Wanderlust: A History of Walking
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Read between March 23 - May 4, 2021
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The Mirage’s volcano buried the old Vegas as decisively as Vesuvius did Pompeii, changing architecture and audiences together.
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Vegas has become the successor to Vauxhall, Ranelagh, Tivoli, and all the other pleasure gardens of the past, a place where the unstructured pleasures of walking and looking mingle with highly organized shows
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it performs a souvenir’s function: recalling a few pleasant and reassuringly familiar aspects of a complicated place.
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An arcade was never much more than a mall, and though a flâneur was supposed to be more contemplative than the average mall rat, shallow gentlemen are as common as soulful shoppers.
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Environmentalists are always arguing that those butterflies, those grasslands, those watershed woodlands, have an utterly necessary function in the grand scheme of things, even if they don’t produce a market crop. The same is true of the meadowlands of imagination; time spent there is not work time, yet without that time the mind becomes sterile, dull, domesticated.
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Walking has been one of the constellations in the starry sky of human culture, a constellation whose three stars are the body, the imagination, and the wide-open world, and though all three exist independently, it is the lines drawn between them—drawn by the act of walking for cultural purposes—that makes them a constellation.
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