Kill Screen Magazine's Blog, page 292
February 12, 2015
Alto's Adventure lets you snowboard harmoniously with nature
"That feeling you get when it’s just you against the mountain, alone in nature."
Playlist: an elusive meditation on gender and intimacy
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PLUG & PLAY (iOS)
BY ETTER STUDIO
At first glance, Plug & Play is a game about binary opposites. The screen flicks between black and white, and the primary actors are male and female plugs and sockets, but from there things get complicated. Plug-headed, finger-limbed humanoids plug into other plugs, or absorb their prongs and become sockets. Connections that are made are fleeting, and far from tender. The plugs and sockets drop onto the screen hopefully, looking for a partner, but the tiny finger people that populate Plug & Play find no great epiphanies, and are instead left mostly in the dark. It's a quiet reflection on intimacy, no less moving for its lack of easy answers.
Perfect for: The lonely, the needy, those who are interested in Swiss Animation
Playtime: Five minutes, or until Godot shows up
Another audio-only game comes to challenge your perceptions
Three Monkeys is an audio-only game that empowers its blind protagonist and players.
Dying Light’s biggest scares aren’t its monsters
Rage, rage against the dying of the light.
Tarkovsky, Halo skulls, and the badlands of virtual space
Into the void where designed spaces end.
February 11, 2015
Hitchhike across a small-town conspiracy in The Long Way
Last year, games such as Glitchhikers and Three Fourths Home addressed us from behind somber masks as we drove down their lonesome roads. The former took us on a spiritual journey to have us question the direction our lives were headed. While the latter acted as more of a reminder to continue to treasure those we hold dear with its cruel, twist ending. Now, The Long Way, which also uses the format of the road to talk to us, sheathes a mystery amid its lurid horizons.
Out of those two previous thematic cousins, The Long Way's fiction starts out closest to Glitchhikers—it has that same Lynchian blend of surreal and mundane. You walk across the screen, head bent with ennui, and use both hands on the keyboard to enact the hitchhiker's pose: arm outstretched, lazily, with a thumb pointing upwards.
these small town strangers are unpredictable
At all times, you're silhouetted in dark purples against an apricot skyline. The scenery being doused in the heavy colors from a setting sun is artistically pleasing. One of the drivers who picks you up recognizes the beauty of his surroundings with such vigor that he immediately dumps you from the vehicle to turn around and fetch a tent to camp under the sky. It's among the first signs that these small town strangers are unpredictable and have no care for your journey's duration.
The way you appease each driver is to navigate brittle, dual-choice conversations. As you're unsure of any goal except to advance along the road to the next town, your first impression will probably be to tip-toe around each new personality, so that they drive you further and further. You learn to become liquid in your interests in order to adapt to theirs and keep them talking.
One guy will want to see you as a patriot from the past, another as a chilled out music lover, so it is these you try to become when conversing with them. If you fail, you'll choose a new route through the dialogue next time and hope for the best, that is, if they didn't kill you.
But, it turns out that your goal isn't to appease these carriers. You'll notice that, on occasion, there are sheets of paper either scrunched up into a ball on the ground, or nailed to a telegraph pole. This is the The Long Way's surreal side offering you hints. The sentences won't make much sense at first, but you should soon see that certain strangers are privy to talk about an occult conspiracy, speaking in strange jargon that matches up with the words on the paper.
This is all I can tell you, for The Long Way is a game that should be figured out steadily. To encourage you when you need it, as the game does require repeat plays, know that there is a proper ending to be reached.
You can download The Long Way for free here. It was made for the Global Game Jam.
In Standpoint, grief is life's most elusive puzzle
Explore the five stages of grief in this Portal-esque first-person puzzler.
Alone in a crowd in Metroid Prime 3: Corruption
Non-player characters helped the series double down on its sense of isolation.
AdNauseam lets your metadata find safety in numbers
A new browser extension is giving ad companies nothing by clicking on everything.
Metroid Prime 2 and the potential of sequels
The wonders of Sanctuary Fortress.
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