Rendering


Manual of Rendering With Pen and Ink (The Thames and Hudson Manuals)
Real-Time Rendering, Third Edition
Rendering in Pen and Ink: The Classic Book On Pen and Ink Techniques for Artists, Illustrators, Architects, and Designers
Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology)
Crafting 3D Photorealism: Lighting Workflows in 3ds Max, mental ray and V-Ray
Physically Based Rendering, fourth edition: From Theory to Implementation
Game Programming Patterns
Game Engine Architecture
Color Drawing: A Marker/Colored-Pencil Approach for Architects, Landscape Architects, Interior and Graphic Designers, and Artists
How to Render: the fundamentals of light, shadow and reflectivity
Zero to One: Notes on Startups, or How to Build the Future
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Rendering with Pen & I...
 
by
Robert W. Gill
Rendering Unto Caesar: A Fascinating Story of One Man's Tenure under Nine Prime Ministers and Presidents of Sri Lanka
Multimedia Programming Using Max/MSP and TouchDesigner
If it looks like computer graphics, it is not good computer graphics.
Jeremy Birn

Ashim Shanker
Why indeed does the hand experience such difficulty in rendering itself? ...It is a tragedy, or perhaps a boon, that the form should never know itself or approach anything resembling itself without warping the parameters of its being. Awareness is thusly obliteration and through reproduction of this intuitive knowing, the self is contaminated, and thereby annihilated.
Ashim Shanker, Inward and Toward

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