Chris Hardwick's Blog, page 2322
September 11, 2016
FEAR THE WALKING DEAD Recap: The Ballad of “Pablo & Jessica”
Editor’s note: This post contains spoilers for the latest episode of Fear the Walking Dead! Proceed with caution, survivors. For reals, if you haven’t yet watched the latest episode, “Pablo & Jessica”, we highly suggest you do so before proceeding. Okay? We good? Let’s go.
The best thing about this week’s Fear the Walking Dead is that Chris is nowhere to be seen. Because after last week’s episode–in which he shot and killed an innocent man after trespassing on his property–I’m not sure I’m physically capable of watching another episode about the teen sociopath. At least one that doesn’t open with him being shot in the face. Preferably by his father, Travis. It would go a long way towards restoring my faith in his usefulness to this show. Thankfully, “Pablo & Jessica” divides its time between Nick’s storyline and that of Madison, Strand, and Alicia.
Ofelia, we’re told, has left the group, since she’s now convinced they’re not going to survive. Which might just make her the smartest character on Fear the Walking Dead. Though I appreciate the show’s continuing efforts to rehabilitate Alicia. In a mere handful episodes, she’s gone from whimpering annoyance to coolly efficient zombie killer. There’s not much of a reason given as to how she’s matured this quickly, beyond the fight or flight impulse, but it does make her much more watchable. Which should delight the fans of Alycia Debnam-Carey who’ve been following since her run on The 100. God knows they deserve this after putting up with the way she was written for a season and a half of Fear. She not only holds her own now in scenes with Kim Dickens, she convinces us that Alicia is Madison’s equal several times this week.
Which is good, because in “Pablo & Jessica” we learn that Madison has no intention of leaving Hotel Hell anytime soon, since she’s as sick of running as Travis admitted he was last week. Strand, on the other hand, isn’t quite ready to call their newfound refuge home, though he takes some tentative steps in that direction after they manage to clear it of the infected this week. Madison and Strand continue to have much better chemistry and to balance each others strengths and weaknesses far better than she and Travis ever did. So much so that I can’t help but wonder if Travis will be the next regular to go; emotionally, he’s a bit redundant at this point. Of course if he does go, he needs to take his brat Chris with him.
Meanwhile, over at the Colonia, Nick’s elationship with cult leader/father figure/pharmacist Alejandro and his top lieutenant Lucy continues to blossom. He further proves his worth to them this week when he prepares a substitute drug for use in bartering, and he hooks up with Lucy after a laughably brief amount of flirtation. Seriously, does giving her a shoulder to cry on when she tells him the tragic story of her late brother Pedro and participating in a soccer game with the Colonia’s kids really make up for his almost getting her entire village wiped out? Because I was pretty sure she would have left him for dead in a heartbeat. But hey, sex sells.
As usual, Strand shines brightest this episode. In the final scene, he approaches the husband of last week’s zombie-devoured bride, Jessica, and bonds with him over their mutual losses. Then he takes on the burden of offing his infected wife. Colman Domingo can not only cry on cue, but he makes Strand believably care for a man he’s just met, when several episodes ago we weren’t even sure if he cared about Madison and her family. Methinks, however, that all is not over between the bride’s mother and the hotel’s manager, whom the former still accuses of murdering her daughter. My money’s on one or both of them biting it soon. Until then, I hope we can hang out in Hotel Hell for a little while. It’s a different setting than anything we’ve seen so far in this universe, and the franchise has reached a point where locations play as great a role as the survivors themselves.
Undead Afterthoughts
— After last week’s answer to Game of Thrones‘ Red Wedding, this week’s teaser is a huge letdown. I’m all in favor of Fear the Walking Dead opening each episode with a new group of characters responding to the apocalypse, regardless of whether or not they connect to the rest of the show, even if we never see them again. It would be like getting a bonus horror film short every week.
— “Surviving feels like eating shit.”
— Was it just me or did Lucy arriving at Nick’s apartment to help him “learn Spanish” remind anyone else of the start of a porn film? At least she didn’t announce she was there to fix the plumbing.
What did you think of this week’s episode? Let me know in the comments below or on Twitter (@JMaCabre).
Images: AMC
PLAYSTATION 4 PRO Pretties Up UNCHARTED 4, But Is It Worth the Upgrade?
Remember way back when, like, a couple days ago, when PlayStation 4 exclusive Uncharted 4: A Thief’s End was the most gorgeous game to ever grace a game console? Yep, that was a much simpler time: The PS4 Pro–previously code-named Neo–hadn’t been officially unveiled, and Sony had yet to prove that Nathan Drake’s postcard-perfect adventure could actually be made even prettier on the new hardware.
While our up-close and personal time with the PS4 Pro didn’t quite make the original Uncharted 4 look bad by comparison, it certainly lent some merit to many of the lofty claims made by the console-maker during their preceding on-stage reveal of the system. Supporting 4K and HDR tech–as well as featuring a GPU twice as powerful as the PS4’s, a clock speed-boosting CPU, and a 1TB hard drive–the PS4 Pro, according to Sony CEO Andrew House, promises an “unprecedented level of detail and visual precision.” In layman’s terms, that roughly means it’s not as capable as, say, the Death Star, but it makes the PS4 look about as powerful as a George Foreman grill.
Our behind-closed-doors demo of Naughty Dog’s cinematic action-adventure offered an eye-popping tease of this potential. Toggling between a standard 1080p version of the game and a build patched to take advantage of the PS4 Pro’s polygon-pushing prowess, Senior Community Manager Scott Lowe pointed out the sand at Drake’s feet. On the PS4, it looked like more than serviceable videogame-world sand; on the new machine, however, it popped with a realism only our Cancun vacation photos could match. More color variations, crisper details, and even some defined grains combined to clearly up the immersion.
While Uncharted 4’s receiving some PS4 Pro love via a “forward-compatible” patch, in-development games, such as Horizon: Zero Dawn and Days Gone, are able to leverage much more of the visual-enhancing hotness beneath the hardware’s hood. Showing off the latter title, Sony Producer Victor Harris expressed how he and his team were utilizing the HDR support to display “a more vibrant color palette, as well as a wider range of hues.”
The open-world, biker-themed zombie game features a dynamic day/night cycle, and Harris showcased how the PS4 Pro can ratchet up the visual details regardless of where the sun’s sitting in the sky. Positioning protagonist Deacon St. John in direct daylight, Harris pointed out the patches on his leather vest. Running in standard 1080p, they sported a modest amount of detail, but their lettering was muddled; with the PS4 Pro’s HDR enabled, however, we could clearly read “Enforcer” on Deacon’s cut. As fans of biker culture, we can confirm that that title is far more badass than a blurred scrawl.
Switching to a nighttime scene, Harris began chucking Molotov cocktails into a sea of enraged zombies. The undead baddies were barbequed by flames that all looked exactly the same in 1080p, but the fires consuming them in the PS4 Pro version featured far more variation. Numerous shades of red and orange cooked the corpses extra crispy, while different degrees of brightness conveyed the variations in the rapidly spreading flames’ heat and intensity.
Days Gone’s meatbag-melting fires were easily the prettiest we’ve seen rendered on a game console, but we’re not entirely convinced anyone outside the “targeted hardcore gamer” House referenced will pony up for the PS4 Pro. That could change, though, once we see what games specifically built for the system can do. We witnessed some of the magic 4K and HDR can conjure–even retroactively, in Uncharted 4’s case–but the console is capable of more than just spitting out higher resolutions, rainbow-shaming color palettes, and better defined details. Increased framerates and the ability to render more on-screen effects are also in the cards for future PS4 Pro-powered titles.
Of course, when it lands on November 10th for $399.99, the PS4 Pro also promises to enhance Sony’s PS VR experience, increasing the crispness of scenes, cranking up frame-rates, and displaying richer special effects in our virtual worlds. Whether under the VR goggles or clutching a Dualshock in front of a standard HD display, the PS4 Pro will offer some degree of enhancements for everyone. That said, the killer combo that could truly justify an upgrade is a 4K- and HDR-enabled TV paired with the PS4 Pro. A comfy chair and a shovel to scoop your eyeballs from the floor wouldn’t hurt either.
Are you content with your ugly old copy of Uncharted 4 or do you need to see every grain of sand excruciatingly detailed beneath Nathan Drake’s boots? Let us know in the comments below.
Image: Sony Computer Entertainment America
Studio Ghibli’s THE RED TURTLE Is a Wordless Masterpiece (TIFF Review)
No man is an island entire of itself, or so the English poet John Donne famously wrote, but in Michaël Dudok de Wit’s The Red Turtle, one man comes as close as humanly possible. The wordless animated movie, which premiered at the Toronto International Film Festival on Saturday, marks the feature film debut of Dudok de Wit, a man whom legendary Japanese animation house Studio Ghibli personally sought out for their first international co-production. Made in cohesion with France-based Wild Bunch, The Red Turtle is an exquisite piece of art, a breathless celebration of nature, and an achingly beautiful story of survival against all odds that feels like a fairy tale in its delivery. In other words, it is essential viewing.
The film evokes Robinson Crusoe with its story of a man, lost at sea, who washes up on a desert island completely alone. His only compatriots, it would seem, are curious white crabs scuttling across the shore (de Wit cuts to them frequently for moments of levity, but not to the point of obnoxiousness). Rather than giving up hope, the man begins to build a raft so he can sail away from his floating prison, but each and every time he begins to put meaningful distance between him and the island something rams his boat, smashing it to smithereens. That something turns out to be the gigantic red sea turtle evoked in the film’s title, and it clearly has some sort of attachment to the man. When it crawls out of the briny deep onto the beach where the man lives, though, the film takes a distinct and sudden turn for the surreal. To explain what happens next would do the film a disservice, as it is best experienced without the burden of prior knowledge, but just know that it feels like an apocryphal Greek myth of sorts.
That mythic quality is something that weighs heavily on The Red Turtle, a story cooked up frantically by the director after receiving a fateful phone call from Studio Ghibli, then lovingly crafted over the course of several years. Although its narrative is not rooted in any particular mythology or source material, it does feel like a lavish pastiche of literature and folklore. (In a post-screening Q&A session, de Wit mentioned Lafcadio Hearn’s seminal collection of Japanese ghost stories Kwaidan: Stories and Studies of Strange Things as reference material given to him by Isao Takahata, for example.) Each and every frame of this film could be printed out and mounted on a wall–that’s how gorgeous it is. De Wit and his collaborators employ a painterly style that combines gauzy, charcoal based backgrounds and spartan character design with intensely detailed linework. The result makes for imagery that feels both visceral and ethereal, putting the viewer into the perspective of the stranded man, never quite sure what is real and what is imagined…only that it is beautiful.
Despite its idyllic depiction, the island is filled with genuine dangers, imbuing the story with real stakes. For example, early on in the man’s exploration of the island, he slips and falls on a cliff, into a rocky cove with seemingly no way out. His only escape is to swim deep below the water and wriggle through a treacherously narrow cove. The swelling, sinister strains of violin music from composer Laurent Perez Del Mar add a guttural tension to the scene that will have you holding your breath right along with our slowly suffocating hero. Other, far greater dangers await the characters too, later in the film, but to spoil them here would do a disservice to this incredible work, which as I’ve mentioned is best served unspoiled.
Although Dudok de Wit worked closely with Studio Ghibli–specifically co-founder Isao Takahata, as Hayao Miyazaki had no involvement–The Red Turtle feels like the singular vision of the Dutch animator. He proved he is a formidable filmmaker with his Oscar-winning 2000 short “Father and Daughter,” but The Red Turtle cements him as one of the most vital directors working in animation. In an entertainment landscape dominated by superhero spectacle, hailstorms of bullets, and thoughtless explosions, The Red Turtle is a breath of fresh air, a jolt of life, and one of the most refreshing cinematic experiences of the year. Much like silence, this film’s inevitable awards season prospects are golden.
Rating: 5 out of 5 burritos
The Red Turtle hits theaters on November 18.
Image: Studio Ghibli/Wild Bunch
Dan Casey is the senior editor of Nerdist and the author of books about Star Wars and the Avengers. Follow him on Twitter (@Osteoferocious).
For our complete Toronto International Film Festival coverage, click here.
Fan theory: is Totoro secretly the god of death?
DARKWING DUCK Is an Alternate Reality, Not a DUCKTALES Spinoff
Back in 1991, Disney launched Darkwing Duck, an animated series that appeared to be a spinoff of the extremely popular DuckTales. Considering that Launchpad McQuack had a leading role in both shows, that’s an understandable assumption. But according to series creator Tad Stones, Darkwing Duck doesn’t share any continuity with DuckTales at all!
While speaking with The Hollywood Reporter, Stones explained that Darkwing Duck took place in its own separate universe. “Because Launchpad appeared in DuckTales and we used [Gizmoduck] as the Superman character, the hero who gets all the glory as opposed to Darkwing, fans try to connect the two realities. They are two different universes in my book. We work in the alternate Duckiverse.” Stones went on to cite the small differences in Launchpad’s depiction as proof of the different realities. For example, Darkwing Duck‘s Launchpad was a relatively competent pilot and sidekick, while his counterpart in DuckTales crashed planes more often than he landed them.
It’s true that Gizmoduck was portrayed as a very different character during his guest appearance on Darkwing Duck, but Launchpad still had his core personality in that series. And this may simply be Stones’ opinion as opposed to Disney’s official position. In 2011, Boom! Studios published a multi-part crossover between the DuckTales and Darkwing Duck comics which established that they did share continuity. Although it’s worth noting that those crossover issues were left out of the recently released Darkwing Duck Omnibus from Joe Books that reprinted almost all of the Boom! Studios issues.
Considering that Disney owns both properties, future crossovers are entirely possible even if the shows don’t officially share continuity. There is also a DuckTales revival coming to Disney XD in 2017. If that series does well, don’t be too shocked if Darkwing Duck eventually makes a comeback on television as well, Then we’ll see how separate the two shows really are.
Do you think that Ducktales and Darkwing Duck should be separate shows or should they share continuity? Crash your comments below!
Image: Disney/Joe Books/Boom! Studios
Channel Your Inner Lumberjack With This New VR Game
We live in a world where people may actually think that a chainsaw’s primary purpose is to mow down aliens, demons, or zombies. While Ash Williams might agree with that sentiment, Adweek has reported Swedish chainsaw manufacturer Husqvarna has come up with a way for you to try using one the way it was intended.
Working with DigitasLBi Nordics, Husqvarna has released Limberjack, a virtual reality game for the HTC Vive. In this game, you become a lumberjack, tasked with cutting 24 limbs off a log in the fastest time possible. This process is conveniently known as “limbering.”
Peder Sandqvist, head or VR and AR for DigitasLBi, stated that he and his team worked with experienced Swedish lumberjacks to learn everything they could about logging when developing the game. They wanted to make the experience of wielding the Husqvarna 369 chainsaw as realistic as possible. They even had the lumberjacks test the game themselves to ensure accuracy.
Sandqvist said one of the challenges was working around the weight issue, as the controllers for the Vive are much lighter than the 369. Fans who got to demo the game at the recent World Logging Championships in Poland didn’t have to worry, as they hooked the controllers up to actual chainsaws to get a more real world experience (there’s been nothing on the news as of late, so I am sure all proper safety precautions were taken).
While at first glance this game does seem a little odd, watching it in action and seeing the party game aspect with the “beat the clock” challenge, I can definitely see the enjoyment in it. Especially if they were to throw in some Monty Python DLC (we can dream!).
So what do you think? Will you be adding Limberjack to your virtual gaming library? Let me know on Twitter or chop me down to size in the comments below.
Image: Husqvarna UK
Return to the SPIDER-VERSE with Kotobukiya’s SPIDER-GWEN Statue
This past June, we reported that Kotobukiya would be releasing a Spider-Verse line of their popular ArtFX statues. With Peter Parker and Miles Morales already available for pre-order, Kotobukiya is happy to announce the third member of the line, Spider-Gwen.
This version of Gwen comes from Earth-65 within Marvel’s multiverse. Here, Gwen is the one that is bitten by the radioactive spider and becomes the Spider-Woman of this world (referring to herself as “Spider-Gwen” would sort of defeat the purpose of a secret identity). She is high-school friends with the bullied Peter Parker. In an attempt to gain powers like Gwen, he becomes the Lizard and is killed while fighting Spider-Woman. Blamed for Peter’s death by police, Gwen must now balance life as a teenager and a crime fighter who is also considered a murderer.
Since her debut in 2014, this version of Gwen Stacy has taken the world by storm. You can’t go to a convention these days without someone cosplaying as her. She will also be making her animated debut on the September 17th episode of Disney XD’s Ultimate Spider-Man. It looks like her fanbase and popularity are going to continue to grow and grow, and this statue is the perfect way to celebrate that.
You can check out more pictures of the Spider-Gwen ArtFX statue in the gallery below. It will be released in April of 2017, and can be pre-ordered from Kotobukiya’s website here.
So what do you think? Are you excited to add Spider-Gwen to your collection? What OTHER members of the Spider-Man family would you like to see in future lines? Let me know on Twitter or sound off in the comments below.
Images: Kotobukiya, Marvel
But when will they give us the Shocker? Soon, we reckon.
A Look Back at SUPER MARIO WORLD’S Hidden Past
Twenty-five years ago, Super Mario World came to North America and helped the SNES find its way into millions of homes. It’s easily one of the greatest games of all-time, and it happens to be the personal favorite of Mario‘s creator, Shigeru Miyamoto. But there’s a lot more to Super Mario World than the game that fans fondly remember.
In a new video posted by Did You Know Gaming, some of the lesser-known parts of Super Mario World‘s history are explored, including the fact that Miaymoto considered the game to be unfinished. It’s fairly well known that Miaymoto had Yoshi the dinosaur in mind since the very first Super Mario Bros., but this may be the first time that many fans have seen the early drawing of Mario riding Yoshi that Miaymoto kept on his desk for years before it became a gaming reality.
The video also dives into some unexpected connections between Super Mario World and Super Mario Bros. 3, including some early sprites for the game that featured Mario in his Raccoon costume from the previous game. As originally envisioned, Super Mario World would have been an even more overt sequel to the earlier title. We love Super Mario Bros. 3, but Super Mario World was better off as its own game. Mario’s cape feather was a brilliant touch, and who didn’t love using his Superman style nose dive?
You can find more videos from Did You Know Gaming at their popular YouTube channel.
What did you think about this Super Mario World video? Defeat Bowser and share your thoughts in the comment section below!
Image: Nintendo
Speaking of Mario memories, remember those creepy Japanese Mercedes commercials?
Captain SULLY Turns the Tables With a Tom Hanks Biopic
This Tom Hanks fella sure has figured out how to make a nice living off of playing famous captains. First it was on the sea as the real-life Captain Phillips, and now his latest role sees him stepping into the shoes of famed airline pilot and hero Captain Sullenberg in the new movie Sully. Yeah, he’s pretty good at pretending to be other people, but it turns out he’s not the only one who can aptly pull off the old switcheroo, because Captain “Sully” Sullenberg himself is turning it around on the actor as the new star of the Tom Hanks biopic HANKS.
The folks at Jimmy Kimmel Live spent their “budget for the whole year to pay tribute to Tom Hanks” with a movie that sees Captain Sullenberg play the iconic actor all the way from his beginnings as a cocky young upstart, to his breakout television role on Bosom Buddies, to such cinematic classics as Forrest Gump and Castaway, and also his first Oscar win.
Personally I couldn’t tell the difference between the two; Sully sounded and looked exactly like Hanks. Was that even a wig? Oh, and they were lucky enough to get Peter Scolari to play the part he was born to play–himself. Casting is so important in these types of movies.
Captain Sully was already an American hero for safely landing that plane on the Hudson River and saving all those people, but after HANKS comes out he’ll be bigger than ever. Maybe they’ll do a Joe Versus the Volcano remake with him. It would be huge.
What Tom Hanks movie would be the best vehicle for Captain Sullenberg? Tell us your pick in the comments below.
Images: ABC
September 10, 2016
STAR TREK: TNG’s Communicator Badge Is Now a Reality
Although Star Trek has a long history of inspiring real technology, not everything seen on the TV shows has come to pass. For example, we’re still waiting on phasers, replicators, transporters, and fully functioning tricorders! But if you’ve ever wanted to own a Star Trek communicator that actually works, then you won’t have to wait very long.
Via Comic Book Resources, FameTek has revealed that it has created a replica prop of the communications badge frequently worn in Star Trek: The Next Generation. The fully licensed ComBadge is Bluetooth compatible, which means that you can connect it to your phone or device and actually make calls with it. The ComBadge has a built in mic, and it can play audio in addition to accessing Siri, Google Now, and Cortana. And yes, it does make the chirping noise from TNG when you press it. To be honest, we’d almost buy it just for that.
The ComBadge comes with a micro-USB charging cable and it attaches to your clothing with magnets, so you don’t have to worry about making any holes in your shirts or tops. There may be some slight design changes pending approval from the licensor, but the final version is likely to look pretty close to this.
Think Geek has posted a pre-order page for the Star Trek: The Next Generation ComBadge, which will cost $79.99. But it won’t be released until November, so you’re just gonna have to use your regular phone until then.
Are you excited about the ComBadge? And will you pick up one of your own? Set a course for the comment section and engage!
Image: FameTek
Want to see us communicating with some Star Trek peeps? Check this out…
Scream at a Wall: KHEMMIS Reigns! RED FANG Vs. Predator!
Summer is over, suckers. The sun hangs low and the darkness reigns supreme: it’s time for a recap of this week’s best hardcore, metal, and punk rock. We dug through the record crates to find the new tunes we think you need to spin and rage to. Looking for some new death metal to set the mood this Fall? Got you covered. Need some grindcore to get your Autumn off on the right foot? Say no more. Strap in kiddies; it’s time to rock.
The doom monster known as Khemmis have released another track from their upcoming LP Hunted. This one’s called “Three Gates” and it has a lot going on. There’s some serious groove throughout, and riffs that summon the ghost of Motorhead or classic Black Sabbath. There are deathly growls that sound like a demon is an inch away from your face. There are even some melodies and vocals that can only be described as beautiful. Khemmis are out to prove they are metal’s next big thing, and Hunted just might do that from them. Songs like “Three Gates” certainly prove they know the score and can rip it up like the masters of the genre. Khemmis are poised to reign supreme.
(Decibel)
We love Red Fang. This is a well documented fact. We love their hard rock and classic metal infused sound. We love their contrast between catchy, radio-friendly vocals and ugly snarls. We also love their sense of humor. These guys have a habit for music videos that feature their own deaths at the hands of vicious nerds, and their newest video for the song “Shadows” is basically a riff on Predator. The track is awesome and sounds like vintage Red Fang; tons of roaring guitars and a big, singing-along chorus; the video sees the band getting dispatched in bloody fashion by some vengeful comic-book fans. It’s funny, violent, and everything we love about Red Fang. Only Ghosts can’t get here soon enough.
Oathbreaker are releasing one of the year’s best albums very, very soon. Rheia is coming September 30th and if you haven’t done so already, you need to order it. We’ve shared a few of the albums tracks already, but “Immortals” might be the best showcase of what makes Rheia so incredible. It’s a haunting masterpiece; violent, vicious, and gorgeous. The song is intense and beautiful; all at once catchy and challenging. We really, really can’t say enough good things about this record. It’s a must buy. Listen to “Immortals” and then pre-order Rheia. We’re not asking you, we’re telling you. Buy it. That’s an order.
Brain Tentacles are a weird band. There’s really no other word. They are just super, super weird. Their new self-titled album is shockingly good: a mixture of stoner metal, sludge, doom, and jazz. It’s all driven by horns and bass, a strange brew of psychedelic heaviness that is downright weird (there’s that word again). Witness the video for “Fruitcake” below; it’s as weird as the band. The song sounds a like bit like the Ghostbusters theme, but channeled through acid and punk rock. It’s an odd journey through a wasted landscape, which could also be a description of the entire album. Whatever it is, we like it. We like weird stuff.
I have these neighbors who like to blast modern country music super loud on the weekends. They turn it up and hang out in their backyard and piss me off. So, to get even, I now crank up the new Trap Them record at the same time. And my stereo is louder. Much, much louder. Take a listen to “Revival Spines” and get a taste of the sonic piledriver I am delivering to my dumb neighbors every Sunday. It’s crushing and brutal, the sort of ugly hardcore that scares people into contacting the homeowner’s association and telling them you’re a devil worshiper (screw you, Dan). Anyway, true story, this album is awesome. Check it out.
Netherlands are a nightmare, in a good way. “In Cyan” sounds like a death robot stepping on your soul. It’s a huge track that is accompanied by a bizarre video that is reminiscent of the old Heavy Metal cartoon or something you’d once have seen late at night on Liquid Television. There’s something metallic about it; something mechanical and mean. There are also some awesome bass riffs and cool synths hiding in there. It’s hard to put Netherlands into words; they’re in a class all their own. If you are looking for something complete different and more than a little exciting, check them out.
Lastly, we’ve got some Italian hardcore for you. Tutti I Colori Del Buio (don’t ask us how you pronounce that) play no-frills hardcore punk rock. Their debut full length, Initiation Into Nothingness, is a record we’ve had our eye on for a while and now that we’ve had a listen to one of the tracks, we’re pretty freaking excited. “The Crab’s Failure” is the sort of song that makes you want to jump in a circle pit and get bloody. The vocals are a nonstop scream and the music is all chug chug chug. We love this sort of stuff and Tutti I Colori Del Buio is a band we’ve officially added to out list of awesome bands. It’s a long-yet-prestigious list and no, you can’t see it. Just listen to Tutti I Colori Del Buio, try to pronounce their name, and punch your best friend in the face. Get bloody, people.
Hey, that’s it for us this week. What are you spinning lately? Got a heavy playlist you need the world to hear? Sound off in the comments below.
Image: 20 Buck Spin/ Khemmis
Gif: Adult Swim
Benjamin Bailey writes for the Nerdist and can be found on Twitter talking about Godzilla, comic books, and hardcore music.
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