Keeper of the Books ★ NBRC ★ Keeper of the Books ★ NBRC ★’s Comments (group member since May 19, 2018)



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Notice Board (87 new)
Dec 31, 2024 01:54PM

35559 Quests Starting 1/1/25

New Year, Same Me (Repeatable)
Another year has come and gone, and Queen Skye is staring at a toppling stack of her TBR from the past year that she never got to. It’s so tall now that it touches the ceiling and threatens to flood the room with pages. You can help her by reading some of these books and providing a TLDR.

This is a literary awards challenge!
Choose 1 year and read 5 winners and/or nominees from a single established literary award (e.g., Pulitzer, Hugo, Booker Prize, or Goodreads Choice Awards). Share a mini-review of your favorite in the Local Tavern thread.

!!! Only fresh books can be used for this quest!!! (i.e. read after publication of the quest)

Reward: 5 XP and either 1 Book Glue or 1 magical Book Cover – your choice. Can be repeated once every month.

Book Glue - Glues 2 books together to make a bigger book with the combined total of pages. Book Cover - Combines 2 books to create a book that has a combined serial number.

Note: This quest was inspired by Lady Rebecca's brilliant idea shared in the Melting Pot thread.

Digging for Relief
A dreadful drought had swept across the Novel Kingdom, leaving the land as parched as a librarian caught without her tea. The townsfolk, understandably alarmed, turned to you—a person of action (or, at least, a person who owns a shovel). Of course, this is easier said than done. Digging a well isn’t just a matter of poking the ground until it gurgles apologetically. No, it will take brains, brawn, and perhaps a touch of bibliomancy. Once complete, the well will stand proud, its wooden pail swinging merrily and its mechanism creaking with rustic charm.

To make it happen:
• You’ll need to dig deep—read a book where "deep" and/or "depth" appears at least 40 times, because nothing inspires a hard day of shoveling like a little literary repetition.
• Spell out PAIL using standard spell-out rules, because apparently, water-hauling technology demands strict orthographic integrity.
• To securely attach the pail, you’ll need to craft a chain by reading five books, each published in consecutive decades—because the past is always full of links.
• Share your success in the Local Tavern so the thirsty villagers know they can now quench their thirst at your newly built well.

Reward: Well – Produces 1 Pail of Water every Sunday.

Pail of Water: Can be used as an ingredient for powerful Water spells. In quests, 3 Pails of Water may also substitute for 1 book that is specifically stated to "represent" water. A list of applicable quests can be found in the Ye Olde FAQ thread.

Should I Know This? (Repeatable)
Do you have burning questions about the game? Perhaps some rules seem as mysterious as a wizard’s shopping list, or a magical item's properties are as vague as a prophecy. Now’s your chance to ask!

Ask 3 questions about any of the following in the Local tavern:
• Rules or game mechanics
• Unclearly worded tasks
• Properties of weapons, equipment, or magical items
• Anything else that seems puzzling

Your Feedback Matters! If something is unclear, we want to know. With your help, we can reword confusing rules, clarify task descriptions, or expand the Ye Olde FAQ thread with explanations that will help other players.

Reward: 1 XP + 1 Gold for each question you submit (up to 3 questions per round). This task is repeatable every 3 months, because as the game evolves, new questions are bound to arise.

***********************************

Spell Update Starting 1/1/25
The Novel Kingdom was saved from a dreadful drought thanks to your efforts digging the well. (view spoiler) With water flowing and fields thriving again, Queen Skye declared it the perfect time to study water magik. After all, who better to master flowing spells than the hero who brought the waters back?

Water spells
Splash - Splash starts the water based spells. It summons a playful yet effective burst of water aimed to douse small flames and distract enemies. Water magik thrives on adaptability, and Splash embodies this with its quick, resourceful strike.

Splash - Base Attack 10.
Casting Materials - 1 Kelpie Skin, 1 Pail of Water

Splash Target - The simplest of all enemies. The straw test target. (Population: 3)
0 Attack 10 HP
Reward: 2 experience.

After destroying the 3 targets, using Splash, that have been set out by Fred, he will declare you are trained in Splash and you can use them in the field against more formidable targets.

************************************

Jack and Jill's Caravan Hill Updates Starting 1/1/25
Hear ye, hear ye! Jill of Caravan Hill is spreading her wings—quite literally! She’s proud to announce the grand opening of her Falconry School, where adventurers can learn the art of falconry and train majestic birds of prey. Whether you seek a loyal messenger or a sharp-eyed scout, Jill’s feathered friends are ready to soar into action. Enroll today and take your first step toward mastering the skies!

Jill's Falconry School
In the shadow of Caravan Hill, where the rolling countryside meets the wild winds of the open skies, lives Jill, wife of Jack, the merchant. Renowned throughout the Novel Kingdom for her unmatched skill in training beasts, Jill has declared that no hero is truly complete without a loyal falcon at their side. "A falcon’s keen eye and swift flight," she proclaims, "can turn the tide of any battle, if only one is wise enough to train it." Thus, she opened a falconry school, offering the art of falconry to worthy adventurers—provided they have their own falcon, a sturdy falconry glove, and the resolve to master the skies.



!!!A hero must have their own falcon and a falconry glove to start falconry training!!!

Beginner Hunting Skills
This class teaches your falcon how to be an asset to you in battle.
• Spell out the word HUNT using spell-it-out rules.
• Read 3 books that feature a real bird of prey in the text. It must be an actual bird—no spaceships like the Millennium Falcon or metaphorical hawks keeping watch. Only the genuine talons-and-feathers kind will do!
• Read 2 books with a person or an animal flying in them.
• Read a book with countryside on the cover (e.g. fields, meadows, or forests).
• Provide 12 pieces of Mouse Meat as rewards for your falcon.

Receive 1 Beginner Hunting Certificate for completing all tasks. Your falcon now has 1 attack every other turn of battle (i.e. 1 AP in round 1, 1 AP in round 3, 1 AP in round 5, ...).

Note: To get your own falcon you have to complete Here Birdy Birdy quest. To get a Falconry Glove head to the Jack's Store and order one.

Jack's Store - Jack's adding new article to his selection:
Falconry glove - For many moons, you've pleaded with Jill to train your falcon in the ways of battle, and at long last, she agrees—on one condition: you must possess the proper gear. Thankfully Jack knows a skilled leather smith capable of crafting a custom falconry glove just for you. The price is steep, and the materials must be gathered—80 gold coins and 5 Kindlecorn pelts—and you must allow the artisan ample time to work his craft. Once ordered, you’ll wait four weeks for the glove, but remember, it must be worn in battle, and only one type of glove may adorn your hand at a time.

• Low on funds? If you own valuable books, Jack might be your solution. Visit Jack's Classifieds to see if your treasures match what he’s after!
The Local Tavern (9658 new)
Dec 28, 2024 09:54AM

35559 A sneak peek of the January update is now available on the Notice Board! All changes will officially go live on January 1st.

The goblins have finally gotten clever and are now keeping a safe distance from seasoned heroes. They’ll no longer attack anyone at level 11 or higher. But fear not! If you’re still in need of Goblin Bones for your quests, you can now obtain them by defeating a new common monster that has taken up residence in the Kingdom: the Goblin Guard. Tougher and craftier than its dim-witted cousins, these foes might just inspire you to consider upgrading your trusty weapons to take them down with greater ease.

Magical creatures continue their relentless invasion of the realm, and this time we’re dealing with an air-based menace: the Splintercat. This elusive creature appears every two weeks, but you’ll need to lure it out by carefully placing Drop Bear Meat at strategic spots in the northern woods beyond the castle. Additionally, the rules for battling Magical Monsters have been revised for better clarity—so brush up before you take on this soaring threat!

!!! Rule Clarification !!!
Magical Monsters are completely immune to attacks from all physical weapons. This was always the intention, but the previous wording mistakenly suggested that only swords and magical staves were off-limits. To clarify, this immunity extends to all physical weapons, including Spock’s Plasma Weapon, Arrows, Slingshots, and any other non-magical tools of attack.


There are more updates ready: 3 new quests, a thrilling addition to Jack and Jill's Caravan Hill and a new spell for our heroes to learn. These will be published January 1st.
Notice Board (87 new)
Dec 28, 2024 09:39AM

35559 Monster Updates Starting 1/1/25
A new breed of Goblin has appeared. The Goblin Guard wields an enormous club and carries an even bigger chip on its shoulder. Unlike their lesser kin, Goblin Guards don’t skulk around waiting for scraps—they charge headlong into battle, eager to prove themselves.

After suffering countless defeats, regular Goblins now flee from any hero Level 11 or higher. However, the Goblin Guards are both better equipped and far more brazen—they will attack anyone without hesitation.

Common Monsters - Common monsters exist everywhere in staggering amounts. After you kill one though the others scurry back into their holes for a week. You may either wait a week for them to become hungry and venture out again or bribe them out by using one of your spare books. Unfortunately, books used in this way are eaten and aren't good for anything else.

Goblin Guard (Common Monster) - The tougher, slightly more fearless relative of the common Goblin. This hulking green brute clears its path by smashing everything (and everyone) in sight with its oversized club, leaving chaos in its wake.
10 Attack 30 Health - Reward: 2 Experience, 1 Goblin Bone

Goblin - A green little angry fellow that likes to stab weary (and unweary) travelers with sharp pointy sticks. Goblins will flee from any hero level 11 and higher.
6 Attack 10 Health - Reward: 1 Experience, 1 Goblin Bone

***********************************

!!! Rule Clarification !!!
Magical Monsters are completely immune to attacks from all physical weapons. This was always the intention, but the previous wording mistakenly suggested that only a sword and a magical staff were off-limits. To clarify, this immunity extends to all physical weapons, including Spock’s Plasma Weapon, Arrows, Slingshots, and any other similar weapons.
New wording (below) should make it crystal clear.

***********************************

Magical Monsters - Your staff, sword or any other physical weapons won't help against these beasts. Time to get practicing your magic! Magical Monsters can be of a common, timed, uncommon or rare variety.

Splintercat (Timed: Bi-Weekly, Summoned)

Of late, the woods to the north of Novel Kingdom Castle have become plagued with a troublesome horde of splintercats. These swift and cunning beasts use air magik to leap from tree to tree, scattering branches in their wake, making the once peaceful shade a perilous place for the Queen’s subjects to read or rest. Concerned for the safety of her people, Queen Skye has commanded you to quell the splintercat population and restore peace to the woodland.

Physical weapons are useless against these nimble creatures, as they leap back into the air before you can strike. Magic is the only way to defeat them. Splintercats are vulnerable to earth spells but highly resistant to air magik. To draw the elusive Splintercat to the ground for a fight, you must bait it with 3 pieces of Drop Bear Meat. Alternatively, if you wish to face two splintercats at once, you can use 5 pieces of Drop Bear Meat. Each round you may only attack one creature unless you are using area of effect abilities, then your attack hits all creatures currently in the battle. Splintercats appear once every two weeks if baited.

Splintercat - 8 attack, 30 health

Reward (per Splintercat): 2 XP, 1 Tree Branch
The Local Tavern (9658 new)
Dec 24, 2024 12:10AM

35559 Happy Holidays and a Joyful New Year to All Adventurers!

Check the Notice Board for details on how to claim your NRPG Christmas gift!
Notice Board (87 new)
Dec 24, 2024 12:03AM

35559 Happy Holidays and a Joyful New Year to All Adventurers!

Take a well-earned rest under the Christmas tree, steal a kiss under the mistletoe, and chase those pesky Goblins out of your garden to keep the holiday spirit alive. To spread even more cheer, we’ve got a special Christmas gift for you—a Santa Coupon! All you need to do is visit the Local Tavern and say hi anytime between December 24 and January 1 to claim it. Use it wisely on your next quest or save it for a rainy day!

May your days be merry, your quests successful, and your loot plentiful this season!

Note: A Santa Coupon is a special item that can be used in any quest to substitute for one book of your choice. However, only one Santa Coupon may be used per quest. It’s a unique item that cannot be duplicated and can only be earned by completing specific quests.
The Local Tavern (9658 new)
Dec 13, 2024 10:57AM

35559 Check out the new update here.

2 new monsters, 3 new quests and 1 new mercenary

Have fun!
Notice Board (87 new)
Dec 13, 2024 10:55AM

35559 Meet a new member of Merek's Mercenaries:



Radagast, Wizard of the Wilds

Cost:
15 gold, 5 Kelpie Skins

Skills:
• Doubles the effectiveness of your pets in battle (e.g., increasing or reducing AP, HP, area of attack).
• If you possess a garden, it will double the yield of your crops.
Notice Board (87 new)
Dec 13, 2024 10:51AM

35559 ***NEW MONSTERS***

Rare Monsters - Only one of each of these monsters exist in the world. Killing them will be challenging but will reap great rewards.

Word has come from the woodcutters—an ominous tale of a cannibalistic monster that haunts the deep, snow-covered woods to the north. The Kingdom is in a frenzy, and no one dares venture into the forest, not even to gather the Christmas trees that once adorned every home. To restore peace and save the joy of the season, it falls to you to journey into the heart of the dark woods and rid the land of this fearsome creature once and for all.



Wendigo (AP: 10, HP: 100)
As you face the dreaded Wendigo, a wave of icy dread washes over you, and your body stiffens with unnatural paralysis. The bloodthirsty beast has placed a dark spell upon you, rendering you utterly motionless—unable to move, fight, or cast any magic. The Wendigo’s malevolent magic affects only humans, leaving your loyal pets and non-human companions untouched, their strength and abilities still able to strike at the monster with full force.

Helpless in the face of this frozen horror, you rely entirely on your companions to deal damage, while you stand frozen in place, unable to drink or use potions or hit with your weapons—only long-lasting potions from past battles stay in effect, such as the Pet Plus Potion that remains active for a week.

Reward: 40 XP + 1 Stoneskin Potion + 1 Wendigo Antlers + 20 Gold

Magical Monsters Your staff, sword or any other physical weapon won't help against these beasts. Time to get practicing your magic! Magical Monsters can be of a common, timed, uncommon or rare variety.



The Abominable Snowman (Uncommon)
Reports of Abominable Snowmen sightings are on the rise, and not just because the snow has started to cover the forest and cottages. They are getting more bold and stomping on people's houses, flattening everything they own!

Snowmen are seen only in winter (from 21st December to 20th March). They melt on the first spring day. New snowmen appear every year.

The Snowman is weak against Fire spells, strong against Life. You can't use a sword or staff to attack it, as they just split apart and reform afterwards. (Population: 3)
20 attack 200 health - Rewards: 25 XP, 1 Greater Poison Potion, 15 Gold

(Note: Thank you, Rebecca, for this idea for a monster.)

***NEW QUESTS***

It's Called a Lance... Hello!

(view spoiler)


Bestselling Bulwark of a Booktress
(view spoiler)

Jump the Queue - Repeatable
(view spoiler)
Dec 08, 2024 05:11AM

35559 Don't forget that now you can collect rewards for sharing your new quest ideas.

Impress the Queen - Repeatable

Queen Skye is bored. The same old monsters to fight every week, no new exciting quests on the Notice Board, and the shops selling the same boring stuff since forever. She wants things to get exciting once again.

Help the queen by suggesting:

1/ a new quest,
2/ a new monster, and
3/ a new item to buy in Jack's store or another update to Jack and Jill's Caravan Hill.

You can collect your reward after sharing your ideas in the Melting Pot thread.

Reward: Receive 5 XP for a suggestion. Additional Reward for sharing all three ideas: 1 Potion Token.

You can repeat the quest once every 6 months.
The Local Tavern (9658 new)
Dec 01, 2024 09:12AM

35559 There's a new quest on the Notice Board. Check it out. :)

It's easy 15 XP and a Potion Token. All you need to do is share your ideas for new quests and other features in the Game.
Notice Board (87 new)
Dec 01, 2024 09:06AM

35559 Impress the Queen - Repeatable

Queen Skye is restless. The same routine of battling familiar monsters, the Notice Board void of thrilling new quests, and the shops stocked with the same uninspired goods have left her longing for excitement. She yearns for something fresh to bring life back to the kingdom.

Help the queen by suggesting:

1/ a new quest,
2/ a new monster, and
3/ a new item to buy in Jack's store or another update to Jack and Jill's Caravan Hill.

You can collect your reward after sharing your ideas in the Melting Pot thread.

Reward: Receive 5 XP for a suggestion. Additional Reward for sharing all three ideas: 1 Potion Token.

You can repeat the quest once every 6 months.
Monsters (11 new)
Nov 29, 2024 09:23AM

35559 Rare Monsters - Only one of each of these monsters exist in the world. Killing them will be challenging but will reap great rewards.

The Great Sapphire Dragon
attack 5 AP (doubles every turn), health 1500 HP



- The longer it fights the stronger it gets. Its AP doubles every turn (i.e. 1st round 5 AP, 2nd 10 AP, 3rd 20 AP, 4th 40 AP, 5th 80 AP, 6th 160 AP, 7th 320 AP, ...).
- Immune to pets' attacks: Your horse, dog, falcon & cat don't add any AP bonuses. Doesn't include Rocky - his subtract 1 AP & healing powers remain intact.
- It has adaptive powers. Gains resistance to the means of attack after you use it against it in the battle (e.g. Magical staff, Sword, Firebolt spell, Tremor spell etc. - each can be used only once per battle). Its resistance expires after the battle is over.
- Isn't immune to potions.
- Weak to magic (all kinds).

As the Sapphire Dragon is a tough adversary that can't be killed in one go, it can be battled in parts. You can attack it once a week. You can disengage and run off at any time in the battle with no penalty. Dragon's attack resets to 5 at the start of every battle.

Reward collected after every battle: For every 10 HP that you remove from the dragon, receive 1 XP. (Partials are kept until the next attack.)

Reward collected once the Dragon is dead: 40 XP, 1 Health Gem (grants + 1 max HP permanently), 50 gold.


Wendigo
attack 10 AP, health 100 HP



Word has come from the woodcutters—an ominous tale of a cannibalistic monster that haunts the deep, snow-covered woods to the north. The Kingdom is in a frenzy, and no one dares venture into the forest, not even to gather the Christmas trees that once adorned every home. To restore peace and save the joy of the season, it falls to you to journey into the heart of the dark woods and rid the land of this fearsome creature once and for all.

As you face the dreaded Wendigo, a wave of icy dread washes over you, and your body stiffens with unnatural paralysis. The bloodthirsty beast has placed a dark spell upon you, rendering you utterly motionless—unable to move, fight, or cast any magic. The Wendigo’s malevolent magic affects only humans, leaving your loyal pets and non-human companions untouched, their strength and abilities still able to strike at the monster with full force.

Helpless in the face of this frozen horror, you rely entirely on your companions to deal damage, while you stand frozen in place, unable to drink or use potions or hit with your weapons—only long-lasting potions from past battles stay in effect, such as the Pet Plus Potion that remains active for a week.

Reward: 40 XP + 1 Stoneskin Potion + 1 Wendigo Antlers + 20 Gold

The Evil Godmother
60 attack, 250 health



The Evil Godmother wasn’t always evil—just notoriously troublesome at royal gatherings. But after being snubbed as the baby princess’s godparent, she cast a wicked curse in a fit of spite. Once the princess learns to speak—she’s just an infant for now, after all—she will only be able to communicate using the book titles. Greetings will become Crime and Punishment, royal decrees might take an unfortunate turn with Everyone Poops, and diplomatic meetings? A disaster waiting to happen. Chaos erupted in the court at the revelation, and so the search began for a hero brave enough to defeat the wicked hag and lift the curse before the princess’s first words caused a scandal.

The Evil Godmother is a mighty opponent. Every turn she causes significant damage with her surpricingly forceful kick.
In addition, every other turn (starting with the first), she activates her special move: Cursed Wish—an enchantment that forces you to discard the newest book in your tote, marching backward through your reading history. It happens before your or your pets' attack, and she's so quick with her wand that even Stoneskin Potions can't block it. (They’ll still shield you from damage, but your books? Poof!) She’s picky, though—books under 50 pages, bought from other heroes, or duplicated are beneath her notice—she'll skip them to steal the first next elligible read of yours. She sorts through your reading list from most recent to oldest, unless the books were already submitted as part of a completed quest. Those are magically immune. But anything still sitting in your non-submitted quests is fair game, disappearing forever as if never read. If your tote is empty or doesn't hold enough books for the entirety of your fight? She rolls her eyes and refuses to fight you.

Victory isn’t about brute strength. To defeat her, you must reduce her health to exactly 1 HP. Overshoot it, and she vanishes in a puff of glitter, only to return next turn 10 HP stronger than before your ill-fated last attack. Undershoot it, and she’ll mock you mercilessly. Once weakened, the final blow in its separate turn must come in the form of a personal development book hurled at her. Titles like How to Stop Being Petty in 10 Easy Steps or The Subtle Art of Not Giving a Curse are especially effective. This humiliates her into breaking her wand, lifting the princess’s curse, and retreating to a quieter life of reading first editions in solitude.

Pro Tip: You can curb her attack power before the fight begins by throwing a romance novel at her. Love, happiness, and happily-ever-afters sap her strength, halving her base attack to 30 AP for the entire battle. She can’t stand the mushy stuff.

Reminder: Just a heads-up—your pets (cat, horse, dog, and falcon) always leap into action when you do. You can’t command them to hold back or skip a turn… at least not yet. When you attack, they attack! A special potion to help with pet control is in the works and will be introduced in a future update. Keep an eye on the Notice Board for details!

Reward: 35 XP, 3 Minor Poison Potions, 1 Shield Potion, 20 Gold and 1 Broken Magik Wand.


Werewolf
25 Attack | 150 Health

This legendary beast embodies endurance and supernatural resilience. No matter how powerful your attack—whether by sword, spell, or even a well-aimed frying pan—its effect is halved. To determine your actual damage, simply divide your total attack power (including bonuses from pets, orbs, gems, and potions) by 2. This resistance applies to all forms of assault, magical or otherwise.

Beware the Bite! Every successful attack from the Werewolf is a bite, and its effects, apart from the usual - subtracting points from your actual health - are dire:
- Immediate Impact: Your max health decreases by 2 points per each bite.
- Lingering Effect - Infection: Once you're bitten, you're infected. At the start of each subsequent turn, your max health automatically decreases by another 2 points for the rest of the battle. You can be infected only once, i.e. only the first successful bite has this effect.
- Aftermath: After the battle ends, your max health doesn't restore to its previous level unless the infection is cured.

Curing the Werewolf’s Curse:
After battle, you can remove the infection by: Activating a White Gem in your shield or Spelling out "FULL MOON" using standard spell-it-out rules.

The only way to avoid a bite is:
If the Werewolf is paralyzed by your kitty’s shock collar (Works only in the 1st round),
If you’re protected by a Stoneskin Potion during that turn (but after using 3 Stoneskin Potions to full effect, on every subsequent use, the Werewolf's bite penetrates, dealing minimal damage of 1 HP while still infecting you).
If you wear a Protective Mask, the first bite has no effect. Subsequent bites infect you as described above.

The Werewolf’s Pack: Rabid Wolves
Starting Turn 2, the Werewolf summons a Rabid Wolf at the beginning of every round. These savage beasts attack relentlessly unless distracted.

Rabid Wolf - 25 Attack | 50 Health
Unlike the Werewolf, Rabid Wolves take full damage from all weapons, spells, pets, and potions.
The only way to distract a Rabid Wolf from attacking you is by throwing it a Snowflake Arm. Each wolf requires one Snowflake Arm per round to remain distracted and miss its turn.

For defeating the Werewolf & all the Rabid Wolves you will be rewarded: 50 XP, 3 Stoneskin Potions, 40 Gold, 1 Werewolf Fang
The Local Tavern (9658 new)
Nov 29, 2024 09:21AM

35559 A new rare monster appeared in the kingdom...

check out the Notice Board for the details. :)
Notice Board (87 new)
Nov 29, 2024 09:20AM

35559 A new rare monster appeared in the kingdom...

The Great Sapphire Dragon
attack 5 AP (doubles every turn), health 1500 HP



- The longer it fights the stronger it gets. Its AP doubles every turn (i.e. 1st round 5 AP, 2nd 10 AP, 3rd 20 AP, 4th 40 AP, 5th 80 AP, 6th 160 AP, 7th 320 AP, ...).
- Immune to pets' attacks: Your horse, dog, falcon & cat don't add any AP bonuses. Doesn't include Rocky - his subtract 1 AP & healing powers remain intact.
- It has adaptive powers. Gains resistance to the means of attack after you use it against it in the battle (e.g. Magical staff, Sword, Firebolt spell, Tremor spell etc. - each can be used only once per battle). Its resistance expires after the battle is over.
- Isn't immune to potions.
- Weak to magic (all kinds).

As the Sapphire Dragon is a tough adversary that can't be killed in one go, it can be battled in parts. You can attack it once a week. You can disengage and run off at any time in the battle with no penalty. Dragon's attack resets to 5 at the start of every battle.

Reward collected after every battle: For every 10 HP that you remove from the dragon, receive 1 XP. (Partials are kept until the next attack.)

Reward collected once the Dragon is dead: 40 XP, 1 Health Gem (grants + 1 max HP permanently), 50 gold.
The Local Tavern (9658 new)
Sep 07, 2024 06:39AM

35559 Hi fellow adventurers, check out the update in the Notice board thread.

Newish quests and a chance to get another Health gem for everyone. :)
Notice Board (87 new)
Sep 07, 2024 06:37AM

35559 The Academy - part III

The Principal Mage at The Novel Academy just announced that he's looking for The Magical Teacher of the Year. You desperately want to be nominated.

• Complete two of these quests: Academy - History, Academy - Geography, Academy - Literature
• Complete two of these quests: Academy II - History, Academy II - Geography, Academy II - Literature
• Complete both of these quests: The Academy, The Academy - part II
• Read a book with a teacher as one of the main characters.

Reward: Receive the nomination and 1 Health Gem for your efforts.

Note: Health Gem grants +1 Max HP (permanently) and refills HP (one-time only)
Notice Board (87 new)
Sep 07, 2024 06:30AM

35559 The Academy II - Literature

Things Fall Apart again in the Academy's Literature department. Most of their Beloved books vanished from their library shelves. They suspect A Darker Shade of Magic is at play. They Trust you're the right person to find out what happened, confront The Book Thief and return their books.
Are you ready to provide The Help they so desperately need?


• Read a novel with an unusual form (e.g. an epistolary novel or a diary)
• Read a book of poetry (100-page limit doesn't apply for this task)
• Read a play (100-page limit doesn't apply for this task)
• Read a non-fiction book about books (e.g. literary criticism, a memoir/biography of an author or a publisher, a history of a literary movement)
• Read a book written by two or more authors
• Read a book with "literature" in the text
• Read a book with an author as a main character

Reward: Receive 3 XP and 3 Duplication Potions after helping the literature department.


The Academy II - Geography

People are losing their way in the Novel Kingdom. With new bookshelves being constructed and stacks of books constantly rearranged, the original map you helped create years ago is now outdated. At Queen Skye's command, you’ve been tasked with assisting the Academy's Geography Department in revising the map of her realm. Will you take on the challenge?

• Read a book set within 100 miles (160 km) of where you live
• Read a book set further than 1000 miles (1,609 km) from where you live
• Read a book set on another planet or in space
• Read a book with one of these words in the title: Map, Globe, World, Country, City
• Read a non-fiction book about Geography (e.g. focused on a city, country or a region, a travelogue)
• Read a book with a flag on the cover
• Read a book with a main character that travels from country to country

Reward: Receive 3 XP and 3 Shield Potions after helping the Geography department.

The Academy II - History

The Head of the Academy's History Department has scolded you—your lectures on "New History" are apparently putting students to sleep. In fact, they’d rather read The Big Novel Kingdom Telephone Book than listen to your lessons. It’s clear you need to find a way to make New History captivating once more.

• Read three books in the historical fiction genre each set in a different time period
• Read a book published over 100 years ago
• Read a non-fiction book about history
• Read a book with one of these words in the title: History, King, Queen, Prince, Princess
• Read a book with a throne, crown jewels (e.g. a crown), armor, or a coat of arms on the cover

Reward: Receive 3 XP and 3 Enhanced Weapon Potions after helping the History department.
The Local Tavern (9658 new)
Mar 08, 2022 08:40AM

35559 Queen Skye desperately needs your help to rescue her godson from the Goblin King. Head over to either the quests page or the notice board for more information.
Notice Board (87 new)
Mar 08, 2022 08:39AM

35559 A Labyrinthine Mission
(view spoiler)
The Local Tavern (9658 new)
Feb 15, 2022 08:47AM

35559 Brave adventurers, are any among you feeling like passing on your experience to the newcomers to our fair realm?

If so please head over to our Apprenticeship Scheme and we will match you with someone in need of your particular skills.