Matthew Ackerman

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In 1982 the physicist Richard Feynman considered the computer simulation of quantum-mechanical objects. His starting-point was something that had already been known for some time without its significance being appreciated, namely that predicting the behaviour of quantum-mechanical systems (or, as we can describe it, rendering quantum-mechanical environments in virtual reality) is in general an intractable task.
The Fabric of Reality: The Science of Parallel Universes--and Its Implications
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