A.C. Flory's Blog, page 135

November 9, 2015

Another go at hoverboards and Back to the Future :)

The last video clip on hoverboard technology featured something that looked like dry ice. This one is all magnets. Click on the link below to be taken to the page with the video clip:


http://www.theverge.com/2015/8/29/9221007/two-wheeled-scooter-rideables-not-a-hoverboard#ooid=ZhZThxeDq33e35hadfILqhMsNGGdCPww


What do you think? Impossible…or a real next generational technology?


Meeks


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Published on November 09, 2015 16:36

November 8, 2015

You Can Grow New Brain Cells. Here’s How | Sandrine Thuret | TED Talks

acflory:

This would have to be one of the most powerful, potentially life-changing TED talks I’ve ever seen. It’s about neurogenisis – the growth of new neurons in the adult brain – it’s relationship to depression and the relationship of environmental factors to both.


As a 62 years old woman who does not want to drool into a bib by the time I’m 80, this research is wonderful. Watch and decide for yourself.


Originally posted on Renard Moreau Presents:



View original


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Published on November 08, 2015 21:51

November 7, 2015

Heroin in Ohio, plagiarism in 60 Minutes

angryWhen I was a youngish adult, I looked forward to watching 60 Minutes every week, but over time the reporting became more and more shallow, and in a couple of instances, quite biased. That’s when I stopped watching it. Nevertheless, it saddens me to see how far this once favourite show has sunk.


The link below leads to a blog post by Sam Quinones, an old-school investigative journalist whose work on the epidemic of heroin in Ohio formed the unacknowledged basis for the 60 Minutes show on the same issue.


http://samquinones.com/reporters-blog/2015/11/02/sad-for-60-minutes/


My thanks to DV Berkom for posting about this. If you’re as shocked angry disappointed as I was, please share the link with your followers.


cheers


Meeks


Filed under: My soap box Tagged: 60-Minutes, Dreamland, heroin, Ohio, s, Sam-Quinones
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Published on November 07, 2015 13:56

November 6, 2015

Feather drawing giveaway

acflory:

Anne Lawson is a true artist and her drawings are beautiful. I’ve already got one, but if you want to win one for free, just read her blog post and leave a comment – you could be the lucky winner. :)


Originally posted on Anne Lawson:


It’s definitely time for a giveaway! Let me explain why….



There are things happening in my art world that has spurred me on to change the name of my Etsy shop. I am not ready yet to tell you what is happening, but I am excited. But I can tell you about the name change, and then let you know how you can have a chance to win my feather drawing.



When I left teaching I thought I would spend my time making art embellished handbags. So I set up my Etsy shop to sell the bags, and called myself anne4bags. I really wanted just plain annebags but there was a shop called that. While I was creating with material and beads and embroidery I was still going to botanic art classes, following my interest there. As time passed the shop morphed into my art work rather than bags, but the name stayed…


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Published on November 06, 2015 02:49

November 5, 2015

My review of The Remnant and #Amazon’s new review format

Click to go to the Amazon page

Click on the cover to go to the Amazon page


I’ve just discovered a new, fresh, wonderful voice in sci-fi! The author is Paul B. Spence and the book is The Remnant, book 1 of The Awakening series. Better still, books 2 and 3 have already been published so I have reading material for a couple of weeks at least. :)


This is the review I just left on Amazon:


I don’t normally enjoy so-called ‘military’ sci-fi because it often reads like a boys own fantasy with impossible Star Wars type space battles that are completely unrealistic, and woefully unscientific. But /this/, this story seems to be built on real science and real possibilities, no matter how remote. It is also a finely balanced blend of politics, archaeology and psychology where all the elements work together to create a very compelling story. From my point of view, the most compelling part is that the main character is both heroic and damaged. I like him as a hero, but I care for him as a person. This is how all sci-fi should be.


The only negative thing I will say is that the editing could have been better, not in terms of the prose – the prose is crisp, clean and at times almost lyrical – but in terms of the odd missing word, the odd typo. I noted them as I read them, but immediately dismissed them as the story drew me on.


Paul B Spence is a new voice in sci-fi [at least to me] but not for long. This is a storyteller who deserves recognition. Very highly recommended.


Seriously, I wasn’t exaggerating. This man knows how to write. :)


Now, to the second part of this post, Amazon’s new review format. It’s quite a departure from the past and has some good points, but also some strange ones. The following is a pic of the review screen as I was writing the review for The Remnant:


amazon new review format The Remnant


You can click on the pic to see an enlarged version, but the main features should be readable even in this one. The main innovation is the multiple choice meta reviewing now available. You can select options in four major categories – plot, mood, pace and character – to give a kind of snapshot of the book, presumably for people who don’t want to wade through reams of prose.


As an attempt to make the reviewing process less prone to abuse, I have no issue with the multiple choice categories because they:



require at least some thought on the part of the reviewer, and
are not all polarized options ranging from ‘good’ to ‘bad’.

To illustrate the second point, let’s say I have some axe to grind with Amazon, or sci-fi in general, or Paul B. Spence in particular. To make my displeasure felt, I can still give The Remnant a one star ranking, but now I also have to provide a less black and white response via the multiple choice questions.


Under plot I could probably select ‘predictable’ as the most negative option, but some readers look for predictability in their reading material. Similarly, selecting ‘slow’ for the pace and ‘one dimensional’ for the character would be construed as negative by some readers but not all. Finally, under mood, I have no ‘bad’ choices at all.


So, all in all, I see the new format as a fairer way of leaving a review, however the lack of real choice in the answers kind of defeats the purpose of a real review. For example, I found the mood of The Remnant to be both ‘suspenseful’ and ‘thoughtful’, but I could only choose one option so therefore that element of the review is already inaccurate.


To be fair, the designers of the new format would have sweated blood getting the multiple choice questions to be as effective as they are. Nevertheless, I would love to have multiple choices per category rather than just one – e.g. ‘select the words that most closely reflect how you feel about…’


All in all, however, I give Amazon a big 4/5 for the new review format, and Paul B. Spence gets a glowing 5/5.


Man, I love discovering great new authors, especially when they’re Indies. Please give this man some love. My review brought his total up to just 10. He is obviously as good at marketing as I am. :(


cheers


Meeks


Filed under: Reviews, Sci-fi Tagged: 5/5, amazon, fairer, Indie, Kindle, multiple-choice, new-review-format, Paul-B-Spence, science-fiction, The-Remnant
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Published on November 05, 2015 15:23

November 4, 2015

Australia, #solar panels and #directaction

The current Liberal government tries hard to sell it’s Direct Action policy on Climate Change, but apparently all that Direct we-give-you-money-to-create-less-carbon rhetoric only applies to big corporations. Incentives for small scale solar, wind and thermal brought in by the previous Labor government have been slashed, perhaps because they worked too well.


The history of small scale energy generation began in 2009 when Labor used a kind of small ‘d’ direct action policy to encourage private individuals, community groups and business to go ‘green’. Not only would we receive a generous rebate for the cost of the energy generation systems we installed, those systems would then be connected to the grid and the excess energy they generated would be sold to electricity retailers! Win-win.


This description of the Premium Feed-in Tariff is taken from the Victorian government’s own website:


The Premium Feed-in Tariff (PFIT) started in late 2009 and closed to new applicants at the end of 2011.


The scheme offered eligible households, businesses and community organisations with small-scale solar systems of five kilowatts or less a credit of at least 60 cents per kilowatt hour for excess electricity fed back into the grid.


More than 88,000 Victorian households, small businesses and community groups are now benefiting from the PFIT.


60 cents per KWH. That’s more than twice what we were paying the retailers for electricity back then, and those lucky enough to join the scheme during this initial phase will continue to receive 60 cents per KWH until 2024.


Then, from December 2011 to December 2012, small scale generators were offered a reduced tariff of 28 cents per KWH. This was more or less on a par with the cost of electricity generated from coal.


But from January 2013, the FIT plummeted to 6.2 cents per KWH. Now have a look at this pricing schedule published by Origin Energy:


origin electricty pricing


So let’s say you’re on the Residential 5-Day Time of Use plan. From 7:00am to 11:00pm, Monday to Friday, you will pay 39.732 cents for every KWH you use. But any electricity you generate and feed into the grid will only earn you 6.2 cents per KWH.


Yes, your eyes did not deceive you – your electricity created no carbon, but it is worth 6.4 times less than the dirty stuff produced in the La Trobe valley.


Proponents of coal-fired power say that solar, wind and thermal are no good because they do not provide baseload energy, but what exactly do they mean by that?


As I understand it, baseload energy is essentially the capacity to produce the minimum amount of energy required during a 24 hour period.


At the moment, baseload power is provided by coal fired power stations that are belching out carbon pollution at peak capacity, all the time, because:



it takes so long to get them going, and
it’s cheaper to run them full on, all the time

There are other energy production systems that are more flexible, but they tend to be more expensive to run. Here in Victoria I believe we rely almost exclusively on coal fired energy.


Now, while it is true that green energy is produced at the whim of the elements, and hence not completely predictable, it can reduce energy consumption at the local level. In fact, the installation of solar panels on roofs since 2009 has reduced demand for baseload energy. So why isn’t it being valued? And why aren’t governments bending over backwards to get more of it?


The problem, essentially, is a clash of cultures. At the moment, coal is king because the operators of coal fired power stations do not have to factor in the cost of the pollution created by that coal. If pollution became a cost like any other, a number of interesting things would happen:



the price of energy would go up in the short term,
everyone would scramble to minimize their use of this expensive energy source
and new technologies would spring up to make other energy generation systems more cost efficient – this would include not only renewables but also batteries capable of storing energy produced from all sources, including coal. [Because coal fired power stations run at full capacity all the time, much of the power they produce is actually wasted].

Unfortunately, none of this is likely to happen in the near term because we are still only paying lip service to the problem of Climate Change. Once the $hit hits the fan, things will change in a hurry, but it won’t be efficient change, and all the forecasts suggest it will be a LOT more expensive than voluntary change now.


So in terms of you and me, are solar panels worth doing any more? From a purely financial perspective, probably not. :( You will still save some money off your energy bills by using your own energy, but the truth is we all use more than we generate, and it often tends to be at times when solar is not available [e.g. at night]. So then you have to balance up the savings against the cost of the solar panels and their installation…


When I installed my solar panels and solar hot water, I hoped to have everything pay for itself in about five years years. Not gonna happen, folks. I started out getting the 60 cents per KWH then a strange administrative ‘blunder’ meant that the paperwork proving I’d joined in time disappeared. Now I’m on 28 cents per KWH but apparently that will only last until December 31, 2016. After that I’ll get next to nothing.


Am I bitter? Yes, I am. The Liberals are going to give large corporations lots of money for doing the wrong thing while I am going to lose money for doing the right thing. I really truly wish the Libs would throw some of that Direct Action loot in my direction for a change. :(


Meeks


Filed under: Climate Change Tagged: baseload, cost, Direct-Action, Feed-In-Tariff, FIT, KWH, Liberals, Origin, renewable, Solar
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Published on November 04, 2015 20:38

November 1, 2015

Size does matter…

You see before you a tale of two onions. They sprang from the same brown onion. They sprouted in the same pot. But one was transplanted while the other remained safely at home.


Exhibit A

Exhibit A


Exhibit B

Exhibit B


Can you tell which is which?


cheers


Meeks


Filed under: home-grown food Tagged: brown, onions, pictures, propogating
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Published on November 01, 2015 13:12

October 30, 2015

New from the #PianoGuys – brilliant!

If memory serves, a blogger friend called Metan first introduced me to The Piano Guys – a serious-looking man with a grand piano and a cheeky faced musician with a cello. But behind the fun video clips was, and is, a team of fearless, indie video production people with a vision. They wanted to create video clips of classical music that all music lovers would enjoy, from young children to the fussiest classical music afficionado. And they succeeded.


This is their latest video clip set in the wilds of Scotland and featuring their version of the Fight Song and Amazing Grace.



And for a bit of tongue-in-cheek fun, here is their version of the Pachelbel Canon:



See if you can spot the piano player. ;)


cheers


Meeks


Filed under: Music Tagged: Indie, Pachelbel's-Canon, The-Fight-Song, The-Piano-Guys, video
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Published on October 30, 2015 17:22

October 29, 2015

FFXIV and the #Heavensward expansion – too much stick and not enough carrot?

Costa del Sol at dawn

Costa del Sol at dawn


When Final Fantasy 14 came out in version 1, it was vilified by the majority of players because it worked so badly. There was no auction house, no bank, no end-game content – all pretty much standard fare on MMOs. And the servers simply could not cope with the demands of the game. You could wait for seconds for a menu to open, and lag was endemic on all but the most powerful computers.


Nevertheless, as someone who played it from start to finish, I have to say that version 1 did at least try to be innovative. One of the good things it did was to break with its predecessor’s mold when it came to solo play. In FF11 [the first Final Fantasy MMO], even ordinary mobs were so hard, only a competent group could take them down, hence a group was needed for all progress beyond level 10.


By contrast, Final Fantasy 14 Version 1 allowed casual players to progress by themselves! It also allowed players to progress via battling, crafting or gathering – i.e. if you liked crafting better than fighting, you could do your crafts and level up your character without ever having to fight.


For those who did like to fight, anything was possible. You could customize your character’s skillset by taking cross-class skills from other melee and casting classes – i.e. your warrior could use a ranged skill or cast a spell if that was how you wanted to play it. The choice was yours.


And finally, although Version 1 did have a very interesting storyline, it was an added ‘extra’, meaning you could spend time on it or not. There were a few things you ‘had’ to do, but mostly the choice was yours. In this sense, it was more like what we now call a ‘sandbox’ than a standard MMO.


For those who don’t know, the term ‘sandbox‘ refers to:


‘… a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will.’


Too much choice? Too much freedom? Or simply a case of throwing the good out with the bad?


I don’t know, but a very vocal segment of the Version 1 players hated the game and felt ‘cheated’. As a result, the version 1 team was dumped and a different team took over. They rebuilt FF14 from the ground up, and when version 2.0 finally launched, it was as bright and shiny as a newly minted gold coin. Everything worked [except the payment system], and everything was beautiful.


The world was graphically stunning and did not require bleeding edge computer hardware to run. There was no lag. Everything ran like clockwork and crafting was once again an exciting mini-game where ‘luck’ was balanced with skill.


But to counter all these goodies, some of the most desirable early features – ‘carrots’ – could only be unlocked via the main storyline, and the main storyline required that you complete a number of low level dungeons [the ‘stick’].So, for example, you could not unlock retainers [a kind of ‘bank’ mechanism] without completing the first three dungeons. To unlock the ability to ride a mount, you had to complete a 4th dungeon.


Now I know that 98% of gamers will not find the running of dungeons a hardship. In fact, I know that most would be devastated to find that a game did not have dungeons, so these gamers would not even see the carrot-and-stick mechanism at play. They are the norm, not old ladies like me. But even young gamers can resent the lack of choice.


The linear straitjacket of the main storyline came into sharp focus with the advent of version 3, Heavensward. Not only would gamers have to be at level cap – i.e. at level 50 – to play the new content, they would also have to complete every last bit of the main storyline from the previous version.


I am not exaggerating when I say that the main storyline comprises scores and scores of quests, dungeons and trials. Skip any part of the storyline and you can’t even see what the new Heavensward areas look like.


So let me recap. To play the Heavensward expansion, players need to:



buy the expansion
reach level 50
AND complete the entire version 2.xx storyline

As someone who hates dungeons, it literally took me months to complete the storyline requirement, but even a ‘normal’ player would need at least a week. That is a lot of delayed gratification for someone who’s already at level cap.


Like me, a lot of returning players did slog through the storyline to get to the carrot, but I wonder whether they thought the effort was worth it?


I’m about half way through the expansion, and I have to say, I am disappointed. Heavensward was promoted as this new, shiny thing with lots of yummy toys, but the reality falls short of the hype, at least for me.


One of the pretties we all looked forward to was flying mounts, and sure enough, once I slogged through yet more of the storyline, I was given a rather elegant black choco – the first of the flying mounts on offer. But, of course, the damn chocobo wouldn’t fly, would it?


In Heavensward, you may get a flying mount, but the ability to make it actually fly requires that you unlock all the aether currents in an ‘area’ [or zone]. You are given a kind of aether current compass and told to go exploring…on foot. No problem. But then you discover that there are two kinds of aether currents:



those you can discover via exploration and
those you can only unlock by doing quests

I should point out that these are sidequests, not part of the main storyline. Yet, lo and behold, one of the aether current quests in the very first area sends you to…a dungeon. And you have to unlock ALL the currents before you can fly.


Did I mention I hate dungeons? Not only do they stress me out, they also eat into my life because on my server, the only time I can realistically expect to get a group is in the morning [timezone disparity between Australia and the rest of the world]. But I work. I have a life. Bah…


Suffice it to say that it’s taken me weeks to get around to running that stupid dungeon. I can now fly, but only in one area. This means that all the gathering I need to do in the next [higher level area] is on foot, again, because of course flying in that area is not yet unlocked.


And this brings me to more of the Heavensward straitjacket. The new map is huge, yet I can only access three areas of it:



Cloud Top
Western Coerthas
Dravanian Forelands

Why? Because the higher areas can only be unlocked via the main storyline. And you guessed it, the next part of the main storyline requires that I do a dungeon, one that even experienced dungeon runners describe as ‘tricky’.


I can understand how connecting up all the content would make sense, from a game developer’s point of view. If you force gamers to complete the majority of the content in order to progress, you are getting the most bang for your buck from that content. But that does not necessarily make for a great gaming experience…for the gamer.


To me, a great gaming experience is one in which there are independent content streams that allow me to control how and when I play. If I want to do nothing but crafting, I should be able to do that. If I want to play solo, I should be able to do that. If I want to chat to people and develop in-game friendships, I should be allowed to do that without being forced into some artificial model of ‘community’.


In other words, I should be treated like an adult and given the right to choose. It can be done. In fact it has been done, very successfully, by MMOs like Guild Wars 2 [GW2].


I played GW2 for quite some time in between Final Fantasy 14 versions 1 and 2, and I really enjoyed it. Fun and innovative are two things that immediately spring to mind. It was also a free-to-play MMO. But there were things it lacked – like player housing, and mounts. And although much more attractive graphically than say, World of Warcraft, GW2 has never been as beautiful as Final Fantasy 14.


It may sound a bit twee to talk about beauty in an MMO, but there are times in Final Fantasy 14 when I literally catch my breath in wonder at how lovely a scene is. The game has weather, and a day/night cycle, and lighting that shifts subtly with the time of day and the weather pattern. It feels as real as a 2 dimensional world can get, and I love it…


But as an adult, I feel as if Final Fantasy 14 is squeezing me through one of those sausage making machines, and I don’t like it.


Will I leave? I don’t know. I’ve been subscribed to FF14 for over 720 days. That’s a long time, and I have a lot invested in the game, including my house. If I unsubscribe, my characters will probably remain in storage on some server somewhere, but I know that my house will be ‘repossessed’ to allow other gamers the privilege of owning a house. Because, of course, there is not enough housing to go around.


So there are consequences with leaving, even just for a few months.


For now I’m going to trudge my way through Heavensward, but with Christmas approaching, I may start hinting to the Daughter that I wouldn’t mind being given the new Guild Wars 2 expansion. She has been playing it and loves it. And many of the things she tells me about the game sound innovative and fresh and new…


cheers


Meeks


 


 


Filed under: Games for big kids Tagged: 14, comparison, expansion, Final-Fantasy-11, Final-Fantasy-XIV, flying-mounts, Guild-Wars-2, Heavensward, requirements, unlock, Version-1, Version-2.00
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Published on October 29, 2015 18:59

October 28, 2015

Is the #metaverse just around the corner?

quartz metaverse


‘SEATTLE — Philip Rosedale wants to build the Metaverse, the virtual reality experience depicted in the Neal Stephenson’s 1992 novel Snow Crash so many years ago. His first-generation attempt to do so was Second Life, the virtual world created by his former company Linden Lab…’


This article in Quartz sparked my interest because I actually tried Second Life, twice. The first time was some years ago when it was at the peak of its ‘buzz’. The second time was only last year. Both times were a disappointment, but perhaps that’s because I was evaluating the experience from the viewpoint of a gamer. To me, the Second Life graphics were ugly and clunky, the movement was clunky, the ‘crafting’ was ‘too hard’, and the whole thing just felt second best instead of immersive. But I did like the idea behind the experience – i.e. to be able to do in a virtual world everything you could do in the real one [shades of Innerscape, anyone?].


Sadly, I suspect Rosedale’s implementation of a metaverse will be just as clunky as the implementation of Second Life. But again, that’s not to say that someone won’t get it right.


Will that be within the next 20 years?


Honestly, I don’t think so. Technology takes leaps and bounds, and breaks out in unexpected areas – think mobile phone vs computer – but there is a world of difference between being able to produce an alpha grade prototype and creating the kind of technology that is as commonplace as the light switch. Yet that is what we will need if we are to stitch together the whole digital world into a metaverse.


Negatives aside, however, good on Rosedale for thinking big. You can find the complete Quartz article here:


https://wordpress.com/read/post/feed/26908997/847472368


cheers


Meeks


Filed under: Reviews, Technology Tagged: metaverse, Occular-Rift, Rosedale, Second-Life, virtual-reality
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Published on October 28, 2015 14:39