Finite and Infinite Games
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Read between July 2 - July 7, 2019
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It is an invariable principle of all play, finite and infinite, that whoever plays, plays freely. Whoever must play, cannot play.
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Rules are not valid because the Senate passed them, or because heroes once played by them, or because God pronounced them through Moses or Muhammad. They are valid only if and when players freely play by them.
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If the rules of a finite game are unique to that game it is evident that the rules may not change in the course of play—else a different game is being played.
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Finite players play within boundaries; infinite players play with boundaries.
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Some self-veiling is present in all finite games. Players must intentionally forget the inherently voluntary nature of their play, else all competitive effort will desert them.
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The issue here is not whether self-veiling can be avoided, or even should be avoided. Indeed, no finite play is possible without it. The issue is whether we are ever willing to drop the veil and openly acknowledge, if only to ourselves, that we have freely chosen to face the world through a mask.
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What makes this an issue is not the morality of masking ourselves. It is rather that self-veiling is a contradictory act—a free suspension of our freedom. I cannot forget that I have forgotten. I may have used the veil so successfully that I have made my performance believable to myself.
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Seriousness always has to do with an established script, an ordering of affairs completed somewhere outside the range of our influence.
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To be playful is not to be trivial or frivolous, or to act as though nothing of consequence will happen. On the contrary, when we are playful with each other we relate as free persons, and the relationship is open to surprise; everything that happens is of consequence. It is, in fact, seriousness that closes itself to consequence, for seriousness is a dread of the unpredictable outcome of open possibility. To be serious is to press for a specified conclusion. To be playful is to allow for possibility whatever the cost to oneself.
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A true Master Player plays as though the game is already in the past, according to a script whose every detail is known prior to the play itself.
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Surprise causes finite play to end; it is the reason for infinite play to continue.
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To be prepared against surprise is to be trained. To be prepared for surprise is to be educated.
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Training repeats a completed past in the future. Education continues an unfinished past into the future.
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The finite play for life is serious; the infinite play of life is joyous. Infinite play resounds throughout with a kind of laughter. It is not a laughter at others who have come to an unexpected end, having thought they were going somewhere else. It is laughter with others with whom we have discovered that the end we thought we were coming to has unexpectedly opened. We laugh not at what has surprisingly come to be impossible for others, but over what has surprisingly come to be possible with others.
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The joyfulness of infinite play, its laughter, lies in learning to start something we cannot finish.
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If one has sufficient power to win before the game has begun, what follows is not a game at all. One can be powerful only through the possession of an acknowledged title—that is, only by the ceremonial deference of others. Power is never one’s own, and in that respect it shows the contradiction inherent in all finite play. I can be powerful only by not playing, by showing that the game is over. I can therefore have only what powers others give me. Power is bestowed by an audience after the play is complete. Power is contradictory, and theatrical.
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A powerful person is one who brings the past to an outcome, settling all its unresolved issues. A strong person is one who carries the past into the future, showing that none of its issues is capable of resolution. Power is concerned with what has already happened; strength with what has yet to happen. Power is finite in amount. Strength cannot be measured, because it is an opening and not a closing act. Power refers to the freedom persons have within limits, strength to the freedom persons have with limits.
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Evil is the termination of infinite play. It is infinite play coming to an end in unheard silence.
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Evil is not the attempt to eliminate the play of another according to published and accepted rules, but to eliminate the play of another regardless of the rules.
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Evil arises in the honored belief that history can be tidied up, brought to a sensible conclusion.
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Infinite players understand the inescapable likelihood of evil. They therefore do not attempt to eliminate evil in others, for to do so is the very impulse of evil itself, and therefore a contradiction. They only attempt paradoxically to recognize in themselves the evil that takes the form of attempting to eliminate evil elsewhere.
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NO ONE CAN PLAY a game alone. One cannot be human by oneself. There is no selfhood where there is no community. We do not relate to others as the persons we are; we are who we are in relating to others.
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The power in a society is guaranteed and enhanced by the power of a society. The prizes won by its citizens can be protected only if the society as a whole remains powerful in relation to other societies. Those who desire the permanence of their prizes will work to sustain the permanence of the whole. Patriotism in one or several of its many forms (chauvinism, racism, sexism, nationalism, regionalism) is an ingredient in all societal play. Because power is inherently patriotic, it is characteristic of finite players to seek a growth of power in a society as a way of increasing the power of a ...more
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Every move an infinite player makes is toward the horizon. Every move made by a finite player is within a boundary. Every moment of an infinite game therefore presents a new vision, a new range of possibilities. The Renaissance, like all genuine cultural phenomena, was not an effort to promote one or another vision. It was an effort to find visions that promised still more vision. Who lives horizonally is never somewhere, but always in passage.
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A people, as a people, has nothing to defend. In the same way a people has nothing and no one to attack. One cannot be free by opposing another. My freedom does not depend on your loss of freedom. On the contrary, since freedom is never freedom from society, but freedom for it, my freedom inherently affirms yours. A people has no enemies.
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War is not an act of unchecked ruthlessness but a declared contest between bounded societies, or states. If a state has no enemies it has no boundaries. To keep its definitions clear a state must stimulate danger to itself. Under the constant danger of war the people of a state are far more attentive and obedient to the finite structures of their society: “just as the blowing of the winds preserves the sea from the foulness which would be the result of a prolonged calm, so also corruption in nations would be the product of prolonged, let alone ‘perpetual’ peace” (Hegel).
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Poets who have no metaphysics, and therefore no political line, make war impossible because they have the irresistible ability to show the guardians that what seems necessary is only possible.
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The sounds of the words you speak may lie on your own lips, but if you do not relinquish them entirely to a listener they never become words, and you say nothing at all. The words die with the sound.
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That is, unless we believe we actually are the losers the audience sees us to be, we will not have the necessary desire to win. The more negatively we assess ourselves, the more we strive to reverse the negative judgment of others. The outcome brings the contradiction to perfection: by proving to the audience they were wrong, we prove to ourselves the audience was right.
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The more we are recognized as winners, the more we know ourselves to be losers. That is why it is rare for the winners of highly coveted and publicized prizes to settle for their titles and retire. Winners, especially celebrated winners, must prove repeatedly they are winners. The script must be played over and over again. Titles must be defended by new contests. No one is ever wealthy enough, honored enough, applauded enough. On the contrary, the visibility of our victories only tightens the grip of the failures in our invisible past.
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The finite player’s interest is not in being healed, or made whole, but in being cured, or made functional. Healing restores me to play, curing restores me to competition in one or another game.
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When I am healed I am restored to my center in a way that my freedom as a person is not compromised by my loss of functions. This means that the illness need not be eliminated before I can be healed. I am not free to the degree that I can overcome my infirmities, but only to the degree that I can put my infirmities into play. I am cured of my illness; I am healed with my illness.
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sexuality has nothing to do with our existence as persons, for it views persons as expressions of sexuality, and not sexuality as the expression of persons.
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We are players in search of a world as often as we are world in search of players, and sometimes we are both at once. Some worlds pass quickly into existence, and quickly out of it. Some sustain themselves for longer periods, but no world lasts forever.
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Metaphor does not point at something there. Never shall we find the kingdom of daylight’s dauphin in one place or another. It is not the role of metaphor to draw our sight to what is there, but to draw our vision toward what is not there and, indeed, cannot be anywhere. Metaphor is horizonal, reminding us that it is one’s vision that is limited, and not what one is viewing.
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Speaker and listener understand each other not because they have the same knowledge about something, and not because they have established a likeness of mind, but because they know “how to go on” with each other (Wittgenstein).
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Finite speech informs another about the world—for the sake of being heard. Infinite speech forms a world about the other—for the sake of listening.
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A god can create a world only by listening. Were the gods to address us it would not be to bring us to silence through their speech, but to bring us to speech through their silence.
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Storytellers do not convert their listeners; they do not move them into the territory of a superior truth. Ignoring the issue of truth and falsehood altogether, they offer only vision. Storytelling is therefore not combative; it does not succeed or fail. A story cannot be obeyed. Instead of placing one body of knowledge against another, storytellers invite us to return from knowledge to thinking, from a bounded way of looking to an horizonal way of seeing.
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It is not necessary for infinite players to be Christians; indeed it is not possible for them to be Christians—seriously. Neither is it possible for them to be Buddhists, or Muslims, or atheists, or New Yorkers—seriously. All such titles can only be playful abstractions, mere performances for the sake of laughter. Infinite players are not serious actors in any story, but the joyful poets of a story that continues to originate what they cannot finish.