Samantha Lienhard's Blog, page 6
June 7, 2025
Not-E3 2025 Part 5: Future Games Show
State of Play
Summer Game Fest
Ball x Pit: The Kenny Sun Story
IO Interactive Showcase
Wholesome Direct
Future Games Show
Xbox Games Showcase
PC Gaming Show
Our next showcase was the Future Games Show this evening. Once again, I’ll be covering the games that stood out as highlights to me, so check out the full showcase if you’re interested in seeing more.
They started with The Expanse: Osiris Reborn, and while I don’t know anything at all about The Expanse, this game looks interesting enough that I’ll keep an eye on it in the future. Right after that was the action-adventure game Echoes of the End, which I’ll also want to keep an eye on.
But the first game to really catch my eye was Whispers in the Fog. It looks like it has the potential to be a very atmospheric horror game.
Another game shown later on, Sleep Awake, also looks like it has a lot of potential. You know, it seems to me that at a lot of these smaller showcases, it ends up being horror games that stand out to me the most. I’m not quite sure why. Of all my favorite game genres, is horror the one with the widest appeal and more likely to show up at these events?
While not a horror game, the next game to catch my attention did so because it looked like it had cosmic horror themes. Not only that, but it reminded me strangely of Call of the Sea. Not so strangely, as it turns out, because Call of the Elder Gods is a sequel to Call of the Sea!
(I never played Call of the Sea, but I watched someone play it, and it stuck with me.)
SacriFire got a new trailer, and it looks just as cool as it did before. There was also a new, creepy trailer for Directive 8020.
That’s right, I’m back to talking about horror games already, and speaking of horror, Ground Zero looks like a delightful throwback to classic survival horror games, so I’m really curious about that one.
The psychological horror game Luto also looks like it has potential. See what I mean about my highlights from this showcase being mostly horror?
But for something that isn’t horror, Agatha Christie – Death on the Nile looks interesting. It seems to be an adaptation of the story with new characters and other changed elements. The same developers did a Murder on the Orient Express game, so I’d like to check that out sometime.
Okay, back to horror. The horror game Crisol: Theater of Idols looks pretty promising, and I’m also intrigued by the final game that closed out the showcase, another horror game called Ritual Tides.
These were the highlights for me from the Future Games Show, so be sure to let me know what games you enjoyed seeing! Tomorrow we’ve still got a couple showcases left, so stay tuned!
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Not-E3 2025 Part 4: Wholesome Direct
State of Play
Summer Game Fest
Ball x Pit: The Kenny Sun Story
IO Interactive Showcase
Wholesome Direct
Future Games Show
Xbox Games Showcase
PC Gaming Show
Today’s showcases kicked off with the Wholesome Direct, always a good source of cute games and other interesting indie game ideas. They always show a ton of them, so this year I’m going to focus on the personal highlights for me. Check out the full showcase if you want to see the rest.
Story of Seasons: Grand Bazaar was featured early on, and not only was it a surprise to see a somewhat big-name game there, it also looks really cute and interesting to me. I haven’t really gotten into the Story of Seasons series, but I really like how this one looks.
I’ve also never played Luma Island, but it’s getting a new pirate-themed update that looks interesting.
The next game that really stood out to me was Ambroise Niflette & the Gleaned Bell, a miniature detective game inspired by stop-motion animation. It currently has a Kickstarter campaign, so I’ll definitely check that out.
Squeakross: Home Squeak Home looks like a cute combination of puzzles and home decoration, and I was surprised by the announcement of Monument Valley III. I played a little bit of the first Monument Valley, but never much more. Still, it’s a series I’d like to try again someday.
Then there was Big Hops, a 3D platformer starring a little frog. It also is currently on Kickstarter, so I’ll take a look at that one too.
Little Kitty, Big City is getting new content, and I have to admit that Tales of the Shire is starting to look nice even though I was skeptical about it when it was announced. The “cozy horror” game Haunted Paws also looks like it could be fun.
Another big surprise came in the form of Milano’s Odd Job Collection. Besides it being another title from Marvelous, what makes this so surprising? It’s actually an unlocalized game from 1999, now being brought to modern platforms and translated for the first time!
The foraging adventure game Out and About looks interesting, especially since it teaches you about real plants, and Muri: Wildwoods seems like it could be fun, too.
Overall, there were some nice games and unexpected surprises in this year’s Wholesome Direct. Which games stood out to you the most?
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June 6, 2025
Not-E3 2025 Part 3: Ball x Pit and the IO Interactive Showcase
State of Play
Summer Game Fest
Ball x Pit: The Kenny Sun Story
IO Interactive Showcase
Wholesome Direct
Future Games Show
Xbox Games Showcase
PC Gaming Show
Devolver Digital had a showcase dedicated to a single game this year, and it’s not quite my sort of game since it’s a survival roguelite. But the showcase still has a dose of the usual Devolver weirdness, if not quite as extreme, so it’s worth checking out.
IO Interactive ShowcaseI also decided to tune into the IO Interactive showcase, even though I’ve never played any of their games, mainly because I’m curious about 007 First Light (even though I keep accidentally calling it “Last Light”). Unfortunately, they didn’t show much more beyond what was already revealed the other day, so the showcase didn’t have much for me.
We’ve still got more showcases coming up over the weekend, so here’s hoping there are some nice surprises!
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Not-E3 2025 Part 2: Summer Game Fest
State of Play
Summer Game Fest
Ball x Pit: The Kenny Sun Story
IO Interactive Showcase
Wholesome Direct
Future Games Show
Xbox Games Showcase
PC Gaming Show
Summer Game Fest is an interesting showcase, since it can be hit or miss for me despite effectively filling the void left behind by E3. I went into today’s showcase filled with hopes and dreams, including delusional Ace Attorney hopes as always.
Well, my hopes and dreams didn’t come true, and it was one of those shows where there was a lot that didn’t interest me. As a result, I’m just going to focus on the personal highlights for me, so check out the full showcase if you want to see everything.
They started with a trailer for Mortal Shell II. I never played the first Mortal Shell, and I didn’t think it was popular enough to get a sequel, much less one used as the opener for Summer Game Fest. Still, it’s interesting to see.
Speaking of games I haven’t played yet but have a passing interest in their sequels, Death Stranding 2 was featured in a segment that wasn’t exactly thrilling, but provided a look at a couple new characters. It kind of felt to me like a scene from a drama.
The next game that stood out to me was another unexpected sequel, Code Vein II. While not as exciting as what I hoped for when they said Bandai Namco was announcing a new action RPG (new Tales game when?), the trailer was pretty cool.
It felt like a showcase for unexpected sequels (just not the ones I want the most), because Atomic Heart II was announced, too. It’s also getting a multiplayer RPG set in the same universe called The Cube, so that game must have been more popular than I thought.
We also got a new trailer for Onimusha: Way of the Sword. I really hope this game is good, and so far the trailers have made me optimistic.
Now, there were rumors going into this showcase that Square Enix would announce a new game. I had a lot of hopes for that, too, so it was a bit disappointing that it turned out to be a social deduction action game, Killer Inn. Not quite a game for me…
Mio: Memories in Orbit looks like it has potential, and I have to admit to being interested in Lies of P’s DLC “Overture” even though I still haven’t played the main game.
The next game to catch my attention was described as “DDLC meets Silent Hill,” which… it doesn’t actually look like to me. I don’t know why he said that. Regardless, Fractured Blooms looks pretty neat.
Mina the Hollower, Towa and the Guardians of the Sacred Tree, and Blighted all look pretty interesting, too.
There was also a weird interval where they teased a Resident Evil announcement, only to say they weren’t quite ready to announce it yet. We’ll get back to that.
In the meantime, Wuchang: Fallen Feathers looks neat, but what stole the show for me was the arrival of a new trailer for RGG Studio’s Project Century, or as it’s now titled, Stranger Than Heaven. And remember how the first trailer showed a 1915 setting? Well, the new trailer shows a 1943 setting instead. Time travel? An immortal protagonist? (Perhaps he just ages very well?) Two stories in different time periods? I have no idea, but I’m so curious.
(Those blue eyes are definitely significant, I’m convinced of it. This trailer drew too much attention to them for it to just be something stylistic.)
Finally, Summer Game Fest ended with the announcement of Resident Evil Requiem, aka Resident Evil IX. Yes, despite them saying they weren’t ready to announce it yet, they announced it. I have no idea what they were going for there.
I’m a little nervous that Resident Evil Requiem might veer too far into action, but I’m cautiously optimistic.
In short, this wasn’t exactly a thrilling Summer Game Fest for me, but at least there were a handful of great announcements. Don’t forget to check out the full showcase if you want to see everything I skipped over, and let me know what the highlights for you were!
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June 4, 2025
Not-E3 2025 Part 1: State of Play
State of Play
Summer Game Fest
Day of the Devs
Ball x Pit: The Kenny Sun Story
IO Interactive Showcase
Wholesome Direct
Future Games Show
Xbox Games Showcase
PC Gaming Show
Shortly after I blogged about the “Not-E3” schedule, we got one new addition to the list – a State of Play announced for today! States of Play can be pretty hit or miss, but I crossed my fingers and settled down to watch.
They started with a new Lumines game, Lumines Arise. Next up was one that feels like it was announced ages ago, Capcom’s upcoming science fiction game Pragmata. It looks like an interesting game, with two characters you control at once, and it’s set for 2026.
The third game shown was a new game from Suda51 and Grasshopper Manufacture, an action game called Romeo is a Dead Man. It looks very bloody and very strange. I don’t quite know what to expect from it.
Speaking of blood, we also got a new trailer for Silent Hill f! I’m cautiously optimistic for the upcoming new Silent Hill game, and although I’m not entirely sold on the gameplay, it looks like it could be fantastic. Not only that, but it’s coming out on September 25!
And also speaking of blood (again), the game shown after Silent Hill f intrigued me from the start, and even more so when it turned out to be a Bloodstained prequel, Bloodstained: The Scarlet Engagement. I haven’t played the first game yet, but I will one of these days.
There was a new trailer for Digimon Story: Time Stranger, which continues to look interesting to me even though I don’t have much experience with the franchise. It will be out on October 3.
Hot on its heels was an announcement that’s been rumored for years now, Final Fantasy Tactics: The Ivalice Chronicles. This Final Fantasy Tactics remaster includes both an enhanced and classic version of the game and will be out on September 30.
There was a new trailer for Baby Steps, which doesn’t especially interest me, and for Hirogami, an origami-styled action platformer that looks like it might be fun. After that came trailers for Everybody’s Golf Hot Shots, Ninja Gaiden: Ragebound, and Cairn, and then the announcement of the Mortal Kombat: Legacy Kollection.
Metal Gear Solid Delta: Snake Eater got a new trailer, and then a surprise was revealed – Nioh 3. I haven’t played any of the Nioh games, and they might be a bit too difficult for me, but I have to admit they have a lot of style.
It won’t be out until 2026, but there’s a PS5 demo available for a limited time.
Thief VR: Legacy of Shadow was announced for VR fans (not me), and a first-person adventure game called Tides of Tomorrow. Then it was time for Astro Bot to take the stage once more, with 5 new levels announced. Maybe it’s a good thing I haven’t played yet after all; by the time I get around to it, they might be done adding new content.
The next game, a pirate game called Sea of Remnants, didn’t look too interesting to me at first… and then I saw turn-based combat and got interested… and then I learned it’s a f2p game and lost interest again. That’s how it goes sometimes.
Sword of the Sea, the other hand (was this the “sea” section of the showcase?), looks beautiful.
They spent a little time talking about FBC: Firebreak and new PS+ Classics, and then it was time for IO Interactive to show 007 First Light for the first time.
Despite not being a fan of the Hitman series or a huge James Bond fan, I’ve been curious about this game for a while, so it was nice to finally see it. Bond himself looks a little bland to me, but I’m actually pretty interested. It’s due out in 2026.
They technically showed Ghost of Yotei next, but it was mainly just to say they’ll be giving a better look at the gameplay in July.
Finally, they concluded with Marvel Tokon: Fighting Souls, which is probably very exciting for fighting game fans (not me).
All in all, it was a pretty good showcase, even if there was nothing that has me jumping up and down in joy. Our Not-E3 2025 is off to a fine start, so let’s cross our fingers for exciting announcements as we head into Summer Game Fest!
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June 2, 2025
Not-E3 2025 Schedule, Hopes, and Dreams
May is over, the winners of this year’s contest have been contacted, and suddenly we’re right on the doorstep of Not-E3 2025.
I was actually surprised to realize just how close it is. It starts at the end of this week!
So let’s take a look at the upcoming showcases.
June 6
Summer Game Fest 2025 – 2 PM PT / 5 PM ET
Day of the Devs – 3:30 PM PT / 6:30 PM ET
Ball x Pit: The Kenny Sun Story (Devolver) – 5 PM PT / 8 PM ET
IO Interactive Showcase – 6 PM PT / 9 PM ET
June 7
Wholesome Direct 2025 – 9 AM PT / 12 PM ET
Future Games Show: Summer Showcase 2025 – 1 PM PT / 4 PM ET
June 8
Xbox Games Showcase & The Outer Worlds 2 Direct – 10 AM PT / 1 PM ET
PC Gaming Show – 12 PM PT / 3 PM ET
In addition to these, there are also a bunch of smaller and indie showcases throughout as well, which I’ll probably cover highlights from if anything especially stands out to me. There are also rumors of a Nintendo Direct soon, so I’ll consider that part of “Not-E3” if it occurs in the same time frame.
Not-E3 2025 Hopes and DreamsIt’s actually incredible how many of my one-time “pipe dreams” have been removed from the list due to actually coming true. Last year I added a Xenoblade Chronicles X remaster to the list, and that’s already happened! And the wish that once seemed to be one of the least likely to come true, an Ace Attorney Investigations 2 localization, finally can leave the list as well.
What does that leave me with for pipe dreams?
Tales of Symphonia prequelXenosaga HDA classic-style Paper MarioWorld of Final Fantasy 2Mother 3 localizationUntranslated Tales gamesLike a Dragon Kenzan and KurohyoI’ll also add one more: a remaster of Rhythm Thief & the Emperor’s Treasure. What I really want is a sequel, but a remaster would be a great first step in that direction.
As for a hope I consider realistic enough not to put it on the list of pipe dreams… yes, I think this is finally the year. I’m hoping for a brand-new Ace Attorney announcement. Capcom doesn’t appear to have its own showcase, but they’re listed as a partner for Summer Game Fest, and Ace Attorney could believably show up in a Nintendo Direct, too. With all the games except for the crossover now available on modern platforms, I really think our chances are good of seeing a new Ace Attorney game announced.
My other realistic hope is for a new Tales game. It’s been four years since Arise, and while that wasn’t exactly one of my favorites, I have my fingers crossed for a new one.
And, while I already have RGG Studio on my list with a couple pipe dreams, I’d not only love to see a new Project Century trailer, but I also have my fingers crossed for a third Judgment game.
What games are you hoping will be announced during this year’s string of game showcases?
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May 30, 2025
Celebrating All Things Mysterious: Little Locked Rooms
I first heard about Little Locked Rooms when I saw the developer mention it as a game inspired by Ace Attorney and similar mystery games.
It came out last year, so I decided to check it out as part of this year’s mystery celebration.
Unlike the other games we’ve discussed this month, Little Locked Rooms is almost wholly focused on mystery-solving, with very little story content.
The premise is that a father builds little dioramas based on crime scenes and challenges his two children to solve the mystery. There’s a little bit of family drama as the characters interact, especially before and after each case, but that’s about it.
For each case, you’re given the basic facts and then get to inspect the dioramas. I was a little disappointed at first that clicking things in the diorama doesn’t lead to dialogue or new clues being added, but that really sets up the type of mystery game Little Locked Rooms is – it’s entirely on you to observe the necessary details and draw conclusions. Whenever you’re ready, you can give your answer.
Of course, you could just make guesses, but you lose points for incorrect answers. At the end of each case, you’re graded based on how many points you got. One nice feature is that if you give an answer that is correct but doesn’t solve anything, it’s considered a partial answer that doesn’t affect your point total.
The cases in Little Locked Rooms are fairly small in scale since they need to be conveyed through a few diorama scenes and a list of clues, but some of them are actually pretty tricky. There were several parts that had me puzzling over just how it could be done.
Two of the cases also have harder variations, where you’re given the same setup as in the original case but with some key details changed.
Little Locked Rooms is a pretty short game, and I wish it had more story beyond occasional sibling arguments. Nevertheless it’s a cute game with some neat mysteries that really make you observe everything carefully if you want to figure out the answers. If the developer makes more mystery games after this, I’ll be interested to see where they go with them.
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May 28, 2025
Celebrating All Things Mysterious – Nina Aquila: Legal Eagle, Chapter IV
Three years ago, we talked about Nina Aquila: Legal Eagle, an Ace Attorney inspired indie game.
Season One included three cases, with the promise of more to come, and now Nina Aquila: Legal Eagle, Chapter IV: “Sacred Feathers” is available as its own separate release.
I was a little uncertain at first about buying a single case on its own, but Chapter IV took me a full 6 hours to complete, compared to the 8 hours I spent on all of Season One, so I’d say it’s well worth it.
Like Season One, investigation segments have you investigate environments and gather information from a top-down perspective, and trial segments play nearly identically to Ace Attorney, with witness statements to press for more information and then present evidence against when you find contradictions.
The trials in Chapter IV are fine, with some tricky contradictions to spot, although I couldn’t help but notice that almost all (if not all) testimonies have their contradiction in the final statement.
Now, when I reviewed Season One, I mentioned that I wasn’t too crazy about the investigation gameplay being broken up by mini-games. That happens here again, this time in the form of side-scrolling brawler battles. I didn’t mind it as much, however, because its inclusion into the narrative felt pretty smooth and the battles weren’t frequent enough to get annoying.
As for why there are brawler battles…
Do you remember how the first Nina Aquila game included actual supernatural elements? Well, this case involves investigating a murder during the rehearsal of a magical girl show, but it turns out magic is real and the city is under attack by monsters. Nina gains magical girl powers, complete with a transformation, to help defend the city. Although I did feel a slight pang of disappointment that the case wasn’t entirely mundane in nature, the magical girl aspect of the story is important enough that I warmed up to it.
Nina and Dylan both saw some good development in this chapter, and the case had a good cast of characters as well. I also really enjoyed the mystery itself and how all the pieces came together for the final revelations. Meanwhile, the new elements of the overarching story have me looking forward to the fifth case!
Nina Aquila: Legal Eagle, Chapter IV: “Sacred Feathers” might only be one case, but it’s a lengthy addition to the Nina Aquila storyline that anyone who enjoyed the first season should play.
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May 26, 2025
Celebrating All Things Mysterious: Touch Detective 3
As we enter the final week of this year’s Celebrating All Things Mysterious, let’s discuss the third and final game included in Touch Detective 3 + The Complete Case Files.
Touch Detective 3 is the third entry in the series and the most recent one to be released. For the west, that was after a significant length of time, but there was a bit of a time gap for the original Japanese release, too.
The first Touch Detective, which we discussed near the start of the month, originally came out for the Nintendo DS in 2006. Touch Detective 2 1/2, which we talked about last week, followed in 2007.
Touch Detective 3 didn’t come out until 2014, for the 3DS.
In other words, the first two games released a year apart, but there were seven years between the second and third games. It’s little wonder that the third game feels the most different. (And since it wasn’t localized until the collection came out last year, western fans waited an additional ten years on top of that. Never say it’s too late to hope.)
The first thing I noticed was that the UI had changed. It still functionally plays the same way, but the icons are in different spots and the inventory is spread across the bottom of the screen instead of being confined to the corner. It also has save slots, instead of a single save. Strangely enough, the resolution seems to be slightly worse than the older games, although it’s still fine.
After I completed the standard tutorial section, I got another surprise, as the game rewarded me with… Funghi Coins? Soon afterwards, I also received a Funghi Coin while tapping something in the environment. What is this, Professor Layton??
Yes, the most notable addition to Touch Detective’s gameplay is that you can now find Funghi Coins hidden in the environment, as well as being rewarded with them for completing each case. These coins actually can be spent on hints, but I never used them for that. Instead, I used them to fill out my figurine collection; yes, there are now collectible Funghi Figurines you can get by spending your coins on a lottery to get a random figurine and spending 5 coins to combine two to get another one. It’s a bit too luck-based for me to completely fill out my collection, but it still made for a fun change of pace every now and then.
The cases feel a bit more disconnected from each other again, although there are some narrative threads throughout, including the return of the Cornstalker.
We also see the addition of yet another detective rival for Mackenzie. (Maybe they’re going for the Ace Attorney approach, where you get a new main rival in each game.) He doesn’t dominate the story to the exclusion of the previous rivals, though, and he has a great theme song, so I don’t even mind.
Now, this is by far the easiest Touch Detective game. I mentioned that the second game had less tedious back-and-forth, but 3 simplifies things even further. Everything was very clear and straightforward, and the cases felt a lot faster as a result. I also found it easier to find entries for the touch list, but that might have been because the addition of Funghi Coins had me madly tapping everything in sight.
While it was nice not to get stuck, it might be a little too simple. The gameplay felt like it was lacking something. On the other hand, the charm and humor are as intact as ever, so it was still an enjoyable experience.
And I really do love the addition of the coins and figurines.
Touch Detective 3 left me with one big question: will there be a Touch Detective 4? There’s easily room for more wacky cases and silly antics with these characters. In fact, when I view the series with that in mind, I’ve changed my mind about the Cornstalker. I finished the second game thinking it was an odd omission to not have a big reveal of his true identity, but I’m now convinced it’s an intentional wink to the player to imply his identity while keeping it a secret from the characters, so that he can be a recurring antagonist who is never truly defeated.
Of course, it’s been 11 years since the original release of Touch Detective 3, so a fourth game seems unlikely. But since Touch Detective 3 + The Complete Case Files released just last year and brought in new fans like me, I’m crossing my fingers that we’ll see more Touch Detective games in the future!
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May 23, 2025
Celebrating All Things Mysterious: 7’scarlet
I never played the otome game 7’scarlet on the Vita or PC, so when Aksys announced that the Switch version would be coming west, I decided to keep it in mind.
As luck would have it, it released in the middle of May and it’s another mystery, so I decided to play 7’scarlet as part of our mystery game celebration.
7’scarlet is an otome game about a young woman named Ichiko whose brother disappeared after visiting a small town. When her best friend gets an opportunity to go there to meet with a club of supernatural enthusiasts, she goes with him to investigate her brother’s disappearance.
After they arrive, mysterious deaths begin cropping up, which soon leads to the concern that there might be a murderer on the loose. Add in supernatural elements that get more prominent as you play, and it sets up quite an intriguing mystery.
The first thing that stood out to me when I started playing 7’scarlet is how good it looks. While most of its presentation is typical for a visual novel, it has a handful of animated sections near the start that took me by surprise.
Now, the game follows the typical structure where you make choices in the common route to determine whose route you end up on, but it’s a bit more restricted than usual. This is a mystery, and it wants you to experience plot events in a particular order. Only two routes are accessible from the start. Once you complete one of those, you unlock the next route, and so on, so that you slowly learn more pieces of the puzzle.
In terms of romance, it’s… fine. Many of the routes are cute, even if development of the relationships feel a bit rushed and the writers were a bit too attached to the “they actually met years ago as children” trope. A few also have the problem where you have to make favorable choices toward the love interest to get his good ending regardless of common sense.
Click for 7'scarlet spoilersWhen Isora went yandere and had Ichiko locked up and isolated, the correct choice being “blindly trust him” is actually kind of hilarious.When it comes to the mystery, each route gives you certain pieces of information so you don’t have all the answers until the end. Some of the early routes feel frustrating from how little you actually learn, as a result. My favorite route in terms of handling the mystery was Sosuke’s, where it culminated in a confrontation that had the characters (and player) corner the culprit by actually thinking through which character’s actions were contradictory.
By the time I finished the true route, I felt pretty satisfied with the answers I’d gotten. The true route was sadder than I like in a romance game, but just about everything had been wrapped up. All that remained was one last secret route to answer the remaining questions…
…and partway through, I found myself thinking the story made more sense to me before I read it.
Maybe that’s an exaggeration. Maybe. The secret route is shorter than the others, mostly focused on exposition, and completely insane. I finished it asking myself what in the world I’d just played.
Click for major 7'scarlet spoilersI expected Ichiko’s brother to play some role in the mystery and I considered he might be a revenant… but I didn’t expect him to turn out to be an ancient revenant that grew fond of Ichiko when she was a child and brainwashed her and everyone around her to make them believe he was her brother and then fell in love with her. And even after all that, I still didn’t expect Ichiko to decide she also had romantic feelings for him in the 5 minutes since learning he wasn’t actually her brother. What??? And then he gets set on fire and dies and she loses all her memories of him, so it gets to be tragic as well as insane.On the other hand, I loved the extended version of Yuzuki’s normal ending that unlocks after the true route. That’s the sort of tragedy I’m here for if it has to be a tragic end.
7’scarlet is a mixed bag for me. I enjoyed several of the love interests, but the romantic development felt rushed. The mystery was interesting, but the plot eventually went off the rails. Overall, I’m happy I played 7’scarlet… but it’s one of those games I can only recommend with the caveat that it has noticeable flaws.
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