Thomas M. Watt's Blog, page 4

March 13, 2023

Finished – 3-13-23

I completed the sound mixing Saturday night and rendered the video and audio together yesterday. There are a couple of minor sound adjustments I will make but it is completed. I may add a title animation in the beginning and something at the end. I don’t have a credit scroll as I literally did everything but I would like to add something for the outro music.

I plan to make the episode available free for viewing in 2 weeks, and of course will host a link here. Leading up to that I intend to release short clips and some comics to showcase a few of the main characters. This will be low effort but valuable for generating traffic.

With episode 1 completed I am excited for what the future may bring. Having created an entire set of characters and backgrounds I anticipate future projects using these elements will be 10x more efficient. I will enjoy writing, animating, and mixing again, but more importantly I will be able to steer myself in a specific direction.

It does not require money to produce an animated story, only time. I’m going to treat this series as though it is the foundation for my filmmaking future. By recycling assets I have already created I will be able to distribute content more regularly and grow an audience. As my following increases so will my monetary avenues toward financing a live action film.

I should begin putting together the short clips but won’t be animating anything today. Instead I hope to make a song because it has been far too long since I’ve gotten to work with music.

Hope your week has started strong and you remain courageous in your trials.

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Published on March 13, 2023 09:42

March 10, 2023

All Aboard the Printmaster

After a week and a half since I animated the last scene I’m 75% done with the sound design process. I’m happy I elected to use splice for the majority of the sound effects. Downloading sounds that are already EQed makes everything much easier. Most of the work I’m doing involves bussing different tracks to different reverbs and speaker locations.

Once this is completed I’ll share the full episode with some close friends and put together a short trailer. I think it would be wise to piece together short intro videos for the main characters to build hype for the episodes release. More important than that, I’d like to use the Youtube algorithm to my advantage. Posting regularly for a couple of weeks will increase the likelihood that the cartoon is recommended.

I’m considering splitting the episode up into a few parts. It has a runtime of 28 minutes. I’m undecided about this, but feel I’ll make my final decision based on what will help it receive the most views. Viewers may prefer a 15 minute chunk, but youtube algorithm may favor the longer runtime.

It’s been a joy working with my speakers but I really can’t wait to be done with this. I’d love to work on some music and begin writing a new project. I think it’s equally important to begin work on the second episode immediately, though with one strong caveat.

Future project involving the characters must be produced with far greater efficiency. I will treat what I’ve already created as if they are chess pieces on a chess board. The amount of moves they can make are limited and must always remain within the confines of the board. Even with these limitations, there is an infinite number of combination moves that can be made. By refraining from creating a whole new set of assets I will be able to complete production of a second episode much more rapidly. Entertainment favors minutes of content over quality, and I must keep that in mind if I am to gain viewership and eventually a budget for a live action production.

Hope your week is going well and you keep your nose to the grindstone. Life is empty without purpose, and purpose is empty without strife.

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Published on March 10, 2023 05:59

March 2, 2023

No More Drawing

Today is sound design day 1 after finally completing animation for Paramedic Robot ep 1. I spent most of yesterday setting up my new surround sound studio monitors. Once they were placed and plugged in, it took a few hours before I could confidently confirmed that the arrangement would even work. I hope to export one scene today that would fulfill the requirements of both a surround and stereo format. By doing this before I am heavy in the trenches I can avoid costly mistakes later on down the road.

I had the joy and fulfillment of watching the entire episode with Kelly last night. It was awesome to watch her laugh at something I created. You can spend an entire lifetime pursuing fame and fortune only to discover the only opinions that truly matter belong to those who already love you.

I am eager to release the episode in full but here is where I must be wise. It is always a thrill to race toward the finish line but I must begin building a platform. Spending more time on social media, short teasers, and weekly comments are a few steps I can take to ensure an audience is present when it debuts. Building a soundscape will enhance the overall experience and is worth the fraction of time it requires (in comparison to drawing and animating each scene from scratch).

When I began this project I naively thought I could complete one episode each week. Of course at its inception I also believed 1 episode would be 10 minutes. Episode 1 is currently 28 minutes (a 3 act story needs more time. It can be done in 15, but a short film of 5 minutes lives and dies by its gimmick).

I have added 18 minutes to the episode since December. I believe I can create a single scene – from voiceover recording to rendered animation – in 3 days. This means I will need some assistance to create future episodes more efficiently. To have assistance requires money, and to earn money you need an audience. I’m not sure what to make of all this but I know this is reality.

Anyways, I’m excited to FINALLY work with sound today. I hope your Wednesday is equally joyful.

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Published on March 02, 2023 08:04

February 17, 2023

Finishing Up – 2-17-23

I’ve got 2 scenes left to animate and have 25 minutes fully animated. The process continues to move along faster each day. I have created my final character for the episode, Nurse Becky, which took the bulk of my week. I have to say that created a new character is by far the most time consuming part of the process.

I have some ideas for how I’m going to promote the episode prior to its release. I believe animating a short 1 minute clip for each main character and releasing them as daily youtube shorts will do much to get the ball rolling. I’m going to limit myself to 1 character and one background angle per short.

My final 2 speakers should be arriving in the next two days. This will enable me to begin editing in surround sound. I believe the sound effects and foley design may move very fast. I will be using sound effects from “splice” in order to avoid spending time recording and editing sounds. The fun part is choosing the reverb, delay, speaker placement, and panning for the sounds. These tasks are simple and quick but allow me to be more creative than simply dragging and dropping the sounds into place.

The final part of the project will be adding music. I imagine at most using 1-3 songs for the entire episode. The more important “music” will be sounds that assist emotional transition. If you watch Southpark, there are several musical cues that indicate a scene transition or emotional moment. I hope to design high quality sounds that I can reuse for each episode.

I am very excited about what is to come and even more excited about watching my hypothesis of repeatability play out. When I begin work on the next episode, I will already have 12 main characters fully drawn and programmed. I will have 3 primary locations with a wide variety of camera angles.

I have chosen to make this comedy about private paramedic workers because the setting is relatively simple – each episode will feature the same 3 principle locations and 12 main characters for 90% of it. That means I may only have to create 1 new background and 1 new character each time I set out to create a new show.

Looking forward to the future and I hope you’re doing the same.

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Published on February 17, 2023 17:53

February 5, 2023

Quick Update – 2/5/23

I only have a few minutes to write this so I’ll keep it brief. I have 3 remaining scenes to animate and then it is on to audio. I did wind up deciding to purchase 3 additional speakers, I will have the option to mix the episode in surround sound. I intend to use splice for sound effects as they’re sounds do not inhibit monetization or commercial use for a reasonable price.

I greatly miss creating music and working with anything other than animation. The good news is I have been able to turn out a scene in a day or two lately – meaning recording the dialogue, animating the characters, and mixing them in with a background. The countless assets I created are working great, especially the vehicles and background characters. I am very excited to be done with this project soon.

I am still determined to put out short scenes but have not yet begun recording them. Once I am done animating the episode and take up work on the audio I will routinely create short 1 minute clips in the hopes of promoting the launch of episode 1. I hope all is well and you have a great day.

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Published on February 05, 2023 07:50

January 22, 2023

Comic #7 – Aliens

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Published on January 22, 2023 07:29

January 21, 2023

Progress and Pontification

I’ve made significant progress this week and have settled on a 23 minute run time for episode 1. I have 20+ minutes fully animated and am now working on the climax.

It’s time for me to get more serious about the marketing and building a sense of anticipation for episode 1. I have been releasing weekly web comics that are generally scrolled over but have nonetheless received 1-7 likes on social media, which in some circles is called “going viral.”

I am convinced youtube algorithm can be successfully maneuvered through purposeful planning. Releasing videos in batches, posting Youtube shorts, and live videos are known methods to attract viewers to your channel. Finding your way into the “suggested” pile is a surefire way to get a long form video viewed.

Starting this week, I plan to begin releasing short 1 minute scenes of Paramedic Robot that have nothing to do with the episode I’m currently working on. They will likely feature 1 perspective, a basic background, and sketch so funny viewers will have no choice but to keep scrolling and forget it ever existed. The key here will be the amount of time required to complete the scene and the amount of viewership this can gain.

I would like to employ the use of a stopwatch during editing at some point in time. I find I can be relatively quick when it comes to backgrounds and the physical actions of animated characters. When it comes to designing watches or more minute (My-nute?) details of a character I am prone to wasting large sums of time until it looks just right. After this first episode debuts, I must make a set of ground rules for myself in order to keep production efficient. Have you ever seen those videos about Middle Eastern bakeries? The workers never stop! They move like clockwork until they are soaked in sweat. That is what it takes to turn a profit in the private sector, and creating a successful film production company should be no different.

*Below is an internal discussion I’ve been having with myself regarding the audio mix. It doesn’t really belong here but I already wrote so I see no sense in deleting it now. Hope you have a wonderful day.

I ordered some new gear recently – a 2 terabyte nvme card, 64 gb of ram, and my first set of studio monitors and a subwoofer. The first two items were necessary so that I could edit on my desktop computer. Since the completion of the last episode of Mountain Cult, I have not had enough room on my C drive to operate any programs. I literally had to juggle programs like After Effects, Adobe Audition, and Ableton Live in order to work with files on a separate drive.

I am determined to complete my set of speakers so that I can edit in surround sound. Unfortunately, that will also require me to order more cables, 2 standing monitor stands, another desktop stand, and a TV stand. It’s not cheap and I do not have enough room for all that equipment. I am willing to work extra shifts for the gear, in fact last week I worked a 36 hour shift to pay for the aforementioned items.

Surround sound – multiple independent streams of audio coming from various speakers. This provides a more immersive environment that allows the listener to hear background noises independent from the dialogue coming through the center front speaker.

Stereo – Sounds are limited to 2 speakers (left and right). A subwoofer may be included to promote frequencies generally at or below 80 hz.

One simple solution that I have all but decided on is to improve my abilities at stereo mixing before ordering the additional speakers. Paramedic Robot will debut on Youtube – which does not support surround sound anyway. Many modern day streaming services do, however, and that is why I’ve been wrestling with doing it in surround (it’s easier to downmix from surround to stereo than vice versa).

Another advantage of working in stereo is that the music we listen to comes from stereo files. This means any songs I create in Ableton may be uploaded as downloadable tracks on a site such as spotify. If I decide to mix the film in surround, I will have to export what is known as “stems” so that I can send different instruments/tracks to the Left Side and Right Side speakers than the Left Front and Right Front.

Ultimately at this point in the game I feel I would be much wiser to mix in stereo. Episode 1 of Paramedic Robot will be lucky to break 1000 views on Youtube. Preparing for the future is generally a smart decision, but in this case I feel the effort will not be worth the reward. One additional component of my consideration is that mixing in surround now will help me mix with more efficiency in the future. I may even able to find work in sound design for a legitimate film with that experience.

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Published on January 21, 2023 05:54

January 15, 2023

Comic #6

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Published on January 15, 2023 08:28

January 10, 2023

January 9, 2023

A Peak behind the Curtain

I didn’t have time to make a comic yesterday, which means I failed my weekly social media commitment. Truth be told I ran out of time. I work graveyard shift Wednesday through Saturday and fell asleep straight when I arrived home.

The above still is the east parking lot to the hospital. I thought it would be interesting to breakdown why this animated episode has taken me so long.

Each and every creation takes time – obviously. But I believe in this undertaking because the process will become more efficient in the future.

Lets start with the background. It was designed together and exported as 6 separate layers. The layers are placed together in order of dominant perspective. The layers are as follows:

1.)Front streetlight2.) Brick Wall3.) Rear Wall4.) Rear street lights5.) Pavement6.) Street, shops, and skyline

Most photography programs interpret layer order as dominance. For instance, if you have two boxes of the same size, one green and one blue, the layer on top will be the only one that is seen. Place the blue layer on top and you will see a blue box.

Now we move on to the other images. We have background characters and vehicles. These were also designed and exported as PNGs. These PNGs are placed among the background layers before the scene is rendered. For instance, I can see from the image above that the background characters were likely placed on top of every scenery layer. The vehicles vary. If I wanted to have a car moving behind the rear wall, I would simply place it between the rear wall and the street and shop layer. As long as it appears above the street & shop layer, but below the wall layer, I can make it appear to move behind the wall and on the street.

By keeping images separate I am able to reuse the same assets in different scenes. If I need a sidewalk and street in a new background I can simply drag and drop the isolated layer into a new scene. The same goes for the background characters.

Because of my strong belief that efficiency will improve with my asset library I have devoted more time to this episode than I am otherwise comfortable with. When I know an asset is being designed with the intent of reproduction, I spend extra time to design it in order to meet all future requirements. That means each 2d image includes a front, side, and rear profile. For each vehicle I also have a bright, illuminated layer specific for activated brakelights. Each character has a minimum of a front and rear profile. The main characters also have a left and right profile.

Hope this was informative in some way and you find joy in your day.

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Published on January 09, 2023 02:46