Kill Screen Magazine's Blog, page 403
May 1, 2014
It will only take a few hours to level up completely in Destiny
Destiny, Bungie’s upcoming MMO and first new intellectual property since Halo, looks outstanding. Glad we’re all in agreement about that. But from the sound of things, it isn’t abiding by the traditional ‘grind for months to max your character’ structure consistent across MMOs. In fact, The Guardian is reporting that you can reach your max stats in “only a few hours,” and game designer Tyson Green backs them up on that:
You level cap quickly, but once you're there the game is more about equipping the gear that lets you go deeper into the game.
While this might draw the raised eyebrow of the MMO purist, it actually sounds like a pretty cool idea. This way everyone can quickly be on equal footing, and then begins the meta-game of collecting stuff that makes you a badass. It will be interesting to see if players will invest the massive amounts of time in this without the carrot dangling before them.
The charming, melancholy Night in the Woods picks up where Gone Home left off
Saying goodbye to everything.
What does it mean to be an Irish character in a videogame?
And: how one sniper made an unexpected difference.
April 30, 2014
The Old City, the game we offhandedly referred to as Dishonored meets La Jetee, hits Kickstarter
You might remember The Old City as the game about walking and thinking and walking I wrote about a while back. Or more likely you remember it as the game with promo art of a beached whale that looked almost Fellini. But in any case a great many of you don’t remember it because the needle has barely budged on its Kickstarter campaign, which shoved off to a unceremonious launch earlier this week. But on the brighter side of things the game just got Greenlit, meaning that it will be available on Steam. We’re hoping that is a sign its fates are reversing, as an exploration game with philosophical underpinnings set in the sepia-stained Old World sounds ace.
Lucas Pope's new game The Sea Has No Claim searches through an airplane's wreckage
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Let’s mourn the death of World of Darkness with these leaked screenshots
A fresh batch of leaked screens from CCP’s failed vampire MMO World of Darkness groped their way out of the darkness into the obliterating light of the Internet just as the game withered to ash. The long troubled game by EVE Online creators’ Atlanta studio had been in the works for 8 years before it was canceled 2 weeks ago. The public never saw much of the what the game looked nor played like, but judging from these shots, the game was pretty far along and involved plenty of goth-y vampire necking. Reading the words “press E to seduce” gives me a tiny pang of sorrow.
You can feast your wet little eyes upon the rest of the shots here.
Dronie: the selfie with drone capabilities
And what we mean by that is run. Run for your life and do not look back.
World of Tanks and the diplomatic impulse in videogames
What are we playing here?
Daylight turns the mundanity of procedural generation into terror
Round and round we go.
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