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In Hemalurgy, the type of metal used in a spike is important, as is the positioning of that spike on the body. For instance, steel spikes take physical Allomantic powers—the ability to burn pewter, tin, steel, or iron—and bestow them upon the person receiving the spike. Which of these four is granted depends on where the spike is placed. Spikes made from certain other metals steal Feruchemical abilities. For example, all of the original Inquisitors were given a gold spike, which—after first being pounded through the body of a Feruchemist—gave the Inquisitor the ability to store up healing ...more
The Hero of Ages (Mistborn, #3)
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