Kill Screen Magazine's Blog, page 299
January 23, 2015
Uncover the hidden world of a grotesque peep show in Ghost Coin
"A ghost world, to us, is all about this ambiguity between what's there and what's not."
What if music controlled a videogame instead of the player?
Perhaps videogames could be more like videos than games.
Exhuming Grim Fandango’s Mexican folklore inspirations
Asking questions of a game about exploring the unknown.
Exhuming Grim Fandago’s Mexican folklore inspirations
Asking questions of a game about exploring the unknown.
January 22, 2015
Cast off your corporeal form and haunt a Victorian Manor in Goetia
Unravel the mysteries of Blackwood Manor as a Victorian ghost.
Interruption Junction exposes our anxieties around public conversation
"That awkward moment when ...." comes to videogames.
Starr Mazer has always been real
How “cheating” on a film budget created the Internet’s most baffling game trailer.
The unwinnable war over screenshots
People have been arguing over the nature of the image for a very, very long time.
January 21, 2015
Butts finally make their debut in virtual reality
Wanna know how many times we can use the word "butt-glitter" in a single article?
A website dedicated to "knobfeel" has released its greatest review ever
I loved KnobFeel from the moment we first covered the site. To refresh your memory, it's a guy in the UK who provides succinct, non-verbal video reviews of knobs, like so:
Tells you all you need to know in just a few seconds.
And while knobs are fairly straightforward, the most recent KnobFeel review tackles something a good deal more complex: Saitek's X52 Control System, a pair of sprung joysticks bristling with multiple knobs, dials, lights and switches. Ex-videogame-tester and video editor Drew Scanlon provides the special guest review in the proper style, though with a rather KnobFeel-atypical ending:
This post was originally written by hipstomp / Rain Noe for Core77.
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