Samantha Lienhard's Blog, page 110
November 28, 2018
Yakuza News Teased for December 8
Kinda Funny Games has their Showcase set for December 8 at 10 AM PT / 1 PM PT, and when the host recently asked, “Hey, @YakuzaGame and @SEGA. You wanna announce something at #KFGShowcase?” Sega responded with, “You know what. You’ve convinced us. Sure!”
This has led to a lot of speculation among fans about what sort of Yakuza announcement this might be.
Given the nature of the event, most people believe it will be western news rather than Japanese news (and probably not something as huge as Ishin localization), which opens up a few possibilities.
First, we could get localization news for one or more of the Yakuza 3-5 remasters.
Earlier this year, PS4 remasters of Yakuza 3, Yakuza 4, and Yakuza 5 were announced for Japan, and the Yakuza 3 remaster came out in August.
There has been no localization news yet, but Sega said in a live stream shortly after the announcement that the remasters were prompted by the increased number of overseas fans. This makes it likely that they’ll be released in the west eventually.
As someone who recently got into the series with Yakuza 0, I’m hoping for localization news.
Next, this news could be a release date for Yakuza Kiwami on Steam, or perhaps an announcement of other Yakuza PC ports. Yakuza 0 and Kiwami were both announced for the PC during E3, and Yakuza 0 came out on Steam in August.
Third, they could reveal a western release for Shin Yakuza (the next mainline game) or the free-to-play PC/mobile game Yakuza Online.
Finally, it’s possible this announcement is actually about Judge Eyes / Project Judge, which was revealed earlier this year. While not technically a Yakuza game, Project Judge is set in the same universe and can be considered part of the series.
A Sega representative shared the Kinda Funny Games Showcase tease in the Judge Eyes channel on Discord, which makes it even more likely that this news is related to that game. Localization has already been confirmed, but we could get a western release date.
What Yakuza news do you think will come from the showcase on December 8? Which are you hoping for the most?
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November 26, 2018
God of War: Chains of Olympus is Short and Sad
Since I’m playing in release order, the next game up in the God of War Saga was Chains of Olympus.
God of War: Chains of Olympus was originally released for the PSP, and I could tell it was designed for a handheld system. Something about the gameplay just felt a little off compared to God of War II, a bit more suited for a small screen.
It’s also much shorter than the previous two games, and the story is structured differently. While both God of War and God of War II saw Kratos on a journey to get the power to kill a god, this felt more like an investigation: strange things start happening and Kratos follows the clues until he finds its source.
Chains of Olympus is a prequel, set during the ten years Kratos served the gods so that they would eventually take away his nightmares.
Click for Chains of Olympus spoilersYou know, I was willing to give the gods the benefit of the doubt before and assume they all just said they’d forgive him, like Athena did, and Kratos misinterpreted it… but here, Eos outright promises that if Kratos rescues Helios, Helios will make sure Kratos is freed from his service to the gods and the horrors of his past would be erased.
Yeah, Kratos saves Helios, but guess what doesn’t happen.
While God of War II shifted its focus away from tragedy, Chains of Olympus returns with another depressing story. Here, like in the original, we get to see how much Kratos cared about his family.
Click for Chains of Olympus spoilersHe gets the chance to give up everything and stay in the Elysian Fields with his daughter Calliope, and he accepts in a heartbeat. No wanting to save the world, no concern over how he’d never get his revenge, no regrets about giving up his power and life, he didn’t even need to think twice about it. If Persephone hadn’t revealed her plan like an idiot, Kratos would have stayed right there forever.
That whole scene was really sad.
The only thing I dislike about it is that Kratos describes Calliope as the only person he loved. Um…. his wife???
Seriously, why wasn’t Calliope’s mother with her? Why didn’t he even mention her? It’s always been shown before this that he loved both of them, so why did Chains of Olympus forget about her?
Now, a few things make the story seem a little inconsistent in regards to the first game, such as why Kratos in the first game seems so shocked that a mortal can kill a god, or how dramatic his return from Hades is when he already did it once before.
(I’ve come to realize that the developers must have really loved Hades, because so far every game has involved a trip to the underworld.)
Nevertheless, working with a prequel can be tricky if you want to keep the same sort of tone, and I appreciate what the story tried to do.
Chains of Olympus wasn’t quite as great as the previous two games, but I did enjoy it, especially the scenes near the end. Next, my journey through the God of War Saga will continue with God of War III!
What did you think of God of War: Chains of Olympus?
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November 23, 2018
Great Online Video Game Deals for Black Friday 2018
While I never go out on Black Friday, I do enjoy checking out the online sales. Let’s take a look at some of the best available this year.
Amazon’s sales seem a bit weak this year, although they have Dragon Quest XI for $29.99. Maybe they’re saving the best deals for Cyber Monday…?
However, I would also like to mention that Amazon currently has a promotion going on books, where you can get $5 off eligible books that total $20 or more, and mine are included! So if you want a physical copy of The Book at Dernier, The Zombie Mishap, Final Masquerade, or Wicked Words Quarterly, this is a great opportunity!
Okay, self-promotion time is over. Back to video games.
Actually, there still will be a small amount of self-promotion, because Steam is running a massive fall sale like usual, which includes games I wrote for like Ascendant Hearts for $4.99.
Steam has so many games on sale it would be impossible to list all my recommendations, so I’ll just remind you that Hatoful Boyfriend is great despite its wacky premise (and for $2.49, how can you go wrong?) and Trails in the Sky is only $9.99 right now.
Moving on, of all the video game sales I’ve seen today, the winner has to be GameStop with God of War (2018) on sale for $17. If I didn’t already have it, I’d be buying it.
Best Buy has a number of games available for $29.99. Notable titles include Assassin’s Creed Odyssey and Dragon Quest XI. They also have a selection of games priced at $19.99, including Detroit: Become Human, Nier: Automata, Resident Evil 7, and Mario + Rabbids Kingdom Battle.
Their sale also includes God of War for $24.99 (not as good as GameStop’s price, but maybe worth it if you’re buying from Best Buy) and the Crash Bandicoot N. Sane Trilogy for $24.99 (I linked the Switch version, but PS4 and Xbox version are on sale too).
Okay, so all these sales are really doing is reminding me how many games I still want to play.
Nintendo has a lot of games on sale in the Nintendo eShop, but it doesn’t look like Ace Attorney is on sale this year…
In general, this year’s sales aren’t quite as impressive as I’d hoped for, but maybe I’ve overlooked some. What are some fantastic game deals you’ve spotted this Black Friday?
And stay tuned for the continuation of our God of War marathon, because on Monday I’ll be discussing Chains of Olympus.
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November 21, 2018
I Finally Played Nine Hours, Nine Persons, Nine Doors
This year’s Celebrating All Things Spooky contest included a prize where you could pick a game for me to review, and one of the winners asked me to review The Nonary Games.
The Nonary Games is a collection that contains Nine Hours, Nine Persons, Nine Doors and Virtue’s Last Reward, the first two games in the Zero Escape series.
(Since I never specified in the rules that it couldn’t be a collection, I should count myself lucky it’s only two games.)
First up, therefore, was Nine Hours, Nine Persons, Nine Doors, which I’ll refer to as 999 from now on for simplicity’s sake.
I’m not sure why it took me so long to play 999. People first recommended the original DS release to me back when it first came out, especially since I enjoyed Ace Attorney so much. That might have been the problem – coming from an Ace Attorney recommendation, I wasn’t pleased with 999’s darker premise.
Whatever the reason was, something put it in my head that 999 wasn’t my sort of game, so I ignored the Zero Escape series for years until I finally bought the Vita version of The Nonary Games… and now that I’ve played it, I can say that yes, this is my sort of game!
Even more than Ace Attorney, I’d describe 999 as a visual novel/adventure game hybrid. The visual novel sections are long and complete with narration, while the gameplay sections put you in rooms where you need to search for clues, use items together, and solve puzzles to escape.
The puzzles are pretty good. They present a challenge without being overly complicated. Usually, if I got really stuck, it was because I’d misunderstood the goal of the puzzle.
Click for 999 spoilersSuch as the final puzzle, where I painstakingly experimented and described different combinations until I got all the hint square to say 9… only for nothing to happen, and hitting the hint button enough times got Junpei to suggest resetting the puzzle and then it turned out I just had to switch certain numbers and letters in order to spell “password” in the bottom row…..???
Apparently this puzzle was different in the original DS version.
There are only a couple things I disliked about the gameplay in 999. First, when you go back through to get other endings, you occasionally need to partially redo a few puzzle rooms if you didn’t make certain choices the first time. On the other hand, there’s a helpful flowchart that apparently wasn’t in the original version, and while it took me a long time (and several confused conversations with a friend) to figure out how the flowchart worked, it’s a feature that really helps make this sort of game less repetitive.
And second, this version has two modes you can view the game in: novel mode, where you get dialogue and narration, and adventure mode, where you just get dialogue.
…There’s a mode that just cuts out the narration.
…And since puzzle rooms are always set in adventure mode, sometimes it resumed the visual novel sections still in adventure mode, and by the time I realized, I had a lot of narration to scroll back through to catch up on.
Click for 999 spoilersI’ve read that this was meant as a replacement for the DS’s two screens and their use in the twist at the end, since novel mode is from Akane’s point of view, but… since to me they were “the way I want to read” and “that annoying mode I occasionally get by mistake,” I think the impact was lost on me…?
Okay, so aside from the flowchart, there were a few things that made me regret not playing the original DS version.
But why are we spending so much time talking about the gameplay in a visual novel? The story is the real focus here.
999 has great storytelling. It’s a dark premise (though it had moments of humor), where the main character wakes up to find he’s been kidnapped along with eight other people and put on a ship that will sink in nine hours. The 9 of them therefore have 9 hours to go through numbered doors, solve puzzles to find their way through each area, and locate the “9” door that will let them escape.
The number 9 is pretty important here.
It also makes heavy use of digital roots, as each player has a number and the digital roots of their numbers are what let them go through numbered doors.
The story is intense and also very mysterious. My interest in knowing what was going on and what secrets these characters were hiding kept me invested in the story from the start. 999 also draws on a variety of real concepts, fictional ideas, urban legends, etc. for its overall backstory/universe. I’ve rarely played a game that so often had me turning to the Internet to say “Wait, is that a real thing?” as this one did.
Since it’s a blend, the concepts that aren’t real have support from the ones that are, which makes the game’s ideas feel a bit more “real,” in a way.
I played through every ending, and I enjoyed how each one added a little more context without giving everything away (and some moments had a stronger impact due to information I had from other endings).
While it kept up a great sense of mystery and gradual revelations, I felt like things faltered just a little bit when everything came together… it wasn’t quite as tight a conclusion as I hoped for, although it was definitely worth it due to the journey there.
Click for major 999 spoilersSpecifically, some of the time-based stuff felt a little off to me. This is yet another game that uses the bootstrap paradox, and while I generally think that works better than other time paradoxes (since it’s a stable time loop), I feel like it creates some problems here.
It also makes it way too easy for people to explain away anything with “it had to be this way in the future because Akane saw it was this way in the future.”
(Side note: why have I been playing so many games that use this paradox?)
I’m not against the use of the bootstrap paradox in this story, and Akane’s “fever” and disappearance in other endings is an interesting twist.
But what I don’t like is how Seven seems to genuinely remember Akane dying, and Snake doesn’t refute it. (Blind or not, he’d have noticed an extra person escaping with them.)
From the moment Seven explained Akane’s death, I assumed he and Santa never saw her body, but something else that “proved” she died. I fully expected that once she disabled the incinerator, we’d find out that she slipped out another door or was grabbed by Ace or something, surviving and yet leaving behind something that would make the others falsely assume she died.
So when she happily reunited with them and they all left together, I was a bit disgruntled.
Seven and Snake remember Akane dying. She can’t have really died nine years ago, because she’s Zero; it’s arguably possible if Santa is Zero, setting up the second Nonary Games and creating a future where she survives, but the game is clear that Akane is Zero.
It’s implied that Seven is in on the conspiracy with her and Snake just somehow missed the reunion, but I don’t like that and it doesn’t feel consistent. I saw someone say that Akane was able to rewrite Seven’s memories, but that feels like a cheaper explanation than the story deserves.
I don’t know. I just didn’t think this part of the ending worked.
So while I do have some criticisms, I really enjoyed my time with 999. It seems to have left a few loose ends, but it does have sequels, after all.
Now I’ll be moving on to the second half of The Nonary Games, Virtue’s Last Reward, and I hope to find just as intriguing of a story there. In the meantime, what are your thoughts on 999?
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November 19, 2018
God of War II: More Revenge, Less Tragedy
After finishing the original God of War last month, my marathon through the God of War Saga continued with its sequel.
When we last saw Kratos, he’d reluctantly become the new god of war, still plagued by nightmares of his past. War must have given him some measure of solace, though, since God of War II begins with Kratos leading Sparta into battle… and apparently he’s done this sort of thing so much, the other gods have had enough.
Zeus tricks him into surrendering his power and then kills him, but the Titan Gaia saves Kratos and sends him on a quest to gain the power of the Fates so he can travel back and time to the moment before Zeus betrayed him.
Click for God of War II spoilersZeus makes some exceptionally poor decisions here. Since Kratos is his son, he’s afraid he’ll eventually kill him like Zeus killed his own father… so he betrays him, stabs him, and then wipes out Sparta.
Because it worked out so well for the last god who caused the deaths of people Kratos cared about. Self-fulfilling prophecy there, Zeus.
You know, maybe making the god-killer plagued by horrible nightmares a god himself was a bad idea…
Now, the narrative here isn’t as tight as in the original. I praised the original’s story for how much it felt like a Greek tragedy, but the story in God of War II doesn’t have that same focus.
God of War felt like it could fit right in with Greek mythology, while God of War II feels like a retread of the same basic premise (Kratos goes through trials and challenges to obtain a power that will let him kill a god) with a bunch of mythological figures thrown in. Figures from Greek mythology just kept showing up, and while there’s certainly an in-game reason, it felt a bit like they just wanted to make sure you knew this was Greek mythology.
(There’s also a kraken, for some reason.)
On the other hand, the ending was pretty epic and not what I was expecting at all.
Click for God of War II spoilersI almost objected to Kratos not using his new time travel abilities to fix his own messed up past, but then I read a post discussing time paradoxes and how the flashback showing the defeat of the Titans shows the blue light seen in the ending, implying that Kratos always traveled back in time to retrieve the Titans.
That is a really cool touch and makes me appreciate the overall story more.
…Although it also contributes to my doubts about the gods’ intelligence if no one noticed or cared that some of the Titans just disappeared when defeated. Did Zeus think he vaporized them?
Also, I’m a bit suspicious of how Gaia said they were waiting for Kratos… makes me think that their entire “go back in time to stop Zeus” was just a ploy to get him to bring them to the present.
Now, in terms of gameplay, I enjoyed God of War II much more. Combat felt smoother and faster, the same basic system but more polished. And while it still had platforming, it didn’t get close to the nightmarish challenges from the first game.
(Oh, and best of all, no more mashing R2!)
There were also many, many more boss fights than in the original.
What surprised me this time was how much time I spent reflecting attacks back at enemies, especially later in the game, which some bosses that pretty much required it. Zelda games are fond of this, but I didn’t expect it in God of War.
Overall, I found last month, my marathon through the God of War II to be stronger in terms of gameplay, but weaker in terms of story.
What do you think about God of War II?
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November 16, 2018
Legrand Legacy Gets a Major Combat & Script Update
Legrand Legacy: Tale of the Fatebounds has receive a major update to both its combat system and the script.
Combat changes include fancier effects, difficulty options, improved enemy AI, options to turn the ACT system off or make it easier, and other adjustments.
There are a few other gameplay changes, including a save point added to a part of the game where a save point is desperately needed, but also major changes to the script.
When I reviewed Legrand Legacy earlier this year, most of my criticism fell on the characters and their interactions. The character writing dragged down what could have been a good story, and it was the main reason I felt Legrand Legacy didn’t live up to its potential.
The developers didn’t go into specific detail about how the script has changed, but said the script has been rewritten. New cutscenes have also been added to the ending. Meanwhile, on Reddit, they suggested the character interactions will be much better now.
(While they haven’t said so, I assume all of these changes will be in the console versions when they launch early next year.)
Of course, with my backlog of games to play, I’m not sure I’ll replay a 40-hour game just to see the new script, but I have to admit I’m tempted. If feedback to the revised version is positive, I just might take a look to see how Legrand Legacy has changed.
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November 14, 2018
Big Lineup of Announcements Teased for The Game Awards 2018
The Game Awards 2018 takes place on December 6 at 8:30 PM, and the nominees have been revealed.
Not only that, but it will reportedly have their “biggest lineup yet in terms of new game announcements.”
I don’t watch The Game Awards as intently as I do something like E3, but I usually at least tune in to see what’s going on. When I first started watching, it… wasn’t great. But it’s gotten better over the years, even if a lot of the world premieres are new trailers for already-announced games.
(When I first started watching, I assumed a “world premiere” would be a new game announcement, so it disappointed me.)
Last year, I went to sleep right ahead of the Bayonetta 3 announcement and therefore missed what would have been the most exciting part of the show for me. Maybe this year I’ll stay for the whole thing… just in case.
With that said, while I’m always hoping for exciting new announcements, this would be a great time to finally show off a new Bayonetta 3 trailer.
I still haven’t played a lot of the games nominated for awards this year, and poor Xenoblade Chronicles 2 didn’t get a nomination despite coming out too late to qualify last year, but I can at least root for… uh… Is The Missing the only nominated game I’ve played??
All right, maybe I can play at least one more of the nominees I own before December hits…
Are you looking forward to the Game Awards this year? Will you vote for the nominees you think deserve the awards?
(So… I remember thinking yesterday that I had today’s blog post topic all ready to go, but I have no idea what it was. This rather short Game Awards article is its replacement.)
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November 12, 2018
Torna ~ The Golden Country is an Excellent Xenoblade Prequel
After taking a break for horror games during October, I returned to Torna ~ The Golden Country and finished it over the weekend.
Torna is a DLC expansion to Xenoblade Chronicles 2, which I played and enjoyed earlier this year.
Technically, the expansion stands on its own and was even released as a standalone game… but considering how many Xenoblade Chronicles 2 revelations it spoils and how much context from the main game helps, I wouldn’t recommend playing it first.
As a short prequel, however, Torna is excellent. It focuses on Lora and Jin, as well as the other characters they meet on their journey, the most important of whom are Addam and Mythra. If you enjoyed those flashback scenes in the main game, you should enjoy seeing them expanded into a full story.
The combat system is similar to that used in Xenoblade Chronicles 2, but with some key differences. You can play as Blades now, so instead of switching which Blade you have active, you switch who is in the lead. The character in the back plays a supporting role, which makes it feel more like everyone in the party is contributing to the battle.
There are a lot of little gameplay changes that make Torna feel like a better experience. Gathering spots now say what type of item it’ll be, there’s no more luck-based core crystal system, and having a fixed set of Blades means you can use field skills without shuffling your lineup around every time.
I also liked the side quests better. While the main story’s side quests felt pretty basic outside of the Blade quests, most of Torna’s quests have their own little stories and characters who change as you complete their quests. This all ties into the Community system, which I loved.
…Well, mostly.
When you meet NPCs in Torna, they’re all added to a list. As you complete side quests and these characters start to like you, they’re added to your Community. It’s a nice way to show the work you’ve done toward helping people, and the way certain quests tied together made me really appreciate this system.
The problem is that Torna uses its Community system for padding, as there are a couple points where you can’t proceed with the main story until your Community reaches a certain level.
I enjoyed the side quests, and I kept completing side quests even after I was able to proceed with the main story, but having mandatory side quests just doesn’t feel right. It took me just under 30 hours to complete Torna, and while that’s sizable for DLC, it would have been even stronger if more time was devoted toward character development instead of locking the story’s progression like that.
Still, the side quests do help make Torna (the country) feel more alive. The story itself is good, with some great moments… but if you go into it expecting the same sort of lightheartedness Xenoblade Chronicles 2 had, just remember what we know about these characters’ pasts from the main game.
Click for implied Torna spoilersEven knowing all that, I still wasn’t prepared for how sad the ending would be. It’s a hard-hitting ending if you’ve gotten attached to these characters, and just when you think everything’s going to be okay, it’s not.
(On the other hand, now I don’t mind the main game’s contrived happy ending quite as much.)
So if you enjoyed Xenoblade Chronicles 2 and want to see what happened in the past, or if you’re looking for a smaller Xenoblade experience, I highly recommend Xenoblade Chronicles 2: Torna ~ The Golden Country and I hope Monolith Soft takes inspiration from its strengths for their next game.
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November 9, 2018
Episodes Aranea, Lunafreya, and Noctis Cancelled
Back in April, Square Enix revealed the next four DLC episodes planned for Final Fantasy XV.
These four “Dawn of the Future” DLC episodes would focus on Ardyn, Aranea, Lunafreya, and Noctis.
Episode Ardyn would be a prequel, Episode Aranea was described as a side story, and Episode Lunafreya and Episode Noctis were apparently planned to deal with an alternate future in place of the game’s normal ending.
I wasn’t thrilled with the alternate ending DLC, especially since Luna needed more time in the actual plot, but I was particularly interested in finally seeing Ardyn’s past.
Well… I’ll get my wish, but anyone looking forward to the others won’t.
Episode Aranea, Episode Lunafreya, and Episode Noctis have been officially cancelled. This appears to be due to a decision to have the new Luminous Productions studio work on an all-new game instead.
Not only that, but Hajime Tabata has left Square Enix to start his own company, though we don’t have any further details yet.
It isn’t all bad news for Final Fantasy XV, though. The standalone version of Comrades is coming out on December 12, there’s going to be a crossover event with Final Fantasy XIV, and Episode Ardyn is still planned for March as the last of the Final Fantasy XV DLC.
Episode Ardyn takes place 30 years prior to the main game… which surprises me. I expected the Ardyn prequel story to be set much earlier. There will also be an animated prologue that shows Ardyn’s reasons for wanting revenge, so that might be more like the prequel I imagined.
If there’s one good thing about the time frame, it’s young Verstael!
(I’m still not over Verstael’s lack of screen time in the main game.)
While I wasn’t too excited for the other DLC episodes and wanted Square Enix to move on from Final Fantasy XV, it’s rough to have them just cancelled like this. I’ll play Episode Ardyn, although I’m a little disappointed the part I wanted to see of his past apparently isn’t in the DLC…
Well, what are your thoughts on Episode Ardyn, the cancellation of the remaining DLC, and Tabata’s departure from Square Enix?
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November 7, 2018
Chances of a Final Fantasy VII Compilation Remake
That’s right, we’re talking about the Final Fantasy VII Remake and its relationship to the Compilation of Final Fantasy VII again.
The last time we talked about this was in February 2017, when Nomura said there would be no continuity between the Compilation and the new remake.
However, it left open the possibility that Compilation material still could be incorporated into the remake.
As reported by Gematsu, Nomura was answering fan questions on October 30 when one fan said they want to play Before Crisis: Final Fantasy VII again.
(Before Crisis was a Japan-exclusive prequel for mobile phones that followed the Turks. As of March 31, it can no longer be played.)
Nomura responded by addressing the matter of the Final Fantasy VII Remake, which he will be focusing on after Kingdom Hearts III’s release, and said:
All of us old-timers are considering various developments in regards to what accompanies the remake. Like if we can manage to do something about the Compilation titles too. But for the time being, please wait for VII’s turn to come.”
This caused some fury among fans, who seem to think Nomura is implying they’ll spend time focusing on the Compilation instead of the main game.
Personally, I don’t think that’s what this is. I think he wanted to respond to the fan in a way that didn’t rule out the possibility of the Compilation eventually being remade, so he said they’re considering it.
The “please wait for VII’s turn to come” sounds like they’re going to focus on the Final Fantasy VII Remake before any side material.
It also sounds like the Compilation is still completely separate, rather than being incorporated into Final Fantasy VII’s story. (I’m still not sure why the remake can’t be released as a single title.) Will the Compilation be remade? Maybe eventually.
But it doesn’t sound like it’s one of Square Enix’s currently plans.
What do you think about the Final Fantasy VII Remake, the Compilation of Final Fantasy VII, and Nomura’s answer to the question?
(Also, Happy N7 Day! When will we get some Mass Effect news?)
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