Stone Marshall's Blog, page 58

December 14, 2018

‘Minecraft’ Creator Says “There is An Agenda Against White Men”

Markus Persson, the creator of Minecraft, may be not as busy in the world of video game development as he used to be, but he is quite active on Twitter where he has 3.69 million followers.


As you may know, Persson — also known as “Notch” — has found himself amidst controversy due to some of the content he has tweeted out in the past. For example, in 2017 he had some unpleasant words to say about people who don't support Heterosexual Pride Day, though he eventually walked back the Tweet.


Later in the same year he once again found himself on the other side of a barrel of criticism for tweeting out “it's ok to be white.”


Fast-forward to this month, and Persson is once again vocalizing some controversial and political takes. Here's a drive-by of some of it:


Notch

✔

@notch

There clearly is an agenda against white men.


Jonathan Morales

@JonathanM0ral35

Replying to @notch and 2 others

notch why are you like this please stop acting like there's an agenda against white people


8,483

4:01 AM – Dec 9, 2018

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2,397 people are talking about this

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Notch

✔

@notch

They are what everything else that isn't perfectly in line with the hard left is: russian nazi cis scum bots.

It's literally evil versus the rest of us.


Pedro Paco

@MillionMistake

Replying to @notch

what about the right? where do they stand on the morality scale?


525

6:06 AM – Dec 6, 2018

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89 people are talking about this

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Notch

✔

@notch

If we were allowed to discuss IQ differences between populations, there'd be fewer conspiracy theories.


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Published on December 14, 2018 21:09

Apple Unveils 2018’s Most Popular iPhone And iPad Apps: Fortnite, YouTube, Minecraft And More

Today, Apple unveiled the list of the most popular apps and games (free and paid) for iPhone and iPad in 2018 and you'll find below the top 10 charts for each category.


This year, Battle Royale-style games like Fortnite and PUBG Mobile dominated global gaming culture with exciting, last-player-standing action, while innovative apps like Fabulous, Shine, 10% Happier and Headspace expanded the practice of wellness around the world to make self-care more accessible than ever before, said Apple.


Atherton Research's Take


In the free app category, Google's YouTube was the most downloaded app on both iPhone and iPad, while Messenger, the Facebook app, Gmail, Netflix also appeared in the top 10 for both iOS devices.


On the iPhone, the most popular apps are predominantly for communication (Instagram, Snapchat, Messenger, Facebook, Bitmoji and Gmail), whereas apps on the iPad tend to be more video-oriented (YouTube, Netflix, Amazon Prime Video, YouTube Kids).


On the iPhone paid apps side, selfie-editor FaceTune ($3.99) and drawing iPad app Procreate ($9.99)—which was also awarded best iPhone app of the year by Apple “editors”— took the top spots.


In the free games category, Fortnite is the absolute winner on both iPhone and iPad. Hole.io, Rise Up, Helix Jump, Love Balls, and Rules of Survival were also popular on both iOS platforms.


Froggipedia is an augmented-reality educational app which explores the life cycle and intricate anatomical details of a frog and won Apple's 2018 iPad App of the Year award.DESIGNMATE


In paid games, Heads Up! ($2.99) won the crown on iPhone—it was also the #5 most popular paid games on iPad—while Microsoft's Minecraft ($6.99) was the most popular on the iPad and the second most downloaded app on the iPhone. Geometry Dash, Bloons TD 6, and The Game of Life were also popular paid games on both iOS platforms.


On a side note, Apple also named its own favorites apps, selected by “editors” working at the tech giant.


On the iPhone, Apple selected drawing app Procreate Pocket and Donut County (a story-based physics puzzle game where you play as an ever-growing hole in the ground) as its app and game of the year, respectively.


On the iPad, the Silicon Valley company chose Froggipedia (an augmented-reality educational app which explores the life cycle and intricate anatomical details of a frog) and puzzle-game Gorogoa as this year's app and game, respectively.


Top 10 Free iPhone Apps:


YouTube

Instagram

Snapchat

Messenger

Facebook

Bitmoji

Netflix

Google Maps

Gmail

Spotify Music

Top 10 Paid iPhone Apps:


Facetune ($3.99)

Kirakira+ ($0.99)

Dark Sky Weather ($3.99)

HotSchedules ($2.99)

PlantSnap ($2.99)

AutoSleep Tracker for Watch ($2.99)

Sky Guide ($2.99)

1 Second Everyday: Video Diary ($4.99)

The Wonder Weeks ($2.99)

Afterlight 2 ($2.99)

Top 10 Free iPhone Games:


Fortnite

Helix Jump

Rise Up

PUBG Mobile

Hole.io

Love Balls

Snake VS Block

Rules of Survival

Roblox

Dune!

Top 10 Paid iPhone Games:


Heads Up! ($2.99)

Minecraft ($6.99)

Plague Inc. ($0.99)

Bloons TD 6 ($4.99)

Pocket Build ($1.99)

Bloons TD 5 ($2.99)

Geometry Dash ($1.99)

The Game of Life ($2.99)

Papa's Freezeria To Go ($0.99)

Grand Theft Auto: San Andreas ($6.99)

Top 10 Free iPad Apps:


YouTube

Netflix

Messenger

Facebook

Amazon Prime Video

Google Chrome

Gmail

YouTube Kids

The Calculator

Amazon Shopping

Top 10 Paid iPad Apps:


Procreate ($9.99)

Notability ($9.99)

GoodNotes 4 ($7.99)

Toca Life: Pets ($3.99)

Duet Display ($9.99)

Toca Life: After School ($3.99)

XtraMath ($4.99)

Toca Hair Salon 3 ($3.99)

MyScript Nebo ($7.99)

Toca Kitchen 2 ($3.99)

Top 10 Free iPad Games:


Fortnite

Roblox

Kick the Buddy

Love Balls

Helix Jump

Color by Number Coloring Game!

Bowmasters – Multiplayer Game

Hole.io

Rise Up

Rules of Survival

Top 10 Paid iPad Games:


Minecraft ($6.99)

Geometry Dash ($1.99)

The Game of Life ($2.99)

The Room: Old Sins ($4.99)

Heads Up! ($0.99)

Bloons TD 6 ($4.99)

Goat Simulator ($4.99)

Five Nights at Freddy's ($2.99)

Lego Jurassic World ($4.99)

Terraria ($4.99)

Jean Baptiste “JB” Su is Vice-President and Principal Analyst at Atherton Research, a global technology consulting and intelligence firm advising clients plan, build and deliver successful go-to-market strategies. You can follow him on LinkedIn (https://goo.gl/z5zGlx) or Twi… MORE

Author: Jean Baptiste is a Vice-President and Principal Analyst at Atherton Research, a global technology intelligence firm advising clients deliver successful go-to-market strategies.


Read more online: https://www.forbes.com/sites/jeanbapt...

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Published on December 14, 2018 12:22

December 13, 2018

7 ways Minecraft can make learning exciting again

Minecraft has pretty amazing potential as a teaching tool. In general, it promotes creativity and problem-solving as it boosts engagement. But it also can improve achievement when confident teachers incorporate it into instruction.


It’s easy for students to become absorbed in Minecraft worlds, mainly due to the game’s “sandbox” nature–it’s open-ended and offers unlimited possibilities for math, science, and building challenges.


And the game isn’t just for STEM classes, either. It can help build social and emotional skills, it can illustrate concepts found in literature and history classes, and more.


If you need inspiration, or just a little help getting started, you might find it in one of the following examples.


1. Minecraft has a fascinating link with social and emotional learning (SEL). A report based on interviews, a global survey, and case studies shows that 98 percent of teachers say problem solving is the top SEL skill their students learn from Minecraft. Students also develop creativity (86 percent), critical thinking (93 percent), and collaboration (91 percent). Half of teachers say they think it also helps students build empathy.


2. Gaming, including Minecraft, can be a powerful motivator to students, leading them to greater engagement and achievement. Students frequently walk away from homework when it is too difficult, but difficult games are another matter–kids walk away from games when they’re too easy. Difficult games present a positive challenge for students. A challenging task “stretches” a student’s brain, and the more a person expects his or her brain to do different things, the more pathways that person’s brain will develop.


3. We don’t necessarily think of Minecraft as a literary place, but that’s where many people are wrong. Students can use it to build worlds or landmarks from novels they read in class. Other teachers have students create journals in Minecraft and leave the journals in their class-created Minecraft world so other students can find the journals and react to different prompts or ideas.


4. Students can recreate historical buildings or places as part of a history project, and they also can download them and drop them into a world. With a little bit of creativity, classes can relive historical experiences–they can re-walk the Oregon Trail or land a ship in a new place and figure out how to govern a society. Minecraft characters can die temporarily and need food to survive, making the game a good way to navigate some of these challenges.


5. Minecraft’s math applications are endless. For instance, students can complete a Minecraft-inspired math project that is related to volume, area, and perimeter. Or, they can work on a multi-project STEM challenge and rotate around the classroom. If students don’t have access to the game in their classrooms, teachers can create paper-based challenges (check out the resources on Teachers Pay Teachers).


6. Computer science and coding skills are in high demand in today’s workforce, but qualified workers are hard to come by. Students can use their love of Minecraft to learn how to code and build strong programming skills.


7. Minecraft can bring the “A” to STEAM, too. Check out Tate Worlds: Minecraft Reimagined, which takes famous works of art and recreates them in the block-based world. Students can tap into their creative side while also planning and organizing an art project.


These are only a few examples of the many, many ways Minecraft can change teaching and learning. Check out Minecraft’s Education page for even more resources.

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Published on December 13, 2018 12:32

THE SKY IS NO LIMIT

Actually, 256 blocks is the limit. Anyway, look at this build!


Something tells me I wouldn’t do well in outer space. Travelling makes me nauseous, I never did learn to do the moonwalk, and how am I supposed to resist taking off my spacesuit helmet so I can play with my wonderful hair?


So if you ever do go to space, it's probably for the best if you leave me on Earth. But while fettered to the same old planet, I can at least stargaze in awe at excellent builds like Futuristic Space Station!


This piece of interstellar ingenuity is the work of Polish builder, Milosz. “I love working on creative things,” Milosz tells me. “I'm always full of amazing ideas that I try to make into reality whenever I can!”


A catering student and aspiring DJ, Milosz was drawn to Minecraft as yet another outlet for his creativity. “I love the freedom of creation [in Minecraft]. I can use a big variety of building materials, which allows me to create whatever I imagine.”


“Also, its blocky appearance creates such a lovely, unique atmosphere.” Well said! We should put that on the back of the box!


Molosz claims that the “sky is the only limit” in Minecraft, but is it really?


Because this space station build seems to ignore all limitations, in both scope and detail. It looks futuristic and sci-fi, but also pleasingly plausible. If someone told me this build was based on an actual design for a real space station, I'd believe them! And not just because I'm an earthbound ignoramus who, as previously established, shouldn't be let anywhere near a spacecraft.


The space station uses understated colours, making it something of a monochromatic marvel (which is what I would have called this article, if a better Minecraft.net writer hadn't already used that).


Milosz achieved this stylish look by sticking to a consistent set of “black, grey and white blocks,” he tells me “such as quartz, polished andesite, bedrock, black glass, polished diorite, iron blocks and cyan terracotta.”


Keeping the ship to a strict set of blocks makes other uses of colour stand out more, like the red stripes across the satellite, or the cheeky comet that appears to be heading straight for the space station. Er, this thing does have force field shields, right?


But Milosz didn't just choose these blocks for their dark palette. He also considered how they would look as part of such a massive construction: “The majority of blocks used to create my build have simple textures,” he explains “which makes everything look good in large scale.” Keep that in mind if you want to try a large-scale build of your own!


“I've also added some colour and light using sea lanterns,” Milosz points out, a smart use of some of the more recent blocks we've added to the game with the Update Aquatic. Maybe Milosz should fill this space station with Pillagers after our next update? Hmmm, actually, that's probably astro-not a good idea.


Milosz says that the hardest part of the build was “connecting all the different elements” so they made sense as one coherent structure. At least he can rest assured that the toughest element of the build was also one of the most successful: I love how this feels like a logical construction, the kind of functioning facility you could imagine astronauts/pillagers-who-are-seriously-out-of-their-depth navigating through the cosmos.


So given that he knows how to design a great facility for such an endeavour, how does Milosz feel about going to outer space himself? Is it something he'd like to do someday? (Mojang’s lawyers have asked me to make it clear that we’re not offering to pay for this trip – spoilsports).


“Of course I would love to go to space,” says Milosz, unsurprisingly. “Although, only for a brief period of time. Something like a one-week space journey would be great!”


If any of the millions (billions?) of astronauts who check Minecraft.net every day are reading this, get on that!


Render made by Boxu


Read more online: https://minecraft.net/en-us/article/s...

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Published on December 13, 2018 12:31

December 12, 2018

INSPIRATION ISLAND FREE ON MARKETPLACE

Get inspired by this new world, available free starting today!


Did you watch Minecon this year? It was our epic livestream celebration of all things Minecraft, where we announced so much new stuff, even I’m still catching up with it all (wait, pandas are coming to the game? Neatl!) Today, we’re releasing one of the things we announced, completely free, on the Minecraft Marketplace – Inspiration Island!


Inspiration Island is a floating theme park world filled with creative challenges, secrets and more! Plus it features a giant pencil. In these tumultuous times, I think we can all agree that every build should feature a giant pencil:


If you’re new to playing Minecraft in Creative Mode, this is the perfect introduction, as the island is covered in signs with helpful tips, chests stuffed with only-the-best blocks, and loads of suggestions for what you can build. Don’t worry, Creative Mode veterans, you’ll find a lot of inspiration too!


We know Minecraft can be a little intimidating, especially when you see amazing builds like this, this and this, that we’ve featured on Minecraft.net. But that’s exactly what Inspiration Island is for. We really believe that anyone is capable of crafting something amazing in Minecraft, and we want all our players to have the tools to do so. Inspiration Island isn't just a tutorial, it's a jumping-off point designed to help your creativity soar, and have you crafting new bold and brilliant builds in no time!


Now, who’s up for a quick tour?


Want to share the stuff you do on Inspiration Island? Hey, we want that too! Post your screenshots on Instagram and Twitter with the hashtags #minecraft and #inspirationisland. We may even feature some on Minecraft.net!


Head to the Minecraft Marketplace to download Inspiration Island. It’ll be arriving on all versions of Minecraft that have the Minecraft Marketplace today, so keep checking back if you don’t see it yet. Enjoy exploring, and don’t forget to share your creations!


Read more online: https://minecraft.net/en-us/article/i...

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Published on December 12, 2018 22:24

REACH FOR THE SKY

ArchiGa’s Sky Gardens put the ‘culture’ in ‘horticulture’!


We do love a good Greek temple here at Minecraft HQ, and today’s build, ArchiGa’s Sky Gardens, really ticks that box. It’s the crossover we never knew we wanted: somewhere between a wedding cake and the Hanging Gardens of Babylon!


Built for a Skyscraper Contest on Planet Minecraft, Sky Gardens is a towering giant of classical Greek architecture, with a detailed interior and probably at least 100 pillars on the inside and outside. That’s a lot of pillars!


The blue and yellow colouring of Sky Gardens is inspired by the real-life Hanging Gardens, which was one of the Seven Wonders of the Ancient World, along with other long-lost structures like the Lighthouse of Alexandria and the Colossus of Rhodes. Many people have tried to recreate the Gardens, in paintings, drawings, and poetry, imagining what it might have looked like when it still stood. It’s not even the first time the Gardens have appeared in Minecraft – it’s a popular project for people looking to show off their skills!


But ArchiGa’s Sky Gardens – also known as Caelestes Horti, or “Sky Gardens” in Latin – is not exactly the Hanging Gardens. Although it is inspired by the legendary building, it’s not an exact recreation, says ArchiGa, who describes it as an “idyllic place to be in contact with nature and art… a physical and mental escape from the daily world.”


Taking inspiration from the architecture of Naples, the west coast of Italy where Pompeii and Vesuvius can be found, ArchiGa decided to build something in a classical style. “I wanted to celebrate my territory,” says ArchiGa, who lives in the area. “It influenced not only my creativity and personality, but was also very important for the spread of Western culture.”


ArchiGa even visited the Neapolitan gardens, ranging from “monumental royal parks” to “small gardens with a breathtaking view of the sea”, learning about the colours, style, and symmetry of the buildings while he planned the Sky Gardens build.


By far the most challenging part of this colossal build wasn’t the height, or the symmetry, or even the gardens themselves – but the frescoes that can be found on the walls inside (a frescoe is a painting done rapidly in watercolour on wet plaster on a wall or ceiling).


“Frescoes were intended to ennoble the rooms where they are,” says ArchiGa. Each fresco was planned and built by hand. One is a mythological design, based on the work of Neapolitan Baroque painter Luca Giordano, and another is a map of the Gulf of Naples. It’s tricky to make detailed art with blocks, but ArchiGa definitely managed it!


The most impressive task that ArchiGa took on, though, is the attention he paid to the baffling rules of architectural mathematics. When making builds, he tries to stick to the principles of proportion, which ancient architects would use to build things according to specific ratios. He even wrote a blog about it! “I wanted to amaze people,” ArchiGa admits, “and I think I did it!” I think so, too!


What’s even more impressive is that ArchiGa didn’t even plan out the Sky Gardens before building it. “I directly built my idea in blocks, and there were a lot of attempts at colours, or shaping the elements and the structure itself.” He admits that this took a lot of time – at least three hours a day for 20-25 days. “Composing the frescoes and the gardens was slow and careful work,” he says, but it definitely paid off! The interior is just as impressive, if not more impressive, than the exterior, with fountains, pools, arches and ten statues representing the six architectural values as well as the four elements: water, fire, earth and air.


The only remaining question is: why don’t we have hanging gardens any more? Wouldn’t the world be a lot prettier if we knocked down a few buildings and replaced them with gigantic fountain-filled wonders? I know if I ever build a city, I’m hiring ArchiGa.


Renders by Palliotto, Tinctorium and Omegafoxx


REad more online: https://minecraft.net/en-us/article/r...

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Published on December 12, 2018 12:14

December 11, 2018

MINECRAFT SNAPSHOT 18W43C

The first snapshot for 1.14 “Village & Pillage” is here, and oh boy, it's a big one! With new items, new blocks, new mobs, new blocks, new enchantments, new blocks, new mechanics, even more new blocks, new commands, and not to forget all the new blocks – we're pretty confident there's something for everyone in this snapshot!


Best of all, this is just the first one! We have so many things coming to future snapshots, most of which you guys don't even know about yet! Hurray!


However, as always the first snapshot is always the riskiest. We're rewriting big chunks of the game with hopes of focusing on performance soon, so stability might be a little wonky at first. Please backup before opening your favourite worlds!


We've got a huge changelog for this snapshot, which we're really proud of. If you scroll all the way to the bottom you'll find instructions on how to play (spoiler: start up your launcher and enable snapshots!)


Now, without further ado, we present to you… a changelog!


CHANGES IN 18W43C

Improved stuttering in client & server

Improved performance! Still not quite where we want to be but this should help.

Stopped the mob-cap from growing infinitely

Added server tick-times to alt f3 charts (in singleplayer)

Added min/avg/max tick-times to alt f3 charts (helps find stutters!)

FIXED BUGS IN 18W43C

MC-137903 – /fill command doesn't update light on client side

MC-137715 – /drop dropping minecraft:empty 1 time for player causes unexpected error

MC-137706 – Selecting obfuscated text in book crashes the game

MC-137697 – NBT list using “interpret” not comma delimited

MC-137602 – Block models do not render using Java 10 (ConcurrentModificationException)

MC-137580 – Shulker Boxes reset assortment of inventory when broken then placed down again.

MC-137571 – Cursor becomes misaligned after using ‘§' in book & quill

MC-137537 – Walking into a different chunk causes lag

MC-137521 – Entities become invisible on low render distance

MC-137497 – Hundreds of mobs spawning

MC-137487 – Crash: Ticking memory connection – java.lang.ArrayIndexOutOfBoundsException: -1

CHANGES IN 18W43B

We found a few memory leaks in the client and cleaned them up!

Some textures were outdated and have been replaced with the proper new ones

FIXED BUGS IN 18W43B

MC-137530 – Inserted text for %s in a translation string shows ‘null'

MC-137492 – Spruce trees drop leaves instead of saplings

MC-137457 – Crash upon opening the F3 menu

MC-137454 – Opening Loom GUI doesn't darken surrounding background

MC-137443 – A few effect icons are swapped/missing

CHANGES IN 18W43A

Added Bamboo Blocks into the game

Added Bamboo Jungles in the world

Rewrote the book & quill editing to be more intuitive

Added Crossbows!

Added lots of new decorative blocks!

Added new dyes and flowers!

Added some community suggestions

Updated the credits list

Added in-game buttons for reporting bugs or giving feedback

Added Illager Beast

Added Loom into the game

Special banner patterns can now be crafted into a new item, Banner Patterns

We're now using the new textures!

Added pandas!

Added Pillagers

Added suspicious stew – hmmmm!

BAMBOO

They call it exotic. Which is just people talk for awesome. Which it is, which is why we're so happy that we added it to the game.


Can be found in Jungles and the two new biomes: Bamboo Jungle and Bamboo Jungle Hills

Can grow to a max height between 12 and 16 blocks

When bonemealed, bamboo will grow a 1-2 bamboo on the top

When struck with a sword, bamboo will instantly break

Two bamboo can be crafted into a single stick

Able to be used as fuel with 4 bamboo able to smelt a single item

Bamboo is able to be placed into Flower Pots

Bamboo can now be found in Shipwrecks and Jungle Temples

COMMUNITY SUGGESTIONS

As it turns out, you guys have great suggestions!


Leaves now have a small chances to drop sticks.

Chorus Fruit Flowers now break when shot by an arrow.

Dead Bushes can now be used as Furnace fuel.

Rabbit Stew and Beetroot Soup has now been changed to a shapeless recipe.

Creepers will now drop records when killed by Stray in addition to Skeletons.

Dispensers with Shears in them will now shear sheep that have wool in front of them.

CROSSBOWS

This is such a fun weapon that it makes us quiver!


Shoots arrows with base power slightly higher than the bow, but less durability

Three unique enchantments!

Fun, challenging advancements!

New loading mechanics!

Unique load animation!

ENCHANTMENTS

Choose between the following three enchantments for your crossbow:

MULTISHOT (I)

Ever wanted to shoot more than one arrow at once? Look no further! With Multishot, your crossbow splits your arrow into 3, shooting the usual arrow straight ahead and two more at angles off to the sides!

Cannot be combined with Piercing

PIERCING (I, II, III, IV)

With this pointy enchantment, arrows shot from your crossbow can travel through mobs, hitting more than one per shot

The number of mobs that can be damaged by a single arrow is equal to the level of this enchantment 1

Cannot be combined with Multishot

QUICK CHARGE (I, II, III)

Each level of quick charge decreases the amount of time it takes to fully charge your crossbow by .25 seconds

LOADING MECHANICS

To charge the crossbow, hold down the “Use” button

Once the crossbow string has been pulled all the way back, let go

Boom! Your crossbow is now loaded and ready to shoot with a single click of the “Use” button

DECORATIVE BLOCKS

Oh my, a bunch of new blocks!


Changed all existing Stone Slabs to Smooth Stone Slabs (same look, new name!)

Changed all existing signs to Oak Signs (same look, new name!)

Made Smooth Stone Slabs craftable from Smooth Stone

Added spruce, birch, jungle, acacia and dark oak signs

Added Stone stairs and slabs

Added Granite stairs, slabs and walls

Added Polished Granite stairs and slabs

Added Diorite stairs, slabs and walls

Added Polished Diorite stairs and slabs

Added Andesite stairs, slabs and walls

Added Polished Andesite stairs and slabs

Added Sandstone walls

Added Smooth Red Sandstone stairs and slabs

Added Smooth Quartz stairs and slabs

Added Brick walls

Added Stone Brick walls

Added Mossy Stone Brick stairs, slabs and walls

Added Nether Brick walls

Added End Stone Brick stairs, slabs and walls

Added Prismarine walls

Added Red Sandstone walls

Added Red Nether Brick stairs, slabs and walls

Added Smooth Sandstone stairs and slabs

Added Mossy Cobblestone stairs and slabs

Made Smooth Stone obtainable by smelting Stone

Made Smooth Sandstone obtainable by smelting Sandstone

Made Smooth Red Sandstone obtainable by smelting Red Sandstone

Made Smooth Quartz obtainable by smelting Quartz Block

Changed the recipe of Nether Brick Fence to 4 brick blocks and 2 brick items

Changed the recipe of signs to require all of the same wood type, not any wood type

DYES

Dye all the things!


Separated Bone Meal, Ink Sac, Cocoa Beans, and Lapis Lazuli into their own dyes

Unified all dye names (Red, Yellow, and Green dyes no longer have special names)

Added new recipes to obtain coloured stained glass and coloured carpet

FLOWERS

Get your green fingers!


To celebrate our new dyes, we added… flowers!

Be careful of the Wither Rose… don't let its subdued beauty lull you into a false sense of security!

ILLAGER BEAST

Ravager? Behemoth? Got a name suggestion? Let us know!


Fearsome new foe who packs quite a wallop, grab your sword and shield and prepare to get knocked around!

LOOM

Bröther, may I have some lööm?


New and easier way of being able to apply patterns to banners, can still only apply 6 max patterns to a banner

Generic patterns now only require 1 dye in order to create patterns instead of 1 – 8 (depending on the pattern)

Special banner patterns (Oxeye Daisy, Creeper Skull, Wither Skeleton Skull, Enchanted Golden Apple) can now be crafted. These patterns don't consume the pattern item when used in the Loom

Old recipes for banners in the crafting table have been removed

NEW TEXTURES

The extraordinary Minecraft Texture Update has been available on minecraft.net for quite a while and now it’s finally available by default in the game


We’re renovating the old textures of Minecraft and polishing them up for a new beginning.

We're still interested in feedback

Playing on Bedrock ? Don't worry! These textures will come to the Marketplace in a near future for you to try out!

PANDA

We heed the call!


Pandas come in different variants and personalities! There is a rumour about a brown panda…

Pandas love bamboo… they kinda like cake as well

Pandas can be bred, and the variants are inherited by a special panda inheritance system

Pandas spawn natuarlly in the new bamboo forest biome

Pandas drop bamboo when killed

Most importantly: pandas are cute and terribly silly!

The babies are, in general, even more silly than their parents.

PILLAGER

Pillagers are new type of mob added to the game. For now, it can only be spawned with a spawn egg or commands, but they'll do more things in a later snapshot.


A new type of illager that, well, pillages!

Pillagers wield a new weapon, the crossbow!

REWRITE OF BOOK & QUILL EDITING

The pen is mightier than the sword! Unless you're fighting a Pillager…


Movable cursor for free text editing

Selection support

Copy & Paste

Keyboard and Mouse handling

Improved page filling and line wrapping

Increased book length (100 pages)

SUSPICIOUS STEW

Hmmmm…


Found in buried ship treasure chests

Also craftable!

Whoever eats this stew will be imbued with an unknown effect for several seconds!

Whoever crafts the stew will know what effect they gave it

TECHNICAL CHANGES IN 18W43A

Creative menu search box now accepts tags (starting with #)

Tooltip in creative search menu now lists item's tags

New item model property custom_model_data, backed directly by CustomModelData integer NBT field

Extended NBT path syntax

New sub-commands for NBT manipulation and querying

New chat component for displaying values from NBT

Added entity type tags. They work exactly the same as other ones (blocks, items and fluids, etc). Stored in tags\entity_types\

Added a feature registry

Added a registry for decorators

Added a registry for carvers

Added a registry for surface builders

Item lore tag now uses chat component syntax

New Light engine!

drop command – drops items in various contexts

Block drops are now controlled by loot tables

Performance Improvements

Added schedule command for delaying execution of functions

Time arguments in time set, time add and schedule function can now have units (t – ticks, s – seconds, d – days). Fractions are allowed as long as result is integer (for example 0.5d)

ADVANCEMENTS

Entity type predicates now accept tags (#baz)

DAMAGE SOURCE PREDICATE

Damage source predicate now has option: is_lightning.


ENTITY FLAGS PREDICATE

Entity predicate now accepts flags field. Available tests: is_on_fire, is_sneaking, is_sprinting, is_swimming, is_baby.


CHAT COMPONENTS

NBT CHAT COMPONENT

Block variant {“nbt”: , “block”:{“x”: “y”:, “z”:}}

Entity variant {“nbt”: , “entity”:}

Additionaly, if field interpret is present and set to true, contents of selected tags will be interpreted as chat components

COMMANDS

type field in @ selectors now accepts entity type tags (type=#foo and type=!#bar)

Item frame contents can now be modified with /replaceitem

DATA

data modify Apply operation to selected fields

Basic operation: set – replaces value

List operations: insert before index |insert after index|prepend|append

Object operations: merge

Sources:

from – copies value from existing tag

value – uses NBT literal

DROP

General syntax: drop Sources

– `award` – uses advancement award context

– `fish` – uses fishing context

– `loot` – uses loot chest context

– `kill` – simulates entity drops

– `mine` – simulates block drops

Targets

– `world` – drops in world

– `player` – puts in player inventory (as if picked)

– `entity` – sets entity slots (same as `replaceitem`)

– `block` – puts (`distribute`, as if shift-clicked) or replaces/merges (`insert`) items in container

EXECUTE

execute if data (and execute unless)

when used as command, return count of matched elements

when used as part of command, continues on non-zero(if) or zero(unless) count

SCHEDULE

Schedules function or tag to run in gametime ticks. Returns trigger time. Any tag or function can be scheduled only once. Calling this command for already scheduled function or tag will replace older record.


NBT PATHS

Can now return multiple values. When used as target, modification will be applied to every element

When setting location and no elements are found, new matching element will be created:

For example writing to Items[{Slot:10b}] will either found element in Items for slot 10 or create new one

Add [{k1=v1,k2=v2}] to match objects in list that have matching fields

Add {k1=v1,k2=v2} to match objects (selects 0 or 1 elements, mostly as safeguard against mismatched entries)

Allow negative indices in [index] to select element from end (i.e. [-1] is last element, [-2] second to last, etc)

Add [] to select all elements from list

LIGHT ENGINE

We are de-lighted to have a new light engine!


Moved light storage from chunks to a separate structure

Moved light calculation from all over the code to a self-contained place

Moved light computation off the main thread (on the server)

LOOT TABLES

Block drops are now controlled by loot tables (stored in loot_tables/blocks/)

Tables and pools accept functions

Added new loot table entry types: dynamic, tag, alternatives, sequence, group

Added new loot table functions: apply_bonus, explosion_decay, copy_name, limit_count, set_contents, set_loot_table

Added new loot table conditions: entity_present, survives_explosion, block_state_property, table_bonus, match_tool, tool_enchantment and two special modifiers: inverted and alternative

Integer values can now specify random number generator (available types: constant, uniform, binomial). If omitted, defaults to uniform

Loot tables have optional type, used to validate function usage (available types: empty, chest, fishing, entity, advancement_reward, block). Using function that references data not available in given context (for example, block state in fishing table) will cause warning

New entity parameter in predicates: direct_killer_entity – allows access to projectiles etc.

MODIFIED CONDITIONS

ENTITY_PROPERTIES

Now uses same predicate syntax as advancements (like player_killed_entity). Parameters are now described in predicate field.


NEW CONDITIONS

ALTERNATIVE

Joins conditions from parameter terms with “or” (“disjunction”).


BLOCK_STATE_PROPERTY

Check properties of block state.


Parameters

block – id of block. Test will fail, if broken block does not match

properties – map of property:value pairs

DAMAGE_SOURCE_PROPERTIES

Checks damage source. Same syntax as entity_properties, but uses damage source predicate (see player_hurt_entity advancement trigger).


ENTITY_PRESENT

Returns true if entity is set (see entity_properties for list of entities).


INVERTED

Inverts condition from parameter term


LOCATION_CHECK

Applies advancement location predicate.


Parameters

predicate – predicate applied to location. Uses same structure as advancements.

MATCH_TOOL

Checks tool (available for block breaking and fishing).


Parameters

predicate – predicate applied to item. Uses same structure as advancements.

SURVIVES_EXPLOSION

Return true with 1/explosion radius probability.


TABLE_BONUS

Passes with probability picked from table, indexed by enchantment level.


Parameters

enchantment – id of enchantment

chances – list of probabilities for enchantment level, indexed from 0

WEATHER_CHECK

No surprise here.


Parameters

raining – optional boolean

thundering – optional boolean

NEW ENTRIES

ALTERNATIVES

Tests conditions of child entries and executes first that can run. Has no weight or quality, but may have conditions.


DYNAMIC

Gets block specific drops. Currently implemented:


minecraft:contents – block entity contents

minecraft:self – for banners and player skulls

GROUP

Executes child entries when own conditions pass. Has no weight or quality.


SEQUENCE

Executes child entries until first one that can't run due to conditions. Has no weight or quality, but may have conditions.


TAG

Adds contents of item tag. Fields:


name – id of tag

expand – if false, entry will return all contents of tag, otherwise entry will behave as multiple item entries (all with same weight and quality)

NEW FUNCTIONS

APPLY_BONUS

Applies one of predefined bonus formulas.


Common fields

enchantment – id for enchantment level used for calculation

formula – type of used bonus formula

parameters – values required for formula (depend on type)

Formulas (based on existing fortune bonuses):

binomial_with_bonus_count:

parameters: extraRounds : int, probability : float

adds random value using binomial distribution with n < - level extraRounds and p

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Published on December 11, 2018 22:14

JAVA DEVELOPERS TALK VILLAGE AND PILLAGE!

If you’re a regular, loyal reader of Minecraft.net (the kind of reader who re-reads every article we’ve ever written, each and every day) then you probably saw that earlier this week we released one of our biggest Java snapshots ever – the first snapshot to include features from our upcoming Village and Pillage update!


(If you’re not familiar, Snapshots are early builds that let you try upcoming features in Minecraft: Java Edition. Playing the Windows 10, Xbox One or Android version of Minecraft and want to try early features too? Click here to learn more about Minecraft betas!)


This new snapshot contains * takes deep breath * flowers! Suspicious stews! Pandas! Pllagers! Iillager Beasts! Crossbows! Dyes! LOADS of new blocks! Updated textures! Ex-Labour MP David Blunkett! Impressively, only the last of those features was a lie – the rest of them, along with so many more, were all included in the new snapshot!


“After 1.13, we finally didn't have a limit on the number of blocks in the game,” explains Nathan Adams, Lead Engineer on Minecraft: Java Edition. “Now that we have no limit, we've just gone crazy with adding everything we've ever wanted!”


“I love that we're releasing new blocks,” agrees Agnes Larsson, game developer. “It's so fun!”


Let's look at some of the new decorative blocks you'll find in this snapshot. Starting with the stairs:


OK, that's it for stairs, let's move onto – wait, there's more?


Yes, great job team – that's more than enough stairs for one snapsho-


ENOUGH.


Phew! And that isn't even close to all the decorative blocks the Java team have stuffed into this snapshot for your designing pleasure. A lot of these are also available as walls, normal blocks and more! You can finally build that dream Nether Brick cottage and retire, like we've always talked about.


But if you are going to build a brilliant fortress with these new blocks, you're going to want to be able to defend it, especially with The Illager Beast out there. That's the perfect opportunity to test out the new crossbow.


“The crossbow itself is the only new weapon,” explains Cory Scheviak, game developer “but it has three different enchantments that are unique to it . There’s the quick charge where you can pull it back more quickly depending on what level it’s at, the multi-shot where you can shoot three arrows at one time using only one arrow from your inventory and then piercing which can go through up to five mobs in one shot!”


Cory then laughed in a not-at-all-scary-way and said “it's pretty cool!” Yeah! The crossbow is pretty cool! If you replace the word ‘pretty' with ‘very' and the word ‘cool' with ‘terrifying'.


The crossbow is coming to Minecraft to make a new enemy more of a credible threat. I speak, of course, of the Pillager.


Cory explains that the team felt they couldn't update the villages without giving them a new challenge, which meant introducing this threat. “We had to add the Pillagers as a rival to the Villagers, and the Pillagers had to be intimidating in some way. So the crossbow is the weapon of choice of the Pillager.”


“Although… maybe not all of the Pillagers prefer to use their crossbows,” Cory adds. “Maybe some of them take more… pillage-y weapons…” Intriguing!


“The original design of the Illager Beast basically had a ballista on top,” Nathan tells me. “Which is a gigantic crossbow made for sieges. That just got shrunk down over time during development. Now it’s a handheld version!”


Let's move on to something less violent and beasty. Something like flowers! Yay, flowers! Colourful wonders of the natural world, spreading cheer and joy in the fields of Minecraft! Flowers would never hurt anyone, right Java team?


…Why are the Java team suddenly coughing, pulling their shirt collars and refusing to make eye contact with me?


My suspicions increase when they tell me the three new flowers in the latest snapshot: The Cornflower (hooray!), the Wither Rose (hey, wait a second…), and the Lily of the Valley (horrified scream).


“One of the flowers we added was the ‘Lily of the Valley' which in real life is very poisonous,” admits Cory. “It’s a very pretty flower, but it’s very poisonous. So we wondered – how do we show the player that this is a poisonous flower?”


At this point in the interview, my stomach started rumbling so loudly I couldn't hear Cory anymore. But instead of complaining, the lovely Java devs poured me a bowl of Suspicious stew. Wow, thanks guys! I knew you liked me really! I slurp and munch it down while they tell me what it does in Minecraft.


The developers wanted to add dyes for every colour, so they decided to add more flowers which you could obtain those dyes from. “But for each of the flowers we added, we were like ‘could we add a special use to this?'” explains Cory.


“Nathan and I came up with this idea for a “Suspicious Stew” where if you take a Mushroom Stew and you mix in a flower from the game, one of the small flowers, then it gets a mysterious, suspicious aura and gives a small potion effect with it.”


…Uh oh.


“When you craft it,” elaborates Cory, as I look nervously down at my empty bowl. “You know what flower you’re putting in, you know the effect and what will come out, but when you give it to someone, all they see is “Suspicious Stew” – so they don’t know what effect they’re going to get from it.”


What kind of effects are there? Asking for a friend.


“We don't want to mention that,” says Agnes. “But there are some good ones. And some bad ones. And some…”


“…Funny ones,” hints Cory.


“It was so fun to come up with effects!” says Agnes, as I start to sweat. “I mean, we tried to make them make sense with the flower, so…”


I think it's time to wrap-up the interview now.


This only scratches the surface of the secrets this snapshot contains. I haven’t revealed the different suspicious stew effects, or how the Wither Rose is obtained (those are best discovered for yourself).


And this is only the beginning! We’ve got tons of more features to share with you in the coming weeks. But why ‘Village and Pillage’? Why were villages the next place to focus on after The Update Aquatic?


“It was the next area that we wanted to improve,” explains Nathan.


“We felt like there was a lot missing from villages and villagers and there was a lot of cool ideas we had floating around. We decided to put them all together and see what could we do to make them look a bit more alive and smarter, like an actual place inside the world of Minecraft and not just something to invade and then leave rotting in the dirt!”


Don’t deny that that’s exactly what you do to villages when you play Minecraft. You know what you did.


Click https://minecraft.net/en-us/article/m... to try the new snapshot!

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Published on December 11, 2018 12:02

December 10, 2018

Minecraft Developer Talk Reveals Village and Pillage Update Details

Minecraft, Mojang’s crown jewel continues to refine itself with an all-new update that looks poised to get 2019 going in style.


With a series of tweaks including those in Update Aquatic, Village and Pillage will take the community by storm with a barrage of new features which breathe more life into the wealth of content already on offer.


Most notably is the introduction of Pillagers. Armed with crossbows and Illager Beasts, this new addition to the ominous Illager mob will prove a formidable foe to players as they lay siege on NPC villages across the world.


Aside from villages receiving a new feature, more focus has also been turned towards building, 14 new stair and slab blocks will be added, as well as 12 new wall textures. Scaffolding will be introduced, allowing players to quickly climb and scale any obstacles or projects they are working on.


Minecraft Developer Talk Reveals Village and Pillage Update Details – n3rdabl3


Much like its predecessor, the Village and Pillage update looks to further improve the game’s already diverse and colorful natural environment. This includes the introduction of two new animals: foxes, which can be found in Taiga biomes, and pandas, that can be discovered in Jungles. Edible berries will also be added as well as bamboo and new dyes.


The release date for Minecraft’s Village and Pillage update is assumed to be set for 2019 so stay tuned for further announcements. You can read the full developer update https://minecraft.net/en-us/article/j....

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Published on December 10, 2018 21:02

Interactive ‘Minecraft’ adventure is now available on Netflix

When developer Telltale Games laid off most of its staff in September, it temporarily retained a skeleton crew to finish up work on a Netflix version of Minecraft: Story Mode. The first three episodes of the “interactive adventure” are now available on the streaming platform.


The adaptation is not so much a fully-fledged game as a choose-your-own-adventure experience — you don't actually move protagonist Jesse around, for instance. Instead, you're occasionally given choices on how to move the story forward. The series starts with a character named Petra guiding you through a brief tutorial before asking whether you'd like to play as a male or female version of Jesse.


The final two episodes of the season will drop December 5th. It's not clear, however, whether the second season of the game will be adapted for Netflix.


You can check out Minecraft: Story Mode on Netflix on iOS, smart TVs, consoles and computers. If you'd like to experience it on an Android device, however, you'll need to grab the Minecraft: Story Mode app.


Read more online: https://www.engadget.com/2018/11/27/m...

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Published on December 10, 2018 12:44