Finite and Infinite Games
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Read between February 21 - March 20, 2019
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All the limitations of finite play are self-limitations.
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Infinite players look forward, not to a victory in which the past will achieve a timeless meaning, but toward ongoing play in which the past will require constant reinterpretation.
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We need a term that will stand in contrast to “power” as it acquires its meaning in finite play. Let us say that where the finite player plays to be powerful the infinite player plays with strength.
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A powerful person is one who brings the past to an outcome, settling all its unresolved issues. A strong person is one who carries the past into the future, showing that none of its issues is capable of resolution. Power is concerned with what has already happened; strength with what has yet to happen. Power is finite in amount. Strength cannot be measured, because it is an opening and not a closing act.
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Power will always be restricted to a relatively small number of selected persons. Anyone can be strong.
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Although anyone who wishes can be an infinite player, and although anyone can be strong, we are not to suppose that power cannot work irremediable damage on infinite play. Infinite play cannot prevent or eliminate evil. Though infinite players are strong, they are not powerful and do not attempt to become powerful.
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There are silences, however, that will never and can never be heard. There is much evil that remains beyond redemption. When Europeans first landed on the North American continent the native population spoke as many as ten thousand distinct languages, each with its own poetry and treasury of histories and myths, its own ways of living in harmony with the spontaneities of the natural environment. All but a very few of those tongues have been silenced, their cultures forever lost to those of us who stand ignorantly in their place.
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Evil arises in the honored belief that history can be tidied up, brought to a sensible conclusion.
Troy Powell
Confronting Genocide
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It is evil to act as though the past is bringing us to a specifiable end. It is evil to assume that the past will make sense only if we bring it to an issue we have clearly in view. It is evil for a nation to believe it is “the last, best hope on earth.” It is evil to think history is to end with a return to Zion, or with the classless society, or with the Islamicization of all living infidels.
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Infinite players understand the inescapable likelihood of evil. They therefore do not attempt to eliminate evil in others, for to do so is the very impulse of evil itself, and therefore a contradiction. They only attempt paradoxically to recognize in themselves the evil that takes the form of attempting to eliminate evil elsewhere.
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NO ONE CAN PLAY a game alone. One cannot be human by oneself. There is no selfhood where there is no community. We do not relate to others as the persons we are; we are who we are in relating to others.
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Simultaneously the others with whom we are in relation are themselves in relation. We cannot relate to anyone who is not also relating to us. Our social existence has, therefore, an inescapably fluid character. This is not to say that we live in a fluid context, but that our lives are themselves fluid.
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Society they understand as the sum of those relations that are under some form of public constraint, culture as whatever we do with each other by undirected choice.
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The infinite player’s understanding of society is not to be confused with, say, natural instinct, or any other form of involuntary activity. Society remains entirely within our free choice in quite the same way that finite competition, however strenuous or costly to the player, never prevents the player from walking off the field of play.
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Society and culture are therefore not true opponents of each other. Rather society is a species of culture that persists in contradicting itself, a freely organized attempt to conceal the freedom of the organizers and the organized, an attempt to forget that we have willfully forgotten our decision to enter this or that contest and to continue in it.
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If we think of society as all that a people does under the veil of necessity, we must also think of it as a single finite game that includes any number of smaller games within its boundaries.
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A large society will consist of a wide variety of games—though all somehow connected, inasmuch as they have a bearing on a final societal ranking.
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Schools are a species of finite play to the degree that they bestow ranked awards on those who win degrees from them. Those awards in turn qualify graduates for competition in still higher games—certain prestigious colleges, for example, and then certain professional schools beyond that, with a...
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Like a finite game, a society is numerically, spatially, and temporally limited. Its citizenship is precisely defined, its boundaries are inviolable, and its past is enshrined.
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The power of citizens in a society is determined by their ranking in games that have been played.
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The power of a society is determined by its victory over other societies in still larger finite games.
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The power in a society is guaranteed and enhanced by the power of a society.
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The prizes won by its citizens can be protected only if the society as a whole remains powerful in relation to other societies.
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Those who desire the permanence of their prizes will work to sustain the permanence of the whole. Patriotism in one or several of its many forms (chauvinism, racism, sexism, nationalism, ...
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Because power is inherently patriotic, it is characteristic of finite players to seek a growth of power in a society as a way of increasing the power of a society. It is in the interest of a society therefore to encourage competition within itself, to establish the largest possible number of prizes, for the holders of prizes will be those most likely to defend the society as a whole against its competitors.
Troy Powell
Alcibiades
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Culture, on the other hand, is an infinite game.
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Culture is an enterprise of mortals, disdaining to protect themselves against surprise. Living in the strength of their vision, they eschew power and make joyous play of boundaries.
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Society is a manifestation of power. It is theatrical, having an established script. Deviations from the script are evident at once. Deviation is antisocietal and therefore forbidden by society under a variety of sanctions.
Troy Powell
See "ownlife" concept from 1984
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It is a highly valued function of society to prevent changes in the rules of the many games it embraces. Such procedures as academic accreditation, licensure of trades and professions, synodical ordination, parliamentary confirmation of official appointments, and the inauguration of political leaders are acts of the larger society allowing persons to compete in the finite games within it.
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Deviancy, however, is the very essence of culture.
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Cultural deviation does not return us to the past, but continues what was begun and not finished in the past. Societal convention, on the other hand, requires that a completed past be repeated in the future. Society has all the seriousness of immortal necessity; culture resounds with the laughter of unexpected possibility. Society is abstract, culture concrete.
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What the winner of a finite game wins is a title. A title is the acknowledgment of others that one has been the winner of a particular game. I cannot entitle myself. Titles are theatrical, requiring an audience to bestow and respect them. Power attaches to titles inasmuch as those who acknowledge them accept the fact that the struggle in which the titles were won cannot be taken up again.
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It is therefore essential to the effectiveness of every title that it be visible and that in its visibility it point back at the contest in which it was won. The purpose of property is to make our titles visible. Property is emblematic. It recalls to others those areas in which our victories are beyond challenge.
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Nations will sometimes go to war over claims to the ownership of land that go back many centuries. Titles can be inherited, and when they are there is an appropriate transfer of property to the heir—who must, of course, possess the very worthiness by which the inheritor originally secured the title. (An inheritance can often be legally challenged by demonstrating the heir’s incompetence or immorality.)
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One reason for the necessity of a society is its role in ascribing and validating the titles to property. “The great and chief end therefore, of Mens uniting into Commonwealths, and putting themselves under Government, is the preservation of their Property; to which in the state of nature there are many things wanting” (Locke).
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No force will establish this agreement. Indeed, the opposite is the case: It is agreement that establishes force. Only those who consent to a society’s constraints see them as constraints—that is, as guides to action and not as actions to be opposed.
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they must introduce a theatricality into their ownership sufficiently engaging that their opponents will live by its script.
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First, they must show that the amount of their property corresponds to the difficulty they were under in winning title to it.
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Whoever is unable to show a correspondence between wealth and the risks undergone to acquire it, or the talents spent in its acquisition, will soon face a challenge over entitlement.
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Property is an attempt to recover the past. It returns one to precompetitive status. One is compensated for the amount of time spent (and thus lost) in competition.
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What is at stake here for owners is not the amount of property as such, but its ability to draw an audience for whom it will be appropriately emblematc; that is, an audience who will see it as just compensation for the effort and skill used in acquiring it.
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Consumption is an activity so different from gainful labor that it shows itself in the mode of leisure, even indolence.
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Some societies develop the belief that they can eliminate thievery by guaranteeing all their members, including thieves, a certain amount of property—the impulse behind much social welfare legislation.
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What would Nazism have been without its musicians, graphic artists, and set designers, without its Albert Speer and Leni Riefenstahl?
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While societal thinkers may not overlook the importance of poiesis, or creative activity, neither may they underestimate its danger, for the poietai are the ones most likely to remember what has been forgotten
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The deepest and most consequent struggle of each society is therefore not with other societies, but with the culture that exists within itself—the culture that is itself. Conflict with other societies is, in fact, an effective way for a society to restrain its own culture.
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Artists cannot be trained. One does not become an artist by acquiring certain skills or techniques, though one can use any number of skills and techniques in artistic activity. The creative is found in anyone who is prepared for surprise. Such a person cannot go to school to be an artist, but can only go to school as an artist.
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To regard society as a species of culture is not to overthrow or even alter society, but only to eliminate its perceived necessity. Infinite players have rules; they just do not forget that rules are an expression of agreement and not a requirement for agreement.
Troy Powell
Don Manuel Ruiz
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A boundary is a phenomenon of opposition. It is the meeting place of hostile forces. Where nothing opposes there can be no boundary. One cannot move beyond a boundary without being resisted. This is why patriotism—that is, the desire to protect the power in a society by way of increasing the power of a society—is inherently belligerent.
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Because patriotism is the desire to contain all other finite games within itself—that is, to embrace all horizons within a single boundary—it is inherently evil.