Matthew D. Ryan's Blog, page 14

June 2, 2014

Movie Review: Odd Thomas (2013) (3 ½ *’s)

Odd Thomas is a movie based on the novel of the same name by Dean R. Koontz. I haven’t read much of Dean R. Koontz’s work, just The Watchers and maybe one other book which I don’t recall. I was always impressed by the caliber of his writing, so a friend and I figured we’d give this movie a look (he’d actually read the book and said that he liked it). The movie tells the story of a young man living in a small town by the name of Odd Thomas. Yes, his first name is Odd. This is the result of a typo at birth; his parents were originally going to call him Todd.


Anyway, Odd has a number of special abilities, all psychic in nature. He can see the dead; he can see these evil demonic spirits that flock to chaos and death, and he can find people he’s looking for—provided they are relevant to his current psychic case—simply by wandering around town. He’s also a heck of a good fist-fighter. The story begins with him encountering the ghost of a girl who was recently slain. She leads him to her murderer, who he promptly chases down and beats into submission for the police to take care of. That’s just the intro. From there, the plot thickens when he notices a man at his restaurant who is attracting an unusually high number of demonic spirits. This portends a massacre in the making. And that is something he has stop. The other characters in the film include his girlfriend Stormy, the police captain, a number of policemen, a single mother of two, and a few others.


 


Strengths: the movie had good plot, good characters, and decent special effects. I didn’t notice any logical loopholes on a first viewing, nor was the violence gratuitous. And the acting, I thought, was pretty good. Weaknesses: I think it tried to be too clever. There were a number of “twists” which involved additional bad guys, that got a bit tiresome; I walked away thinking they’d used that twist just one too many times. I mean really—was the whole town out to get them? Anyway, it was still a good movie and I’d recommend it to anybody looking for some paranormal mystery-type entertainment.


 


Ultimately, I’ll give Odd Thomas three and a half, or maybe even four stars out of five.

 •  0 comments  •  flag
Share on Twitter
Published on June 02, 2014 08:42

May 29, 2014

Announcement: Upcoming Blog Tour for The Children of Lubrochius

Goddess Fish Promotions is organizing a Virtual Book Tour for The Children of Lubrochius by Matthew D. Ryan (me), a Fantasy book available now. The tour will run June 9 – 27, 2014. The tour will consist of guest posts, promotional blurbs, interviews, and perhaps the occasional review. Throughout the tour, The Children of Lubrochiuswill be available for 50% off at Smashwords for those who use the appropriate coupon. I will be awarding a $20 Amazon Gift Card to a randomly drawn commenter during the tour, and a $10 Amazon Gift Card to a randomly drawn host.


The list of tour sites is currently under development. We will keep you informed as we get more information. Remember to check out Goddess Fish Promotions; it wouldn’t have been possible without them!


June 9: Andi’s Book Reviews June 10: Rogue’s Angels June 11: Lisa Haselton’s Reviews and Interviews June 12: Books and Other Spells June 13: 3 Partners in Shopping, Nana, Mommy, and Sissy, Too! June 16: MAD Hoydenish June 17: Our Wolves Den June 18: June 19: June 20: June 23: June 24: June 25: June 26: Paranormal Romance and Authors That Rock June 27: Mismatched Bookends

 •  0 comments  •  flag
Share on Twitter
Published on May 29, 2014 13:16

World-building Athron: The Magic System: Some Basics

In the gaming system I used in Athron while world-building, I spent a considerable amount of time on the magic system. The nuts and bolts are formed by the spellcraft, rune lore, and alchemy skills augmented with the energy skills. But there is more. Not much more, but a few additional skills I feel are worth mentioning. Specifically, scholars in my system have access to a Scroll Lore skill, Command Item skill, and Item Lore skill.


 


Scroll Lore allows wizards to create their own scrolls. Basically, the wizard inscribes a spell from a specific spellcraft on a piece of parchment or vellum or what-have-you. Thereafter, the wizard may use the scroll in lieu of casting an actual spell. The advantage comes in the form of an energy savings. A scroll only requires the expenditure of as few as one energy point when it is used. Casting a spell with spellcraft requires far many more. The initial construction of the scroll, of course, requires the same amount of energy as casting the spell, but then the wizard may rest as many days as he likes and restore his energy levels. Such will give him more access to more spells when in the depths of a dungeon with a bevy of scrolls at hand.


 


Command Item is a skill that allows a wizard (or anyone else with the skill) to summon up and control the magical abilities of an enchanted item. If your sword bursts into flames upon command, it requires an effort of will to activate that function. There is not a guaranteed success to such an activity. No, it is based on a character’s or creature’s Command Item skill or its equivalent. Increasing the skill increases the chance of success.


 


Item Lore is a skill that allows a wizard (or anyone else with such a skill) to study a magic item that he or she has found over the course of adventuring or in the course of a novel. It requires a certain period of time to examine and study the item in question. If the character does this successfully, he or she will unlock the mysteries of the item and learn all its special abilities and powers.


 


The final skill in the system is a skill called Magical Lore. This does not translate well into a novel; it is more specifically a gaming skill. Basically, it increases the modifiers bestowed on other skills. For example, a high Magical Lore skill will increase the effectiveness of a character’s Rune Lore or Scroll Lore or what-have-you.


 


Lastly, the system allows for minor access to the spellcrafts through two additional minor skills. With these skills, the character can gain limited spell abilities. It’s difficult, but not impossible, for a warrior character to gain access to a limited form of flamecraft, or some other spellcraft. Theoretically, a warrior could have normal access to flamecraft, but it is prohibitively expensive in terms of experience and skill slots, so it is almost unheard of. These minor skills are a little easier for non-scholar classes to use than full-fledged full access major skills.

 •  0 comments  •  flag
Share on Twitter
Published on May 29, 2014 13:11

May 26, 2014

Announcement: Upcoming Blog Tour for The Children of Lubrochius

Goddess Fish Promotions is organizing a Virtual Book Tour for The Children of Lubrochius by Matthew D. Ryan (me), a Fantasy book available now. The tour will run June 9 – 27, 2014. The tour will consist of guest posts, promotional blurbs, interviews, and perhaps the occasional review. Throughout the tour, The Children of Lubrochiuswill be available for 50% off at Smashwords for those who use the appropriate coupon. I will be awarding a $20 Amazon Gift Card to a randomly drawn commenter during the tour, and a $10 Amazon Gift Card to a randomly drawn host.


The list of tour sites is currently under development. We will keep you informed as we get more information. Remember to check out Goddess Fish Promotions; it wouldn’t have been possible without them!


June 9: Andi’s Book Reviews

June 10: Rogue’s Angels

June 11: Lisa Haselton’s Reviews and Interviews

June 12: Books and Other Spells

June 13: 3 Partners in Shopping, Nana, Mommy, &, Sissy, Too!

June 16: MAD Hoydenish

June 17:

June 18:

June 19:

June 20:

June 23:

June 24:

June 25:

June 26: Paranormal Romance and Authors That Rock

June 27:

 •  0 comments  •  flag
Share on Twitter
Published on May 26, 2014 08:11

Movie Review: Godzilla (2014) (3 *’s)

Godzillais one of the latest remakes of popular films from the past—well, actually the plot is unique, so perhaps it’s not a remake per se, but just a new story based on that most famous of all monsters: Godzilla. I was a big Godzilla fan when I was a little kid; I even had a big green Godzilla doll/toy that terrorized many a smaller dinosaur figurine in my sandbox in years gone by. Great fun. Anyway, there have been numerous Godzilla movies through the years. Sometimes Godzilla plays a big bad mean monster threatening to destroy the world. Other times he plays a kind of heroic monster that saves humanity from other nasties. In this movie, he plays a good monster.


 


The plot is pretty basic. There are two malevolent prehistoric beasties that kind of remind me of the monster from Cloverfield. They are out and about ravaging the world, heading on a b-line for each other to mate and propagate. And, of course, the female is carrying several hundred eggs which will devastate the world if allowed to hatch. These creatures feed on radiation; in fact, that’s how they were reanimated. Godzilla is an apex predator from those ancient times when such monsters were common on the world. Now, he rises again to hunt the creatures down. But can even he handle two such monsters at the same time?


 


Strengths: it’s always fun watching gigantic monsters tear apart human cities with ease. The plot was simple and easy to follow with a share of twists to increase the tension throughout. The acting was fine and there were no glaring loop holes in the plot. And perhaps the greatest plus: Godzilla used his breath weapon three times! Weaknesses: I think I may have outgrown my youthful zeal for Godzilla and other monsters. I found this film kind of boring. I’m sure the very young, however, will enjoy it. And it is clean—no sex or profanity; I believe it is PG-13 simply because of the violence. The human drama I found tedious. I go to see Godzilla to see Godzilla stomp things—kind of like the same reason I see The Hulk—not to see how normal people deal with the crisis of a moving mountain of death.Maybe I’ve just seen that type of movie too many times. It doesn’t do anything for me anymore.


 


Anyway, if you’re an adult this movie is worth maybe two or two and a half stars out of five. If you’re a little kid, it is probably worth three and a half or so.

 •  0 comments  •  flag
Share on Twitter
Published on May 26, 2014 07:55

May 22, 2014

Announcement: Upcoming Blog Tour for The Children of Lubrochius

Goddess Fish Promotions is organizing a Virtual Book Tour for The Children of Lubrochius by Matthew D. Ryan (me), a Fantasy book available now. The tour will run June 9 – 27, 2014. The tour will consist of guest posts, promotional blurbs, interviews, and perhaps the occasional review. Throughout the tour, The Children of Lubrochiuswill be available for 50% off at Smashwords for those who use the appropriate coupon. I will be awarding a $20 Amazon Gift Card to a randomly drawn commenter during the tour, and a $10 Amazon Gift Card to a randomly drawn host.


The list of tour sites is currently under development. We will keep you informed as we get more information. Remember to check out Goddess Fish Promotions; it wouldn’t have been possible without them!

 •  0 comments  •  flag
Share on Twitter
Published on May 22, 2014 06:20

World-building Athron: The Magic System: Some Basics

The magic system of Athron, developed when world-building Athron, is based on the gaming system I was working on for a time. As a result, it is a rich system that perhaps is too complicated for world-building a novel. So be it. I will still present what I can here.


 


First, like many gaming systems, there are two different types of magic: scholarly (as in wizards and mages, etc….) and priestly (as in priests and clerics). Technically, I suppose the priest system isn’t magical; it is more prayer-based, but in terms of game mechanics they are quite similar. Anyway, I will start with the scholarly magic.


 


There are three major skills that scholars can enhance that relate directly to magic use: crafts, rune lore, and alchemy. Crafts refer to spells that are incantations consisting of a series of hand gestures and spoken words that harness magical energy. Rune lore is the study of runes: arcane symbols that are inscribed upon inanimate objects that provide magical enhancements. Alchemy is the study of potions and their making: a wizard with this skill can combine a variety of ingredients to fabricate different types of potions each with a different type of effect. Each of these major skills (crafts, rune lore, and alchemy) exists as a subset of a spell type like fire, earth, water, or wind. That is, there are flamecraft spells, fire runes, and fire-based alchemy. Similarly so for earth and the others. All three of these skills are fueled by energy. If a wizard casts a flamecraft spell, he uses so much energy. If he makes a fire-based potion or inscribes a fire rune, he uses so much energy. A wizard can increase his skill in energy to increase his potential power. A powerful wizard will have great amounts of spell energy at his disposal allowing him to produce incredible works of magic from his pick of magical skills.


 


Each of the spell skills bestows certain benefits as the skill in question increases. For example, increasing skill in a spellcraft will permit the spell-caster to learn new spells. Increasing skill in rune lore will similarly allow the spell-caster to learn new runes. And again for alchemy. Likewise, failure rates—something which rarely comes up in a novel, but may prove more important in an RPG—are decreased as the skill level increases. Going from this it is clear that a well-rounded wizard will have a formidable array of abilities to bring to bear against a problem; perhaps she has a spell to resolve an issue, or a rune she can inscribe, or maybe a potion to imbibe. Her options are many, and that makes a wizard a potent force in both the novel and the game.

 •  0 comments  •  flag
Share on Twitter
Published on May 22, 2014 06:16

May 15, 2014

Announcement: Upcoming Blog Tour for The Children of Lubrochius

Goddess Fish Promotions is organizing a Virtual Book Tour for The Children of Lubrochius by Matthew D. Ryan (me), a Fantasy book available now. The tour will run June 9 – 27, 2014. The tour will consist of guest posts, promotional blurbs, interviews, and perhaps the occasional review. Throughout the tour, The Children of Lubrochius will be available for 50% off at Smashwords for those who use the appropriate coupon (to be announced at a later date). I will be awarding a $20 Amazon Gift Card to a randomly drawn commenter during the tour, and a $10 Amazon Gift Card to a randomly drawn host.


The list of tour sites is currently under development. We will keep you informed as we get more information. Remember to check out Goddess Fish Promotions; it wouldn’t have been possible without them!

 •  0 comments  •  flag
Share on Twitter
Published on May 15, 2014 15:40

World-building Athron: The Physical World: The Moons

One of the entertaining aspects of world-building is developing the physical characteristics of the setting. Usually this involves drawing a map—which is fun in its own right—and deciding about what kind of “natural wonders” might be needed in your world. For instance, in Athron there is a series of chasms on one part of the map that are inhabited by certain nasties. It is a vast, extensive network of chasms that warrant special attention. They stick out (although I have not mentioned them yet in my books—it hasn’t come up yet). Similar wonders can be found in other books like Piers Anthony’s Xanth series which had the Gap Chasm, among other things. Or the multiple moons of Krynn and, if I recall correctly, Pern.


 


In my world, I, too, have multiple moons. Two, in fact: Silgaren and Neerie. Silgaren is the larger of the two. It is white, or silver, depending upon how the light strikes it, and it is fairly similar to our own moon here on Earth both in size and general features. Neerie, though, is another story. It is a smaller moon, about half the size of the other, and is a brilliant golden in color. It also has, what appears to be, a cracked surface, not unlike the aforementioned chasms above, but larger and more extensive across a clearly visible section of its surface. It is a great topic of debate on Athron for two reasons: 1) the cracks on Neerie’s surface are an enigma. No one can figure out where they came from or what they mean. And since space travel is not in the near future, the cracks are destined to remain an enigma. 2) The color of the moon is the color of gold. Many a sage has speculated that that means the entire moon is composed of gold. In some records it is referred to as “Neerie: The Torment of the Gods.” It is believed that the gods placed a golden moon above the mortal world to torment the greedy with their thoughts of avarice in the night.


 


A final thought regarding moons. For a while, I was a bit confused by the phases of the moon. But I think I’ve got it figured out now. For a while, I was thinking that the phases of the moon might be dependent upon the size of the moon and its distance from its respective planet. But that’s not the case; it’s just dependent upon the angle between the locations of the moon, the sun, and the planet. If the angle is zero, the moon will be either full, new, or eclipsed (I think). The important thing to remember is that all moons, unless self-luminous, will follow the same phases as ours. New. Waxing. Full. Waning. New. Etc… I had to think about that (I haven’t studied astronomy in quite some time). Unless, of course, you throw in another star. In that case, I have no clue.


 


Also, the periods of the moons need not be the same. In fact, it’s probably better that they not be. I’m not sure (like I said, my astronomy is very rusty) but an identical period might (and I mean might) imply an identical orbital distance. In other words, an inevitable collision. Of course, in a world where magic is involved, that can be fixed.

 •  0 comments  •  flag
Share on Twitter
Published on May 15, 2014 08:37

May 12, 2014

Book Review: Words of Radiance (Brandon Sanderson) (5 *’s)

I’ve said it before: I’m going to kill Brandon Sanderson. I didn’t want to get sucked into a coming ten book series of ginormous books as I expect The Stormlight Archive to become. I read and reviewed The Way of Kings some time ago. Words of Radiance continues the story of the Knights Radiant, the Heralds, and the world of Roshar (is it Roshar or Roshone?). Anyway, this book weighs in at 1080 pages or so. Not quite as long as The Way of Kings, but still a behemoth in its own right. I enjoyed every moment of it.


 


This is the part where I normally summarize the story. I hope you don’t expect me to do that with this one. Book Two of a series. Weighing in at 1080 pages. Four major characters and a plethora of minor ones. There’s just too much awesomeness to pack into my short review. I still think Sanderson went overboard on the developing the unique world motif, though. I’m still not sure about the moons. There’s at least two and one of them is purple. That’s about all I could gather. And I’ve forgotten what crem is supposed to be, just collected sand and mud, I guess. There’s a war brewing between the Parshendi and the humans of Alethi. There’s high storms periodically ravaging the country side (imagine a long lasting hurricane strong enough to hurl rocks and boulders). There’s hordes of spren which are proving far more integral to the story than I originally thought. Most importantly, Sanderson has been focusing on some moral ideals like honor and such. I like stories that do that, and Sanderson does it quite well. Makes me want to believe we can be better people.


 


Strengths: the writing was superb. The characters were rounded and well-developed. The conflict and crises were engaging and thoughtful. And the plot was mesmerizing. Sanderson is, by far, the best author I’ve read in a long time. Weaknesses: it might be too grand an undertaking. He doesn’t suffer from George R. R. Martin’s overabundance of characters yet, but he does have quite a few, particularly in the Interludes, and I’m not sure how all of them relate to the main story. It might get away from him. But I hope not.


 


Anyway, I’m giving Brandon Sanderson’s Words of Radiance five stars out of five.

 •  0 comments  •  flag
Share on Twitter
Published on May 12, 2014 10:53