A.M. Jenkins's Blog, page 7
August 26, 2011
The he's-already-dead-scene has definitely become a death...
The he's-already-dead-scene has definitely become a death scene. Today I cringed at its smarminess and made the guy die right. Or at least die better.
Then I moved on into the "resolution" area of the book, which I haven't been that interested in, but now I started thinking about what would really happen, and I figured out a surprising thing or two that leaves the book ending with everybody in a slightly different place than I'd thought. I didn't write anything in order, though, just hopped around that chapter scribbling here and there.
Then I skipped back to a dialog in chapter 12 and fleshed that out a little, and then moved to flesh out a different dialog in chapter 13, and then I jumped ahead to 14 and wrote what the MC was really doing and thinking and saying while he was trying to figure out how to best kill a secondary character.
So, not much measurable work got done, but still it was a worthwhile and productive writing day.
Then I moved on into the "resolution" area of the book, which I haven't been that interested in, but now I started thinking about what would really happen, and I figured out a surprising thing or two that leaves the book ending with everybody in a slightly different place than I'd thought. I didn't write anything in order, though, just hopped around that chapter scribbling here and there.
Then I skipped back to a dialog in chapter 12 and fleshed that out a little, and then moved to flesh out a different dialog in chapter 13, and then I jumped ahead to 14 and wrote what the MC was really doing and thinking and saying while he was trying to figure out how to best kill a secondary character.
So, not much measurable work got done, but still it was a worthwhile and productive writing day.
Published on August 26, 2011 18:08
August 24, 2011
Had about 20 minutes to write; started changing a he's-al...
Had about 20 minutes to write; started changing a he's-already-dead scene to a death scene. Not sure which way it'll end up.
Published on August 24, 2011 18:56
August 23, 2011
Forgot to say, the character who had the broken leg is no...
Forgot to say, the character who had the broken leg is now getting stabbed in the thigh with a sharpened stake (via an accidentally-tripped pig-sticker trap) instead. This allows the pigsticker trap thread to form its own little arc and provoke real trouble, too.
Published on August 23, 2011 15:26
Major, major sketching-out, here.
Shifted the stripping-...
Major, major sketching-out, here.
Shifted the stripping-of-corpse to chapter 13, which meant moving the infected foot up to chapter 12, all of which allowed the shoe-incited discussion to fall into place in 14. This allowed me to go over the whole ms again from chapter 9 on, getting everything more firmly settled in the right places--and yeah, I think this is going to work.
I've got chapters in mind all the way through 26, and then there'll be a few chapters where the climactic conflict takes place. I've now got a general idea of how the previous chapters carry that "beast" idea forward into this final sequence so that the MC makes his choice (whatever that is). I've also now got a thread of "Luck" that popped up a couple times, which with a little attention will fall into place to make the ending tighter and more satisfying.
I'd already sketched out the last few lines in a draft that brought tears to my eyes even though it was crappy and rough. I blew off the tear-bringing effect at the time because it could easily have been a fluke. But today I rewrote those lines more deliberately, putting a little more thought behind them--and they made me tear up again, only stronger. That's a great, great sign.
Shifted the stripping-of-corpse to chapter 13, which meant moving the infected foot up to chapter 12, all of which allowed the shoe-incited discussion to fall into place in 14. This allowed me to go over the whole ms again from chapter 9 on, getting everything more firmly settled in the right places--and yeah, I think this is going to work.
I've got chapters in mind all the way through 26, and then there'll be a few chapters where the climactic conflict takes place. I've now got a general idea of how the previous chapters carry that "beast" idea forward into this final sequence so that the MC makes his choice (whatever that is). I've also now got a thread of "Luck" that popped up a couple times, which with a little attention will fall into place to make the ending tighter and more satisfying.
I'd already sketched out the last few lines in a draft that brought tears to my eyes even though it was crappy and rough. I blew off the tear-bringing effect at the time because it could easily have been a fluke. But today I rewrote those lines more deliberately, putting a little more thought behind them--and they made me tear up again, only stronger. That's a great, great sign.
Published on August 23, 2011 12:55
August 21, 2011
Note to self: think about book X
Forgot to say, I finally made myself start reading a book I've been assuring people I was going to read for 2-3 years now. Recently I even had to fork over a self-imposed fine of five bucks to a fellow writer for yet again failing to read it as promised.
So I finally started it, this book everybody's read and praised, and boy, does it suck. However, the more I think about it, the more I'm absolutely fascinated by it. Because the writer makes it work. Through sheer force of plot and structure, the story moves along pretty grippingly, even though if you look very closely, you can see that nothing's actually there. There isn't anything going on but people moving around from here to there, and some mysteries that aren't very interesting because who cares if they're solved or not?
But, wow. The structure completely hides all that; it misdirects the reader's attention and gives the impression of being a gripping, excitingly wild ride. I can see that it partly does so through the way it uses hooks, and also by the way it uses alternating narrators.
This is exactly what I need to figure out how to do for my former GN.
What's really got me super-zeroed in on it now, though, is realizing that one of the two POV characters has a negative goal. I think part of what covers that up is the structure and the constant updating and adding of hooks, but there's also an announced strategy. And here's where it gets even more interesting: the announced strategy makes no sense. But it doesn't matter, because it works anyway. You don't even notice it has no reason to be either a strategy or announced.*
The only reason I noticed any of this is because I have a plotting disability and was bored, reading. I can see how gripping the story is, but I'm not at all gripped. It's sort of like the little kid who can't enjoy a great magician's trick because he isn't sophisticated enough to understand that he's supposed to be following the hand gestures. Sometimes there are advantages to having humongous blind spots.
Sometime when I have a chance, I want to really dig into this, maybe even go through and make a list of every scene. I bet I will find that it's extremely screenplay-worthy, with every scene carefully designed and set like a stage, and with actors hitting their marks right as the curtains go up. I also bet that nearly every chapter will have a deliberately imposed ramp-up of a ticking clock, and there's something intriguing about the hooks, too--like, maybe there's at least one new one introduced in the body of the chapter, and then another, different hook hits hard at the end?
Also need to look at:
Which hooks are external stuff happening and which are internally-driven emotional cliffhangers.How the chapters cut in and out to hide the relative passivity of one of the storylines.How a passive character is given the appearance of being an active one.Beginnings and ends of chapters, making note of transitions.Beginnings and ends of chapter, for cliffhangers (I think some are actually dropped and never followed up on. But I'm not even sure! This is great!).Beginnings and ends of chapters, as read sequentially rather than alternately. I'm interested to know what the author has chosen to skip as not-ramp-up-able enough. Because, you know, I think s/he was probably right, since the book works so well.
Forcing myself to finish this thing is going to be a chore. But I think I can learn a ton of stuff when I go back to it once it's read.
*Something that's come up in discussion with writer friends is this theory: An announced strategy doesn't have to really do anything in the story; as soon as the actual story gets started, the announced strategy can just disappear, and be naturally swallowed up in the bigger, stronger, "real" story without you having to deal with it. But here, it seems to me, the possibility presents itself that the announced strategy doesn't even necessarily have to arise from story. Which poses the question: exactly how far can you go with the artificial pasting on of stuff to keep your story moving?
So I finally started it, this book everybody's read and praised, and boy, does it suck. However, the more I think about it, the more I'm absolutely fascinated by it. Because the writer makes it work. Through sheer force of plot and structure, the story moves along pretty grippingly, even though if you look very closely, you can see that nothing's actually there. There isn't anything going on but people moving around from here to there, and some mysteries that aren't very interesting because who cares if they're solved or not?
But, wow. The structure completely hides all that; it misdirects the reader's attention and gives the impression of being a gripping, excitingly wild ride. I can see that it partly does so through the way it uses hooks, and also by the way it uses alternating narrators.
This is exactly what I need to figure out how to do for my former GN.
What's really got me super-zeroed in on it now, though, is realizing that one of the two POV characters has a negative goal. I think part of what covers that up is the structure and the constant updating and adding of hooks, but there's also an announced strategy. And here's where it gets even more interesting: the announced strategy makes no sense. But it doesn't matter, because it works anyway. You don't even notice it has no reason to be either a strategy or announced.*
The only reason I noticed any of this is because I have a plotting disability and was bored, reading. I can see how gripping the story is, but I'm not at all gripped. It's sort of like the little kid who can't enjoy a great magician's trick because he isn't sophisticated enough to understand that he's supposed to be following the hand gestures. Sometimes there are advantages to having humongous blind spots.
Sometime when I have a chance, I want to really dig into this, maybe even go through and make a list of every scene. I bet I will find that it's extremely screenplay-worthy, with every scene carefully designed and set like a stage, and with actors hitting their marks right as the curtains go up. I also bet that nearly every chapter will have a deliberately imposed ramp-up of a ticking clock, and there's something intriguing about the hooks, too--like, maybe there's at least one new one introduced in the body of the chapter, and then another, different hook hits hard at the end?
Also need to look at:
Which hooks are external stuff happening and which are internally-driven emotional cliffhangers.How the chapters cut in and out to hide the relative passivity of one of the storylines.How a passive character is given the appearance of being an active one.Beginnings and ends of chapters, making note of transitions.Beginnings and ends of chapter, for cliffhangers (I think some are actually dropped and never followed up on. But I'm not even sure! This is great!).Beginnings and ends of chapters, as read sequentially rather than alternately. I'm interested to know what the author has chosen to skip as not-ramp-up-able enough. Because, you know, I think s/he was probably right, since the book works so well.
Forcing myself to finish this thing is going to be a chore. But I think I can learn a ton of stuff when I go back to it once it's read.
*Something that's come up in discussion with writer friends is this theory: An announced strategy doesn't have to really do anything in the story; as soon as the actual story gets started, the announced strategy can just disappear, and be naturally swallowed up in the bigger, stronger, "real" story without you having to deal with it. But here, it seems to me, the possibility presents itself that the announced strategy doesn't even necessarily have to arise from story. Which poses the question: exactly how far can you go with the artificial pasting on of stuff to keep your story moving?
Published on August 21, 2011 10:29
Note to self re: Beast or God again
"But he who is unable to live in society, or who has no need because he is sufficient for himself, must be either a beast or a god."
Was watching FullMetal Brotherhood this morning (it seems to be nearing its conclusion), and was struck by a comment from Roy Mustang. He said that he needs Lt. Hawkeye in order to survive, because she keeps him from being reckless.
This got me to thinking about my WIP. One idea I'm loosely exploring is why you may be better off (in a survival/subsistence situation) with a mutually dependent community of caring people around you, rather than being entirely out for yourself--either needing no one, or aligning with a group whose members use each other on a strictly practical basis. I've been thinking mostly in terms of shared burdens, emotional bonds that make people protect each other and work together more efficiently to survive.
But now I'm also thinking that if you have other people around you whom you care about and trust, and who are equally invested in you, then you've also provided yourself with outside context for your own behavior and choices. Without that community you're essentially functioning in a vacuum, and are more likely to lose a sense of proportion about whether you're acting wisely or not. The people around you can keep you grounded by saying, "Hey, you need to calm down," or "That's a little reckless, isn't it?" or "Yes, you're completely justified in worrying about this situation," or perhaps most importantly, "Remember what's really important to you."
I'm thinking maybe a man who has no need of society because he is sufficient for himself isn't necessarily that way because he's a beast. Maybe sometimes trying to be that way is what turns him into a beast.
That actually dovetails very nicely with what's going on in the book, and I think it also may help me pin down the exact actions that'll take place in the climactic scene where my MC makes his story-capping choice. Whatever that is.
Was watching FullMetal Brotherhood this morning (it seems to be nearing its conclusion), and was struck by a comment from Roy Mustang. He said that he needs Lt. Hawkeye in order to survive, because she keeps him from being reckless.
This got me to thinking about my WIP. One idea I'm loosely exploring is why you may be better off (in a survival/subsistence situation) with a mutually dependent community of caring people around you, rather than being entirely out for yourself--either needing no one, or aligning with a group whose members use each other on a strictly practical basis. I've been thinking mostly in terms of shared burdens, emotional bonds that make people protect each other and work together more efficiently to survive.
But now I'm also thinking that if you have other people around you whom you care about and trust, and who are equally invested in you, then you've also provided yourself with outside context for your own behavior and choices. Without that community you're essentially functioning in a vacuum, and are more likely to lose a sense of proportion about whether you're acting wisely or not. The people around you can keep you grounded by saying, "Hey, you need to calm down," or "That's a little reckless, isn't it?" or "Yes, you're completely justified in worrying about this situation," or perhaps most importantly, "Remember what's really important to you."
I'm thinking maybe a man who has no need of society because he is sufficient for himself isn't necessarily that way because he's a beast. Maybe sometimes trying to be that way is what turns him into a beast.
That actually dovetails very nicely with what's going on in the book, and I think it also may help me pin down the exact actions that'll take place in the climactic scene where my MC makes his story-capping choice. Whatever that is.
Published on August 21, 2011 09:35
August 20, 2011
Hmm, so I'm thinking that every writer may have a differe...
Hmm, so I'm thinking that every writer may have a different base "layer" that they tend to start with when writing a scene. Some people tend to need a plot to build from, some need a setting; I generally just need characters or even just a strong feeling from a character I don't know yet. If I think about it, I see that I most often start with a base layer of either internal thought or of dialog. Then I flesh out and layer on physical grounding, setting, and last of all, plot. (not all the time, but more than other ways of working.)*
So it occurs to me that this may be something to consider, when I get to a "stuck" place. Maybe mixing it up a little and starting with different layers than I'm used to can help when I get in a writing rut. Like, say, if something's not coming easily, maybe I could back off and approach it from establishing setting first, or getting a physical bead on where everybody is and what they're doing. Or maybe I could start with an action.
I mean, I do do all these things, but maybe I could do it more deliberately sometimes to see what happens--to see if it gets the story moving and helps me reconnect. Something to think about, anyway.
*When I work, the thematic stuff may already be close to the surface in that initial layer of internal thought and non-plot-driven dialog, just because internal thought and non-plot-driven dialog are already halfway tapped into the character's growth and change. Something to think about is whether plot-driven writers tend to have to work harder to get to that layer of thematic depth and resonance than someone who starts closer to character. Is the thematic engine of a story as visibly close to the surface, if your mind works first in terms of "what's happening"? Is it harder not to lose track of? Maybe not; maybe I just have trouble recognizing theme in plot because of my own writing weaknesses.
So it occurs to me that this may be something to consider, when I get to a "stuck" place. Maybe mixing it up a little and starting with different layers than I'm used to can help when I get in a writing rut. Like, say, if something's not coming easily, maybe I could back off and approach it from establishing setting first, or getting a physical bead on where everybody is and what they're doing. Or maybe I could start with an action.
I mean, I do do all these things, but maybe I could do it more deliberately sometimes to see what happens--to see if it gets the story moving and helps me reconnect. Something to think about, anyway.
*When I work, the thematic stuff may already be close to the surface in that initial layer of internal thought and non-plot-driven dialog, just because internal thought and non-plot-driven dialog are already halfway tapped into the character's growth and change. Something to think about is whether plot-driven writers tend to have to work harder to get to that layer of thematic depth and resonance than someone who starts closer to character. Is the thematic engine of a story as visibly close to the surface, if your mind works first in terms of "what's happening"? Is it harder not to lose track of? Maybe not; maybe I just have trouble recognizing theme in plot because of my own writing weaknesses.
Published on August 20, 2011 14:04
Yesterday was very productive. I found myself settling in...
Yesterday was very productive. I found myself settling in to work on the area around chapters 9 and 10, moving pieces of them around and getting them to read like, well, part of a real book that you pull off the shelf. I took out stuff that was slowing or distracting, and stuck it somewhere else to deal with later. Also brought in dialog from elsewhere that now belonged here. The interesting thing was that I finally was able to get more deeply into these dialogs, with everyone participating and driving the story in interesting ways (including to the next story problem). This was a big change from the way these particular dialogs have been up till now; mostly they've been me writing about people exchanging information or my MC saying what he thought about everything while everybody else sank into the background.
So I'm wondering if I sometimes have to hit a certain point with a scene--get it into the right place in story and flowing with the story--before my writing brain can start to take on the task of six people sitting in the same room talking, each bringing their own different personalities and backgrounds and motivations into the equation.
Maybe it's a case of layering, similar to what I learned when I was working on that w-f-h novel and its fight scenes (the ones that nearly did me in). Maybe sometimes you have to get a scene in place to a certain degree--maybe sometimes it needs to have its place and purpose in the story flow--before other layers can start to develop naturally and cooperatively.
If that's true, I suspect the "sometimes" may have to do with how complicated the scene is. Fight scenes are complicated to write, and so are scenes with more than 3 characters. But in non-fight scenes with 1-3 characters, I've used dialogs to figure out the place and purpose of the scene in the first place.
I need to think about this some more. I'm not sure of all the variables involved. All I know is that I wasn't able to "get to" 4 or so of the characters in this scene until I got it hooked into the story in the right place and time.
The question is: Why now? What's different that enabled me to do this now? Is it just because I have a better grip on the story in general? Or is there something I can learn from this to help me avoid future dead ends and detours?
So I'm wondering if I sometimes have to hit a certain point with a scene--get it into the right place in story and flowing with the story--before my writing brain can start to take on the task of six people sitting in the same room talking, each bringing their own different personalities and backgrounds and motivations into the equation.
Maybe it's a case of layering, similar to what I learned when I was working on that w-f-h novel and its fight scenes (the ones that nearly did me in). Maybe sometimes you have to get a scene in place to a certain degree--maybe sometimes it needs to have its place and purpose in the story flow--before other layers can start to develop naturally and cooperatively.
If that's true, I suspect the "sometimes" may have to do with how complicated the scene is. Fight scenes are complicated to write, and so are scenes with more than 3 characters. But in non-fight scenes with 1-3 characters, I've used dialogs to figure out the place and purpose of the scene in the first place.
I need to think about this some more. I'm not sure of all the variables involved. All I know is that I wasn't able to "get to" 4 or so of the characters in this scene until I got it hooked into the story in the right place and time.
The question is: Why now? What's different that enabled me to do this now? Is it just because I have a better grip on the story in general? Or is there something I can learn from this to help me avoid future dead ends and detours?
Published on August 20, 2011 08:34
August 18, 2011
Yesterday, smoothed out some scenes in an attempt to get ...
Yesterday, smoothed out some scenes in an attempt to get more chapters to flow as coherent units. Because I can't tell if they're actually working until I can read them for flow.
Today, realized I need to write a bit where one character smiles at another, and my MC notices it. This is actually a pretty cool thing to realize, so hooray.
Today, realized I need to write a bit where one character smiles at another, and my MC notices it. This is actually a pretty cool thing to realize, so hooray.
Published on August 18, 2011 20:04
August 16, 2011
By sheer coincidence, the lower-limb theme continued into...
By sheer coincidence, the lower-limb theme continued into a third day, via a sketched-out scene involving shoes stripped off a dead body and put on a living one.
Published on August 16, 2011 11:52
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