
Here you get your daily excersise so you will be fit and healthy for the tests! 24/7 supervision, 'birdkid proofed'.

If you are unmanagable you get strapped down into a bed and if you talk or move you get zapped. If you fall asleep you get zapped. The length of you staying there depends on how bad you behaved.

The hallways lead to many rooms, many labs and many cages?

This is Flock 3's house. It's in the middle of no where and has a small forest, and has two bedrooms, one for girls and one for boys. There are two couches, bean bags and a Rusty TV.

This is the sky, fly along here to your destination or to think about things by yourself. Always fly here when you are going some where. Hawks fly around here and you can watch them and learn from them. Remember to fly high or the Whitecoats will spot you!

This is the forest, the trees have Tree Sap, and there are good places to have shelter and make a fire. It's very easy to get lost.

This is the city. Every store and place you've ever imagined is here. Beware, Erasers and Fly boys lurk the streets, shops and areas looking for you.

This is Flock 1's house. It's in the middle of no where and has a small forest, and has two bedrooms, one for girls and one for boys. There are two couches, bean bags and a Rusty TV.

This is the cave on the cliff. Hawks fly here also, it's impossible to reach on foot. An excellent refuge from Erasers and Whitecoats. FlybOys can reach here though, with difficulty.

(no ppl from the books plz and dont start yet,... haven't done orginizing the group yet,,,can't now i am at school on a stone aged compouter)

This is Flock 2's house. It's in the middle of no where and has a small forest, and has two bedrooms, one for girls and one for boys. There are two couches, bean bags and a Rusty TV.

This is the school. All characters start the RP here. Trying to escape, a traitor white coat will smuggle you out, but you have to help. Beware, come back and bust others out. Be a hero, or get caught and over hear things that are important and interesting to know.

This is where the Operations will begin. Only one flock escapes at a time. No person gets left behind unless its been planned. A traitor Whitecoat will open the window and they will escape. The is a large room that gets filled with Choloform, and the Flock must fight off Flyboys and Erasers before getting knocked out by the gas. At least one member of the flock will get knocked out before the traitor frees them.