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The take-home message here is that people’s behaviors in virtual reality are tracked, and therefore can be stored, analyzed, and used—for good, bad, or whatever the person collecting the information wants. In virtual reality, interested parties are able to track and store every micro-movement, gesture, eye gaze, speech, etc., in much the way that the content of e-mail and instant messages can be recorded.
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This becomes scarier from a privacy perspective, the more prevasive it becomes
Infinite Reality: The Hidden Blueprint of Our Virtual Lives
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