A. Lee Martinez's Blog, page 16
February 12, 2016
Certified Organic
January 28, 2016
The Day the Line Stood Still
January 14, 2016
(Un)Real (writing)
Time for another installment of my sporadic yet insightful posts on writing and storytelling.
In the past, I’ve commented on the dangers of “Realism” in fiction. Especially that brand of negative grimdark that so many people, both artists and audience, equate with realism. It seems that realism will be used to justify all kinds of unpleasantness in a story while rarely is it invoked for a positive effect. Sure, a person might get hit by a car on the way to reconcile with their one true love, but it’s also entirely possible for that same character to instead win the lottery. Realism is a handy tool for getting a character into and out of trouble and advancing a plot in any way the storyteller is too lazy to justify.
This is why I think it’s important to understand that realism is rarely the goal of a good story. This might seem contrary to how a story should be. It makes it seem like stories can make up their own rules as they like, and that we’re free to ignore the rules of reality as we know it when it suits our purposes.
Yes and no.
The first thing we have to address is that I am a fantasy and science fiction novelologist. Reality isn’t usually my primary concern when creating stories about vampires, robots, or raccoon gods. That doesn’t mean I’m allowed to just make everything up on the fly, and it doesn’t mean I can wave my hands and just solve a story problem by saying “a wizard did it.” Yet in nearly all cases, the rules that bind me aren’t that of reality but of drama, comedy, and satisfying story structure. Reality is a part of that, but not the biggest part.
The term “Reality” itself is loaded when it comes to storytelling. I break from reality all the time, and most of the time it’s obvious. If you happen to know a werewolf or a space squid from Neptune then maybe you have a different view of reality, but my stories are chock full of unreality. Those obvious bits of fantasy are acceptable to most everyone because we know from the start that they’re not meant to be realistic. But every story has its breaks, its genre conventions, its general rules.
Most realistic police procedurals don’t focus on paperwork though that’s a huge part of the job.
Most romances don’t give the hero a slight lazy eye.
Most horror stories don’t have the characters call the police and gun the monster down.
We’re so accustomed to these rules, we rarely even consider them rules in the first place. And, yet, these are all fantasies in their own way. Fiction is full of brilliant serial killers, dashing pirate kings, monsters that lurk in the shadows, and other things that we accept without blinking. Yet even in more grounded stories, there are usually rules at work that define the genre and our expectations. Even literary fiction, with its lack of focus, its random events, and its tendency to have stuff just happen, is playing by its own rules, not subverting them.
This doesn’t mean reality is always unimportant. If I’m writing a story about a normal man who gets shot seventeen times in the chest and have him get up and walk away, that’s going to destroy the logic of the story. If aliens show up and capture the drug lord mastermind out of the blue, that’ll ring untrue. A monster story where the monster has a random heart attack and collapses probably won’t work. But each of those examples are entirely plausible in terms of options for the storyteller.
It’s important to remember that fiction is made up. You’d think this would be obvious, but then try criticizing a story’s choices and you’ll often run into a strange opposition where people will talk about it as if it actually happened. Named after the aliens from Galaxy Quest, The Thermian Argument goes something like this:
“Superman shouldn’t kill people.”
“But he didn’t have a choice. Zod was going to kill that family.”
The criticism is one of a story choice for a character. The rebuttal is talking about the story choice the writer made. Yet these are two different arenas of discussion. It’s perfectly acceptable to talk about each and how they relate to each other, but they function in different ways. If I suggest that Superman, as a character, shouldn’t kill people because A) it goes against the themes he often stands for and B) it makes it way too easy for him to solve all his problems in the future because a Superman who is willing to kill when he “must” is virtually unstoppable and the rebuttal is he had no choice. It’s talking about fantasy as if it’s reality.
Nothing in Man of Steel happened. It’s all made up. We understand that when it comes to crazy stuff like flying and heat vision, but it applies equally to the events that take place. The “reality” of Zod and Superman’s struggle is just as fictional as everything else.
Even the creators of Man of Steel understand this. They didn’t have Superman kill because he had no choice. They wanted him to kill someone (for whatever reasons they might have had) and created a situation where he killed. It wasn’t as if the screenwriters put Superman in that moment and were powerless to change it. They are the literal gods of that universe. Nothing happens without their approval. This is the dirty little secret of fiction that gets overlooked all the time. Its reality is defined only by the writer (and director and actors) and the audience.
“Reality” is only a tool toward the experience of a story, and that’s the truth. The goal of nearly every story is to create an experience, not reality. And this is why, whenever I hear someone praising “Realism” in a story, I think they’re probably missing the point of the story in the first place.
Stories are about feelings.
There are no exceptions.
Even something like Lord of the Rings with all its worldbuilding and volumes of history is popular because it draws people into it. The history is part of that, sure, but if it was only history, we wouldn’t care. You can write the history of your imaginary universe or lay out how your lightsabers work in excruciating detail, and it still doesn’t mean jack if you don’t get me to invest in your story some way. And that way is feelings. Stories without emotion in some form tend to fail. That emotion can be anything from happiness to sadness to dread to anger.
Reality isn’t how you do that, and a slavish devotion to the concept isn’t justification for missing out on what makes us like stories in the first place. Don’t make your story “Realistic”. Make it good. If it happens to conform to reality as we know it that’s fine. But it isn’t the goal.
Keelah Se’lai
Fighting the good fight, Writing the good write,
LEE
January 12, 2016
Sacrifices (short fiction)
January 8, 2016
Ferryman
As part of my regularly scheduled posting, Friday is Stuff I’ve Written Day. It’ll be a chance to post something I’m working, something I’ve written a while ago, something I’m thinking about writing, something I just scribbled out on a quiet day. Writing is a strange process, so some of these pieces might be complete stories and others might just be fragments I found interesting enough to share.
This is possibly the beginning of a novella, possibly just something I wrote for my own amusement. Regardless, I hope you enjoy it.
FERRYMAN
“It’s pronounced Charr-On,” said Charon as she handed the homeowners her card.
The husband, a tall, lanky fellow with a long chin and a short forehead, glanced at the card. “It’s about time one of you showed up. Where have you been? He died six months ago, and he’s been nothing but trouble since.”
Charon shrugged. “Don’t ask me. I’m just filling in for the regular guy.”
The wife, short, stocky, with a flat face, said, “Harry, don’t get mad. She’s here now.”
Harry grumbled.
“You’ll have to forgive him,” said the wife, though Charon didn’t have to and elected not to. “He and my father never got along. My father’s restless spirit hasn’t forgotten that. Always howling in the middle of the night about how Harry is a good-for-nothing failure. Making the walls bleed. Ruining the TV reception.”
“You don’t have to tell her all our business, Gloria,” said Harry.
“You don’t,” agreed Charon. “I’m just here to collect him. I don’t need the details.” She stepped inside without being asked.
The words Harry is a dipshit were burned into the entryway carpet.
“I suppose you run into a lot of angry spirits in your job,” said Gloria.
Charon said, “I’m just filling in. Part time.”
“Just as long as you get rid of the old bastard,” said Harry.
“Oh, Harry,” said Gloria.
“What’s it going to take?” he asked. “Some kind of ritual? Do we need to leave the house? Is it dangerous? Will there be property damage? Will the city reimburse us?”
Charon cut him off by holding up her hand. She sniffed the air. The dead always smelled weird. This one stank of turpentine and gravy.
“Okay, Grandpa, fun’s over. Time to move on.”
A gray shade stepped out from behind the couch. If not for his lack of color and some of his skin peeling away, he might easily be mistaken for a flesh-and-blood human being.
Gloria said, “Dad, have you been hiding behind the couch the whole time?”
Charon didn’t bother explaining. The shade wasn’t anywhere until she called upon him. It was only the call of a ferryman that could materialize a soul.
“C’mon, Gramps. Let’s go.”
Grandpa frowned. “Yeah, all right. I’m going. I’m going.”
“Don’t let the door hit you on the ass, Dad,” said Harry.
“Fuck you, Harry.” Grandpa flipped Harry off one last time. The screen on Harry’s prized 80 inch high definition television cracked in two.
“Something to remember me by, you worthless shit.”
“Wait for me in the car,” said Charon.
“Yeah, yeah.” Grandpa shuffled out the front door.
While Harry inspected his television, Gloria caught Charon by the arm.
“What’s going to happen to him?” asked Gloria. “What do you do to him?”
“I don’t do anything,” said Charon. “I just drive them to the other side.”
“And what happens there?”
It wasn’t the first time Charon had heard the question. It wouldn’t be the last. It was tempting to simply lie. People didn’t want the answer, even if she had it. But she had no special insight, no inside information.
“I just drive.”
Gloria’s face fell. “Oh.”
It might have been concern for her father that disappointed her. It might have been fear over her own eventual fate. Everybody died. It might have been nice to know what to expect when they did. If the mysteries of death were more open maybe there’d be no call for ferryman to drag the reluctant dead on their way.
That was assuming those mysteries weren’t utterly terrifying. Maybe the truth would only cause the dead to huddle in the shadows of the living world, pissing their pants, begging not to be sent to realms more horrific than mortal minds could comprehend.
Like most ferrymen, Charon had learned not to think about it. It’d just drive you crazy.
Gloria thanked Charon for stopping by, and Charon didn’t say that she was just doing her job. It might help Gloria if she thought of it as calling. Like a priest. Although there were probably times even the holiest of priests got sick of listening to people’s shit.
Charon got in her car and checked this house off her list. “You need to get in back, Grandpa.”
Grandpa, sitting in the passenger seat, said, “What? With them?”
The three other restless shades wiggled in their cramped quarters.
“There’s no more room back here,” said the fat shade.
“Make room,” she said. “The front is for the living.”
Grandpa and the other shades complained, but they had no choice but to do as she said. Stronger souls might resist, but in the end, they’d always follow orders.
“I don’t have a seatbelt,” he said.
The shade of a young woman said, “He can’t have mine. I died in a car accident. I’m not letting it happen again.”
“You can only die once,” said Charon.
“It’s awfully uncomfortable,” said Grandpa as he tried to squeeze between the fat guy and the thin guy, like the undead version of Laurel and Hardy. The fat guy even had the mustache.
“Deal with it. We’re almost to the river.”
She turned on the radio and Grand Funk Railroad filled the interior.
“Oh, not this hippie music,” said Grandpa. “Am I in hell?”
“Don’t ask her to change it,” said Laurel.
“The radio is for the living,” added Hardy.
Charon smiled. “Damned straight.”
A ferryman’s job wasn’t very difficult. It required almost no training. It was more of a knack than anything. Both Charon’s mother and father had been full time ferrymen, but Charon and her brother only did it part time. It was an easy way to earn a little extra cash, like pizza delivery but with pizzas that wouldn’t stop complaining.
All that was required was that a lost soul pass over a river by a ferryman. Nobody knew why it worked, but it worked. While most people had the good sense to die and pass on without having to be escorted, some folks were too stubborn or stupid or possibly just missed by the claw machine that plucked the souls of the deceased. Ferrymen were a cosmic backup plan to keep the restless dead from piling up in the world of the living.
“How much farther?” asked the woman.
“Not much,” replied Charon.
“Will it hurt?”
“No.”
There was no point in worrying them. Her passengers could be annoying, but they were having a hard time of it. Nobody was happy to be dead. Nobody who stuck around anyway.
“I’m scared,” said the young woman.
This was why Charon went out of her way to not learn their names.
“Nothing to be scared of,” said Charon. “Whatever is waiting, we all have to face it sooner or later.”
“What do you think it is?”
Charon sighed. “I don’t think about it.”
“How can you not think about it? It’s all you do all day.”
“I’m part time,” said Charon.
“Still, you have to think about it sometime.”
“No. Never.”
It was a lie, but none of the souls in her backseat wanted to know her conclusions. It didn’t matter. The answers were already waiting for them.
The bridge came into view. Just a short, bumpy drive over a tributary. There often was barely enough water to fill the drainage. But as long as there was some, it worked well enough.
“It’ll be fine.” She sounded sincere. She’d gotten good at faking that.
Her car drove over the bridge. She didn’t always watch them go, but she made eye contact with the woman and nodded to her.
They were gone as soon as the car reached the other side. Four more souls delivered to the other side on this street in this quiet neighborhood, a gateway to the netherworld beside a 7-11 and a grocery store.
She pulled over, rolled down the windows to get the smell of the dead out, and went inside for a Slurpee. There was something about the company of the dead that allowed her to enjoy the pleasures of the living more enthusiastically. She didn’t know if they had cherry Slurpees on the other side, but on the good chance they didn’t, she’d grab one here whenever she could.
When she got back to her car, there was a shade sitting in the backseat. The pale spectral figure with white eyes and white hair and a gray button up shirt stared straight ahead.
She leaned through the backseat window. “Where the hell did you come from?”
He turned his head at her and blinked. Slowly. His lips moved as if to talk, but no sound came out.
“Speak up, buddy,” she said.
The unfamiliar shade howled with such force she was thrown back as every bit of glass in her car shattered. Her ears ringing, she sat up, putting her hand in the cold, sticky ruins of her Slurpee.
“Son of a bitch.”
The shade jumped out of her car and ran to her side. “Oh, Jesus. Are you okay? I don’t know what came over me.”
He offered her his hand. His touch was colder than the frozen beverage. She managed to salvage the half that was still in the cup.
He noticed his colorless skin. “Oh, shit. What happened to me?”
“You’re dead,” she said.
“I’m what?”
Charon sucked on her straw and appraised her car. All the mirrors had cracked as well.
“I can’t be dead,” he said.
“Everybody can be dead. Eventually. Why the hell did you do that?”
“It was an accident. Wait. So I’m dead? I don’t feel dead.”
“Trust me. I know.”
She started the car. The engine sputtered a bit, and there was an unfamiliar knocking.
“I’ll pay for the damage,” he said.
“How? Even ferrymen don’t take checks from the underworld. And where the hell did you even come from? I certainly didn’t pick you up.”
He looked around as if expecting to find the answer behind him or written in the clouds.
“I don’t know.”
“Forget it,” she said. “Just get in. I’ll drive you over.”
“Over where?”
“Just get in. I don’t normally do this for free, but in your case, I’ll make an exception.”
He complied, like a good little shade.
“Backseat,” she said.
They drove over the bridge.
He didn’t disappear.
She turned around and did it again.
He remained.
“Are you lost?” he asked.
She contemplated the mysterious stranger who broke the rules of everything she thought she understood. Faced with mysteries she couldn’t unwrap, she did the only thing she could.
“Get out.”
“Are you sure I’m dead?” he asked from the curb.
“I’m sure,” she said. “Good luck.”
She drove away, watching the shade disappear in the broken cracks of her rearview mirror.
January 6, 2016
Tail Feathers: A Review
As part of my Not-Quite-Resolution to be a consistent internet guy, I’ve decided to devote Wednesdays to reviews and digressions about my chief hobby: Tabletop Gaming.
And, yes, I was into tabletop before it was cool. Although it’s still not really that cool, so I guess that still applies even if I started last week.
Last year was full of interesting, unique games, giving me plenty to talk about. Today, a review.
TAIL FEATHERS by Plaid Hat Games is a game of aerial combat between warring factions of rodents. Mice and rats, piloting birds through the trees, battle it out to be the first to destroy the enemy’s nest. The premise is fairly standard fantasy in many ways, with birds replacing the dragons or gryphons that might show in other games. Tail Feathers is based in the same setting as Plait Hat’s Mice & Mystics game. I’m not a fan of that game. It’s just not a very interesting dungeon crawler style game, and replacing the standard hero and villain archetypes with mice and bugs doesn’t make it stand out.
Since then, Plaid Hat has gone on to make some truly fantastic games. Sufficiently intrigued and after taking some time to watch some videos online, I decided to give Tail Feathers a shot. While Mice & Mystics is a relatively straightforward game with a tacked-on theme, Tail Feathers takes its premise and runs with it.
There are already dogfight games out there. Probably most popular at the moment is the one based on Star Wars. I’ve played it, and while it’s not a bad game, it still is just a dogfight game. The system is so generic that it’s been applied to both a Dungeons & Dragons theme and Star Trek. It works, but it never really stood out to me.
Tail Feathers is different, and a big part of that difference is that the birds are only part of the game. Each player also has ground forces composed of rat and mouse warriors who take part in the battle. The most interesting and unique aspect is that, each round, players send their ground units on missions. Those missions can range from simple decoy operations to rescuing downed birds and even outright siege attacks on the enemy tree. It’s risky though. Those birds flying around in the sky are always capable of swooping down and ending a mission before it starts or the enemy forces might engage you in the fields of grass before you even get where you’re going. The mission system is simple but undoubtedly what initially sold me on this game. It has an aspect of bluffing and strategy that most dogfight style games can’t.
But the mission system alone isn’t enough if the aerial battles were boring, and here, Tail Feathers shines again. Each bird unit is composed of a bird card and a pilot card, each with different possible levels, creating many variations. You might have a nameless bird piloted by a rookie hero or you might have a legendary named bird and skilled hero on your side. Every pilot has strengths and weaknesses, as does every bird. And the tilt system is a great idea as it allows one to predict flight patterns to some degree while still allowing some unpredictability.
One of my favorite advanced rules is the death spiral. Two birds who collide end up locked in a screeching battle, tumbling from the sky. Get caught in this spiral too long and both birds come crashing to Earth. It’s highly thematic and great source of tension.
Meanwhile, ground forces scurry through the brush and among the branches, fighting among themselves. I’m a sucker for games with a great theme that manage to be great games at the same time, and Tail Feathers is a perfect melding of theme and gameplay. Even without the theme, the game itself is solid through and through. It’s thrilling to engage in dogfights (or is that birdfights?) while below you, your ground units scurry about on missions and battle among the branches. Incorporating the advanced rules (which are all fairly simple) adds elements such as sending raiding parties across the battlefield on drifting leaves or watching falling feathers get in the way.
Tail Feathers is a blast, pure and simple.
There are a few caveats however. (Aren’t there usually?)
First off, Tail Feathers is an expensive game. It’s not necessarily one you want to just jump into if you don’t love tabletop games. The components are top notch and the game itself is well worth it in my estimation, but it’s a large investment for the casual fan. Still, unlike a lot of these games, Plaid Hat isn’t stingy. This is a complete game right out of the box, and while I’m sure expansions are on the way, they aren’t necessary, though to play with more than two players would probably require one to buy two sets. I’m not sure I find the idea of more than two players appealing myself as it might just clutter and confuse the battlefield and increase the game length, but it’s a factor for those who do care.
Secondly, the tilt system for the birds is creative, with the actual figures being capable of tilting to show which direction they’re flying, but it does have its problems. When tilting the birds, it’s not unusual to occasionally pop them out of their base, and while my figures are all in great shape, I do worry about wear and tear a little. As much as I like the look of it, I think I would’ve preferred something simpler like tokens to indicate tilt. It might not be as pretty to look at or as easy to tell where birds are flying at a glance, but it would work well enough. I’m torn because it’s fun to see the birds twist and turn, but it can be a hassle every so often.
In the end, Tail Feathers is exactly what I was hoping it would be. Its melding of gameplay and theme make it just about perfect. More than a dogfight game (though for those who are only interested in a dogfight game that’s probably a strike), more than a simple wargame, Tail Feathers is a battle royale in the air and land and if the idea of swooping down an enemy’s nest while dodging arrows and opposing birds sounds interesting to you, then this is probably worth your time.
FINAL VERDICT: HIGHLY RECOMMENDED.
January 4, 2016
Luke Skywalker is a Rotten Jerk (writing)
2016 is here, and my Not-Quite-Resolution is to be a more consistent web presence. So Mondays I’ll devote to posts about storytelling, writing, and general thoughts about the job I do.
If you’re not aware of it because, say, you’ve spent the last two years buried in a pit and only now dragged yourself into the light of day, there’s a new Star Wars movie out. I’m not a great fan of Star Wars. I enjoy the original trilogy, find the prequels to be deeply flawed, and have no interest in The Force Awakens. I don’t find the Star Wars universe that interesting, but I realize I’m unusual in that regard.
But I’m not here to discuss The Force Awakens specifically, but one idea that popped up when the project was announced.
WHAT IF LUKE SKYWALKER TURNED EVIL?
The idea has tremendous appeal to a lot of fans, both hardcore and casual, and I think it says a lot about how we view characters and stories.
The obvious reason someone might assume the fall of Luke Skywalker would be important to The Force Awakens is that it does have a certain symmetry to it. If I were cynical, which I often am, I would also assume it’s because people instinctively gravitate toward stories they already know, and so if The Force Awakens is to undo the sins of the prequels then the easiest way to do that would be to go back to the well and remake the original trilogy. This is sort of what happened, but let’s not open that can of worms.
It fits within the structure of the original trilogy. (For simplicity’s sake, I’m ignore the prequels because they’re just a mess in terms of narrative and what they bring to the Star Wars universe.) Anakin Skywalker was a promising young Jedi Knight who fell to the dark side. In the original trilogy, the dark side is tremendously seductive. It’s power, raw and unfiltered. Sure, it’s bad for your skin and makes you sound like you smoke five packs a day, but it lets you shoot lightning bolts out of your fingers. And possibly other things.
(Again, I ignore the prequels here, which only served to shrink my interest in the Jedi and Sith Lords, who were mysterious orders of roaming knights with magical powers. The prequels make them basically into an organization of space monks / freelance cops who aren’t mysterious and who have generic superpowers of telekinesis and plot-relegated mind control.)
There’s also this classic notion that power corrupts by its very nature. Like a professional athlete who juices once they hit their limit or a politician willing to bend rules in order to keep winning elections, we all can think of dozens of examples of people who do things they might never imagine doing once they get a taste of power and success. I often imagine the dark side is sort of the doping of Jedi Knights. It’s this little whisper that says, “Just this once . . . ” until eventually, you’re in the deep end, doing things you never would imagine.
It’s easy to see any Jedi facing that dilemma sooner or later and, joining Luke decades later, it’s not unimaginable that he would wrestle with that temptation and come up short. Perhaps not full-on Darth Vader mode but straying closer to the edge. Having our new heroes meet and redeem Luke Skywalker is such an obvious storyline, even a seven year old could probably plot it out, and that’s not a criticism. The great strength of the original trilogy is how it has hidden depths while also remaining accessible to young kids.
The other problem The Force Awakens faces is how to incorporate the older characters into a story with the newer ones. This would be easy if the story could just focus on the new characters, but it won’t do to just have Luke and Leia show up, wave, and pass the torch. Characters exist in fiction to help further the story some way, so the old cast has to have some purpose. And giving Luke a redemption story arc could easily integrate the old characters and the new by giving everyone something to do.
Note this is why SPOILER happens. Once SPOILER can no longer serve any useful purpose to the plot, SPOILER. Because SPOILER SPOILER SPOILER SPOILER.
(There. Happy, Internet? You’ve succeeded in tying my hands to actually talk about the story in specifics. Congratulations.)
All these are solid reasons, from a storytelling perspective, of why it’d be sensible and easy to make Luke Skywalker evil, and yet, I don’t think your average person thinks about stuff like that. I think, excusing all the above, people want Luke Skywalker to be evil for another even simpler reason.
We’ve been trained to view evil characters as inherently more worthwhile than good ones.
I think it’s such an obvious truth that I don’t think it needs further explanation. It’s why so many people find Superman “boring”, but Batman “complex.” It’s why something like Netflix’s Daredevil can waste entire episodes showing us that the Kingpin is a grade-A criminal scumbag with good publicity, and yet, you can’t swing a dead cat without someone mentioning how “complicated” his psychology is and how he elevates the show.
It’s nothing new but the idea has hit a renewed vitality. Perhaps The Sopranos started the trend. Perhaps not. But almost all our praised, sophisticated media features damaged, broken characters, often outright murderous criminals, and elevates them as cultural icons. From “heroic” serial killer Dexter to reluctant (at first) drug kingpin Walter White, we’ve come to view bad guys as more worthy of our attention than good guys.
That’s sort of my problem with it. I have no qualms with stories about damaged, broken people. I enjoy dark fiction now and then. Nightcrawler is one of my favorite movies, and it is a portrait of a reprehensible human being succeeding not despite his terrible flaws, but because of them. I’m not a fan of Breaking Bad or The Shield, but I think they add something interesting to our shared cultural discussion.
Yet my problem is that we are told, over and over again, that these are not simply characters expanding our stories, but that these are stories that are taking things to the next level. If I had a dime for every time I heard someone casually equate “unpleasant” with “intelligent” and “grimdark” with “sophisticated” I’d have a lot of dimes.
We love this idea so much that we even apply it where it doesn’t always work. For all his grim demeanor, Batman is a story about a man who trains his body and mind to become the ultimate athlete scientist detective to fight crime in the form of evil clowns and bird-obsessed gentlemen. Bruce Wayne might have a tragic backstory, but he isn’t all that grim or particularly sophisticated as a character. He punches crime. People try to say he’s damaged because he does this, but he lives in a superhero universe. People do that all the time. Seriously. There’s a guy in the Justice Society who is such a good boxer he decided to dress up in a purple suit and punch out bad guys for justice.
This BAD is more interesting than GOOD idea means that if Luke Skywalker is to remain an interesting character, he must eventually turn EVIL. A running theme through the original trilogy is that all Jedi struggle against the dark side, and so Luke has a built in reason to become more “interesting” to the audience. If Luke Skywalker showed up and was perfectly fine, it would probably still be greeted with enthusiasm by fans, but for many, it would seem like a missed opportunity. Luke Skywalker, accomplished Jedi Knight, would be boring. And we know Luke is our hero. And we know our hero is interesting. Therefore, he must have some demons to wrestle with.
What’s interesting here is that there is a thread of that running through the trilogy, but it’s fairly minor. Luke isn’t a perfect character, but his flaws aren’t his own dark side. It’s because he cares. Aside from a strange vision sequence in the swamps of Dagobah, there’s little indication that Luke was ever in danger of falling to the dark side. In fact, I think a more realistic reading of his arc is that he isn’t particularly vulnerable to corruption. When his friends are in danger, he rushes to their side. When he realizes Darth Vader is SPOILER (Just kidding) he becomes dedicated to saving him as well. I’m not suggesting that this makes him invulnerable to corruption or misplaced passions, but it does highlight that his biggest flaw is that he wants to help people. Even evil people he thinks can be saved.
Luke is undeniably good. And not just good, but GOOD. He isn’t flawless, nor is he naive. But he isn’t conflicted. When the Emperor entices him to slay Vader, once the adrenaline wears off, it’s not even a question. Luke isn’t willing to do it. He’s not even willing to pretend he’ll do it. He’s that straightforward that even facing the Emperor, where he’s obviously overmatched, he doesn’t try anything tricky or subtle.
The eventual death of the Emperor and “redemption” of Darth Vader (something, I’ve already commented upon in previous blogs which I’ve always found to be the weakest part of the trilogy) springs about because Luke is willing to die rather than be corrupted. Some might argue that getting his ass kicked by the Emperor was all part of a master plan, but that’s not obvious from the scene. Luke isn’t great with guile, and his plan to redeem Darth Vader probably never extended past, “Hey, I’ll show up and be a good guy and maybe dad will realize he doesn’t have to be a bad guy anymore.”
That was then. This is now.
Now, the idea of a character willing to die to help another, who isn’t particularly clever but who gets by on sheer courage, determination, and a desire to do good is seen as old-fashioned. There are some exceptions. One of the reason I enjoyed Winter Soldier so much was how traditional Captain America is in his definition of heroism. Cap fights for the greater good, believes in giving people a chance, and is perfectly willing (like Luke) to die in the pursuit of redemption for a friend. But that’s an unusual thing.
Most “interesting” heroes are defined by how willing they are to break the rules, how damaged they are, how far from “good” they can be without becoming outright villains. So Luke, to remain worthy of his cultural icon status, must become “evil” at some point. Otherwise, he’s just a good guy.
And everyone knows good guys are boring.
Keelah Se’lai
Fighting the good fight, Writing the good write,
LEE
December 16, 2015
Spoiler Alert (commentary)
The truth is that spoilers aren’t really that difficult to figure out IF the story makes sense. There are basic, recurring tropes that happen in stories that make sense, and you really only need the most basic elements of the story to predict most of them.
It was like The Sixth Sense. The Spoiler is the most obvious “surprise” one can think of in a story about a boy who sees ghosts. (Spoiler alert: Bruce Willis was dead.)
Darth Vader is Luke’s father. Well, of course, he is. If he isn’t, there’s really not much of a story there.
Even now, I’m willing to bet, with almost no knowledge of the new Star Wars films and no interest in them, I can make some predictions (I won’t), and that many of those predictions will be correct. Part of this is because I’m a writer and I think about this stuff a lot. But part of it is also just that, like nearly all humans, I’ve absorbed a lot of tropes and cliches, just like everyone else.
So I’m neutral on spoilers. (Don’t worry. I don’t plan on speculating about Star Wars, even in a non-informed way so there’s no chance I might stumble upon some obvious “surprise”.) But I’m also past the point where I think stories being “surprising” is even really a thing. Maybe it never was.
But even it wsa, with the internet age, maybe it never will be again.
December 2, 2015
Bad Dog (short fiction)
November 26, 2015
The Care and Feeding of Invisible Monsters (short fiction)
Life in Rockwood
The monster had come with the house. It lived in a small room in the back barely big enough to hold a few linens. That was one of the things that bugged Mom. The house was always short of storage space, and the monster didn’t help. It ate any towels or sheets left in its space.
For the most part, the monster was harmless. It sometimes made noise at night. Growls. The scrape of claws against the door. A gurgle now and then. But it was easy enough to ignore, so Alice and her family did just that.
But sometimes, it got out.
Alice and her father studied the open door.
“Did you open it?” he asked.
“No, dad,” she replied. “Did you?”
He shook his head. He shut the door, and they both listened for any indication the monster might still be in there. It took more than just opening the door for it to escape. It wouldn’t leave until at least five minutes had passed.
“How long was it open?” said Dad.
She shrugged. “I don’t know. I just noticed it.”
Dad grumbled. “Guess we should get the kit. Just in case.”
The kit consisted of an old sheet, an aluminum baseball bat, and a pendulum. They kept it in an out of the way corner because there was no other convenient place to store it. It would’ve fit easily enough into the monster’s space, ironically.
Alice tapped on the door. “It still might be in there.”
He handed her the pendulum. It only worked for women. She held it beside the door. It didn’t move.
“Shit,” she said.
Dad snorted.
“Sorry,” she said. “So it’s out. So what? I don’t get why we have to catch it anyway,” said Alice. “Why can’t we just let it go?”
“You know we can’t do that. The monster came with the house.”
“Yeah, but–”
He walked away without saying another word. That was how he ended discussions, and once they were ended, there wasn’t any way to continue them.
She failed to see why this was her problem. She hadn’t opened the door. She hadn’t bought the house. She only lived there. She’d liked the house across the street a lot more, but Mom had insisted on this one because it came with a washer and dryer and had a pool that they never used.
In two years, Alice would be off to college, and the invisible monster wouldn’t be her concern anymore. But with Mom off at her Bunco club, she was the only woman around.
“Should we call Mom?”
Dad said, “No need to trouble her. Now use that pendulum.”
“All right.” Alice held it up, and it swirled clockwise for a few moments before slowing and pulling toward the east. It was no surprise. The Peterson farm was that way, and the monster almost always ate a cow the first chance it got.
They climbed into the truck and drove after it. All the while, Alice held the pendulum, watching it tug toward the monster. The closer they got, the stronger the pull, the tighter she had to hold the chain. Her hand tingled as Dad pulled off the road to stop at a section of broken fence.
The Peterson’s cows were still there. Their bells clanged as they moseyed about eating grass.
“It’s here.” She held the pendulum up for Dad to see. The small silver medallion was nearly ready to fly from her hand. If that wasn’t enough of a clue, there were also the claw-like footprints in the dry grass.
“It’s bigger,” she said.
“Uh huh.” Dad handed her the baseball bat and unfurled the sheet. It billowed in the warm evening breeze.
The monster loved eating cows. The only reason it hadn’t eaten one yet must have been because it wasn’t big enough. But it would be. Eventually.
Dad said, “Okay, now I know you don’t want to go back, but you’re going back anyway. So why don’t you make it easy on everyone and come along peaceably?”
The invisible monster growled. Several of the cows wandered away from the sound.
“We’ll buy you some spare ribs from that Olsen’s Barbecue Hut,” said Dad. “You like those.”
The monster didn’t reply. It never could be talked into going back into its cage, but Dad, believing in reason, always tried.
A cow howled as it was hoisted in the air. The brown and white bovine flailed, and must’ve struck something with its hooves. The monster dropped its prey, and the cattle went scattering.
Dad charged toward the sound of labored breathing. He plowed into the monster, and they tumbled end over end. He managed to wrap the sheet around some part of the monster. Screeching, it ran, dragging her father behind.
Cursing, Alice chased after them as Dad dug his heels into the ground. The monster stopped and attempted to shake loose of the sheet. Alice took a swing at her best estimate of where it might be, but her bat hit nothing but air. She swung twice more with the same results. On the fourth, she managed to make contact. A charge ran through the bat and down her arm. Dust billowed and the grass flattened as the monster fell.
The bat only worked for women too.
She wailed on the monster. It howled and roared, but every cry was weaker than the last. Finally, when it was small enough, Dad wrapped it up in the sheet. It hissed and grumbled in his arms.
“Don’t complain to me,” he said. “You could’ve had spare ribs. You chose the beating.”
He threw the invisible monster over his shoulder, tossed her the keys to the truck. “You’re driving.”
About the only perk about the monster was that she got to drive the truck back after they captured it. Dad never let her drive.
“Two more years,” Alice reminded herself as she followed Dad. “Just two more years.”