More on this book
Community
Kindle Notes & Highlights
A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.
there is no question of eligibility since anyone who wishes may play an infinite game. While finite games are externally defined, infinite games are internally defined. The time of an infinite game is not world time, but time created within the play itself. Since each play of an infinite game eliminates boundaries, it opens to players a new horizon of time.
Rules are not valid because the Senate passed them, or because heroes once played by them, or because God pronounced them through Moses or Muhammad. They are valid only if and when players freely play by them. There are no rules that require us to obey rules. If there were, there would have to be a rule for those rules, and so on.
If the rules of a finite game are unique to that game it is evident that the rules may not change in the course of play—else a different game is being played. It is on this point that we find the most critical distinction between finite and infinite play: The rules of an infinite game must change in the course of play. The rules are changed when the players of an infinite game agree that the play is imperiled by a finite outcome—that is, by the victory of some players and the defeat of others.
The rules of an infinite game are changed to prevent anyone from winning the game and to bring as many persons as possible into the play.
Finite players play within boundaries; infinite players play with boundaries.
all the limitations of finite play are self-limitations.
The issue here is not whether self-veiling can be avoided, or even should be avoided. Indeed, no finite play is possible without it. The issue is whether we are ever willing to drop the veil and openly acknowledge, if only to ourselves, that we have freely chosen to face the world through a mask.
It is rather that self-veiling is a contradictory act—a free suspension of our freedom. I cannot forget that I have forgotten. I may have used the veil so successfully that I have made my performance believable to myself. I may have convinced myself I am Ophelia. But credibility will never suffice to undo the contradictoriness of self-veiling. “To believe is to know you believe, and to know you believe is not to believe” (Sartre). If no amount of veiling can conceal the veiling itself, the issue is how far we will go in our seriousness at self-veiling, and how far we will go to have others act
...more
To be playful is not to be trivial or frivolous, or to act as though nothing of consequence will happen. On the contrary, when we are playful with each other we relate as free persons, and the relationship is open to surprise; everything that happens is of consequence. It is, in fact, seriousness that closes itself to consequence, for seriousness is a dread of the unpredictable outcome of open possibility. To be serious is to press for a specified conclusion. To be playful is to allow for possibility whatever the cost to oneself.
Infinite players, on the other hand, continue their play in the expectation of being surprised. If surprise is no longer possible, all play ceases. Surprise causes finite play to end; it is the reason for infinite play to continue. Surprise in infinite play is the triumph of the future over the past. Since infinite players do not regard the past as having an outcome, they have no way of knowing what has been begun there. With each surprise, the past reveals a new beginning in itself. Inasmuch as the future is always surprising, the past is always changing.
Education leads toward a continuing self-discovery; training leads toward a final self-definition.
Infinite play is inherently paradoxical, just as finite play is inherently contradictory. Because it is the purpose of infinite players to continue the play, they do not play for themselves. The contradiction of finite play is that the players desire to bring play to an end for themselves. The paradox of infinite play is that the players desire to continue the play in others. The paradox is precisely that they play only when others go on with the game.
Inasmuch as power is determined by the outcome of a game, one does not win by being powerful; one wins to be powerful. If one has sufficient power to win before the game has begun, what follows is not a game at all.
Infinite players do not oppose the actions of others, but initiate actions of their own in such a way that others will respond by initiating their own.
Evil is the termination of infinite play. It is infinite play coming to an end in unheard silence. Unheard silence does not necessarily mean the death of the player. Unheard silence is not the loss of the player’s voice, but the loss of listeners for that voice. It is an evil when the drama of a life does not continue in others for reason of their deafness or ignorance.
Infinite players understand the inescapable likelihood of evil. They therefore do not attempt to eliminate evil in others, for to do so is the very impulse of evil itself, and therefore a contradiction. They only attempt paradoxically to recognize in themselves the evil that takes the form of attempting to eliminate evil elsewhere.
We do not relate to others as the persons we are; we are who we are in relating to others.
Only that which can change can continue: this is the principle by which infinite players live.
When I am touched, I am touched only as the person I am behind all the theatrical masks, but at the same time I am changed from within—and whoever touches me is touched as well.
Whoever touches and whoever is touched cannot but be surprised.
If to be touched is to respond from one’s center, it is also to respond as a whole person. To be whole is to be hale, or healthy. In sum, whoever is touched is healed.
We are players in search of a world as often as we are world in search of players, and sometimes we are both at once.
The infinite player in us does not consume time but generates it. Because infinite play is dramatic and has no scripted conclusion, its time is time lived and not time viewed. As an infinite player one is neither young nor old, for one does not live in the time of another. There is therefore no external measure of an infinite player’s temporality. Time does not pass for an infinite player. Each moment of time is a beginning.
Metaphor is horizonal, reminding us that it is one’s vision that is limited, and not what one is viewing.
Infinite speech does not expect the hearer to see what is already known to the speaker, but to share a vision the speaker could not have had without the response of the listener.
Storytellers enter the historical not when their speaking is full of anecdotes about actual persons, or when they appear as characters in their own tales, but when in their speaking we begin to see the narrative character of our lives. The stories they tell touch us. What we thought was an accidental sequence of experiences suddenly takes the dramatic shape of unresolved narrative.
“Garden” does not refer to the bounded plot at the edge of the house or the margin of the city. This is not a garden one lives beside, but a garden one lives within. It is a place of growth, of maximized spontaneity. To garden is not to engage in a hobby or an amusement; it is to design a culture capable of adjusting to the widest possible range of surprise in nature. Gardeners are acutely attentive to the deep patterns of natural order, but are also aware that there will always be much lying beyond their vision. Gardening is a horizonal activity.
Machine and garden are not absolutely opposed to each other. Machinery can exist in the garden quite as finite games can be played within an infinite game. The question is not one of restricting machines from the garden but asking whether a machine serves the interest of the garden, or the garden the interest of the machine. We are familiar with a kind of mechanized gardening that has the appearance of high productivity, but looking closely we can see that what is intended is not the encouragement of natural spontaneity but its harnessing.
The most elemental difference between the machine and the garden is that one is driven by a force which must be introduced from without, the other grown by an energy which originates from within itself.
It is the freedom to change ourselves. We are perfectly free to design a culture that will turn on the awareness that vitality cannot be given but only found, that the given patterns of spontaneity in nature are not only to be respected, but to be celebrated.
If indifference to nature leads to the machine, the indifference of nature leads to the garden. All culture has the form of gardening: the encouragement of spontaneity in others by way of one’s own, the respect for source, and the refusal to convert source into resource.
Gardening is not outcome-oriented. A successful harvest is not the end of a garden’s existence, but only a phase of it. As any gardener knows, the vitality of a garden does not end with a harvest. It simply takes another form. Gardens do not “die” in the winter but quietly prepare for another season. Gardeners celebrate variety, unlikeness, spontaneity. They understand that an abundance of styles is in the interest of vitality. The more complex the organic content of the soil, for example—that is, the more numerous its sources of change—the more vigorous its liveliness. Growth promotes growth.
...more
A garden is a place where growth is found. It has its own source of change. One does not bring change to a garden, but comes to a garden prepared for change, and therefore prepared to change. It is possible to deal with growth only out of growth. True parents do not see to it that their children grow in a particular way, according to a preferred pattern or scripted stages, but they see to it that they grow with their children. The character of one’s parenting, if it is genuinely dramatic, must be constantly altered from within as the children change from within. So, too, with teaching, or
...more
Society regards its waste as an unfortunate, but necessary, consequence of its activities—what is left when we have made essential societal goods available. But waste is not the result of what we have made. It is what we have made. Waste plutonium is not an indirect consequence of the nuclear industry; it is a product of that industry.
We see nature as genius when we see as genius. We understand nature as source when we understand ourselves as source. We abandon all attempts at an explanation of nature when we see that we cannot be explained, when our own self-origination cannot be stated as fact. We behold the irreducible otherness of nature when we behold ourselves as its other.
We stand before genius in silence. We cannot speak it, we can only speak as it. Yet, though I speak as genius, I cannot speak for genius. I cannot give nature a voice in my script. I can not give others a voice in my script—without denying their own source, their originality. To do so is to cease responding to the other, to cease being responsible. No one and nothing belong in my script.
choral nature of history, the sense that it is a symphony of very different, even opposed, voices, each nonetheless making the other possible.
Infinite players are not serious actors in any story, but the joyful poets of a story that continues to originate what they cannot finish.