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In one respect, but only one, an infinite game is identical to a finite game: Of infinite players we can also say that if they play they play freely; if they must play, they cannot play.
A point of great consequence to all finite play follows from this: The agreement of the players to the applicable rules constitutes the ultimate validation of those rules. Rules are not valid because the Senate passed them, or because heroes once played by them, or because God pronounced them through Moses or Muhammad. They are valid only if and when players freely play by them. There are no rules that require us to obey rules. If there were, there would have to be a rule for those rules, and so on.
If the rules of a finite game are unique to that game it is evident that the rules may not change in the course of play—else a different game is being played. It is on this point that we find the most critical distinction between finite and infinite play: The rules of an infinite game must change in the course of play. The rules are changed when the players of an infinite game agree that the play is imperiled by a finite outcome—that is, by the victory of some players and the defeat of others.
If the rules of a finite game are the contractual terms by which the players can agree who has won, the rules of an infinite game are the contractual terms by which the players agree to continue playing. For this reason the rules of an infinite game have a different status from those of a finite game. They are like the grammar of a living language, where those of a finite game are like the rules of debate. In the former case we observe rules as a way of continuing discourse with each other; in the latter we observe rules as a way of bringing the speech of another person to an end. The rules,
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—It may appear that the prizes for winning are indispensable, that without them life is meaningless, perhaps even impossible. There are, to be sure, games in which the stakes seem to be life and death. In slavery, for example, or severe political oppression, the refusal to play the demanded role may be paid for with terrible suffering or death. Even in this last, extreme case we must still concede that whoever takes up the commanded role does so by choice. Certainly the price for refusing it is high, but that there is a price at all points to the fact that oppressors themselves acknowledge
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What makes this an issue is not the morality of masking ourselves. It is rather that self-veiling is a contradictory act—a free suspension of our freedom. I cannot forget that I have forgotten. I may have used the veil so successfully that I have made my performance believable to myself. I may have convinced myself I am Ophelia. But credibility will never suffice to undo the contradictoriness of self-veiling. “To believe is to know you believe, and to know you believe is not to believe” (Sartre). If no amount of veiling can conceal the veiling itself, the issue is how far we will go in our
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Since finite games can be played within an infinite game, infinite players do not eschew the performed roles of finite play. On the contrary, they enter into finite games with all the appropriate energy and self-veiling, but they do so without the seriousness of finite players. They embrace the abstractness of finite games as abstractness, and therefore take them up not seriously, but playfully. (The term “abstract” is used here according to Hegel’s familiar definition of it as the substitution of a part of the whole for the whole, the whole being “concrete.”) They freely use masks in their
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We are playful when we engage others at the level of choice, when there is no telling in advance where our relationship with them will come out—when, in fact, no one has an outcome to be imposed on the relationship, apart from the decision to continue it.
finite player is trained not only to anticipate every future possibility, but to control the future, to prevent it from altering the past. This is the finite player in the mode of seriousness with its dread of unpredictable consequence. Infinite players, on the other hand, continue their play in the expectation of being surprised. If surprise is no longer possible, all play ceases. Surprise causes finite play to end; it is the reason for infinite play to continue.
Because infinite players prepare themselves to be surprised by the future, they play in complete openness. It is not an openness as in candor, but an openness as in vulnerability. It is not a matter of exposing one’s unchanging identity, the true self that has always been, but a way of exposing one’s ceaseless growth, the dynamic self that has yet to be. The infinite player does not expect only to be amused by surprise, but to be transformed by it, for surprise does not alter some abstract past, but one’s own personal past. To be prepared against surprise is to be trained. To be prepared for
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Infinite play is inherently paradoxical, just as finite play is inherently contradictory. Because it is the purpose of infinite players to continue the play, they do not play for themselves. The contradiction of finite play is that the players desire to bring play to an end for themselves. The paradox of infinite play is that the players desire to continue the play in others. The paradox is precisely that they play only when others go on with the game. Infinite players play best when they become least necessary to the continuation of play. It is for this reason they play as mortals. The
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The exercise of power always presupposes resistance. Power is never evident until two or more elements are in opposition. Whichever element can move another is the more powerful. If no one else ever strove to be a Boddhisattva or the Baton Twirling Champion of the State of Indiana, those titles would be powerless—no one would defer to them.
Power is a concept that belongs only in finite play. But power is not properly measurable until the game is completed—until the designated period of time has run out. During the course of play we cannot yet determine the power of the players, because to the degree that it is genuine play the outcome is unknown. A player who is being pushed all over the field by an apparently superior opponent may display an unsuspected burst of activity at the end and take the victory. Until the final hours of the count in the presidential election of 1948 many Americans thought that Harry Truman was a far
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Although anyone who wishes can be an infinite player, and although anyone can be strong, we are not to suppose that power cannot work irremediable damage on infinite play. Infinite play cannot prevent or eliminate evil. Though infinite players are strong, they are not powerful and do not attempt to become powerful. Evil is the termination of infinite play. It is infinite play coming to an end in unheard silence. Unheard silence does not necessarily mean the death of the player. Unheard silence is not the loss of the player’s voice, but the loss of listeners for that voice. It is an evil when
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Evil is never intended as evil. Indeed, the contradiction inherent in all evil is that it originates in the desire to eliminate evil. “The only good Indian is a dead Indian.” Evil arises in the honored belief that history can be tidied up, brought to a sensible conclusion. It is evil to act as though the past is bringing us to a specifiable end. It is evil to assume that the past will make sense only if we bring it to an issue we have clearly in view. It is evil for a nation to believe it is “the last, best hope on earth.” It is evil to think history is to end with a return to Zion, or with
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The interest of infinite players has little in common with such politics, since they are not concerned to find how much freedom is available within the given realities—for this is freedom only in the trivial sense of playing at—but are concerned to show how freely we have decided to place these particular boundaries around our finite play. They remind us that political realities do not precede, but follow from, the essential fluidity of our humanness.
To be political in the mode of infinite play is by no means to disregard the appalling conditions under which many human beings live, the elimination of which is the professed end of much politics. We can imagine infinite players nodding thoughtfully at Rousseau’s famous declaration: “Man is born free, and everywhere he is in chains.” They can see that the dream of freedom is universal, that wars are fought to win it, heroes die to protect it, and songs are written to commemorate its attainment. But in the infinite player’s vision of political affairs the element of intentionality and
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In their own political engagements infinite players make a distinction between society and culture. Society they understand as the sum of those relations that are under some form of public constraint, culture as whatever we do with each other by undirected choice. If society is all that a people feels it must do, culture “is the realm of the variable, free, not necessarily universal, of all that cannot lay claim to compulsive authority” (Burckhardt).
Society and culture are therefore not true opponents of each other. Rather society is a species of culture that persists in contradicting itself, a freely organized attempt to conceal the freedom of the organizers and the organized, an attempt to forget that we have willfully forgotten our decision to enter this or that contest and to continue in it.
A large society will consist of a wide variety of games—though all somehow connected, inasmuch as they have a bearing on a final societal ranking. Schools are a species of finite play to the degree that they bestow ranked awards on those who win degrees from them. Those awards in turn qualify graduates for competition in still higher games—certain prestigious colleges, for example, and then certain professional schools beyond that, with a continuing sequence of higher games in each of the professions, and so forth. It is not uncommon for families to think of themselves as a competitive unit in
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If persons did not adhere to the standing rules of the society, any number of rules would change, and some would be dropped altogether. This would mean that past winners no longer warrant ceremonial recognition of their titles and are therefore without power—like Russian princes after the Revolution. It is a highly valued function of society to prevent changes in the rules of the many games it embraces.
other hand, requires that a completed past be repeated in the future. Society has all the seriousness of immortal necessity; culture resounds with the laughter of unexpected possibility. Society is abstract, culture concrete.
It is true that the winners of a game are always the winners of a game played at that particular time, but the validity of their titles depends on the repeatability of that game. We memorialize early football greats but would not do so if football had vanished after its first decade.
The theatricality of property has, in fact, an elaborate structure that property owners must be at considerable labor to sustain. If property is to be persuasively emblematic, that is, if it is to draw attention to the owner’s titles in past victories, a double burden falls on its owners: First, they must show that the amount of their property corresponds to the difficulty they were under in winning title to it. Property must be seen as compensation. Second, they must show that the type of their property corresponds to the nature of the competition by which title to it was won. Property must
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That is, it must exist in such a form that others will come upon it and take notice of it. Our property must intrude on another, stand in another’s way, causing one to contend with it. Propertied persons typically have large estates and freedom of movement through the society. At the same time, the property of the rich has the effect of crowding and confining the less propertied. The very poor are typically restricted to narrow geographical limits and are regarded as aliens outside them. What is at stake here for owners is not the amount of property as such, but its ability to draw an audience
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Consumption is to be understood as an intentional activity. One does not consume property simply by destroying it—else burning our earned money would suffice—but by using it up in a certain way. Consumption is a kind of activity that is directly opposite to the very form of engagement by which the title was won. It must be the kind of activity that can convince all observers that the possesser’s title to it is no longer in question. The more powerful we consider persons to be, the less we expect them to do, for their power can come only from that which they have done. After athletic contests
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It is apparent to infinite players that wealth is not so much possessed as it is performed.
While societal thinkers may not overlook the importance of poiesis, or creative activity, neither may they underestimate its danger, for the poietai are the ones most likely to remember what has been forgotten—that society is a species of culture.
Powerful societies do not silence their poietai in order that they may go to war; they go to war as a way of silencing their poietai.
Another successful defense of society against the culture within itself is to give artists a place by regarding them as the producers of property, thus elevating the value of consuming art, or owning it. It is notable that very large collections of art, and all the world’s major museums, are the work of the very rich or of societies during strongly nationalistic periods. All the principal museums in New York, for example, are associated with the names of the famously rich: Carnegie, Frick, Rockefeller, Guggenheim, Whitney, Morgan, Lehman. Such museums are not designed to protect the art from
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Culture is likely to break out in a society not when its poietai begin to voice a line contrary to that of the society, but when they begin to ignore all lines whatsoever and concern themselves with bringing the audience back into play—not competitive play, but play that affirms itself as play. What confounds a society is not serious opposition, but the lack of seriousness altogether. Generals can more easily suffer attempts to oppose their warfare with poiesis than attempts to show warfare as poiesis.
Creativity is a continuity that engenders itself in others. “Artists do not create objects, but create by way of objects” (Rank). Art is not art, therefore, except as it leads to an engendering creativity in its beholders. Whoever takes possession of the objects of art has not taken possession of the art. Since art is never possession, and always possibility, nothing possessed can have the status of art. If art cannot become property, property is never art—as property. Property draws attention to titles, points backward toward a finished time. Art is dramatic, opening always forward, beginning
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For this reason it can be said that where a society is defined by its boundaries, a culture is defined by its horizon. A boundary is a phenomenon of opposition. It is the meeting place of hostile forces. Where nothing opposes there can be no boundary. One cannot move beyond a boundary without being resisted. This is why patriotism—that is, the desire to protect the power in a society by way of increasing the power of a society—is inherently belligerent. Since there can be no prizes without a society, no society without opponents, patriots must create enemies before we can require protection
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A culture is sometimes opposed by suppressing its ideas, its works, even its language. This is a common strategy of a society afraid of the culture growing within its boundaries. But it is a strategy certain to fail, because it confuses the creative activity (poiesis) with the product (poiema) of that activity.
people, as a people, has nothing to defend. In the same way a people has nothing and no one to attack. One cannot be free by opposing another. My freedom does not depend on your loss of freedom. On the contrary, since freedom is never freedom from society, but freedom for it, my freedom inherently affirms yours.
Each is opposed to the existence of a state. But their reasons and the strategies for attempting to eliminate states are radically different. Finite players go to war against states because they endanger boundaries; infinite players oppose states because they engender boundaries.
True poets lead no one unawares. It is nothing other than awareness that poets—that is, creators of all sorts—seek. They do not display their art so as to make it appear real; they display the real in a way that reveals it to be art.
Metaphysics is about the real but is abstract. Poetry is the making (poiesis) of the real and is concrete. Whenever what is made (poiema) is separated from the maker (poietes), it becomes metaphysical. As it stands there, and as the voice of the poietes is no longer listened to, the poiema is an object to be studied, not an act to be learned. One cannot learn an object, but only the poiesis, or the act of creating objects. To separate the poiema from poiesis, the created object from the creative act, is the essence of the theatrical. Poets cannot kill; they die. Metaphysics cannot die; it
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Since being your own genius is dramatic, it has all the paradox of infinite play: You can have what you have only by releasing it to others. The sounds of the words you speak may lie on your own lips, but if you do not relinquish them entirely to a listener they never become words, and you say nothing at all. The words die with the sound. Spoken to me, your words become mine to do with as I please. As the genius of your words, you lose all authority over them.
To speak, or act, or think originally is to erase the boundary of the self. It is to leave behind the territorial personality. A genius does not have a mind full of thoughts but is the thinker of thoughts, and is the center of a field of vision. It is a field of vision, however, that is recognized as a field of vision only when we see that it includes within itself the original centers of other fields of vision. This does not mean that I can see what you see. On the contrary, it is because I cannot see what you see that I can see at all. The discovery that you are the unrepeatable center of
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Just as the titles of winners are worthless unless they are visible to others, there is a kind of antititle that attaches to invisibility. To the degree that we are invisible we have a past that has condemned us to oblivion. It is as though we have somehow been overlooked, even forgotten, by our chosen audience. If it is the winners who are presently visible, it is the losers who are invisibly past. As we enter into finite play—not playfully, but seriously—we come before an audience conscious that we bear the antititles of invisibility. We feel the need, therefore, to prove to them that we are
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