Andrea K. Höst's Blog, page 19
April 6, 2013
It's got magic in it...the Clarke Awards and 'technical fantasy'

This leads us into the wider conversation as to why, despite having a significantly enlarged entry this year (a 36 per cent increase on the 60 books submitted in 2012) we received disproportionately fewer from women, of which many were technically fantasy.Now the criteria for the Clarke Awards aren't the most detailed I've seen, and the relevant section reads:
The Arthur C. Clarke Award is given for the best science fiction novel first published in the United Kingdom during the previous year

It's no surprise that the Clarke Awards would lean toward this definition to mean "hard science fiction", or "focused on extrapolation of a scientific principle or concept", or at least "in the spirit of Arthur C Clarke" books, but where do we draw the line in fantasy elements?
One of Clarke's best-known novels is Childhood's End, where aliens which resemble bat-winged demons basically take over Earth and uplift humanity, then watch with interest as the new humans evolve into a telepathic hive-mind. The story culminates with Earth dissolving into light.
Now, I call my Touchstone Trilogy "science fantasy", primarily because it features worldgates and "psychic space ninjas". And it's full of my extrapolations of nanotech and a 'connected' society. I think of And All the Stars as science fantasy too, though I don't think there are any more fantasy elements in it than in Childhood's End. But I don't think it's focused enough on a scientific principle or concept, being more caught up in questions of friendship.
Champion of the Rose, however, is.

It's in the worldbuilding that I do most of my extrapolation. There's little world hunger, because the Fair chose to gift the other races with several useful crops that keep most kingdoms above subsistence level. Food preservation is greatly enhanced by genetically modified cloves. There's easily available birth control. It's a book about how 'easy' genetic manipulation impacts on a pre-industrial world.
Now, I don't think I ever went far enough with my extrapolation to make Champ an award-worthy novel (and I seriously doubt I qualify for the Clarke Awards, though I've no idea how self-published books which are merely 'available' in Britain count in these matters, and it would be several years too late anyway). But I'm a little saddened by the implication that many books among this year's possibilities (whether written by men or women) were automatically discounted by the judges as "technically fantasy".
How much magic does it take to stop something from being science fiction?
Published on April 06, 2013 04:43
April 4, 2013
Hunting Released

Smashwords (special half-price coupon for my early-bird readers - HV62Z - valid till 12 April).
Amazon (coming - probably about 12 hours for approval)
Kobo (coming - probably about 12 hours for approval)
Other retailers (takes between 3 days and 3 months, depending on the retailer - B&N is usually the slowest).
The TPB version takes between a day and three months to trickle out to retailers. I'll add links as they become available.
CreateSpace
Yay! Hope you like it!
Published on April 04, 2013 22:54
March 20, 2013
Aurealis 2012

Science Fiction Novel
Suited by Jo Anderton (Angry Robot)
The Last City by Nina D’Aleo (Momentum)
And All The Stars by Andrea K Host (self-‐published)
The Interrogation of Ashala Wolf by Ambelin Kwaymullina (Walker Books)
Confusion of Princes by Garth Nix (Allen & Unwin)
The Rook by Daniel O’Malley (Harper Collins)
Young Adult Novel
Dead, Actually by Kaz Delaney (Allen & Unwin)
And All The Stars by Andrea K. Host (self-‐published)
The Interrogation of Ashala Wolf by Amberlin Kwaymullina (Walker Books)
Sea Hearts by Margo Lanagan (Allen & Unwin)
Into That Forest by Louis Nowra (Allen & Unwin)
Always great to wake up to a massive compliment! Big congratulations to all the other finalists.
Published on March 20, 2013 16:40
February 27, 2013
Travelling Fantasy Roundtable : Part 12 : Technology in Fantasy
Welcome to Part 12 of the Travelling Fantasy Round Table, a roaming discussion on aspects of fantasy literature! Today, Carole McDonnell, Valjeanne Jeffers, Theresa Crater, Sylvia Kelso and Warren Rochelle join me in discussing technology in fantasy.
Andrea K Höst Have you ever played Civilization ?

Nor do you ever discover anti-gravity stones which allow you to construct floating cities and give every person fast, inexpensive and wide-ranging travel abilities.
I've discussed previously in my Impacts of Magicseries, that it's rare to see magic used to significantly alter this hierarchical development of technology, and through technology to significantly change social and cultural development. Often magic is depicted as inimical to technology, causing more advanced examples to fail when in its presence. It is rare to the point of almost never to have a healing mage show up and start teaching non-mages that there's different blood types, the basics of immunology, and the importance of sterilisation.
One series which does seem to marry technology to magic is Terry Pratchett's Discworld - from the Hex computer to cameras - but this appears to be a parallel technology tree rather than advancements in practical science. Other worlds have magic assisting technology (see all of Final Fantasy), but the injection of magic into a world of technology, or technology into a world of magic, rarely seems to massively alter the technology tree. We simply get "the Industrial Age + Magic" or "Feudalism + Magic" or "Faerie + Computers" without the complete revolution which that injection of other should surely bring.
Instead magic is often depicted as stultifying and backward instead of an instrument of revelation and advancement.
Magic in our world belongs to the charlatan. Rational science disproves magic, reveals its smoke and mirrors. Instead of partners in advancement, they are foes. Thus, to the fantasy author, it is only natural to make magic an enemy of scientific advancement. Science, with its need for comprehension and proof, with its systematic testing and extrapolation, should hate "explanationless" magic. Would science want a magic which can shortcut scientific testing, point out the correct result, and leave science to merely test and prove it?
Even in the genre of 'modern magic', urban fantasy, we rarely see any significant shift of this world's technology tree. We might get a werewolf working for, say, customs, sniffing out drugs, but we rarely get technology which has undergone a paradigm shift because magic is real. The closest we seem to come is a 'steampunk sensibility' (which appears to use clockwork technology with more than an element of magic about it) or the kind of World Behind story found in Gaiman's Neverwhere or Rowling's Potter books – magic is present but separate.
But perhaps the reason for the rarity of magic altering the technology tree is simply the sheer difficulty in mapping the result. How big a change would that anti-gravity stone bring about? Think of the impact on the Age of Expansion. Trade. Wars. At what point would mapping all those changes start to distract from the story and become an exercise in overwhelming worldbuilding, leaving the reader struggling to understand the rules?
Andrea K Höst was born in Sweden but raised in Australia. She writes fantasy and science fantasy, and enjoys creating stories which give her female characters something more to do than wait for rescue.
Carole McDonnell
There are two fallacies often found in fantasies where technology is concerned.The first is that magic is purely fantastical. Of course, some magic is. Demons, faes, and gods abound in much fantasy. But for the most part, magic is a kind of technology in its own right, an art and lore that can be learned from wizened teachers or from ancient books. For instance, in Shakespeare's Tempest, Prospero has his wonderfully researched and studied Book. The second fallacy is that some fantasies show the same pattern of civilization as Earth's. The Bronze Age, then the Age of Steel, animal technology, the Industrial Revolution/Steam Age, the age of electricity/radio/telegraph, the computer age/DNA technology/laser technology, and the space age, etc. But this particular sequence seems wrong to me. One culture might be more knowledgable about one type of technology than another. Or, one culture might have a technology that is considered magical or superstitious or "impossible" or "godly" in another culture. Also, some aspects of a certain technology might be explored in one culture but not explored in another. In addition, certain technologies are lauded, then forgotten, then rediscovered. For instance, the Chinese had "gun" powder for many years but the Europeans invented the gun before the Chinese did. Some western cultures used "leeches" medically in the past and have begun using them again. Some so-called "primitive" cultures understood the nature of homeopathy (like curing like) before the sophisticated Europeans discovered the cowpox/smallpox connection. Other so-called "tribal" cultures understood how to use flies and centipedes for crime detection before European civilization got the idea. (Flies are often used by some African tribes to determine whose murderous-but-newly-washed dagger still retained the victim's blood and centipedes were used in ancient Korea to check if the blood on a dagger was human or animal.)Thus it is possible for the technology of a particular world to NOT fall into the western model.In my novel, The Constant Tower, the characters are warriors. Some would say the setting is "Bronze Age/medieval." But one tribe has solar panels because they understand the nature of light, and the studiers of this world understand music and the effect of "unheard sounds" in ways that would be considered miraculous by some of Earth's less "civilized tribes" or might seem merely fantastical to those with a western mindset. Carole McDonnell is a writer of ethnic fiction, speculative fiction, and Christian fiction. Her works have appeared in many anthologies and at various online sites. Her novel, Wind Follower, was published by Wildeside Books. Her forthcoming novel is called The Constant Tower. http://carolemcdonnell.blogspot.com/
Valjeanne Jeffers

The existence of technology in fantasy often results in the co-existence of “science and sorcery,” as Charles Saunders (creator of Sword and Soul) has described my Immortal series. In my novels you have werewolves and vampires—totally in control of their preternatural abilities and using said abilities to protect their universe; but still such characters are most often found in fantasy or horror genres. Yet, the Immortal series also has time travel, aliens... and technology to support its futuristic setting. Such as in the excerpt from Immortal book 1:

Karla walked across the wooden floor of her living area into a kitchenette. A press of her fingers on the first sphere of a triangular pod started coffee brewing.She filled a cup with chicory, walked back into the living area and pushed the second button on her remote, activating a blue panel beside the window. Jazz music filled the apartment. Like her bedroom console the unit kept time, transmitted holographic images and played tapes. Using the third button, she opened the curtains.

Theresa Crater

The vampire is deeply rooted in old ways. His castle sits on a precipice, difficult for attackers to penetrate—and for Harker to escape from. His house is lit by multiple candles and furnished with old and moldy brocades. He uses centuries-old methods of travel for the most part—carriages and boats—yet maintains an interest in the trains in London, in particular their schedules.But our group of heroes out to kill the Count rely on new-fangled machinery. Mina practices her shorthand, which her fiancé Harker relies on to send her secret message—although Dracula intercepts the letter. She types manically to escape her fears, but this useful skill allows her to compile a complete history of all the group knows about vampires and the Count’s doings. Dr. Seward records his diary on the phonograph, a technology that still mystifies me.Our intrepid group also relies on a new mental “technology”—they hypnotize Mina after she’s been bitten to gain access to the vampire’s consciousness. Mesmerism was a new-fangled idea created by Anton Mesmer in the early 19thcentury, but which gained popular fascination during the spiritualist phase of Victorian society. If not technology, it certainly is a new way of looking at human consciousness. Stoker sprinkled his novel with the gadgets his readers were finding popping up in their world. I don’t think he intended this contrast, but it’s there. Theresa Crater has published two contemporary fantasies, Beneath the Hallowed Hill & Under the Stone Paw and several short stories, most recently “White Moon” in Riding the Moon and “Bringing the Waters” in The Aether Age: Helios. She’s also published poetry and a baker’s dozen of literary criticism. Currently, she teaches writing and British lit in Denver. Born in North Carolina, she now lives in Colorado with her Egyptologist partner and their two cats. Visit her website at http://theresacrater.com .
Sylvia KelsoTechnically, you should excuse the pun,“technology” is any form of applied science/knowledge, from a hand-axe to a nuclear bomb. For a fantasy writer “technology” becomes a most pressing question in the planning or first-paragraph stages of a novel or a world-building. The level of “technology” you factor in, whether by planned outline or draft-impulse, will decide almost everything about your invented societies, and quite a lot about the actual world.
A classic if rather hypothetical example is Middle-earth. Whatever Tolkien pre-invented in The Silmarilion, the pre-Industrial nature of Middle-earth was decided at the moment early in the first chapter, that he made hobbits mighty hunters with hand-thrown stones. He might have let them “take a gun out” like a Heyer Regency hero, given that Bilbo was the picture of a wealthy early 20th Century middle-class English male. Whether conscious or unconscious, or possibly prompted by the equally spontaneous choice of a children’s story genre, denying Bilbo the weapons of his Real-Earth period affected every further page of The Hobbit and The Lord of the Rings.
The nexus of Tolkien’s personal stand-points behind this choice does generate fascinating contradictions. While the Shire’s weapons are limited to stones, staves and bows, Minas Tirith has swords and spears, and magic defends Lorien. But evil, paradoxically but inevitably, introduces to Middle-earth the very technological level that Tolkien most loathed. Isengard and Mordor are copybook unregulated high industrial complexes, complete with waste, pollution, desolation, wheels and hammers, and “‘mind[s] of metal and wheels.’” (The Two Towers, Ch. 4)But The Hobbit’s original gunpowder ban does not allow these fearsome lairs to spew out steam engines, aircraft, big guns, mechanical soldiers or machine-guns or mustard-gas, not even rifles and muskets. The Orcs seem to have been bio-engineered – which would not require all this mechanical paraphernalia –and they, like everybody else, fight with sword, bow and spear. Even the mighty Grond only uses muscle-power. The sole exception to this pre-industrial ban is the “blasting fire” by which the Orcs manage to infiltrate the stream-way at Helm’s Deep. Everywhere else, evil as industrialism can affect Middle-earth only through its environmental damage. Other fantasies happily introduce later forms of real world “technology” in secondary worlds. Martha Wells’ Ile Rien series begins with a just-pre-Industrial society using pistol and arquebus, then moves to a faux Edwardian/Victorian period that still uses pistols, and in the second series, uses magic to present WWI and later technology like airships. Here, as with Naomi Novik’s Napoleonic War dragons, the tech. level is pre-set to industrial. But if less strikingly than with The Lord of the Rings, much of the available real-world technology, from cine cameras to machine guns, is again not admitted.


The generic SF/fantasy boundary concerned me deeply while I was struggling with the SF theory chapter of my PhD. Past/future-time, science/magic as unreality’s ennabling device, evidence of change, progress; I canvassed those and a number more of the abundant definitions. In the process I suddenly found myself, like Octavia Butler’s heroine in Exogenesis, conducting an experiment “in the field.” Once the opening paragraph of Amberlight arrived, the conscious project was to see how nearly I could make a text walk the tightrope, marked by Hambly’s Silicon Mage,between fantasy and SF.Hence, the McGuffin in Amberlight, the “qherrique” which turned up as opening donnée, became the basis for a thought experiment in gender-role reversals, as well as the key to society’s shape. Only women could “work” the mysterious – substance, entity, animal, vegetable, mineral? The society became a matriarchy. Qherrique’s most crucial quality was its psychic effects, coveted by every other society, making Amberlight-the-city unthinkably rich. But qherrique had a bouquet of other attributes – pizo-electric, photo-synthetic, it could be worked like a mix of pearl and stone to drive machines, to power tools, to produce guns. Light-guns and horseless vehicles. Is this fantasy, or is it SF?It charmed me immensely when I sent the novel in ms to Andrea (Hosth), asking outright, Do you read this as fantasy or as SF? And she responded that she couldn’t decide. The indecision reappeared among reviewers when I finally got the novel into print. It was political fantasy, it was high fantasy, it was a sub-genre of feminist SF: a whole grab-bag of answers turned up. Leading, perhaps, to the most interesting general conclusion – that the level and type of technology a writer consciously or haphazardly bestows on a specfic novel will not merely dictate the shape of that world and its societies, but even the genre in which the work will belong - or, if as with Amberlight, Loki or Coyote was around at the moment of inception, not.
Sylvia Kelso lives in North Queensland, Australia, and writes fantasy and SF set mostly in analogue or alternate Australian settings. She has published six fantasy novels, two of which were finalists for best fantasy novel of the year in the Australian Aurealis genre fiction awards, and some stories in Australian and US anthologies. Her latest short story, “At Sunset” appears in Luna Station Quarterly for September 2012.
Warren RochelleFairies don’t really need machines, do they? Not the ones in my novels Harvest of Changelings, and its sequel, The Called. Elemental beings—Fires, Airs, Waters, and Earths—they have magical powers to use and manipulate these elements, with extra abilities for their particular element. Fires, for example, are best suited for heating things, so there is no need for electrical stoves. Instead, Fires, heat up stones, and in war, create fireballs. Airs are the most gifted telepathically and the winds answer to their call. Waters can call the rain and raise waves. The garden of an Earth is fertile, verdant, and productive; Earths can awaken volcanoes, make earthquakes. Machinery as we know it Here never developed There.
But the magic of this Faerie uses machines—at least it does Here. When Hazel, one of my four main characters, and one of the changelings, is called to return to Faerie, her gateway is not a wardrobe or a door in the side of the hill, rather it is a computer. Hazel has on her computer, Worldmaker, a program that allows the user to construct his or her own world from the ground up, to its people and civilization, its climate, its history. And it is through this portal that Hazel, accompanied by her loyal Siamese, Alexander, enters Faerie. As the dragon she encounters explains, “It was your machine . . . and your game. The machine knocked at the door and the game opened the door to this place; the machine answered a call from this place. It can talk to other machines, yes? Create invisible links of energy, of electricity? Such a link was made to here, which is beyond dreams . . .” (Harvest of Changelings 69). The computer, as a pegasus tells Hazel later, is “a dream-gate” (154).
In The Golden Boy, a novel-in-progress, I explore this link between machine and magic. In this novel the world is dominated by the Columbian Empire and the New World and a rational, science-privileging super-church, which is in opposition to the Old World and those who would also embrace magic and those who use magic, and those who are, the fey. Fairies, who are again Elementals, are iron-sensitive. The only way they can touch a car without pain is to touch one sealed in a plastic coating. Magic and machine in this universe are ways for one to fight the other.
So what? Is this just another take on the famous quote by Arthur C. Clarke, one of his Three Laws, “Any sufficiently advanced technology is indistinguishable from magic”? On reflection, no; rather I find myself doing something perhaps connected, but still different. Machines give us the power of magic: they can enhance speed and allow us to travel over great distances in a short amount of time—seven-league boots and aircraft. The magical can call down the lightning; laser rifles and cannons harness light for war. Software such as Hazel’s Worldmaker and the software that creates virtual realities allow us to enter the hills, go through the wardrobe. Through television and film, through computer monitors, we enter, and for a time, live in any number of alternate worlds. Technology, then, allows us to explore just the kind of world my changelings find in Faerie, the kind of world the heroes in The Golden Boy are trying to save.Magic, in the literature of the fantastic, in counterpoint, allows the reader to contemplate a world without the mechanical. It reminds us that we can—really we can, despite what my students tell me—survive without the machine. It reminds us that the Morlocks and the Eloi are possible. Magic warns of the possibility of the Borg.Technology then, is magical; it is fantastical. Technology allows us to create a magic of the mind, and magic reminds us that it is the mind that we can find real magic. Any sufficiently advanced technology really is indistinguishable from magic.Warren Rochelle has taught English at the University of Mary Washington since 2000. His short story, "The Golden Boy” (published in The Silver Gryphon) was a Finalist for the 2004 Gaylactic Spectrum Award for Best Short Story and his novels include The Wild Boy (2001), Harvest of Changelings (2007), and The Called (2010. He also published a critical work on Le Guin and has academic articles in various journals and essay collections. Most recently, his story, “The Boy on McGee Street,”was published in Queer Fish 2 (Pink Narcissus Press, 2012). http://warrenrochelle.com
That's it for this month's Travelling Round Table! Feel free to join in the discussion in the comments.
Published on February 27, 2013 19:20
February 23, 2013
Rescheduling
Hunting is now definitely bumped to a March release.
Hunting was the fifth book I wrote (after the various Talismans books and Lammersgach, which I have no intention of releasing because LOL). It was the first book I put through a writing workshop, and I had lots of useful feedback and positive comments, and I'd also gone through to tighten the writing several times after its completion, so though there were some things I wanted to clarify with the worldbuilding, I figured four months was plenty to finalise it.
Hoo boy.
The plot's still solid, but two secondary characters and a sub-plot needed to go. And a quarter of what was left needed complete rewriting. [There's some particularly unconvincing dialogue.] So, delays.
I've set the giveaway entry on Goodreads for 7 March. I'll bump it again if I'm not satisfied, but I'm cautiously optimistic.
Not doing it just to torture you guys, promise. My schedule is a victim of my own evolution as a writer. ;)
Hunting was the fifth book I wrote (after the various Talismans books and Lammersgach, which I have no intention of releasing because LOL). It was the first book I put through a writing workshop, and I had lots of useful feedback and positive comments, and I'd also gone through to tighten the writing several times after its completion, so though there were some things I wanted to clarify with the worldbuilding, I figured four months was plenty to finalise it.
Hoo boy.
The plot's still solid, but two secondary characters and a sub-plot needed to go. And a quarter of what was left needed complete rewriting. [There's some particularly unconvincing dialogue.] So, delays.
I've set the giveaway entry on Goodreads for 7 March. I'll bump it again if I'm not satisfied, but I'm cautiously optimistic.
Not doing it just to torture you guys, promise. My schedule is a victim of my own evolution as a writer. ;)
Published on February 23, 2013 08:01
February 2, 2013
Bones of the Fair cover drafts
I've been experimenting with cover layouts using the not-quite-final art for Bones of the Fair (the art is about 90% done, but is still in draft* - it's another of Julie Dillon's pieces). The various textures and fancy-work are all screen grabs of stock art I won't buy until I've decided on a final version, so it's fairly low quality with fragments of watermarks all over the place.
Happy for any recommendations or criticisms!
*Aristide and Aspen's hair colours are currently reversed. The third figure is Gentian, the new palace gardener.



Happy for any recommendations or criticisms!
*Aristide and Aspen's hair colours are currently reversed. The third figure is Gentian, the new palace gardener.
Published on February 02, 2013 00:33
January 16, 2013
10,000
I've been very belatedly adding up my numbers, and it seems that at the end of 2012 I hit 10,000 books sold.
To celebrate, I'm going to give away a copy of whatever book the winner chooses! [Up to and including the doorstop hardcover edition of The Touchstone Trilogy.] (If you happen to have all my released books, then an e- and/or pb copy of Hunting.)
Entries can be done using the rafflecopter below.
a Rafflecopter giveaway
To celebrate, I'm going to give away a copy of whatever book the winner chooses! [Up to and including the doorstop hardcover edition of The Touchstone Trilogy.] (If you happen to have all my released books, then an e- and/or pb copy of Hunting.)
Entries can be done using the rafflecopter below.
a Rafflecopter giveaway
Published on January 16, 2013 16:25
January 3, 2013
Web Comics of the moment
I read quite a few web comics, and have also been experimenting with the paid e-comic services such as Comixology and JManga, since I rarely buy the physical ones any more due to the immense amount of space they end up taking*. JManga turned out to be not worth the money for me, both because their selection is full of sub-genres of manga I'm not interested in, but mainly because 90% of it is region-locked against icky Australians.
But the web comics are there for everyone. It's always fascinating to watch them grow from their clunky, learning-to-draw beginnings (or swish, polished beginnings), so here's my current bookmarks for those who are looking to read online:
Candi. Comic book artist in college. You'd be surprised the number of web comics with this self-same concept! This is 90% non SFF, but with a telepathic flying ferret and Vendetta Squirrels.Ctrl+Alt+Delete. Hey, I have to read at least _one_ gamer web comic.Oglaf. Severely, severely, totally NSFW. But very funny. [Loved this artist's previous work, Platinum Grit, and hope she finishes it one day.]Goblins. Funny, D&D from the POV of the monsters.Gunnerkrigg Court. While I think this story has lost some momentum in the latest book, it is still a very intriguing magic and strange tech story.Plume. Slowly releasing as a web comic, but also coming out in paper format (thanks to Kickstarter). Stylish Old West and Artifacts of the Indiana Jones variety, with revenge theme.the adventures of superhero girl. It's tough trying to make it as a superhero in the shadow of your over-powered older brother. [On hiatus at the moment, but presumably coming back eventually.]Runewriters. Relatively recent, featuring a shapechanging runewriter, a deaf girl and a very grumpy magician.Minor Acts of Heroism. The super-powered children of super-heroes.Not a Villain. Post-apocalyptic plus virtual world game story. One of my favourites of the moment. Artist makes a joke of her relatively unpolished style by giving her character drawing skills which...need improvement.Blue Milk Special. The cynic's version of Star Wars.Shadowbinders. Another relatively young comic: an alternate world steampunk and magic story.There are other webcomics I used to read but ended up fatigued by, such as Order of the Stick, MegaTokyo, and Penny Arcade (which I'd dropped before the dickwolves thing, and now couldn't be bothered with). And there's Girl Genius, xkcd and Hark, a vagrant!, which all seem so widely read I don't think they need links.
Along with all these, I've been quite taken by Korean web comics lately. Korean manga/manwha I've encountered in the past hasn't been to my taste, but the web comics seem to be an entirely different kettle of fish. [The web comics have a hit-based income, so they fall into more of a grey area than reading pirated scanlations of paperborn work - just make sure to visit the original pages of new issues before reading any scanlations. Still would be nice if there was a donation structure - I often donate to the Western web comics, but there's no mechanism for these except clicking at the moment.]
My two favourites are:
Tower of God. A tower (where each level is basically a continent) which is said to grant wishes if you reach the top. Much competition involved in getting there. This is primarily the story of Baam, a boy born in darkness who wants only company. With so many characters - plenty of interesting females - you're sure to hit on one you really like. This is immensely detailed and multi-layered and fascinating.
Kubera. Called "a story without villains" (which, given the wholesale slaughter, I'd say was debatable), it revolves around a girl named Kubera Leez, who has the 'name of a god' (and all the potential power that goes along with it). She's entirely ignorant of that, though, and starts as a fairly standard 'inflated ditz who is strong' type, but is maturing interestingly (and the flashes of her tortured future self are interesting). But the array of characters (gods, suras, humans, human mages, mixed-breeds) around her are fascinating, and most particularly Asha, the one-armed uber-mage who saves Kubera's life...but perhaps only to fulfil her plans for revenge.
So that's it for my current web comic roster. Anything interesting to recommend back?
----
* I have an entire bookcase of comics from back when I was collecting mainly Vertigo comics. I really should do something with them - I know that my complete collection of the original Star Wars series is worth a fair bit.
But the web comics are there for everyone. It's always fascinating to watch them grow from their clunky, learning-to-draw beginnings (or swish, polished beginnings), so here's my current bookmarks for those who are looking to read online:
Candi. Comic book artist in college. You'd be surprised the number of web comics with this self-same concept! This is 90% non SFF, but with a telepathic flying ferret and Vendetta Squirrels.Ctrl+Alt+Delete. Hey, I have to read at least _one_ gamer web comic.Oglaf. Severely, severely, totally NSFW. But very funny. [Loved this artist's previous work, Platinum Grit, and hope she finishes it one day.]Goblins. Funny, D&D from the POV of the monsters.Gunnerkrigg Court. While I think this story has lost some momentum in the latest book, it is still a very intriguing magic and strange tech story.Plume. Slowly releasing as a web comic, but also coming out in paper format (thanks to Kickstarter). Stylish Old West and Artifacts of the Indiana Jones variety, with revenge theme.the adventures of superhero girl. It's tough trying to make it as a superhero in the shadow of your over-powered older brother. [On hiatus at the moment, but presumably coming back eventually.]Runewriters. Relatively recent, featuring a shapechanging runewriter, a deaf girl and a very grumpy magician.Minor Acts of Heroism. The super-powered children of super-heroes.Not a Villain. Post-apocalyptic plus virtual world game story. One of my favourites of the moment. Artist makes a joke of her relatively unpolished style by giving her character drawing skills which...need improvement.Blue Milk Special. The cynic's version of Star Wars.Shadowbinders. Another relatively young comic: an alternate world steampunk and magic story.There are other webcomics I used to read but ended up fatigued by, such as Order of the Stick, MegaTokyo, and Penny Arcade (which I'd dropped before the dickwolves thing, and now couldn't be bothered with). And there's Girl Genius, xkcd and Hark, a vagrant!, which all seem so widely read I don't think they need links.
Along with all these, I've been quite taken by Korean web comics lately. Korean manga/manwha I've encountered in the past hasn't been to my taste, but the web comics seem to be an entirely different kettle of fish. [The web comics have a hit-based income, so they fall into more of a grey area than reading pirated scanlations of paperborn work - just make sure to visit the original pages of new issues before reading any scanlations. Still would be nice if there was a donation structure - I often donate to the Western web comics, but there's no mechanism for these except clicking at the moment.]
My two favourites are:
Tower of God. A tower (where each level is basically a continent) which is said to grant wishes if you reach the top. Much competition involved in getting there. This is primarily the story of Baam, a boy born in darkness who wants only company. With so many characters - plenty of interesting females - you're sure to hit on one you really like. This is immensely detailed and multi-layered and fascinating.
Kubera. Called "a story without villains" (which, given the wholesale slaughter, I'd say was debatable), it revolves around a girl named Kubera Leez, who has the 'name of a god' (and all the potential power that goes along with it). She's entirely ignorant of that, though, and starts as a fairly standard 'inflated ditz who is strong' type, but is maturing interestingly (and the flashes of her tortured future self are interesting). But the array of characters (gods, suras, humans, human mages, mixed-breeds) around her are fascinating, and most particularly Asha, the one-armed uber-mage who saves Kubera's life...but perhaps only to fulfil her plans for revenge.
So that's it for my current web comic roster. Anything interesting to recommend back?
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* I have an entire bookcase of comics from back when I was collecting mainly Vertigo comics. I really should do something with them - I know that my complete collection of the original Star Wars series is worth a fair bit.
Published on January 03, 2013 22:45
January 1, 2013
The season of compliments...
This is the season of best of 2012 wrap ups and award short lists. I woke this morning to lovely compliments from Ana at The Book Smugglers and Lexie from Poisoned Rationality naming And All the Stars among their favourites of the year.
This afternoon I see the Cybils have announced their short lists, and And All the Stars has made it on the YA Science Fiction and Fantasy list! [I'm not sure if Kate M reads this blog, but I certainly owe her some big thanks for the nomination.] Picture me stunned - I'm certainly in some illustrious company on that list!
A lovely way to start the year. ;)
This afternoon I see the Cybils have announced their short lists, and And All the Stars has made it on the YA Science Fiction and Fantasy list! [I'm not sure if Kate M reads this blog, but I certainly owe her some big thanks for the nomination.] Picture me stunned - I'm certainly in some illustrious company on that list!
A lovely way to start the year. ;)
Published on January 01, 2013 00:13
December 31, 2012
Travelling Fantasy Roundtable : Part 10 : Food in Fantasy
Part 10 of the Travelling Fantasy Round Table, our roaming discussion on aspects of fantasy literature, is up at Sylvia Kelso's blog. This month we're talking about food in fantasy.
Published on December 31, 2012 00:28