Some computers can play world-class checkers. Chess is of course a much more complicated game than tic-tac-toe or checkers. Here programming a machine to win is more difficult, and novel strategies have been used, including several rather successful attempts to have a computer learn from its own experience in playing previous chess games. Computers can learn, for example, empirically the rule that it is better in the beginning game to control the center of the chessboard than the periphery.

