Samantha Lienhard's Blog, page 138
February 17, 2017
The Wonderful 101: The Closest I’ll Get to Okami
I finally finished The Wonderful 101.
The Wonderful 101 is about a superhero-like organization fighting alien invaders known as the GEATHJERK (which stands for Guild of Evil Aliens Terrorizing Humans with Jiggawatt bombs, Energy beams, Ray guns, and Killer lasers). It was a fun game, but one I’m not likely to play again.
I had The Wonderful 101 in progress for quite a long time, even though it took me less than 20 hours to complete. Even though I enjoyed it, I kept taking long breaks to play other games that interested me more… a situation quite similar to another game I tried to play, Okami.
But unlike Okami, which I eventually gave up on, The Wonderful 101 doesn’t last so long that I got completely tired of it.
It does have some pacing issues. The game is divided into operations, each of which has multiple parts, and each part can take a while… especially boss battles, which often seem to parody similar boss battles by going on and on and reaching an increasingly larger scale.
(The Wonderful 101 doesn’t take itself too seriously, so it’s full of parodies.)
It’s also not a game you can easily take long breaks from, since the combat can be pretty challenging. Combat is where another Okami-esque aspect comes into play: drawing!
You control a group of superheroes who can unite into powerful weapon forms. For example, if you draw a circle, they form a hand to grab things or punch enemies. If you draw a straight line, they form a sword. And so on. There are many different weapons, and getting the game to recognize my attempts often caused me frustration.
Different enemies require different strategies to defeat, and it gets a bit complex.
On the other hand, while The Wonderful 101 is often challenging in its combat, it’s also very forgiving. If you die, it penalizes your score for the mission and brings you back with full health right where you left off the battle.
This, together with the shorter length of the overall game, is probably the main reason I didn’t quit it like I did Okami.
The Wonderful 101 also has a fun tone, a lot of humorous moments, and some surprisingly serious scenes. I liked the characters (with the exception of Luka, whom I couldn’t stand) and enjoyed the plot. In fact, it was interesting enough that if they are making a “Wonderful 102” or whatever they’d call the sequel, I’d look into it.
So in short, it might not be a new favorite game like Bayonetta, but finishing The Wonderful 101 is probably as close as I’ll ever get to finishing Okami.
Do you like superheroes? Alien invasion stories? Games that don’t take themselves seriously? And are you all right with complex combat that involves drawing shapes to form giant weapons? Then give The Wonderful 101 a try!
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February 15, 2017
Kingdom Hearts χ Back Cover Feels Like Half of a Great Movie
After I finished Dream Drop Distance, I watched Kingdom Hearts χ Back Cover, the movie included in Kingdom Hearts HD 2.8 Final Chapter Prologue.
Unlike the previous “movies” included in the remixes, which were made up of game cutscenes, χ Back Cover is more like an actual movie. It’s set during the same time as Unchained χ, but follows a different perspective and shows different events. It doesn’t function as a replacement for the mobile game’s story, but as a new part of the saga.
χ Back Cover was pretty interesting. It had some fantastic moments, and I couldn’t wait to see what was going to happen next.
And then it ended.
It left me with a feeling similar to when I finished Star Wars: Knights of the Old Republic II. “I can’t wait to see–what, why are the credits rolling? That can’t be it! It can’t end like that!”
The good thing, of course, is that unlike KotOR II’s abrupt ending, χ Back Cover essentially teases things to come. It gives a few answers and raises a ton of questions.
Click for χ Back Cover spoilerYou know those “eyes” on some of the Keyblades? Apparently the Master of Masters can use those to see things. All things. Even things in the future. So he’s been spying on us all this time?
That’s not creepy at all!
χ Back Cover sets up a bit of a mystery. It seems there is a traitor among the Foretellers, and as they try to figure out who this traitor might be, they all turn upon each other. But was that an accident, or was it planned? The Master of Masters gave each of his apprentices a specific role that seem designed to ensure they’d become suspicious of one another.
The Master of Masters makes this movie. If nothing else about it interests you, at least watch it for him. Kingdom Hearts has always had comedic moments, but the Master takes it to a new level. Nothing in this series has made me laugh as much as the Master of Masters…
…and yet at the same time, he seems dangerous. Funny, yes, but anyone who can chuckle over how they can’t stop the impending apocalypse doesn’t seem like a good guy.
(Plus he’s so unpredictable that his apprentices are almost always nervous around him. They have no idea how he’s going to react.)
Click for χ Back Cover spoilerAnd just how much did he manipulate events?
His “eye” let him see into the future, which is how he wrote the Book of Prophecies. The ending of the Book of Prophecies describes a disastrous Keyblade War and promises that “on that land shall darkness prevail and light expire.”
The Foretellers believe this is in their immediate future, and the Master of Masters says they can’t stop it. Trying to avert it is what leads to their fears of traitors, and (probably) leads to the actual Keyblade War. A self-fulfilling prophecy, then?
But the Master gives his Keyblade to Luxu and tells him to pass it down to his apprentice, and have his apprentice pass it down to his apprentice, thereby ensuring he can watch future events.
He then congratulates Luxu, because the Book of Prophecies is proof that he succeeds in his task.
Mind-bending enough… but wait. The Book of Prophecies, which ends with that catastrophic passage, is proof that Luxu passed the Keyblade on to his apprentice? Then it doesn’t refer to the Foretellers’ immediate future, but a more distant future!
(This matches the Kingdom Hearts 3 trailer scene in which Young Xehanort seems to believe the “darkness prevail and light expire” line refers to their future.)
Yet the Master led them all to believe it was soon… why? So they would tear each other apart? Did he want the Keyblade War to happen? Yet he emphasizes to Ava the importance of ensuring the light survives…
To me, the biggest mystery after watching χ Back Cover is the Master of Master’s motive. What does he want?
Ever since he was first revealed, some fans have speculated that the Master of Masters might be the next Kingdom Hearts villain after the Dark Seeker Saga ends. Now, I still kinda think the Master is Braig, or at least connected to him. While they don’t have the same voice, they have similar mannerisms.
But if the Master is the next main villain… well, for the first time, I’m excited for a Kingdom Hearts villain after Xehanort.
Yet, is the Master of Masters even evil? Is there truly a traitor among the Foretellers? What does the Book of Prophecies really refer to?
Kingdom Hearts χ Back Cover is frustratingly short. It’s like half of a great movie, which leaves it as more of an… enjoyable teaser. Nevertheless, it teases some pretty intriguing things, and it’s worth it for the Master of Masters alone.
Now, that only leaves me with one last piece of Kingdom Hearts HD 2.8 Final Chapter Prologue to play…
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February 13, 2017
Kingdom Hearts Dream Drop Distance: A Dream Team With Terrible Pacing
With Kingdom Hearts HD 2.8 Final Chapter Prologue now available, I set out on the next part of my Kingdom Hearts journey by playing Dream Drop Distance HD.
(Dream Drop Distance was originally made for the 3DS, and then remastered as part of the 2.8 collection for the PS4.)
I have mixed feelings about this game. Don’t get me wrong, I enjoyed it a lot. It’s worth playing, especially for the sake of the story. I just can’t help but feel that it could have been presented better.
Gameplay
First, it has a lot of new gameplay mechanics. Combat uses a Command Menu system similar to that in Birth By Sleep, but you also have party member monsters called Dream Eaters, which you get by crafting them out of dream pieces.
Dream Eaters gain levels along with you, but you’ll also want to earn Link Points (LP) to use on each Dream Eater’s ability board, which will give you new abilities and commands. You can also increase their LP, along with their experience and affinity, but playing games with them and petting them. Oh, and some paths on their boards won’t unlock until their disposition changes. Dispositions change random when you pet and feed them. You can also link with them during combat for special attacks, although how you do this depends on whether you’re playing as Sora or Riku.
Sora and Riku are both playable characters, but instead of following them through separate playthroughs like the protagonist’s of Birth By Sleep, you’ll swap between them whenever your Drop Gauge runs out. When that happens, you can spend the Drop Points you earned to give bonuses to the character you’re switching to. It’s possible to slow down the depletion of your Drop Gauge.
The first time you visit a world, you’ll have to Dive into it. Diving is a bit like flying the gummi ship, except less fun (and I don’t like the gummi ship). Fortunately, it doesn’t happen too often.
But wait, we’re not done with gameplay mechanics yet! “Flowmotion” lets you grind on rails, spin around poles, bounce off walls, and send certain large enemies flying. Then there are Reality Shifts, special systems that work differently in each world, from using barrels as a catapult to performing a rhythm mini-game.
Finally, there’s an optional mini-game called Flick Rush, which pits teams of Dream Eaters against each other in a card-based battle system.
Once you get into the game, all of this feels less overwhelming, but it still feels like Dream Drop Distance got unnecessarily complicated with its mechanics. But that can be forgiven. I play games for the story, anyway…
Story
Dream Drop Distance actually has a pretty interesting story, but it’s hindered by terrible pacing.

Bad pacing, but wonderful characters. Oh yes.
When I said “dream team,” I didn’t mean the heroes.
It begins in media res, which isn’t a problem on its own, but instead of a single flashback to explain everything, it spreads out the setup across multiple flashbacks.
Not only does this leave you confused for a while, but the game’s premise involves Sora and Riku entering the Sleeping Worlds, which are more or less the dreams of worlds that fell into darkness and weren’t fully restored. Sleeping Worlds are confusing enough as it is, and the spread out explanation makes it work.
(Personally, I think this plot would be better without the Sleeping Worlds at all.)
Anyway, that’s the start. What about the middle?
The middle of the game is filled with Disney worlds, some thematic connections, and… not a lot of plot. Now, Kingdom Hearts games usually save their major plot points for the end, but the non-Disney storytelling in Dream Drop Distance tends to come in two forms:
The rest of the cast at Yen Sid’s tower realizing something has gone wrong.
Kingdom Hearts villains appearing to make cryptic comments and then leave.

I have no objections to random Ansem teasing.
It felt a bit like the villains weren’t actually doing anything, they just wanted to tease the protagonists.I’m not necessarily against this. I actually enjoyed it quite a bit. But the unclear plot direction throughout the middle of the game makes it all the more jarring when you reach the end…
…AND ALL THE PLOT HAPPENS!
Dream Drop Distance feels like the writers realized the entire plot was a bunch of plot twists, so they crammed it all into the end.
Now, I love the villains. I love listening to them monologue about their evil plans. I just wish I had a little more time to process everything before they moved on to the next plot point.
Kingdom Hearts Dream Drop Distance, available for the 3DS (on its own) and PS4 (as part of Kingdom Hearts 2.8) is a fun game. The plot goes in some crazy directions that I personally find fantastic, and I loved the ending.
And yet, I can’t call it a great Kingdom Hearts game, despite featuring almost all of my favorite characters. If the pacing was a little different, it would make all the difference in the world…
What are your thoughts on Dream Drop Distance?
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February 10, 2017
New Details about the Tone of Mass Effect Andromeda’s Story
I loved the Mass Effect trilogy, especially the first game. I want Mass Effect Andromeda to be just as great (or better!), but I don’t have a good sense for it yet.
In particular, I’m worried it could run into similar issues as Dragon Quest Inquisition, which suffered a disconnect between its story and exploration, or de-emphasize the story in general.
Recently, BioWare revealed new details about Andromeda to PC Gamer (UK), and fans compiled the new information on Reddit, including some details about the story’s tone.
Andromeda’s story will be more optimistic and “casual” than the trilogy’s, to give it a lighter tone. There also won’t be an overarching threat like the Reapers… although the Kett have been presented as villains in the trailers, so I’m not entirely sure what this means. It might just mean a more normal main antagonist, instead of galaxy-destroying entities of doom.
On the other hand, there will be multiple hub areas, each planet has its own history and backstory, and they’re approaching things similarly to the way The Witcher 3 did, to make sure quantity doesn’t take away from quality in their open world.
They also mentioned the return of loyalty missions and how character interactions will play a big role, which is good.
I’m not sure what to make of these details. On one hand, meaningful side quests and memorable characters can make a great game! On the other hand, I hope the story isn’t too relaxed and casual, even if it isn’t as high stakes as the trilogy.
Finally, they said one more thing that concerns me: that story missions will be more arena-like rather than out in the open world. That sounds a lot like my problem with Inquisition, so I hope it handles the contrast better, at least.
These details left me even more conflicted about Mass Effect Andromeda’s direction, but a lot of fans seem thrilled by the idea of a more casual, exploration-focused story. What about you?
I’ve written a visual novel! Like fantasy and comedy? Check out Ascendant Hearts on Kickstarter and support us today!
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February 8, 2017
Fantasy Visual Novel Ascendant Hearts is Now on Kickstarter
After my editing work for the visual novel Anime Studio Simulator with Visualnoveler, I moved on to become the head writer of a new fantasy visual novel project, Ascendant Hearts.
Ascendant Hearts is a romantic comedy about a young man named Hayato who wakes up in a world that follows JRPG and MMORPG rules. Part romance, part RPG parody, part adventure, it follows Hayato as he bonds with three party members and tries to get to the bottom of the mysterious monster attacks endangering the town.
It has a lighthearted, often silly tone and doesn’t take itself too seriously, but I hope the story and characters will hold your interest as well.
Unlike Anime Studio Simulator, which was a hybrid, this one is a full visual novel. You’ll also make choices that influence your relationship with the other characters and put you on the path to one of four endings.
It has some ecchi content, but if you’re not into that, don’t worry, it shouldn’t be enough to dissuade you.
Ascendant Hearts is now on Kickstarter. You can also support it by voting for it on Steam Greenlight.
Not sure yet? We’ve made a short demo, which you can download here.
Since I’m the writer of Ascendant Hearts, ask me any questions you have about the project, especially if it’s about the story or characters. And if you enjoy romantic comedy visual novels and RPG parodies, please support us on Kickstarter!
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February 6, 2017
Psychonauts 2 Has a Publisher, Set for 2018
Psychonauts 2 has a publisher and a release window!
Starbreeze Publishing has become a “major investor” in the Psychonauts 2 project and will publish the game in 2018.
I’ve never played anything developed or published by Starbreeze, although one of their games (Brothers: A Tales of Two Sons) is in my backlog. Double Fine feels Starbreeze is a perfect partner for Psychonauts 2.
So far, they’ve only discussed digital options, but I hope they decide physical releases are worthwhile for at least some platforms. Currently, Psychonauts 2 is planned for the PC, Mac, Linux, PS4, and Xbox One.
It is set after both the original game and the upcoming VR game, Psychonauts in the Rhombus of Ruin, but you won’t need knowledge of those games to play it.
In this new story, Raz arrives at Psychonaut headquarters, excited to finally become an official Psychonaut, but soon finds himself torn between the laws of the Psychonauts, his loyalty to his friends, and a secret mission that could undo everything for which he has fought so hard.”
Finally, they released some concept art and a tiny amount of gameplay footage in a new video.
When I discussed video game crowd-founding, I mentioned my worries about the campaign. And… I still have concerns. I can see Psychonauts 2 getting too ambitious and spiraling out of control, or stumbling the way Broken Age did.
But Psychonauts is one of my most-recommended games, and I want to believe the sequel will do it justice.
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February 3, 2017
Tales of the Rays Actually Looks Like a Tales Game
Tales of the Rays is the next free-to-play mobile game in the Tales series… but unlike previous games such as Tales of Link, it actually looks like a Tales game.
It follows two new characters, Ickx (really?) and Mileena, who team up with characters from across the Tales series to save the world from the shadow of destruction.
Notably, Tales of the Rays has a story written by Takumi Miyajima, who wrote for Tales of Symphonia, Tales of the Abyss, and Tales of Vesperia (and Arc Rise Fantasia).
It also features a new variant of the typical Tales combat system, the “Advanced Flick-LMBS.” In other words, it’s the Linear Motion Battle System designed for touchscreens.
Finally, it has a world map, dungeons, and 3D cutscenes. All of these things make it sound less like a typical mobile RPG and more like a true RPG that happens to be made for mobile devices. Check out the new trailer to see Tales of the Rays in action.
It looks pretty interesting.
Tales of the Rays is due out this year in Japan for iOS and Android. They haven’t said yet if it will get a Western release… but if it does, I just might try it.
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February 1, 2017
The Final Fantasy 30th Anniversary Celebration Has Begun
Final Fantasy’s 30th Anniversary Celebration has officially begun.
Yes, 2017 marks 30 years since Final Fantasy began. It’s crazy to think it’s been around this long.
Square Enix has invited fans to share their Final Fantasy thoughts and memories with the hashtag #FF30th in honor of the anniversary, but that’s not all. This should be a year of Final Fantasy excitement.
They began the celebration with an Opening Ceremony filled with little pieces of Final Fantasy news: no dramatic announcements, but enough to get things rolling.
Final Fantasy XII: The Zodiac Age Release Date
The PS4 remaster of Final Fantasy XII, Final Fantasy XII: The Zodiac Age, will be available on July 11 in North America and Europe, and on July 13 in Japan and Asia.
Notably, The Zodiac Age is a remaster of the Final Fantasy XII International Zodiac Job System, not the original form of the game. IZJS was previously available only in Japan, and most fans consider it to be the superior version.
On a related note, World of Final Fantasy will be getting a new free DLC Champion, Balthier from Final Fantasy XII. They didn’t give a release date for Balthier yet.
Final Fantasy XV DLC
Three pieces of Final Fantasy XV DLC now have release dates:
Booster Pack (free version) and Booster Pack+ – February 21
Episode: Gladiolus – March 28
Episode: Propmpto – June
Although I enjoyed Final Fantasy XV, it seemed frustratingly obvious that some content was being saved for DLC. I’m not sure how I feel about it, but maybe the reviews for these character episodes will be spectacular.
Gladio’s DLC will also include Gilgamesh.
In a new Weekly Famitsu interview, Tabata discussed their progress on VR content and his hopes for a PC release. He also said that making more regions explorable could be possible in the future, but it would take a year’s worth of work to make one.
And according to him, no particular parts of the story were cut out of necessity… which I find a little hard to believe.
Dissidia Final Fantasy: Opera Omnia
Japan is getting a new Dissidia game for iOS and Android. It is available today, February 1.
Final Fantasy VII Remake
And what’s the game on everyone’s mind? The Final Fantasy VII Remake! Not only is 2017 the 30th anniversary of the series, it’s also the 20th anniversary of Final Fantasy VII.
Square Enix unveiled the key visual, which features Cloud and Sephiroth.
(They also released a Kingdom Hearts 3 screenshot celebrating Final Fantasy VII’s anniversary.)
Producer Yoshinori Kitase was also interviewed in Weekly Famitsu. While he didn’t give many concrete details, he mentioned his hopes to “sustain interest” in between releases, because each part of Final Fantasy VII Remake will be separated by more than a few months.
He also said the battle system’s base has been solidified with the help of Tetsuya Nomura and Mitsunori Takahashi. He didn’t confirm or deny the presence of Materia, but said they’re “not going to remove the things that were popular in Final Fantasy VII.”
Finally, he hinted at Square Enix’s interest in a Final Fantasy VI remake.
More Upcoming Final Fantasy Games
And finally, Final Fantasy XII: The Zodiac Age and Final Fantasy VII Remake aren’t the only Final Fantasy games in production.
According to brand manager Shinji Hashimoto in his Weekly Famitsu interview, “various projects” are in production, and they’re “not just limited to home games.”
All right, so anyone could have guessed they’re working on something new for Final Fantasy, but this opens the door for speculation. Personally, I’m hoping for more World of Final Fantasy. World of Final Fantasy is a terrific game, but did it sell well enough for a sequel?
What do you hope to see from the Final Fantasy 30th Anniversary?
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January 30, 2017
Life is Dark and Emotional in Life Is Strange
I didn’t know what to expect when I started Life Is Strange.
I’d seen the start of the game, so I knew about Max’s time travel powers and love of photography, and I knew it was a 5-part episodic game, but nothing else.
Some games have slow beginnings. It’s one of the common criticisms I’ve seen against my favorite time travel game, Steins;Gate, although it didn’t bother me there.
Here, however, I finished Episode 1 of Life Is Strange thinking that I’m happy to be out of high school and away from stuff like this, so why would I return to it for entertainment?
But thanks to a friend, I had the full game, so I kept playing. I’m glad I did. After that slow first episode, things really pick up. High school drama is only one small part of a story that involves a dark, twisted mystery and hints of an impending apocalyptic disaster.
Gameplay-wise, it’s similar to a Telltale game. You mainly interact with other characters and make choices. Max also has the ability to rewind time, so that plays an important role. There’s a tiny amount of puzzle-solving, especially as you figure out how to use her powers to proceed, but Life Is Strange primarily focuses on its narrative.
And that is where it excels. For a while, I had trouble liking Chloe, Max’s best friend, but she grew on me as I got further in the story. And despite some wacky dialogue at times, the characters are pretty realistic. They’re also multifaceted, and characters who appear cliche when you first meet them may surprise you with later development.
Click for Life Is Strange spoilerFor example, David. At the start of the game, he seems like a general jerk, possibly dangerous, and a likely suspect for at least some of the terrible things going on. But while he is paranoid and extreme, later episodes take steps to show that he’s trying to do the right thing and knows he messes up a lot.
Even Nathan gets more depth than it originally looked like he’d have. He’s partly a victim himself, first from his father not getting him the psychological help he needs, and then from Jefferson manipulating him.
It’s difficult to discuss Life Is Strange’s story without getting into spoilers, but it’s dark and intense. This is not a happy game. It’s not the sort of game you should turn to if you want something to lift your spirits.
(Seriously, when the official website has a dedicated page for suicide prevention resources, you know it’s not a lighthearted game.)
There were times when I needed a break from all the darkness and unhappiness the game threw at me… but at the same time, I couldn’t stop thinking about the characters and wondering how everything would turn out. It’s intense and gripping, and once the story gets going, it’s hard to turn away.
Now, I do wish Life Is Strange went into a bit more details about how Max’s powers work and how they affect the world around her. I didn’t expect it to go all-out Steins;Gate with scientific lectures, but a little bit more time spent on that would have been nice.
Click for Life Is Strange spoilerMax demonstrates four distinct types of time travel:
Rewinding time, where she stays in her current physical location but everything else is restored to its past state. She can use this at will.
Traveling back to the past via a photograph, where she returns to her past location and body as well.
Stopping time, which she uses exactly once. It never comes up again.
Rewinding time and returning to her past location without a photograph, which she uses once, the first time she ever uses her power.
I wish these were explained and expanded on a little more.
As for the effects on the world, the storm, dead birds, beached whales, etc. can be explained… but the eclipse? Two moons in the sky, after which the second moon just disappeared? How did Max’s powers mess up space?
Of course, it might just be magic.
I was fully invested in Life Is Strange by the time I reached the ending, and I cried. This is not a happy game. The more I thought about it, the unhappier it seemed, and I’m not wholly satisfied with the ending. Nevertheless, it was a thrilling ride to get there, and I’m happy I finally played Life Is Strange.
(But for the record, I still like Undertale better.)
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January 27, 2017
Don’t Forget to Get Sora in World of Final Fantasy
When Kingdom Hearts HD 2.8 Final Chapter Prologue came out on January 24, Sora became available as a Champion in World of Final Fantasy.
He’s only available for a limited time, however, so make sure you download the free DLC before March 31.
Even though World of Final Fantasy has a DLC section you can access from the main menu, Sora doesn’t actually appear there. Instead, you’ll need to find him on the PlayStation Store, either by going directly to the page or searching.
(I searched for “Sora” and it came up right away.)
Once you download and install the DLC, start up World of Final Fantasy to get Sora’s Champion medal.
If you don’t have the game yet, you can still download the DLC before March 31 to have Sora if and when you decide to get World of Final Fantasy.
Not only is it cool to have Sora in World of Final Fantasy, but he also seems like a pretty good Champion. His attack, Ragnarok, inflicts magical light damage against a single enemy, bypassing defense, and also casts regen on the party.
Unfortunately, he doesn’t get any lines during the summons, much like Sephiroth. Unlike Sephiroth, however, you can fast-forward through the animation if you want.
Are you going to get Sora for World of Final Fantasy? Remember, you have until March 31!
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