Samantha Lienhard's Blog, page 87
May 27, 2020
Anime Expo’s Program Guide Features The World Ends With You
Although Anime Expo 2020 was cancelled due to the pandemic, it’s been replaced with a live stream event called Anime Expo Lite that will take place on July 3 and 4.
Along with the announcement of Anime Expo Lite, they also revealed the cover for the Anime Expo 2020 program guide, which features… The World Ends With You?
The art shows Anime Expo mascot characters Ai and Xeno in Shibuya along with the main cast of The World Ends With You. No explanation has been given for why they picked The World Ends With You for this year’s theme.
(So don’t get too excited over those two in the back. They’re the Anime Expo characters.)
Looking back at past Anime Expo program covers, they usually focus on either the mascot characters specifically or Anime Expo experiences. I can’t find any examples where they picked a specific game as the central theme like they did this year.
So… does it mean something?
I want to believe it does. The World Ends With You hasn’t seen any news since the Switch port came out in 2018, so for Anime Expo to prominently feature it feels like a strange choice unless something is on the horizon. I’ve wanted a sequel ever since I finished the original, and I’d hoped the Switch version would make that possible.
On the other hand, maybe the people running Anime Expo are simply big TWEWY fans and wanted to highlight it in this year’s art.
Still, though, I want to believe.
Do you think the Anime Expo The World Ends With You art is a sign of TWEWY news to come? Will we finally get a sequel? Or do you think this will come to nothing? Either way, I’ll be looking forward to Anime Expo Lite on July 3-4 in the hopes that they really do have something planned.
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May 22, 2020
Origami King Trailers Spark an Obsessive Hunt for Details
When we discussed the trailer for Paper Mario: The Origami King, I went over a lot of the little details from the trailer and website and figured that would be the end of it until the next trailer or announcement.
I underestimated the fanaticism of the Paper Mario community.
Ever since the game was announced, fans have become obsessed with hunting down tiny details that might point toward unrevealed details about Origami King, from its level design to potential partners to the combat system.
In particular, people began comparing the tiny combat clip across different versions of the trailer. The appearance of a Toad in combat in the Chinese trailer drew the most attention, but soon people began noticing other tiny differences. Mario has slightly more HP in the Spanish trailer. Does this mean there’s a leveling system? He does different amounts of damage in various trailers. Could this mean there are equipment upgrades?
Fans have scoured the trailer for any clues about the as-yet-unrevealed aspects of the combat system. Some have noticed confetti that could function like paint did in Color Splash. Others think confetti is a special currency.
One fan dug into the website’s code in the hopes of learning more from the text used for screenshots. Others have analyzed the origami ribbons and where they appear in the environments to speculate about how many areas there will be.
The most fascinating part is that even as some people see more evidence that Origami King will be another game in the style of Sticker Star and Color Splash, others keep pulling out new evidence to support the belief that this is a return to the series’ roots. With so much still up in the air, everyone is searching for details wherever they can find them.
Did this happen when Color Splash was announced?
When I watched the trailer for Color Splash, I gave up on it as Sticker Star 2.0 fairly quickly, but I know there were fans looking for hints of possible partners. Did it reach this level of obsession, or is this new?
Regardless, the level of obsession sparked by Origami King is interesting. Here’s hoping we get actual news about the game soon – and then it’s worth playing.
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May 20, 2020
Xenoblade Chronicles: Future Connected is 10-20 Hours Long
The last time we discussed Xenoblade Chronicles: Future Connected, the epilogue added for the upcoming Xenoblade Chronicles: Definitive Edition, one of my big questions was about how long it would be.
Well, now we have an answer. As reported by Gematsu, the latest issue of Weekly Famitsu revealed that Future Connected is 10-12 hours long for the main story and up to 20 hours if you include side content.
That’s not as long as Torna, but it’s substantially longer than what I expected when it was first revealed.
The interview also mentions that Monolith Soft has had three teams, one working on Xenoblade Chronicles: Definitive Edition, one working on a new game, and one working on both.
It doesn’t say anything else about the new game, but it could be the mysterious fantasy IP Monolith Soft has in development. Fans are also hoping a Xenoblade Chronicles 3 will be made, of course, with Future Connected possibly tying to that. Personally, I still want Xenoblade Chronicles X to get a sequel.
Anyway, I’m excited for Xenoblade Chronicles: Definitive Edition and Xenoblade Chronicles: Future Connected, and I can’t wait to see what they do next. And no, I haven’t decided yet if I’m replaying all of Xenoblade or not.
Are you looking forward to Future Connected?
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May 18, 2020
Let’s Discuss the Controversial Final Fantasy VII Remake Ending
By now, you probably know that the Final Fantasy VII Remake ending caused a lot of controversy among players.
Some fans like it and some despite it, but above all, no one is entirely certain what it means.
Sure, you’ll see people who think they have the whole thing figured out, but there are just as many theories going in other directions. Final Fantasy VII Remake Part 2 could follow the path of the original game or it could introduce entirely new elements. Right now, we just don’t know.
So let’s take a closer look at the controversial ending and discuss what happened to cause such arguments, speculation, and confusion.
There will be unmarked Final Fantasy VII Remake ending spoilers from this point on, as well as spoilers for the original Final Fantasy VII.
For the majority of the game, the Final Fantasy VII Remake is a faithful expansion of the Midgar segment of the original game. There are some changes here and there, but it generally stays true to the original. The most notable difference is the appearance of strange ghost-like entities referred to as “mysterious spectres” and “enigmatic spectres,” which we knew from pre-release content are called the Watchmen of Fate or Arbiters of Fate.
They show up at certain points in the plot, sometimes attacking characters but other times helping them. Their role creates a new mystery not present in the original.
Near the end, Red XIII refers to them as “Whispers,” from knowledge Aerith seemingly conveyed to him when she touched him. The Whispers, we’re told, are responsible for keeping destiny on its proper course. If a character survives who died in the original Final Fantasy VII, the Whispers do their best to kill them. If a character dies who survived in the original, the Whispers revive them.
Things still stay more or less on track until the end of the motorcycle chase. There, Sephiroth appears on the highway, seemingly not a hallucination or one of the clones this time, but the real deal. The Whispers swarm the area, screaming, and Cloud remembers the moments leading up to Zack’s death. Sephiroth opens up a dark portal and steps through, at which point Aerith somehow purifies the portal and says they’re at “destiny’s crossroads.”
They cross through into a strange area where you fight a massive Whisper known as Whisper Harbinger. To defeat it, you also need to fight three unique Whispers called Whisper Rubrum, Whisper Croceo, and Whisper Viridi. The enemy intel claims they’re trying to preserve their own future, and they match up with Kadaj, Loz, and Yazoo from Advent Children.
When you finally defeat Harbinger, Sephiroth arrives and you have to fight him.
After that battle, Cloud finds himself facing Sephiroth again. This Sephiroth asks Cloud to defy destiny with him, but Cloud refuses. Cloud refuses, they fight, Sephiroth says there are “seven seconds til the end,” and then Cloud is alone.
Back in Midgar, we see scenes of Rufus as president and Hojo laughing as he sees Jenova is gone. Then it cuts to the Zack flashback again… except it seems as though Zack has won, and he sees what appears to be the Whispers exploding. Back to Midgar, where people are rebuilding, Biggs is alive and recovering, and Marlene senses that Barret is thinking of her.
It then goes back to the main cast, where Barret promises he’ll be home to Marlene soon, and the party sets out on their journey to stop Sephiroth. But wait, it’s not over yet! We briefly see Zack carrying Cloud, which Aerith in the present appears to react to, and then the game ends with the promise that “The Unknown Journey Will Continue.”
Phew. So, what the heck is going on with that ending?
Let’s get the simplest part out of the way first. The Whispers trying to preserve a fixed destiny and being defeated, together with the message at the end, strongly suggests the Final Fantasy VII timeline is no longer set in stone for the Remake. It opens up the possibility that anything can happen from here.
This has led some fans to believe the story will be completely different from here. However, the producer said the opposite. According to Kitase, fans should “assume the story of FF7 will continue as FF7 always has.”
Quote by Kitase on how different the #FF7R will be from the original story:
"We’re not drastically changing the story and making it into something completely different than the original. Even though it’s a Remake, please assume the story of FF7 will continue as FF7 always has."
— ☆オードリーAudrey☆ (@aitaikimochi) April 28, 2020
Now the general feeling is that the story will follow the same basic beats, but certain things will change. Many fans believe there is a good chance that Aerith can be saved. Others think changing destiny will have dire consequences.
But what about Zack?
This has probably become the most central question after the ending. What are those Zack scenes showing? Some people think it means Zack is alive, and that defeating the Whispers destroyed them all throughout the timeline, allowing Zack to change his fate. This raises many questions about Cloud.
Others think it is an alternative timeline, especially since a poster blows by to prominently show Shinra’s mascot, Stamp, with a much different design than he has in the main game.
Some are convinced we’ll be teaming up with Alternate Timeline Zack, but there’s really no evidence for that.
Sephiroth’s role in the ending is another mystery. A popular theory is that he is a future Sephiroth (since he has his Advent Children design) attempting to change the course of destiny so that he wins. The Sephiroth at the very end, however, seems calmer and more like Sephiroth before he went insane.
In other words, all we really have right now are theories.
I am very conflicted about the ending. On one hand, I want to see the original Final Fantasy VII story remade. Watching moments from the original Midgar section get fleshed out in the remake was fantastic, and I love the original’s story. On the other hand, the concept of a remake where an in-game force is actively trying to keep it in line with the original is… fascinating.
My biggest problem with the ending is that I don’t think the Whispers are handled well. They seem almost arbitrary in what parts of the timeline they enforce, and it’s not clear why destiny is not following its natural course. Zack being alive in the same timeline would cause major issues, too, so I don’t believe that can be the case.
I have a convoluted theory about how this might not be at all what it appears to be on the surface, but that’s a discussion for another day.
Regardless of how things go from here, I have to give Square Enix credit for remaking the opening hours of Final Fantasy VII in such a way that everyone is speculating about what will happen next. If the rest of the Final Fantasy VII Remake stays true to the original story, I’ll be happy. If it stays mostly true with some notable changes, that could be good or bad. If it deviates wildly, that could be interesting, but it’s probably not a remake at that point.
And if they stay true to the original while working all of this naturally into the story, I’ll be thrilled.
What did you think of the Final Fantasy VII Remake? What do you think it all means? And what do you expect to happen in the next game?
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May 15, 2020
Hopes and Fears for Paper Mario: The Origami King
Yesterday, I was working out some details about my in-progress horror novel when what should pop up but a trailer… for a new Paper Mario game??
Paper Mario: The Origami King was announced yesterday, and not only that, but it isn’t far off. It will be out for the Nintendo Switch on July 17.
Despite all the Paper Mario rumors, I didn’t expect an announcement trailer to be dropped on us out of the blue, and I especially didn’t think it would be only two months away. As a huge fan of the first three Paper Mario games, I went into the trailer hopeful, yet also nervous. Would it be the return to form I was hoping for?
Let’s talk about the good, the bad, and the uncertainties of the Paper Mario: The Origami King trailer.
First, the thing that stood out to me the most as a good sign about this Paper Mario game: it seems to have a strong emphasis on story again. The start of the trailer is creepy and immediately sets up the antagonistic force. Everything points toward an adventure to stop a sinister threat, this apparent origami cult following the Origami King.
Compare this to the announcement trailer for Color Splash, which mentioned the story premise, but focused on the color-based gameplay mechanics above all else. Or this early Sticker Star trailer, which shows nothing story-related at all.
The trailer does show Mario using extendable origami arms to pull off a piece of the environment, but it’s a small clip rather than the main focus.
(With that said, why did they become so obsessed with the “paper” aspect of Paper Mario? The early games had the paper aesthetic and occasionally made use of it for things beyond the art style, but for the most part they could have had different graphics and stayed the same. The recent games act like the idea that the characters are paper should be at the core of everything.)
It’s possible that this cool set-up will only be the premise that will send Mario on a soulless journey through story-free worlds, but right now I have a good feeling about it.
In addition to the origami companion character Mario meets, the trailer also shows him talking to a Bob-omb, interacting with Bowser, Bowser Jr., and Kamek, and being seemingly accompanied by some other characters. We’ll get back to this soon. For now, it at least supports character interactions and story content.
Now let’s talk about the combat system. A brief combat snippet is shown at 1:32 in the trailer. Mario is standing on a circular platform and moves the platform’s concentric rings to line up a group of enemies, which multiples his attack power by 1.5. A second snippet at 1:39 shows Mario jumping on a line of enemies.
That second part made me worry at first, because an icon at the upper part of the screen says “Shiny Boots.” Is that a sign that Origami King uses consumable items for combat again? A Japanese video showcasing the combat with a longer clip sheds more light on this.
It gives another look at the ring system, but the most important part of this video is that we get to see the combat menu. When translated, it shows that Mario’s available attacks here are “Mario’s Boots” and “Mario’s Hammer.” This suggests you’ll have normal basic attacks, rather than consumable items. The “Shiny Boots” from the main trailer might be an upgrade or equipped item.
There are also two tabs in the menu, one for weapons and one for items, as well as a button you can press for equipment.
A Toad in the audience is shouting for Mario to use an Ice Flower. Another part of the video shows an option for Mario to “cheer.” It looks like we might be interacting with the audience during combat, which brings to mind the audience in The Thousand-Year Door.
According to the official eShop page, Paper Mario: The Origami King features “ring-based battles that challenge you to strategically line up enemies.” That could be fun, but I’m still hoping to see RPG elements. For me, the combat system is the biggest uncertainty.
The description also mentions repairing the damaged landscape and using Mario’s “1,000-Fold Arms ability” to pull and peel the landscape. It’s all paper, everyone!
Okay, let’s move on to another big question fans have about Origami King – will there be partners?
As I mentioned earlier, the trailer shows Mario interacting with a variety of characters, but it’s unclear if these will be actual partners during the journey or if Mario’s only consistent partner will be Olivia, the origami princess who joins him in his quest to stop King Olly.
The eShop page mentions “Mario, Olivia, and their companions,” and the official announcement says “you’ll enlist the help of characters old and new, including King Olly’s good-natured sister, Olivia, along with a range of unlikely allies, including Bowser himself.”
So… partners? Once again, it could go either way. These characters could accompany you, but they might only interact with you at specific moments.
Additional screenshots on the official website show Mario with more characters. The most promising hint toward partners is that the Bob-omb appears with Mario in multiple locations: sitting with him in some sort of vehicle, standing with him on a boat, walking through a forest, and running from gigantic enemies.
Assuming that is the same Bob-omb, and not that the game is filled with multiple generic Bob-ombs, he at least appears to be a consistent recurring character.
Meanwhile, the Toad from one of the screenshots appears in combat with Mario in the Chinese trailer, suggesting partners might join you in battle… although the scene in question is in the English and Japanese trailers without the Toad, which is bizarre.
I’m cautiously optimistic about Paper Mario: The Origami King. I want to believe it will have a strong story, a good cast of characters, a fun world to explore, and an interesting RPG combat system. I know there’s a chance it will use its story as an excuse plot for running around different levels solving paper-themed puzzles, with shallow character interactions and few RPG elements. Right now, it’s too soon to say which it will be.
What are you expecting from Paper Mario: The Origami King?
(And yes… I will play Color Splash before Origami King comes out!)
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May 13, 2020
Capcom Has “Multiple Major New Titles” Planned for the Next Year
As reported by Gematsu, Capcom has announced that they will release “multiple major new titles” by March 31, 2021.
No indication has been given of what these titles include, although if the Resident Evil 4 remake rumors are true, that has to be one of them, and probably Resident Evil 8 as well. A huge series like Monster Hunter sounds like a good candidate, too.
And of course, I can’t help but hope for Ace Attorney 7.
You might argue that Capcom doesn’t consider Ace Attorney to be a “major” series, but don’t forget that when they promised Ace Attorney was coming to the Switch, they counted it among their popular franchises.
(Then again, all we got out of that was the Ace Attorney Trilogy port…)
I’m hopeful that with new Capcom games planned for the coming year, we’ll finally get an announced of Ace Attorney 7. Maybe they’ll port and localize Ace Attorney Investigations 2 while they’re at it!
I’d hope for Breath of Fire news, but even I’m not that optimistic.
What do you think Capcom’s upcoming major titles are, and when do you think we’ll finally get more Ace Attorney news?
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May 11, 2020
Sega Trademarks New Sakura Wars Titles
Sega recently released a new Sakura Wars game for the first time in almost 15 years (although there was a spin-off in between), and now it looks like more is on the way.
As reported by Gematsu, Sega has now filed trademarks for “Sakura Wars B.L.A.C.K.,” “Sakura Ishin,” and “Sakura Kakumei.”
There are currently 6 main games in the Sakura Wars series, although only two have ever been translated into English. The first of those was the fifth game, Sakura Wars: So Long, My Love for the PlayStation 2 and Wii.
In 2019, the series returned from its long hiatus with a new game titled simply Sakura Wars, a soft reboot set 12 years after the previous game that also switched to action RPG combat instead of the tactical RPG combat that had been standard for the series.
Although it got mixed reviews, these new trademarks suggest they’re making more Sakura Wars games.
Personally, I hope one of these new trademarked titles is a remake or remaster of Sakura Was: So Long, My Love. I’ve been dying to play it, but it’s difficult to find nowadays. Continuing the series from the soft reboot sounds more likely, though. Either way, it sounds like Sakura Wars has been given a second chance.
Have you played any games in the Sakura Wars series? What do you think these new trademarks are for? Share your thoughts in the comments.
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May 8, 2020
Final Fantasy VII Remake is Epic (But Not Perfect)
The Final Fantasy VII Remake was my most-anticipated game of 2020, and now I’ve finished my playthrough.
While it’s been pretty divisive among fans, I’m happy to say that I enjoyed the game. It’s not perfect, but it has a lot of good things, and the good ultimately outweighs the bad.
Final Fantasy VII Remake is a remake of the opening hours of the original Final Fantasy VII – the Midgar section. I did not enjoy Midgar in the original, so I was a little wary when the remake’s scope was first revealed. Here, Midgar has been expanded into a full-length game, with everything redone in more detail.
And… it works. Mostly.
There are sections of this game that are absolutely fantastic. I grew to care about Jessie, Wedge, and Biggs much more than I ever did in the original, and I loved spending time in the Midgar sectors. While the city isn’t open, you have several small hub areas that function like typical JRPG towns, even though they’re sections of a larger city here.
A handful of side quests are available at certain parts of the game, and while they aren’t great (and I wasn’t crazy about it having set points where the story encouraged you to go do side quests), I really enjoyed the worldbuilding in Midgar itself.
The NPC dialogue is fantastic. While each area has only a handful of NPCs you can specifically talk to, you hear dialogue and conversations as you walk around. This dialogue changes as you progress through the game, and it was great to hear NPCs react differently to me due to Cloud helping out as a mercenary. Beyond that, there are a lot of fun conversations you can overhear as well as foreshadowing for events later in the game.
It also helps contextualize Avalanche’s actions more than ever before, as you hear people react to the aftermath of the reactor bombing. Midgar citizens are suffering because of it, and the game doesn’t shy away from that.
Click for early Final Fantasy VII Remake spoilersEven though Shinra caused the explosion to be much greater than it should have been, that doesn’t take away from the emotional impact. Barret and the others all believe their bomb caused the destruction, and they still make the decision to go ahead with the next one.
I mentioned the Avalanche trio in particular as characters I grew attached to, but it really did a great job with all of the characters. I was worried about Barret and Aerith in particular, but the remake kept true to their personalities and brought them to life. I was also pleased with how well they handled the Shinra characters.
Now, expanding a short section like Midgar into a full-length game requires you to add a lot of content… and yes, there is some padding.
It’s unfortunate, because some new sections left me thrilled with what the remake was doing, while others felt like they only existed to make the game longer. Parts like the trip with Jessie are great, but then there are times when you make an unnecessarily long detour – sometimes to the detriment of the game’s story pacing, too.

We’re in the middle of an urgent story beat; can’t this side story about ghost children wait?!
I think the Final Fantasy VII Remake would have been ideal if it cut out of those parts and stretched further into the main game’s story instead, but that might have been more difficult. Leaving Midgar is a good stopping point for a self-contained game.
Gameplay-wise, I felt it had a good progression and I enjoyed the combat once I got used to it. There are a little secrets to find, occasional mini-games, and a lot of goofy moments that delighted me.
Click for Final Fantasy VII Remake gameplay section spoilersYes, you can choose to walk up all the flights of stairs in the Shinra building.
You have no idea how happy this made me.
Nearly everything I wanted to see was there, with only one part from the original altered dramatically enough to disappoint me.
And then there’s the ending, easily the most controversial part of the remake. I am still conflicted about that. I have some thoughts and theories, but for now I’m still trying to gather my thoughts. I don’t mind what the ending did in concept, but its implementation doesn’t feel quite right to me. Still, I suppose it’s a credit to Square Enix that they managed to remake the start of Final Fantasy VII in such a way to get people speculating and theorizing about the next part.
The Final Fantasy VII Remake took 5-7 hours I felt were a slog in the original and transformed them into 50 hours of great character moments, epic scenes, and fun gameplay despite some pacing issues and confusion. I don’t know where we’re going from here, but I can’t wait to find out.
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May 6, 2020
Muv-Luv News Round-Up
Muv-Luv developer âge is holding an online web event this week, and that means we’ve had a lot of Muv-Luv news.
First, Muv-Luv Unlimited: The Day After is coming to Steam, with a potential mobile version as well. The Day After is a series of short stories set after the events of Muv-Luv Unlimited, and a fourth chapter is also in development.
No mention was made of an English version, but the developer bringing The Day After to Steam feels like a good step in that direction.
Next, the PC and mobile spin-off Project Mikhail, which will let you pilot a TSF, was shown during the event and revealed TSF customization and other features. It will be out in 2021.
Then there’s the other mobile spin-off, Project Immortal. This one is an action RPG. Interestingly, it will include an offline mode, so that has my attention more than it did at first, since most mobile RPGs end up requiring an Internet connection to play. Project Immortal is also set for 2021 and might see a PC version as well.
Finally, a short teaser was shown of the upcoming Muv-Luv Alternative anime adaptation.
(I don’t think there was an anime adaptation of Extra/Unlimited, though, so jumping straight to Alternative might be confusing unless they cover everything at once.)
Keep in mind, we’re also still awaiting the Muv-Luv Photonmelodies collection from the Kickstarter, the English translation of Schwarzesmarken that went through Steam Greenlight, and the full-fledged sequel Muv-Luv Integrate, so this has really been a busy time for the Muv-Luv series.
While I’m most interested in seeing English version of the visual novels, I’m at least somewhat intrigued by the mobile spin-offs. What do you think of the recent rush of Muv-Luv news, and what do you think will be revealed next?
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May 4, 2020
Yakuza 7 Might Be Coming to Steam
Yakuza: Like A Dragon (or Yakuza 7, as it’s called in Japan and which most people refer to it as anyway) is already out in Japan and expected to release in the west later this year.
Now it appears as though it could get a PC release in addition to the PS4 version.
A listing for Yakuza: Like A Dragon has appeared on SteamDB, which tracks everything in Steam’s database.
So far, Yakuza 0, Kiwami, and Kiwami 2 have been brought to Steam. It feels a little strange to jump straight to Yakuza 7 next without bringing 3-6 to Steam as well. However, since this is just a database entry, we have no idea what the release date of this theoretical PC version might be. They could bring additional Yakuza games to Steam before then.
It’s not even a guarantee that Yakuza 7 is coming to Steam, since it’s just a SteamDB entry. We’ll just have to wait and see.
Sega will have presentations in early June as part of the E3 replacement events we’ve discussed. Here’s hoping their announcements will include more Yakuza PC ports and a western release date for Yakuza 7!
(Speaking of which, EA announced its digital event for June today, so I’ve updated the post accordingly.)
Are you planning to play Yakuza: Like A Dragon? Do you think it’s really coming to Steam, and if so, do you expect them to release the other games on Steam ahead of it? Share your thoughts in the comments!
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