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A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.
The opponents in World War II agreed not to bomb Heidelberg and Paris and declared Switzerland outside the boundaries of conflict.
Infinite players cannot say when their game began, nor do they care.
Infinite players regard their wins and losses in whatever finite games they play as but moments in continuing play.
The rules of an infinite game must change in the course of play. The rules are changed when the players of an infinite game agree that the play is imperiled by a finite outcome—that is, by the victory of some players and the defeat of others.
The rule-making capacity of infinite players is often challenged by the impingement of powerful boundaries against their play
The issue is whether we are ever willing to drop the veil and openly acknowledge, if only to ourselves, that we have freely chosen to face the world through a mask.
Is it not possible that when she leaves the stage she does not give up acting, but simply leaves off one role for another,
(The term “abstract” is used here according to Hegel’s familiar definition of it as the substitution of a part of the whole for the whole, the whole being “concrete.”)
To be serious is to press for a specified conclusion. To be playful is to allow for possibility whatever the cost to oneself.
Surprise causes finite play to end; it is the reason for infinite play to continue.
With each surprise, the past reveals a new beginning in itself.
Because finite players are trained to prevent the future from altering the past, they must hide their future moves. The unprepared opponent must be kept unprepared.
All the moves of a finite player must be deceptive: feints, distractions, falsifications, misdirections, mystifications.
To be prepared against surprise is to be trained. To be prepared for surprise is to be educated.
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birettas
Finite players play to live; they do not live their playing.
An immortal soul is a person who cannot help but continue living out a role already scripted.
infinite players offer their death as a way of continuing the play.
The finite play for life is serious; the infinite play of life is joyous.
A title effectively takes a person out of play.
The mode and content of address and the manner of behavior are recognitions of the areas in which titled persons are no longer in competition.
To see power is to look backward in time.
the contradiction inherent in all evil is that it originates in the desire to eliminate evil.
Infinite players understand the inescapable likelihood of evil. They therefore do not attempt to eliminate evil in others, for to do so is the very impulse of evil itself, and therefore a contradiction. They only attempt paradoxically to recognize in themselves the evil that takes the form of attempting to eliminate evil elsewhere.
As in the Zen image we are not the stones over which the stream of the world flows; we are the stream itself.
political realities do not precede, but follow from, the essential fluidity of our humanness.
a culture does not have a tradition; it is a tradition.
the law is powerful for persons only because they obey it.
Property must take up space. It must be somewhere—and somewhere obvious. That is, it must exist in such a form that others will come upon it and take notice of it. Our property must intrude on another, stand in another’s way, causing one to contend with it.