Michael Coorlim's Blog, page 11

March 29, 2021

Paper Mario Prologue

Paper Mario: Because Square was too busy making Final Fantasy 7.

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Published on March 29, 2021 09:56

March 22, 2021

21st Century Retroboy

I missed out on a lot of cool videogames and I'm going to blog a series where I go ahead and play them. This isn't going to be a trip report.

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Published on March 22, 2021 17:01

March 15, 2021

Zeitgeist 1980 Kickstarter Postscript

The kickstarter might be over, but production on the 80s-movie-themed interactive fiction game continues anew!

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Published on March 15, 2021 11:41

February 22, 2021

Zeitgeist 1980 Kickstarter

A week ago I launched the kickstarter for Zeitgeist 1980, an interactive fiction game inspired by 80s movies and television.

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Published on February 22, 2021 07:45

January 1, 2021

Plans for the New Year 2021

The best laid plans for 2021 in a world where each year will be worse than the last.


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Published on January 01, 2021 14:07

August 5, 2020

Zeitgeist 1980 Step by Step UI Design Devlog

Here's where I design the user interface for the upcoming release of Zeitgeist 1980.


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Published on August 05, 2020 13:06

July 28, 2020

Post Apocalyptic RPG Content Creation

About a month ago I started work on a simple game project with indie dev Joseph Hocking. It’s my first collaborative game of any scope, and I’m handling content creation and narrative design while Joseph handles the programming and system development. We started out with very little other than a vague idea that it would...


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Published on July 28, 2020 08:45

June 17, 2020

Learning Godot 1: Extreminator

What's next in my godot learning journey? A 2d top-down shooter, that's what's next.


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Published on June 17, 2020 13:26

May 15, 2020

Learning Godot 0: The Adventure so Far

I've been working up small-scope quickly developed games to teach myself godot. Here are the first two.


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Published on May 15, 2020 12:58

May 12, 2020

Survival Mode: When in Doubt 3.6

Just when our protagonists start to get a handle on things, everything changes again.


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Published on May 12, 2020 08:00