Sidney Blaylock Jr.'s Blog, page 55
August 30, 2017
Perpetual Copyright
Image Source: SlideShare
As I was doing research on the character Kathryn Janeway for yesterday’s entry on Star Trek Voyager, I discovered something pretty amazing that I thought I’d point out. The idea that we should have “Public Domain” for knowledge that is older has fallen out of favor due to lobbying by corporations. Corporations are retroactively branding old pieces of knowledge and information as “new” and this will affect how we as consumers interact with knowledge and information in the future.
For instance, I was looking at Wikipedia and one of the entries on Janeway said that another actor (Genevieve Bujold) dropped out of filming and the actress that we now recognize as Janeway (Kate Mulgrew) replaced her for that role. I was intrigued so I clicked on the footnote/citation and was taken to a nytimes.com article that explained the whole Janeway actor situation. The date on the article is 1994. However, if you read and/or scroll to the bottom, you’ll notice that the copyright date is 2017. Now Congress has changed the copyright law recently with the Digital Millennium Act so as to address online violations of copyright, but copyright (to the best of my knowledge) is still defined as coming into play when the work was created in a fixed form or published (available for public consumption). The copyright of the article should be 1994 which means that is when the clock starts for it to fall into the Public Domain (where anyone has a right to use it for whatever purpose), not 2017.
Now, I know that nytimes.com probably uses CSS or HTML 5 and the outer layer where the copyright notice goes is different from the layer/frame with the story, but it is telling that they leave the 1994 date for accuracy, but the change the copyright date to current year for economic reasons. And nytimes.com isn’t the first place where I noticed this trend of companies “locking down” their information. Microsoft was big into doing this when Windows was the dominate Operating System in the 90s and 2000s. Their splash screens showed copyright dates of 19xx-20xx, implying that their technology was perpetual so don’t bother trying to decompile their technology because all of it (even the older tech) would always be theirs in perpetuity.
This is important because the Public Domain is important. Disney grew to be the behemoth that it was through fairy tales that were in the Public Domain. However, now NOBODY can even begin to reference Disney’s work without a lawsuit. Imagine the irony. Sure, you can do Snow White or the Little Mermaid, but your conception of those fairy tales had better be very, very far from what Disney has done or you’re risking a lawsuit. This also hurts because the Public Domain needs to be refreshed with new ideas. Right now, only corporations like Disney and Microsoft and the like (and really popular authors a la Stephen King) have the power to command vast empires of content (which is one of the reasons why I was so set against the Dark Tower), whereas those with ideas and a strong Public Domain might be able to remix works well enough to forge their own empires (i.e., become a new Disney–taking from the Public Domain and remixing old ideas into new ideas). Perpetual Copyright is an idea whose time needs to go away if we want new ideas, new talent, and new blood to enrich our creative content.
August 29, 2017
Star Trek Voyager: Series Review
The Crew of the Starship Voyager from Star Trek Voyager, Image Source: Tales of the Marvelous
So I finished watching Star Trek Voyager over the weekend. I enjoyed it, but it seemed a little more uneven than Star Trek Enterprise. There were some episodes that I really loved and there were some episodes that I had to fast-forward through in order to watch. I think the problem is that the series had a tendency to focus on certain characters too much and didn’t always work to mix the characters together as well as they could have. I think too, that the way STV used the “subplot” didn’t really ring as true as it did with other Star Trek series. Sometimes the subplot was used to great effect and really enhanced the story and at other times, the subplot was barely developed or didn’t have as much effect as one would have hoped it would, which made the main plot seem lifeless.
I think the problems that I’m having with the series as a whole are more on the writers/showrunners side than on the actors side. I really liked all of the characters on the show–both new and old. Having watched the entire season in a short span of time, I feel that there are two parts to Voyager: Kess/Pre Seven of Nine and Post-Kess/Seven of Nine. The Kess/Pre Seven of Nine stories focus more on Capt. Janeway’s desire to get her crew home, while the Post Kess/Seven of Nine stories focus more on recovering Seven’s humanity and socializing Seven into Voyager’s crew. The quest home, while still very much a plot structure, gets subordinated to the ideas of what it means to be human. And Seven isn’t the only character who goes through this storyline–The Emergency Medical Holographic Doctor is also a central figure when it comes to this plot line as well.
I want to be clear–I liked this series! It is a more complete “conceptualization” of what Star Trek is as a series than Enterprise was, I think. The fact that it ran for seven full years, however, hurts it when comparing it to Enterprise which ended in its fifth season because you can see the “choppiness” and “uneven” nature of the stories even more readily the longer the series goes on. I “fast-forwarded” through many more episodes of Voyager than I did with Enterprise because the episodes lacked the necessary tension to drive the stories (and the series) forward.
OVERALL SERIES GRADE: B- (mainly due to inconsistent writing/episodes), B+ for characters and overall characterization (only for that aspect)
August 25, 2017
Building a Bookcase
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So this blog post isn’t going to be about the actual construction of a bookcase made from its constituent parts: wood, screws, pegs, etc. Rather, this post is going to be about the books that make up the bookcase. I think that I may have mentioned, but I love books–I try whenever possible to cruise bookstores (new and used), Amazon.com, and library book-sales for interesting books (new and old). However, one of the things that I’ve realized is that I didn’t have my academic books with me last year.
So, I found a bookcase that would be easy to assemble and I’ve transported quite a few of the textbooks here with me. I’ve stuck mostly to books from my English classes and a few from my History classes. While I don’t have a ton of time to pursue my own reading, my goal is to read a little each day in order to improve my knowledge in the areas of English and History (& Education). Hopefully, I will be able to use my love of reading to increase my breadth of knowledge in various disciplines.
One thing that I found interesting while attending English Orientation over the past three days is that I am really attuned to books. There was a slide with a book cover and I recognized the book from my MA classes at UTC over ten years ago. I was able to find the book on my bookshelf and loan it to a fellow graduate student who is taking the class. I was able to do that even though I only saw the cover for 10-15 seconds. Although I generally can place faces of people, I have a much harder time remembering names. I guess that’s why I love books so much–they are much less complex than books. To my mind, books make sense and in a world that often doesn’t make sense, they’re things that are both consistent and reliable.
I love technology and VR and Video games, and even though books are an old technology, I find that they are still a type of technology that I really enjoy getting lost in.
August 23, 2017
Mass Effect Andromeda, Glitches
Image Source: Gamesradar
So, remember when I said that Mass Effect Andromeda has some odd design choices–well, it also has glitches. I’ve seen the effects of rushed games before Assassin’s Creed Syndicate was particularly bad (the patches for Assassin’s Creed Unity, however, made the game quite stable and glitch free, but Syndicate was just as buggy and crash-prone as Mass Effect Andromeda. Here are two fairly egregious examples:
Double-Header
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This glitch came about when I was on the ice world of Voeld (?) and I happened across to “Resistance” fighters who had been “fused” together into one animation rig (take a close look at the aliens head, arms, and legs). They “phased” in and out of each other but had two heads and you could clearly see that their bodies overlapped one another to create a “Double-headed” character. Again, with more time in development this would have probably been caught by the Q.A. testers and put on what’s called a “glitch” list to be patched out either before the game shipped, in a day-one patch, or in a successive patch released down the line.
Two-Handed
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The second glitch I want to highlight came about on the desert world of Kadara where a “raider” was supposed to be running at me firing her weapon. However, this was kind of hard for her to do as neither of her arms worked correctly and were twisted out to her sides. Her running animation also did not trigger, so she just “hovered” around the surface of the planet as if she had invisible skates. It was both pretty funny and pretty painful considering that I spent the full asking price for the game. Again, this is something, with enough time, that could have been seen and fixed before release.
EA, Anthem (another BioWare Game) and Quality Control
So what happened? EA, the publisher of ME:A had another game by Bioware the company that made ME:A under development (Anthem). Anthem is one that they are positioning to be a competitor to Destiny, a rival game from rival publisher. This is where much of the focus went. This new game was developed by a different “division” of Bioware, has a huge focus in terms of resources and talent, and more importantly was working towards a fixed schedule in terms of release date–2018. EA also has another big game, Star Wars Battlefront II, in which they’ve invested a lot of time, energy, and marketing in coming out Fall of 2017. So for EA to have done the right thing by consumers by delaying ME:A would have affected the publishing schedule of these two other games in the pipeline. So they chose to release a game that was “not fully baked” because they didn’t want to impact the sales of these other two games. So, in essence, EA sacrificed the fans of the Mass Effect brand in order to satisfy the fans of the Star Wars brand and to “win” (or at least make in-roads) against the fans of their rival in business (i.e., Activision and their game Destiny) having built up this fan-base all through the Playstation 3/X-Box 360 era of gaming.
Now I am a Star Wars fan, still a Mass Effect fan, (& based on the trailer) I will probably be an Anthem fan, but I’m no longer a fan of EA. Doesn’t mean that I won’t buy EA games, but it does mean that I will be both more selective in the EA titles that I buy and I will be sure to wait both on reviews and patches on EA products. I will probably no longer buy EA games immediately simply because I cannot trust EA as company to have my best interests as their customer at heart–ME:A proves that EA is more committed to sticking to their production schedule and releasing a game that isn’t fully polished just so they won’t risk cannibalizing sales of upcoming products–ME:A needed 6 more months of polishing, but that would have put it in and interfered with their plans for Star Wars Battlefront II and that is NOT the way a company should treat its customers.
Think I’m the only one who feels this way? I’m at least committed to finishing the game. Check out YouTuber gamermd83 take on why she “left” ME:A and why the game was such a disappointment to her.
August 21, 2017
I am Yeva (Short Story Protagonist)
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So I started a new science-fiction short-story yesterday. The protagonist of the story is Yeva. She is a Psionic (a person able to use the power of her mind to do wonderful or horrible things). Think of the character Carrie from Stephen King’s work and you’ll have a rough idea of the what the character might be able to do.
I wrote a rough outline of the story yesterday. Yeva lives in a rough world and has gone through a lot. Just like I have this summer. I decided to take all of the frustration and anger that I had because of this summer and put it into a character. Yeva was supposed to be that character, but she surprised me. Yeva hurts and she is angry, but she is not full of rage. That honor goes to her sister. Yeva can see that her sister is on the path to self-destruction, but Yeva doesn’t want her sister to go there.
Will Yeva succeed in saving her sister and herself? I’ll have to write the story to see (& you’ll have to read it to find out). If life gives you lemons, make lemonade. If life screws you out of a restful and restorative summer, turn it into a story.
August 19, 2017
1 Dollar = Four Quarters, Right?
Dollar Bill and 4 Quarters Image Source: Leeds Radio
So, I just want to make sure that the rules of US commerce haven’t changed? 1 dollar bill still equals four quarters, right? No one loses money in the exchange–you’re just changing the same amount of money from one form to another, correct?
My question is rhetorical as I know that this is still the case. I’m just trying to decide when American businesses decided it was not in their interests to change money from one form to another. I currently have tire with leak–the tire is due for replacement when I take the car in for major surgery (service) in about 2 weeks, so I’m trying to “nurse” the leaky tire along as best I can by making sure that it is filled with air. Now, when I travel back and forth from school, I try to make sure that the tire is filled because one of the major causes of highway blowouts is under-inflated tires (a tire gets fairly hot at highway speeds because of friction).
Yet, this morning when I stopped at a Service Station in Murfreesboro to fill up the tire, I was told by the cashier that there wasn’t any change in the register. Not to call the attendant a liar, but having worked retail and having worked at a library’s circulation department that handles money due to fines, fees, etc., I KNOW for a FACT that you don’t start the day without any change. If it is the fact that you’re afraid to open the register because you might be robbed (as I had to fill up the tire earlier in the week on Wednesday), then you need to take out all services that require COIN-BASED transactions, such as AIR. I need $1.50 in QUARTERS to complete the transaction, but if I have $1.00 bill AND .50 cents in Quarters, I CAN’T BUY your product even IF I have the money to do so.
THIS is what businesses get wrong, both small and large, mom-and-pop stores and corporations. They treat the CUSTOMER as some sort of HOST that they can “leach” money off of in order to fatten their bottom line, but then turn around and treat us as the PARASITE to be when we aren’t fulfilling our “host” duties. The air machine is located on their property. Even if they don’t see a direct profit from the vendor of the air hose, there is a contract in place in which the gas station sees a small “kickback” for allowing the vendor to place it on their property. This is how most vending machine operations work. However, most vending machines today can accept dollar bills and coins, and some, like the ones on campus, can take debit and credit card transactions.
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Air Machine (Coin Operated Only) Image Source: Long Island Weekly
So, even though I had the money to complete the transaction because of an unhelpful (or fearful) attendant and lack of modern technology on the vending machine/Air Machine, I had to risk a highway journey on an under-inflated tire, knowing full well the risk that I was taking.
Don’t Be Evil. It’s a simple concept that American businesses large and small have simply lost and can’t seem to understand. It would be far cheaper to make the transaction than risk a lawsuit if something untoward had happened during the journey. I’m not looking to rob the store with a dollar bill in hand–I’m looking to make a transaction to convert the money that I have from one form into another so that I can use the service that you provide (it is on their property, they advertise the cost, but deny access when the form of the money you have doesn’t match the form that the machine takes, and then deny access again by refusing to change money via a one-to-one equal transaction.
And then businesses and corporations wonder why they then must hire “image/reputation clean-up firms” to massage their online and real world reputation because of their self-damaging practices. There’s a reason that Comcast Xfinity isn’t just simply Comcast–as the owners so burned customers that they had to “rebrand” the service in order to attract new customers and stay “competitive” in the cable market. For my part, the gas station has lost a potential customer as I will make sure that I never spend a dime at that particular station again.
You want customers to come back time and time again to buy your products? I’ve got one simple rule for you: Don’t Be Evil.
August 18, 2017
Advertisers vs Creators vs YouTube
YouTube Removing Ads from non-advertiser friendly videos Image Source: Search Engine Journal
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Screenshot of YouTube Monetization Image Source: 9to5google
This post probably won’t be as long as usual as I have meeting to attend in a couple of hours, however, I just wanted to get it out there since the topic (and the creators’ responses to it) mirrors my own frustration(s) this summer.
The topic is a simple one (& one that ultimately comes down to money), advertisers and Google seem to be in a war against the content creators that have helped YouTube grow and they have instituted a change in policy that is forcing many YouTubers to either change their content/format, seek alternate funding methods, or leave YouTube for another platform (like Twitch, or other streaming/video services) altogether.
Here is an example of one such YouTuber’s frustration: ACG
And here’s another: The Horror Show
Advertisers
Advertisers want viewers and they want their ads to appear in front of (and during) videos in order to sell their product or service. They also want to control their message and how their message is displayed and on what content that it gets displayed upon. In other words, they don’t want their message to be linked with an offensive site or offensive content. Yet, the sprawling nature of YouTube doesn’t allow them to go in and hand-pick content, so they have (apparently) successfully and recently lobbied YouTube to create fairly restrictive algorithms so that their material appears on only the most family friendly content. Again, this is because they want their messages to BOTH reach the widest audience possible (families) and not be associated with “objectionable” material, but they don’t want to spend an additional money to hire a person/a team of people to navigate YouTube to manually indicate whether their brand is being served or hurt by appearing on a particular video.
Creators
Creators are crying foul because of the draconian nature of the algorithms deployment. Even if the content itself isn’t objectionable (such as review), the way it is presented (i.e., with a couple of swear words) is enough for YouTube’s algorithm to deny monetization to creators and their videos. However, even in Avengers: Age of Ultron, there’s a running gag about characters swearing and Captain America calling them out on it, and the gag is that they call him out on calling them out (if that makes any sense). The reason why it’s funny is that in today’s world swearing is “allowed” (which I don’t personally agree with) and to call someone out on it marks you as old fashioned. The Marvel movies are own by Disney Studios, a company known for its “wholesome” image, yet their most successful movies are in the PG-13 category these days. It is unfair for advertisers to require their ads play on “G” rated content in a society where even the wholesome, family friendliest of companies content is in the PG-13 arena and they have a valid point. Most creators already don’t make enough from YouTube to qualify even as a “hobby,” let alone a full time/part-time self-sustaining job and this change really hurts them.
Frustration with the system
If you watched the two videos, you can see the frustration of the creators. They create content for a system and yet have an emotionless set of algorithms determine what can and cannot be monetized. This is the exact same frustration that I felt this summer. They work within the rules of the system, but the rules keep changing and they keep changing in a way that benefits others instead of the very creators who provide YouTube with the lifeblood of content that the site needs in order to survive. In many ways, this is much like AMC all over again as YouTube (and their owners, Google) have taken their eye of the ball and given into the greed that pushes away consumers to other platforms and then decry the fact that users/consumers no longer use their service and/or their profits are down. Google’s motto used to be “don’t be evil.” I think that they (and other businesses) should adopt this as the first line of their mission statements, not the last.
August 17, 2017
Great Actors in Small Roles: Madalyn Horcher as Sgt. Leach
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I watched Jack Reacher: Never Go Back a few nights ago and I liked the movie. In particular I like both the character and the actor playing Sgt. Leach, Madalyn Horcher.
“Helper”
The character of Sgt. Leach is one that is a “helper” character to the main character, meaning that this character finds out information and gives it to the main character in order for the plot to advance. In function, this character is on-stage to provide exposition and/or plot complication for both the audience and the main character. Dr. John Watson from Doyle’s Sherlock stories is probably the best known helper, but it can range to much smaller parts such as Sgt. Leach in this movie. In many cases, the helper is put in physical peril, and sometimes dies, so this can be a thankless role for some actors.
Sgt. Leach: Understated
I think the reason why I noticed Madalyn Horcher’s performance is the “understated” nature of how she plays the character. While I’ve not served in the military, my uncle and grandfather did and they explained that while on duty, there is a certain detached “decorum” that soldiers are expected to follow (sort of like Spock from Star Trek), but if you know how to read what’s being said and the tonality of how it is being said, there are a whole range of emotions that you can pick up from a soldier. Horcher’s performance captured all of the nuances that I’d imagined in my mind’s eye every since my uncle told me about his military experiences. This is why it is so important to look for (and cast) actors who can bring the right emotional intensity to a specific role.
While the movie wasn’t necessarily a critical success, nevertheless it was a pretty interesting story made better by the actors in both small and large roles.
August 16, 2017
ReReading: Dungeons & Dragons: Shadowplague (Graphic Novel)
Book Cover: Five fantasy adventures ready to do battle. Image Source: OgreCave.com
So, I’m in the process of moving all my academic books to a bookshelf (looks like it actually be a bookshelf and a half or perhaps two bookshelves total) with me as I work on my degree. However, this leaves me with a fairly large gap of three to four shelves that I probably should fill. I already have my graphic novels (& comic books) on my main bookcase, but I’ve decided to reread my graphic novels (& comics) and place them on those free shelves. I have several fairly large graphic novels that don’t fit on the shelf with the other graphic novels on my main bookcase, but this secondary bookcase has more than enough room for them. If I can remember, I will try to take a picture at the end of the project and post it here.
DUNGEONS AND DRAGONS: SHADOWPLAGUE
This is the first of a “new” series of graphic novels with original characters in the Dungeons and Dragons universe. I say new because this was tried in the late 80s/early 90s with a different group of characters written by Jeff Grubb, a prolific writer of D&D novelizations of the time. This book is written by Jim Rogers and is full of post Lord of the Rings (Peter Jackson) adventure/banter. While not a comedy, Rogers does the “witty banter” so often found in comics and comic book movies that irked my late creative writing professor, Ken Smith when I tried to present stories in his fiction class with this same type of banter. For Ken, the banter trivialized the drama and lowered the emotional stakes for the characters. His argument (loosely speaking) was that if the characters are joking around during a life-or-death situation, then we get the feeling that the characters aren’t really in any danger. I can plainly see that here as I didn’t get the sense that any of the characters (protagonists) were any in real danger, per se.
This sounds like I don’t like the story and that’s not true–I do like the book, but this is a fun, rip-roaring comic book adventure, but it doesn’t have a sense that the characters are ever really in jeopardy. This book introduces and follows a team of intrepid adventurers of the mostly standard races (Human, Elf, Dwarf, Halfling, and newcomer race, Tiefling) as they go through various adventures to discover the secret of the Shadowplague, a magical plague that turns ordinary people into zombies. Abundant fight scenes, magic, and characters who all display a penchant for witty banter and sometimes painful backstories make this a fun and interesting story.
I did not happen to buy the other graphic novels that make up the rest of this series, but you can bet that I’ll definitely try to grab them as time and money allow. The cover price of 24.99 is a bit steep for the product. It is hardcover, but still it is really only worth about 14.99 to 17.99. If I can find it for under 9.99, then I’ll definitely pull the trigger. The problem is, the last I checked, it had gone out of print and Amazon 3rd party “scalpers” had driven the cost to above $30 dollars. Sad days, indeed. This is a fun little series that I wouldn’t mind getting a complete collection for myself–but if the remaining volumes stay out of reach, then this one volume will have to suffice, witty banter and all.
August 15, 2017
Player Unknown Battlegrounds
Two combatants with guns square off with one another. Image Source: Crave Online
I won’t get too carried away talking about games exclusively, but I will take a moment to highlight a game that has taken the “hardcore” gamer by storm. You’d think it would be Zelda and/or the Nintendo Switch based on the amount of coverage that the media is giving both the game and the system (and while they are fun and/or unique), it is Player Unknown Battle Grounds (PUBG–known affectionately as “Pub–Gee”) that currently has the hardcore gamers’ attention. It is coming to the consoles, but right now it is only available for computers.
What is PUBG? It is a game where approximately a hundred players are all dropped on an island and must fight it out in a huge Battle Royale until there is only 1 player/team remaining. You can have up to 4 players on a team and while they just added a first person mode (as if you are looking out the characters eyes), the game normally features characters in the 3rd person mode (as if you watching the character on a movie screen).
The actual design of the game is actually pretty ingenious–I’ll have to give it to the designer. The map is not quite an open world–it is a fairly large island “sandbox” that has trees, scrubland grass, and buildings. There are a couple of named areas such as towns, but there are also smaller areas such as “The Barracks,” etc., and other deserted buildings. Players drop onto the island without any weapons and must scavenge weapons and gear from the deserted buildings. What is so brilliant about the game however, is the design mechanic of an “electrified shield” that slowly restricts the play area every 2 minutes or so, forcing the remaining players into an ever smaller playing environment until there is only 1 winner.
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A character parachutes into the map. Image Source: Business Insider
I have seen “streams” pop up from more and more gamers as they play solo or with teams of friends/acquaintances in order to be number 1 and earn the game’s virtual prize of the catch-phrase “Winner, winner, Chicken-Dinner.” While this game my not be a media darling like The Switch or the newest Zelda game, it is most definitely part of the gaming zeitgeist of 2017 and its design mechanics will surely be used (filtered) into other games in the future which is why I would have liked to have been able to talk about it during my Digital Rhetoric class.
Well, that’s all from me–I’m off to work on my project on Virtual Reality for the aforementioned Digital Rhetoric class–who knows, maybe eventually there will be a Battle Royal Virtual Reality simulator one of these days.


