Steven Savage's Blog, page 98
June 1, 2015
The Silly And The Serious: An Elder Geek Contemplates Conventions
I attended Fanime recently to do what I do – meet people, speak on careers, and feel increasingly older. By the way, the latter isn’t intentional, it’s a side effect caused by age and the occasional cosplayer who reminds me I need to work out more*. As I walked among …
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Make It So: Experiential Games And Worldbuilding
Lately I’ve been trying to shake up my gaming interests, try out new video games beyond my usual (which is a mix of Rougelike, RPG, and occasional tactical and action). Gaming can often get “samey,” with similar ideas and mechanics cycled over and over again. Most AAA titles bore me, …
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May 29, 2015
Way With Worlds: Realism
Realism” is something that many worldbuilders, writers, gamemasters aspire for. That sense of believable, of true, of relatable is treasured as it makes it all real. Realism is that thing that makes a tale have an edge, a game hit you in the gut, that thing that brings a visceral …
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May 25, 2015
Doubleback Again: Lessons From Vanguard
Last week I discussed Vanguard, a shared-universe writing project that I’d been involved in some two decades ago. It was an amazing experience, four and a half years of shared world-building and writing. Many others have tried such projects, and I can certainly see why they did. Since you might …
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May 22, 2015
Way With Worlds: The Drought
(Way With Worlds is a weekly column on the art of worldbuilding published at Seventh Sanctum, Muse Hack, and Ongoing Worlds) I’ve spent plenty of time here talking about how to avoid over-communicating your world. There’s a good reason for this, which any gamer or reader or viewer knows – …
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May 18, 2015
Vanguard: What Having A Shared Universe Is Like
When Avengers: Age of Ultron came out (spoiler: he does’t look his age), some of my friends began commenting on an old photo on Facebook. The two-plus decade old photo was of a group of us who had been in a superhero-oriented writing project called Vanguard, a project we remembered …
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May 15, 2015
Way With Worlds: Communicating Your World
(Way With Worlds is a weekly column on the art of worldbuilding published at Seventh Sanctum, Muse Hack, and Ongoing Worlds) After covering ways to tell people about your world without . . . well, telling people directly about your world with infodumps . .. . I wanted to focus …
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May 11, 2015
Make It So: Say Hi, Shut Up, Have A Creative Jam!
Creative peopleall the help they can get. If you’re reading this, there’s a good chance you’re writer or artist of some kind, if in the amateur sense, and know the challenges that face you, from publishing to editing.If you’re not a creative, you almost certainly know an artist or cosplayer …
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May 8, 2015
Way With Worlds: Without Words
(Way With Worlds is a weekly column on the art of worldbuilding published at Seventh Sanctum, Muse Hack, and Ongoing Worlds) So having discussed TMI and the danger of infodumps, let’s ask a bit more about how you can communicate your world without everyone talking about it. Or reading about …
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May 4, 2015
So, Yeah, Learn Programming
A friend of mine recently asked “should I learn programming?” My reaction was of course “yeah!” . . . then I had to explain my reaction. I knew intuitivelywhyhe – or anyone – should learn programming no matter their profession or interests. When I had to explain it to him, …
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