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March 7, 2016

Can Talcum Powder Really Cause Ovarian Cancer?

Health and Medicine





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Is it safe to put in your pants? www.shutterstock.com



The debate about whether or not talcum powder causes ovarian cancer has rumbled on for decades. However, it recently reached fever pitch after a US court awarded damages to the family of a woman who died of ovarian cancer, allegedly as a result of having used talc as a feminine hygiene product for many years. Does that mean women should avoid using talcum powder? What does the science say?


Industrial safety

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Published on March 07, 2016 13:14

The Five Most Addictive Substances On Earth – And What They Do To Your Brain

Health and Medicine





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Pre-WWI Bayer heroin bottle, originally containing 5g of heroin. Wikimedia Commons



What are the most addictive drugs? This question seems simple, but the answer depends on whom you ask.

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Published on March 07, 2016 13:10

How A Bias Towards The Weird And Wonderful Skews Our Perception Of Animal Biology

Plants and Animals





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Capturing our attention … but at what cost? catlovers/flickr, CC BY-SA



What would you like to study next year? The Bengal tiger, or the African water rat? It is an important question, for rarely, it seems, is there an impetus to study species that are highly successful, numerous or considered “ordinary”. This continued momentum towards the weird, wonderful and endangered can frequently be driven by the fact that endangered and exotic species attract funding, high journal impact and equally importantly, publicity.

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Published on March 07, 2016 13:00

Why We Love the Games That Enrage Us Most

One afternoon last fall a Reddit user with the handle “FranktheShank1” was enjoying a new video game on his PlayStation 4. The game, Super Meat Boy, was considered a classic among gamers since its debut in 2010, and its release for Sony’s newest console had been highly anticipated. After playing Super Meat Boy for an hour FranktheShank1 reported that it seemed to be delivering the desired effect. “I’m already throwing tantrums and curling my toes,” he wrote on Reddit. “I forgot how rage-inducing this game was.” The post then devolved into a string of all-caps curse words.


Many popular video games are challenging. But why would players seek a game whose reputation seems largely built on frustration? The gaming press describes Super Meat Boy as “a definitive work in the subgenre of brutally difficult platformers,” but casual games like Flappy Bird and strategy games like the Dark Souls series are infamous and addictive for the same reason—they’re superhard. These games seem to defy the normal rules of motivation and engagement—but on closer examination, they’re not exceptional at all. Insights from psychology and computer science can illuminate the conditions that transform frustration into satisfaction (and vice versa)—which may help us design better ways to engage people in challenging tasks outside gaming.


Legendary computer scientist and educator Seymour Papert once quoted a student describing the experience of learning Logo, the educational programming language that Papert co-created: “It’s hard. It’s fun. It’s Logo.” The concept of “hard fun” neatly encapsulates the experience sought by many players of Super Meat Boyand other ultrahard games. Psychologists call it “intrinsic motivation”—the urge to make progress toward a goal without the promise of an externalized reward. In other words, if you find yourself doing something regardless of whether you’ll be paid, acknowledged or otherwise compensated in exchange for doing it, you are intrinsically motivated.



Flappy Bird, which went viral in early 2014, pushes the logic of intrinsic motivation to its limits. The goal is never in sight: the obstacles are randomly generated (so learning to anticipate their structure is impossible) and endless (there’s no way to “beat” or finish the game). 

Credit: FlappyBird

Video games—which combine the opt-in interactivity of play with the programmatic constraints of a controlled lab experiment—have become a powerful tool for psychologists interested in understanding intrinsic motivation. University of Rochester psychologist Richard Ryan, who in 1985 co-created “self-determination theory,” one of the dominant frameworks for understanding intrinsic motivation in humans, has studied video games for decades. “Gaming became interesting to me when it burst forth in the 1970s and 1980s because a lot of people were becoming intrinsically motivated not just to play video games, but also design them,” Ryan explains. “In any good video game, the designers have intuitively picked up on important principles of motivation and found a way to apply them.”


According to self-determination theory, these principles boil down to three domains in which humans experience universal psychological needs: autonomy (the urge to be the cause of one’s own behavior or choices); relatedness (the urge to connect with others and identify with a group); and competence (the desire to control or influence the outcomes of one’s behavior). The basic interactivity of most video games confers significant autonomy on a player, and the modern integration of many video games with social media easily satisfies the need for relatedness.


Instilling competence, however, can be tricky. Hold the player’s hand too much and she disengages out of boredom. Ask too much of her too soon and she quits in frustration. Most hit games, from Candy Crush Saga to Call of Duty, find a balance by easing players up the learning curve with early levels that act as self-guided tutorials for mastering basic moves and controls.


A potentially “rage-inducing” game like Super Meat Boy—intended by its creators as a rebellion against mainstream game design’s tendency to “replace [difficulty] with accessibility over all else”—actually follows the same playbook but compensates for its punishing learning curve by magnifying other competence-building features. These include providing positive feedback (even grisly deaths become “fun” via an instant replay feature), quick restarts after failure and keeping the goal in the player’s sight at all times. According to psychologist Jamie Madigan, author of Getting Gamers: The Psychology of Video Games, such tactics help players maintain an engaged “flow state” despite their setbacks.


The Sword-in-the-Stone effect

Other legendarily difficult games, like the 2014 viral hit Flappy Bird and its countless imitators, leverage what game designer Jesse Schell calls “The Sword in the Stone effect.” “Everybody wants to be able to pull it out. Nobody can, but they try anyway,” he says. “That notoriety goes a long way.” This effect of invoking players’ needs for competence and relatedness also drives the appeal of niche console games like the Dark Souls series, whose sophisticated play controls appeal only to expert gamers. Last month a player made news in the online gaming world for completing Dark Souls without taking a single hit from an enemy—the video-game equivalent of pitching a perfect game in baseball.


Still, The Sword in the Stone effect has its limits. “If you bang your head against a wall too many times, you’ll quit,” Ryan says. “So there’s got to be some kind of expectation that you can break through, that it’s possible if you work or think or practice hard enough.” Sure enough, the Dark Souls series has earned praise among gamers not for simply being hard but for “build[ing] an experience that delivers tribulation and triumph in equal, gratuitous measures,” as the gaming journalism site Polygon.com effuses. And while promoting the latest iteration of the series, Dark Souls 3 (slated for worldwide release in April), creator Hidetaka Miyazaki told a U.K. fan site that he “want[s] to keep both the possibility of accomplishment and the difficulty itself…. I think seasoned players will feel refreshed and enjoy new strategies. And for new players, I want to make it difficult, of course, but accomplishable and enjoyable.”


Ryan says this unique kind of intrinsic motivation registers in two parts of the brain at once: Activity in the lateral prefrontal cortex designates “cognitive engagement”—the mental stimulation that accompanies problem solving—while activity in the bilateral striatum shows that “reward circuits are firing,” he explains. To paraphrase Seymour Papert: It’s hard. It’s fun. It’s Dark Souls 3.


Why We Love the Games That Enrage Us Most
Hidetaka Miyazaki, creator of the forthcoming title Dark Souls 3, told play-mag.co.uk that he wanted the next installment in the notoriously difficult series to be "possible to accomplish." Above, a screen shot from Dark Souls II.

DARK SOULS™II & ©2015 BANDAI NAMCO

Constraint satisfaction

Meanwhile, Paul Schrater, a computer scientist who studies intrinsic motivation and learning in the psychology department at the University of Minnesota, has a different theory—and fun has nothing to do with it. “Our brains are designed to be very complex constraint-satisfaction machines,” he says. “We’re goal seeking, and having a goal means defining a constraint on an outcome. Satisfying that constraint can involve a whole path toward the goal that’s unenjoyable, like climbing a mountain to reach food or safety. Achieving the goal involves releasing the goal, which is satisfying—but it’s a peculiar kind of nonhedonic kind of satisfaction.”


To Schrater, a person playing Dark Souls or Super Meat Boy is not motivated by the pleasure associated with competence. Instead, it has more to do with autonomy: the mere act of setting and releasing constraints in a specific behavioral context is inherently motivating. Dopamine, he says, acts as a “monitoring molecule” for “maintaining competence” in a goal-seeking behavior. So whereas a Super Meat Boy player may experience a dopamine-driven sense of mastery on satisfying the constraint of completing a difficult level, “if he screws up, dopamine signals that, too,” Schrater explains. “In that case, the intrinsic motivation might be to switch out one learned behavior for another” in order to maintain competence in pursuit of the goal.


This motivation theory could explain some peculiar aspects of sustained engagement with frustrating or unpleasant game experiences. For example, NYU Game Center professor Bennett Foddy--whose own intentionally maddening game, QWOP, has inspired a cult following--describes how players of the game The Legend of Zelda: Ocarina of Time often repeatedly execute a move called a “roll” in order to transport their character across tediously long distances. Rolling is no faster than walking but “it’s an expression of agency, and that’s a reward in and of itself,” Foddy says. “Why do people push the button on the end of their ballpoint pen over and over again? Because you hear that little click sound. Just the fact that you made something happen is a motivating thing for human beings.”


The future of hard fun

All of these findings may help video game designers develop more engaging products, but the implications for understanding intrinsic motivation extend beyond gaming. “I wish we would take this seriously in schools,” Ryan says. Much like Super Meat Boy offsets its challenging game play with unlimited lives and instant replays, Ryan believes that lowering the penalty for making mistakes in the classroom could spark more intrinsic engagement from students. “It’s a motivating device because you’re more willing to try again,” he says.


Schrater is aiming his research efforts at “quantifying curiosity” as a factor in motivation. “I think it’ll help us understand people who really like to solve puzzles or engage in natural information-seeking behavior that’s not task oriented,” he says. “It’s highly predictive of the sort of people who become Wikipedia editors or scientists.”


Meanwhile the steady progression of technology offers new opportunities for learning about motivation. Virtual-reality game systems like Oculus Rift, for example, are already challenging game makers’ assumptions about how to engineer “hard fun.” “We’re finding that in virtual reality, people don’t like that slow ramp” of tutorial-like challenges to build competence, says Schell. “They seem to much prefer a very difficult ‘cliff’ that they have to confront and deal with. They love that it’s so hard. And I have to say, right now I don’t understand why that is.”


That hasn’t stopped Schell from trying: His latest virtual-reality game is called, appropriately enough, I Expect You To Die. “Doing game design is much more like cooking then it is like chemistry,” he says. “Long story short: human psychology is complicated.”

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Published on March 07, 2016 13:00

Ten Things You Never Knew About The Ocean’s Deepest Places

Plants and Animals





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An Amphipod at 8,000 metres. Alan Jamieson, Author provided



The ocean is deep. In fact, most of it is deep. Officially anything deeper than just 200 metres is considered the “deep sea”, but the average depth of the entire ocean is about 3.5km and the deepest point – the Challenger Deep in the Mariana Trench, in the western Pacific – is a little short of 11km down. That means that most of the living space on Earth is in the deep sea.

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Published on March 07, 2016 12:54

Could Some Types Of Sugar Actually Be Good For You?

Health and Medicine





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Shutterstock



Not all sugar is created equal. While we tend to think of sugar as the white foodstuff we buy in bags and that’s a major contributor to conditions such as obesity and diabetes, there are actually many types of sugar molecule with different properties and effects. Now scientists have found that one naturally-occurring kind of sugar called trehalose could actually help prevent a type of liver disease.

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Published on March 07, 2016 12:47

How Childhood Trauma Created Christian Myth— And Why It Matters to Atheists

by Benjamin Abelow


Amid heated debate about religion, a simple fact with profound implications has gone almost entirely unnoticed: that the myths underlying some of the most widespread religions portray themes related to childhood corporal punishment, abandonment, and neglect. Perhaps the presence of such themes should not be surprising, given that the world’s major religions arose from historical contexts where abusive and traumatizing childrearing practices were a cultural norm. Of the religions widely practiced today, the traumatic themes are most transparent, pervasive, and close to the surface in the myths of Christianity—hence the focus of this article. To begin, we’ll briefly review evidence pertaining to childhood corporal punishment in the West, with an emphasis on the ancient world in which Christianity arose. We’ll then explore how themes of childhood trauma are reflected in Christian myth. At the end, I’ll offer my thoughts about how these ideas may be of particular value to those who embrace atheism, rationalism, and humanism.


*  *  *


Although patriarchy has been the dominant form of social organization in many cultures, patriarchy in the ancient Roman world, which provided the most immediate setting for the writing of the New Testament [1], was exceptionally explicit and well defined, forming a central element of Roman law, ethics, and self-perception. We can gain insight into how this patriarchal context affected children by considering two contemporary sources on the laws of patria potestas (“fatherly powers”), which were central to both jurisprudence and self-identity in the Roman Empire. Dionysius of Halicarnassus, a Greek teacher of rhetoric who lived in Rome from 30 to 8 BCE, wrote:


[T]he founder of the Roman constitution gave the father unrestricted power over his sons.  That power was to remain until the father’s death.  He might imprison or beat him, chain him up and send him to work in the country, or even execute him. [2]


Gaius, in his influential second-century CE textbook of Roman law, describes how the same laws applied to both slaves and children:


Some persons are legally independent, some are subject to another.  [O]f those subject to another, some are in potestas [power]….  Slaves are in potestas of their masters.  This potestas rests on universal law, for it is observable that among all peoples alike, masters have power of life and death over their slaves….  Also in our potestas are any of our children who are the offspring of a lawful marriage.  This right is peculiar to Roman citizens, for there are virtually no other peoples who have such power over their children as we have…. [3]


These two quotations are of special significance to us because they chronologically bracket the roughly 100-year period (ca. 50 to 150 CE) when virtually all the books of the New Testament were written.


While the execution of children by fathers was probably extremely rare, harsh corporal discipline of children, especially sons, was common and is attested by numerous sources. A few examples follow, arranged in rough chronological order, starting in the century before the birth of Christianity. The Rhetorica ad Herennium (1st century BCE) advocates that parents and teachers “chastise [corporally punish] the young with special severity” (4.17.25) to shape them for a virtuous life. Cicero (106-43 BCE) indicates that boys could be beaten by fathers, mothers, grandfathers, and teachers [4]. Seneca (3 BCE-65 CE) explains that children are beaten for the same reason that animals are, “so that the pain overcomes their obstinacy” (De Constantia Sapientis 12.3). Seneca also describes how the father’s role was primarily disciplinary, in contrast to maternal nurturance (Essay on Providence 2.5). Quintilian (35-95 CE) indicates that, during beatings, Imperial Roman children often became so terrified that they lost bowel or bladder control. “When children are beaten,” he writes, “the pain and fear often have results which it is not pleasant to speak of and which will later be a source of embarrassment.” (Institutio Oratoria, 1.3.16). The medical authority Galen (130-200 CE) indicates that corporal discipline could begin in infancy: once children reach about one year of age, they “can be made to obey by the use of blows, threats, reprimands, and admonishments” (Oribasius, Libri incerti, 17). The New Testament itself asserts that corporal punishment by fathers was actually universal, at least among legitimate male children. The book of Hebrews, written around 65 CE and reflecting Roman cultural norms, states flatly that “all” sons are punished and then asks, “For what son is he whom the father does not chastise?”—and answers: “If you are without chastisement…then are you bastards and not sons” [Hebrews 12:7-8]. Similar norms probably existed among Jews, as they did in many other cultures. For example, the two most important first-century CE Jewish sources, Philo and Josephus, both write approvingly of Mosaic laws that make offenses against one’s parents a capital crime. Regarding punishment for ordinary childhood disobedience, the well-known spare-the-rod type admonitions of Hebrew wisdom literature, in particular Proverbs and Sirach, were almost certainly operative [5]. Although most of our historical focus in this article is on the early formative period of Christianity, when the books of the New Testament were being written, it is important to note that similar patterns of corporal punishment persisted throughout Western history and, too often, have continued into the present.


Holding in mind these endemic patterns of childhood corporal discipline in the ancient world, especially that inflicted by fathers on sons to enforce obedience—the stereotypical pattern—let us consider the writings of the New Testament, looking both at the New Testament’s core theological narrative and its primary salvation teaching.


A central theme of the New Testament’s narrative is that the Son, Jesus, suffers corporally according to the will of his (heavenly) Father. A few examples follow. According to Paul, the Father “did not spare his own Son, but gave him up for us all” [Romans 8:32]. In John’s Gospel, Jesus rebukes Peter when he tries to prevent Jesus’ capture by the Romans: “the cup which my Father has given me, shall I not drink it?” [18:11] The cup, of course, represents the suffering that Jesus knows awaits him. In John’s Gospel, the Father, speaking in “a voice from heaven,” indicates his direct role in the crucifixion [12:27-28].  The Acts of the Apostles states that Jesus was “delivered up according to the definite plan and foreknowledge of God” [Acts 2:23].  In fact, Acts explicitly says that all human participants in the crucifixion were merely intermediaries who were “were gathered together” by the Father to carry out His plan [Acts 4:27-28].  In describing the heavenly Father as the source of his Son’s suffering, the New Testament closely tracks the actual historical situation of ordinary children, especially sons, in the ancient world.


The New Testament narrative also reflects the inner psychological reality of the child. At Gethsemane, Jesus grapples with thoughts of his impending Passion. In the Gospels of Matthew [26:38] and Mark [14:34], Jesus is “very sorrowful, even to [the point of] death.”  In Luke’s Gospel [22:44], Jesus is in emotional “agony.” In the book of Hebrews [5:7], Jesus emits “loud cries and tears.” Responding to these intense inner states of devastation and desolation, Jesus begs his Father not to proceed: “Father, all things are possible for you; remove this cup from before me” [Mark 14:35-36; Matt. 26:39, Luke 22:42].  These portrayals of the Son parallel the emotional agony and desperate pleading of ordinary children when faced with corporal punishment. In the end, Jesus resigns himself to his fate, saying, “Father…not what I will, but what you will” [Mark 14:36; Matt. 26:39, Luke 22:42]—a posture of filial submission much like that forced upon corporally punished children since time immemorial. Thus, in the image of Jesus, we encounter an almost perfectly formed mythic representation of the external circumstances, feeling states, behavioral reactions and, ultimately, volitional collapse of the corporally punished child.


Reflections of childhood fears of a punishing father are likewise present in the New Testament.  In the Gospel of Luke [12:4-5], Jesus says of the Father: “I will warn you whom to fear: fear him who, after he has killed, has power to cast into hell; yes, I tell you, fear him!” The letter to the Ephesians [2:2-3] makes clear that the Father’s wrath arises in response to the disobedience of his human children. In the very first lines of the earliest known Christian text, Paul’s letter to the Thessalonians, ca. 50 CE, we read of the central role of fear in early conversions to Christianity: the Thessalonians turned from idols to God and waited for “Jesus who delivers us from the wrath to come” [1 Thess. 1:9-10]. Almost three and a half centuries later, Augustine asserts: “Very rarely, no never, does it happen that someone comes to us with the wish to be Christian who has not been struck by some fear of God” (On Catechizing the Uninstructed, 5.9).  These extraordinary statements provide deep insight into the psychological world within which Christianity first spread—a world that appears to have been pervaded by fear of the father, a fear that was readily displaced onto the theological realm.


Remarkable parallels with ordinary childhood are also present in the New Testament’s most important and explicit salvation teaching. When children are punished, the proximate cause may be quite varied, depending on the particular circumstance and the nature of the parental demand that has been violated. But the ultimate cause is general and homogeneous: the child is punished for disobedience. Disobedience is the quintessential “crime” of childhood. Conversely, the essential and required route for avoiding punishment, and for obviating the escalation of punishment once punishment has begun, is obedience. Notice that if a child is punished because of disobedience, and punishment is obviated because of obedience, the child is effectively saved from punishment by obedience. The theological parallels are obvious: disobedience—Adam’s sin in the Biblical garden—leads to Paternal punishment for humans; whereas obedience to the Father—the behavioral and attitudinal stance of Jesus—leads to salvation. This concept is expressed most clearly in Paul’s letter to the Romans, which became foundational for Christianity:


Then as one man’s [Adam’s] trespass led to condemnation for all men, so one man’s [Jesus’] act of righteousness leads to acquittal and life for all men. For as by one man’s disobedience many were made sinners, so by one man’s obedience many will be made righteous. [Romans 5:18-19]


Observed that for both the child within the family and the believer within the Pauline framework, salvation is attained through filial obedience, that is, obedience of the child to the parent, especially to the father. The parallel is rendered yet more precise by the fact that human beings are, within the Christian framework, themselves considered children of the heavenly Father. Thus, in both ordinary childhood and Christian teachings about damnation, it is children who are subject to punishment by the father/Father. The parallelism is found deeper still when we note that Adam himself, who is understood to be the source of disobedience, is considered to be “the Son of God” [Luke 3:38] and, as many commentators have observed, his sin has a distinctly child-like quality to it [6]. Thus, the clear connotation of the biblical text is that Adam’s sin is a specifically filial disobedience.


Understood on its own terms, the central function of Christianity as a salvation religion is to provide a metaphysically constructed process by which the believer, who is mythically construed as child, replaces filial disobedience with filial obedience. This objective is epitomized in the phrase: “to die to the self and be reborn in Christ”—which means: to die to the innately disobedient self, which is identified with Adam, and to be reborn in the preternaturally obedient Child, Jesus. When one recognizes that Adam and Jesus represent and personify, respectively, filial disobedience and obedience, the underlying meaning and psychological import of the Christian salvation structure becomes clear: it is a system that mythically recapitulates a central traumatic theme from childhood, providing the believer a way to escape punishment by metaphysically realigning him or herself from a state of disobedience to one of obedience. By mythically renouncing the disobedient childhood self, and becoming totally obedient in and through Christ, the believer, conceptualized as a child, seeks to avoid punishment—punishment that for most of history, and too often still, was unavoidable in actual childhood.


These same concepts are evident in the Christian ritual (or, more specifically, sacramental) structure, which embody and give behavioral expression to the underlying salvation myth. This is most obvious within the context of Paul’s baptismal theology, which conceptualizes immersion as a ritually constructed death of the old, willfully disobedient self, which is identified with Adam, and emersion as a rising, in new life, with or in the fully obedient Christ-Child. In fact, this sequence of ritually constructed death (of the willful childhood self) and birth (of the new, obedient, Christ-like self) is often understood as being mystically tied directly to the crucifixion and resurrection of Jesus: the disobedient self is said to be crucified with or through Jesus, just as the new self is resurrected with or through him [Romans 6:3-4]. Here it should be pointed out that in attempting to sacramentally effect a change of identification from disobedient Adam to obedient Jesus, the individual is, without conscious awareness, undertaking voluntarily, on the level of symbolic myth, the very process of inner transformation that the child, under threat of punishment, was forced to enact during childhood. For those familiar with the mechanisms and manifestations of psychological trauma, I will add that for the individual who was subject to the coercive suppression of the will during childhood, this sacramental process, in its self-directed and self-empowered retracing of a prior victimization, shows remarkable parallels with the phenomenon of post-traumatic behavioral repetition.


Broadly stated, we have been considering a process by which religious myths, including both narrative and salvational myths, engage individual minds and the culture at large by evoking powerful childhood emotions and a shared sense of ultimate truth in response to endemic, stereotypical childhood traumas. Remarkably, fundamental features of this process were recognized almost three centuries ago by Susannah Wesley—a devout religionist and the mother of John and Charles Wesley, the founders of Christian Methodism. In a letter of 1732, Susannah explained her views on corporal punishment:


I insist on conquering the will of children betimes [i.e., early in life], because this is the only strong and rational foundation of a religious education, without which both precept and example will be ineffectual. … This is still more evident if we further consider that religion is nothing else than the doing the will of God, and not our own….[7]


In this extraordinary passage, Wesley posits that the child’s enforced submission to the will of the parent lays a necessary psychological and cognitive foundation for the later development of a belief system centered on submission to God. Wesley lived in a world very different from our own, and her ideas reflect a staunch advocacy of physical punishment. Yet her fundamental insights are profound, and are almost entirely concordant with the ideas we are considering here.


In the history of Western culture, childhood corporal punishment has consistently been viewed as both necessary and beneficial. Furthermore, the potential for psychological harm, even in the context of severe and potentially life-threatening physical punishment, has been at most dimly and inconsistently perceived. In this cultural context, it was not possible to grasp consciously or communicate literally about one’s subjective experiences of trauma because the necessary foundation of understanding was lacking.  However, a symbolic “language,” such as that provided by Christianity, could fill the gap—making it possible to express, however indirectly and inadequately, the experience of endemic childhood suffering and its persistent effects in adults.


These same ideas pertain to the long history of child abandonment and neglect. Although less well known to most people than the history of corporal punishment, the abandonment and neglect of children has been endemic, even normative, in the West from ancient times almost to the present. Regarding the Roman Empire, which as we have noted provided the immediate context for the writing of the books of the New Testament, the late Yale historian John Boswell estimated that of all children born in Rome during the first three centuries C.E., between 20 and 40 percent were abandoned [8]. High levels of abandonment persisted throughout the medieval period and much of the modern period as well.  Writing primarily of the 18th and 19th centuries, the anthropologist Sarah Blaffer Hrdy [9] notes that European abandonment affected not tens or hundreds of thousands of babies, but millions; and historian and anthropologist David Kertzer [10] has shown that in mid-19th century Europe over 100,000 babies were abandoned annually. Various forms of “temporary abandonment” (e.g., the sending away of babies to wet nurse, or of young children to apprentice or work as maids), as well as overt physical and emotional neglect, have also been widespread.


In this context, consider the gospel portrayal of Jesus’ so-called Cry of Dereliction from the cross—“My God, My God, why have you abandoned me!” [Matt 27:46, Mark 15:34] This cry was taken verbatim from Psalm 22 in the Hebrew Scriptures and, in the Gospels, placed into the context of a Father-Son relationship.  No longer is it a Hebrew’s generic lament to God; it is a Son crying out to his Father—just as we might expect of the countless children abandoned or neglected by their fathers.  Thus, with respect to both corporal punishment and abandonment—two quintessential traumas of childhood—we find in the Passion of Jesus tight thematic parallels with the “passion” of ordinary children. This image of a Child abandoned by his Father provides a powerful resonance for any person who was neglected in childhood—something that remains all too common even in our own time and cultural circumstances. In previous centuries, when actual abandonment was widespread, the resonances likely were even more powerful.


Finally, we can see in Christian myth something that adds yet another layer of emotional power, depth, and resonance: an inversion of the actual childhood reality, one that “undoes” the real-world trauma it represents. I am speaking here of the Easter myth of resurrection, which portrays the child’s desperate need to believe that the horrors that he or she experienced were not ultimately real, permanent, and irreversible.  Through the believer’s intense psychological identification with Jesus (understood within Christianity as a sharing in the life of Christ, or even a metaphysical merger or union with Christ) the reversal of Jesus’ corporal pain and abandonment becomes the believer’s as well. Thus, the potent resurrection vision of a loving, non-punitive, and endlessly enduring Child-Parent reunion can readily function as a powerfully attractive balm for the often-unmitigated terrors, longings, and permanent tragedies of this-worldly childhood. I suspect that it is this psychological substitution of a longed-for happy ending for an irremediable childhood actuality that explains the exaltation experienced by so many Christians in connection with the Easter vision of resurrection.


Thus, the Christian ideational structure, encompassing crucifixion, resurrection, and the closely intertwined salvation teachings of Paul, provides the believer, on the level of myth, both a powerful repetition of the original trauma and a means to “undo” or prevent it. This explanation is remarkably simple in its essential features. Yet it goes far in explaining not only the original development of the Christian myth in its ancient context but also the underlying motivation of the entire Christian religious endeavor for the past two millennia. It addresses the cognitive, affective, and behavioral aspects of Christianity and ties them quite precisely to the historically documented realities of this-worldly childhood.


Before concluding, we need to briefly consider how the “translation” from the realm of childhood to the realm of myth could have occurred. We can parse the explanation into two groups of processes, which for simplicity we can describe as those that create mental content deep within the mind and those that bring this newly formed mental content into the outer world of human interaction and text creation.


In the first group, a variety of psychological mechanisms are relevant, including: (a.) the human mind’s natural tendency to create symbolic narratives that reflect the realities of life (evident in both figures of speech and dreams); (b.) the processes of early childhood memory, which retain mnemonic recollections that are highly durable yet are “non-autobiographical” in form (i.e., they are stored in memory without a clear connection to a sense of “self”) and can thus be experienced in other contexts; (c.) the fragmentation of memory that occurs with psychological trauma, followed by the reconstitution of the traumatic memory fragments in thematically related settings; and (d.) the “transference” of powerful childhood emotions into entirely different contexts, including much later in life. All these mechanisms and more likely played and continue to play a role. Individually or together, they provide the psychological foundation required for the mythicization of childhood themes.


In the second group of mechanisms—those that bring the newly formed mental content into the outer world of human interactions and text creation—at least two well-known processes likely played a role:  the experience of “revelation,” such as those to which Paul attributed his knowledge of Christ and the gospel, and the oral transmission of narratives, such as that through which early stories about Jesus were passed by word of mouth before they were ultimately written down in the Gospels starting around the year 70. An experience perceived as revelation is a quintessential example of how an internal source of information can be misconstrued as arising from an external source, including an imaginary one; and oral traditions are well-recognized to be highly susceptible to ongoing modification in response to the needs and hopes of the community and individuals doing the transmitting. When occurring along with the foundational psychological mechanisms we described a moment ago, revelation experiences and the oral transmission of narratives can provide a ready vehicle for incorporating childhood themes into religious traditions and written texts, including those that later become canonical.


Finally, it is important to note that, in describing how symbolic and other psychological processes that pertain to childhood ultimately shaped Christian myth, I am not asserting that Christian myth arose through a psychological creation ex nihilo. Rather, the mythic structure of Christianity appears to have arisen largely through the modification, combination, and re-contextualization of preexisting religious and cultural elements. We have already noted Jesus’ Cry of Dereliction in the Gospel story—which is rooted in a specific, directional modification of a verse from the 22 Psalm of the Hebrew Bible. As another example, consider Isaiah’s image of a suffering servant [e.g. Isaiah 53], which many scholars believe provided a literary model for New Testament images of Jesus. In Isaiah, the servant is an ill-defined righteous innocent who suffers according to the will of God. But in the New Testament, the servant becomes a Son who suffers according to the will of his Father, thus more accurately reflecting the experiences of children in the New Testament’s formative context. Many similar examples could be offered. We thus can say that a pattern of stereotypical childhood trauma within a culture can act as an “organizing principle” in the formation of a religious myth, building thematically precise, emotionally resonant narratives from the cultural materials at hand.


*  *  *


I hope by now it is clear just how strong is the logical, evidential, and theoretical basis of the argument I am making. From a cultural and scholarly perspective, it is difficult to overstate the importance of these ideas, given that Christianity has so fundamentally shaped the West’s literature, philosophy, art, architecture, the structures and patterns of daily life, and much of the West’s political and military history as well. The broadest implications of the argument presented here is that our entire culture and world has been shaped, even in some sense arisen in response to, the abuse of children.


Beyond their general importance, the ideas presented in this article may provide insights of particular value to those who embrace atheism, rationalism, and humanism. To conclude this article, I suggest that these ideas can provide:



More powerful naturalistic explanations for religion. Many naturalistic and scientific attempts to understand religion are rooted in an abstract or idealized understanding of what religion is, and they have relatively little to say about the particularities that form the actual substance of religions themselves. The ideas presented here can help account for the specific themes of religious myths, and the nature of their associated rituals and sacraments, by showing a point-by-point correspondence with well-documented patterns of human social interaction—in particular, patterns from the cognitively and emotionally formative period of childhood. These ideas are broadly applicable and can enrich a variety of perspectives on Christian origins. For example, they do not presuppose a particular position on the question of whether an “historical Jesus” can be excavated from (or was ever even present) beneath the layers of mythicization evident in the New Testament. In terms of cultural-evolutionary understandings of religion, including those that make use of the meme concept, the ideas in this article point to a highly important and largely unrecognized selective pressure that can influence the development, survival, and spread of religious ideas among or between cultures.
A deeper understanding of psychological motivations for religious belief. Debates between theists and atheists often take the form of arguments over questions of historical truth. It is thus understandable that, from the rationalist perspective, the religious world-view is often seen as having arisen, ultimately, from cognitive misperceptions. The approach I present here focuses attention on the powerful emotional and personal factors that may underlie and account for religious belief, and which may render the religionist’s misperceptions resistant to change. For atheists who are trying to persuasively communicate a secular and humanistic vision of the cosmos to religious believers, the ideas in this article help make clear that the cognitive dimension of religious belief may be merely the visible tip of the iceberg.
Insight into the roots of religious trauma. As Dr. Richard Dawkins has repeatedly, powerfully, and eloquently emphasized, specific religious teachings, such as Christian ideas about hell, can have a deeply traumatizing effect on children. The ideas presented in this article can help one better contextualize and comprehend the source of these traumatic aspects of Christian myth. They make clear that trauma underlies trauma—that historically endemic patterns of childhood corporal punishment, enacted in a patriarchal context, ultimately explain the Christian emphasis on punishment by the heavenly Father. Here I should note that other scholars, especially the social historian Philip Greven (see, for example, his Spare the Child) have explored the link between childhood corporal punishment and the fear of hellfire in depth; engagement with this scholarship can benefit those who wish to better understand these concepts.
Increased recognition of our shared humanity. Given the broad cultural climate, at least in the United States and other places where Christianity is still ascendant, and the great harm done by certain religious teachings to children and others, it is easy to understand how atheists might see themselves as an embattled minority confronting a dangerous and overwhelmingly powerful cultural force. On an individual level, the believer may even be viewed as an enemy of sorts, an “other” who represents and embodies a vast and powerful “them.” The ideas presented in this article can help one recognize that believers, through their embrace of the Christian mythic structure, may actually be expressing, without conscious awareness, a profound sense of vulnerability, victimization, and need. Once this possibility is recognized, it becomes easier to see the believer as someone who, like oneself, is trying—too often in the face of horrific childhood experiences and long psychological odds—to flourish emotionally, or even merely to endure. With this insight, the sense of eviscerating judgment may drop away and be replaced by a feeling of interpersonal connection. By drawing attention to the shared experience of childhood, an awareness of our shared humanity can come to the fore.

NOTES:


[1] Most biblical scholars agree that the books which compose the New Testament were written in the broader Roman empire (not in Palestine) and that the language of composition was Koine (Hellenistic) Greek, the lingua franca of the Roman world.


[2] Gardner & Wiedemann (1991), p. 12


[3] Gardner & Wiedemann (1991), p. 5


[4] Discussed in Saller (1994), p. 147.


[5] Philo and Josephus endorse, and actually expand the scope of, the prescription of Deuteronomy 21:18-21. For Philo, see The Special Laws, 2.232 and 2.248. For Josephus, see Against Apion, Book 2:28. For Proverbs, see 13:24, 22:15, and 23:13. For Sirach, which was influential in Hellenistic communities in the first century BCE and very likely later, see 30:1-3 and 30:12.


[6] Of many examples, see e.g., Gunkel (1901/1997), pp. 1, 14, 19, 32; Speiser (1964, p. 25); Abelow (2010).


[7] Greven (1973), p. 48.


[8] Boswell (1990), p. 135.


[9] Hrdy (1999), p. 303.


[10] Kertzer (1993), p. 10


 


SOURCES


Abelow, B. J. (2011) The Shaping of New Testament Narrative and Salvation Teaching by Painful Childhood Experience, Archive for the Psychology of Religion (Brill), volume 33, no. 1, p. 1-54


 


Abelow, B. J. (2009). Religious behavior as a reflection of childhood corporal punishment. In J. R. Feierman (Ed.), The biology of religious behavior: The evolutionary origins of faith and religion (pp. 89-105). New York: Praeger.


 


Abelow, B. J. (2010).  Paradise lost: childhood punishment and the myth of Adam’s sin. In A. Kille & D. Daschke (Eds.), A cry instead of justice: The Bible and cultures of violence in psychological perspective (pp. 19-41). New York: T&T Clark.


 


Boswell, J. (1990).  The kindness of strangers: The abandonment of children in Western Europe from late antiquity to the renaissance. New York: Vintage.


 


Gardner, J. F., & Wiedemann, T. (Eds.). (1991). The Roman household: A sourcebook. London: Routledge.


 


Greven, P. (1973). Child-rearing concepts 1628-1861: Historical sources. Itasca, IL: F. E. Peacock.


 


Greven, P. (1992). Spare the child: The religious roots of punishment and the psychological impact of child abuse. New York: Vintage.


 


Gunkel, H. (1997). Genesis (M. E. Biddle, Trans.). Macon, GA: Mercer University Press. (Original work published 1901)


 


Hrdy, S. B. (1999). Mother nature: A history of mothers, infants, and natural selection.  New York: Pantheon.


 


Kertzer, D. I. (1993). Sacrificed for honor: Italian infant abandonment and the politics of reproductive control. Boston: Beacon Press.


 


Saller, R. P. (1994).  Patriarchy, property and death in the Roman family. Cambridge: Cambridge University Press.


 


Speiser, E. A. (1964). Genesis: Introduction, translation, and notes, Vol 1, The Anchor Bible. New York: Doubleday.


 



Abelow-Headshot Benjamin Abelow holds a B.A. in history, Phi Beta Kappa, from the University of Pennsylvania and an M.D. from the Yale School of Medicine, where he also served on clinical faculty. He has presented his research on the trauma-religion link at academic conferences in the U.S. and Europe, and has published his conclusions in peer-reviewed articles and book chapters. His research is informed by a rigorous intellectual interest in religion, psychology, and history, and is motivated by a deeply empathetic concern for the plight of children, past and present.


I thank Alexandra Tinari and Elisabeth Sperling for their help in editing this article.

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Published on March 07, 2016 11:22

Answer Monday

Fossil Friday

It’s Cloudina hartmannae! The genus is named for the legendary paleontologist Preston Cloud Jr. (1912–1991), a pioneer in the study of the Precambrian, while the species is named for the polychaete specialist Olga Hartman (1900–1974). As Andrew H. Knoll writes in Life on a Young Planet (2003), “Cloudina is important because it shows that animals learned how to build mineralized skeletons well before the Cambrian Period began.” Cloudina thus receives a chapter of its own in Donald R. Prothero’s excellent new book The Story of Life in 25 Fossils (2015). Congratulations to Dan Phelps for his correct identification of C. hartmannae—and for correctly guessing that the genus is named for Preston Cloud—and a tip of the cloudy ha(r)t to Steve Newton for the photograph.

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Published on March 07, 2016 11:00

God Bless America, pgs 201-202

New Age Spirituality places great emphasis on personal experiences. It has been scientifically proves that echinacea doesn’t prevent or treat colds and influenza, but regardless, the herb is still one of the world’s most popular remedies. Whether it’s the placebo effect, or a matter of timing, people conclude, “It works for me.” Correlation is powerful personal proof. Urban legend is also treated as science, and testimonials from friends, family, and gurus appear to be convincing proof. Anecdotal evidence is preferred to scientific evidence. For example, a ghost sighting may be explained as a hallucination, but the supernatural explanations are preferred to the natural ones. The witnesses argue that their personal experiences are real, and you weren’t there. You don’t know what they saw. You’re oo afraid to accept the truth. You’re closed-minded, and there are more things in heave and death than are dreamt of in your philosophy…

New Age spirituality is not only unscientific, but is also often antiscoience. Science is perceived as unchangeable, cynical, reductionist, and materialist. Scientists are accused of only being interested in making money. People can be suspicious of science, and inaccurate belies and conspiracy theories are widespread. Activists spread panic bout genetically-modified foods, and deny that global warming exists. Often, these misconceptions are dangerous.



 


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Published on March 07, 2016 10:00

Ken Ham: Teaching Kids Science Amounts to “Intellectual Child Abuse”

Photo credit: Ken Ham/Facebook


By Rachel Ford


It’s no secret that Answers in Genesis’ Ken Ham has issues with reality. His decades-long war on it is proof enough of that. But in a Facebook post yesterday, he took that animosity to new depths, describing reality-based science lessons as a form of child abuse.


Intellectual child abuse: when kids are taught they’re just animals in an evolutionary process. This morning I taught kids the creation/gospel message!


The young people today in Alabama learned they’re not made in the image of an ape — they’re created in the image of God.



The post accompanied an image of Ham speaking to “1,000 kids grades K-6” about Creationism. The irony, of course, is that Ham thinks it’s abusive to reference the facts of humanity’s evolutionary history because he claims we’re not “just animals”… but teaching children that they’re inherently flawed and deserving of ever-lasting torture is totally fine with him.



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Published on March 07, 2016 09:24

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