Aeryn Rudel's Blog, page 64

April 29, 2016

First Shots Fired: An Author Interview at Privateer Press

My first Iron Kingdoms novel, Acts of War: Flashpoint, drops in June, and the fine folks over at Privateer Press have gone and plastered my smiling mug on their website along with an interview about the book. If you have a sec, hop on over and read it, and, if you’re unfamiliar, learn a bit more about the steam-powered fantasy setting of the Iron Kingdoms.

Click on thebadass cover artbelow for the interview.

World-War-Flash-Point_Grzegorz-Rutkowski_10FEB16


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Published on April 29, 2016 10:53

April 27, 2016

Rejection Letter Rundown: The Short List Rejection

Sometimes you have to wait a while for a publisher to get back to you about a submission, which can be hard, but it’s just one of those things you have to accept as part of the whole being a writer thing. That said, when you have good reason to hope your story will be accepted, the waiting can become rather nail-biting and the possible rejection all the more disappointing. Today’s rejection letter du jour is the short list rejection, which is a whole process that begins with an encouraging no...

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Published on April 27, 2016 08:33

April 20, 2016

Take a Quiz, Get a Free Story from Privateer Press

CarouselBanner_Warmachine


Some of you might recall that I’m writing a series of novels for my former employer, Privateer Press, set in their Iron Kingdoms universe. Why am I reminding you? Well, Privateer Press has announced new editions of their award-winning tabletop miniature games WARMACHINE and HORDES, which means it’s a great time to get acquainted with the games or the steam-powered fantasy setting they inhabit. On top of that, the novels I’m currently writing form a large part of the new narrative for the games, telling the story of some of the Iron Kingdoms greatest heroes and villains as they adapt to a dangerous new world.


CarouselBanner_Hordes


So here’s what I’d like you to do. Go to the Privateer Press presentation website for the new editions of WARMACHINE and HORDES, click “Find out More,” scroll through some awesome illustrations and photos of the game until you get to a screen that says “Take the Quiz.” Click “Take the Quiz,” and at the end of the quiz, sign up to receive a free short story from Privateer Press every Thursday. Tomorrow, you’ll get a story from yours truly (plus two more from me in the coming weeks).


Here’s the link to the presentation site: ALL NEW WAR


Or, if you want to skip all that jazz and go right to the quiz, click this link: TAKE THE QUIZ


Thanks for playing along, and I hope you dig the story.


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Published on April 20, 2016 09:19

April 11, 2016

Good Hookers are Hard to Find

There’s some click bait for you, huh? Did I get you? Well, unfortunately, like most click bait, this post is not what you think it is. Let me explain.


A while back, a friend gave me a great book by Stephen King called Secret Windows, a collection of essays and fiction about writing (sadly, it’s now out of print). I think my favorite essay in the book (and there are a bunch of good ones) is called “Great Hookers I have Known.” The essay is about writing a truly gripping first sentence in a novel or short story, which were apparently called “hookers” by publishers back in the day. It’s the sentence that grabs the reader and tells him or her, “Hey, this story might actually be worth reading.”


Anyway, in the essay, King goes to his own published works and discovers he’s not particularly good at writing hookers (Totally tanked his career, right?), then cites some sterling examples of the art, no few of which come from Elmore Leonard. He also points out that hookers are more important in short stories, and I couldn’t agree more. I mean, you’ve got to get that editor’s attention fast, and a top-rate, attention-grabbing first line is a good way to do it.


So, like King, I went to my (much, much smaller and far, far less prestigious) collection of published works to see if I had come up with any good hookers. Well, it’s a bit of a mixed bag, a few good ones and a few not so good. Let’s look at the bad first.


Here’s one from a story I recently published called “Scare Tactics,” a story I really like. It’s a wonder it sold at all with this yawn-inducing first line.


Lindsey pulled up to the curb, killed the Accord’s engine, and glanced out the passenger-side window.


Wow, boring, right? Curbs and Hondas and passenger-side windows. Bleh. It’s not a bad sentence, I guess, but it sure as fuck ain’t an exciting one. I think its biggest sin is that it tells you absolutely nothing about the story that comes after it. This could be any genre, and it could be set just about anywhere. I swear, the story gets a lot better from here, but I got a bunch of rejections on this one before it sold.


This one is from a flash story called “The Rarest Cut.” I don’t think it’s as bad as my first example, but it’s not gonna win any prizes.


Vincent cut into the meat on his plate, sliced off a small portion, then lifted the morsel to his nose and sniffed.


Sure, you get the idea that this story is gonna have some eating in it, but that first sentence is just kind of sitting there being unexciting. This story also racked up a bunch of rejections before I finally placed it. Seeing a trend here yet?


Finally, this one is from a flash piece called “At the Seams.” This is one of my favorite pieces, but, man, I didn’t do it any favors with this first sentence.


It’s getting harder to maintain focus.


Maintain focus on what? The problem here is it’s just too damn vague. It’s also uninteresting. This sentence is in desperate need of some spice, something that says to the reader, “Hey, fucking NOTICE me!” This story holds my personal record for rejections, racking up thirteen before I placed it.


Let me state for the record I think all three of these stories are good ones, and I did manage to get them published. That said, they were rejected a lot. Was that because of a bad hooker? Hard to say, but if I was running into editors who were bored by the first sentence, maybe they lost interest in the story and didn’t read much of it before hitting the ol’ reject button. The wonderful, kind, and gracious folks who did publish these stories might have pushed past my weak opening line to find something they liked further in. Again, this is all conjecture, but let’s see if I can’t find more evidence for “good hookers are a must” with some other stories.


Okay, here are some of the “best” hookers from my published works. I put best in quotes because this is a pretty subjective exercise.


This first hooker is from “Night Games,” which I personally think is the best story I’ve published to date (your mileage may vary).


Randall Simmons only plays night games.


Hey, that’s not too bad, right? I mean, I hope it has you asking, “Who is this Randall Simmons guy, and why does he only play night games?” I think that’s the key to a good hooker; it gets the reader asking questions. This line also says you’re in for a sports story (even if you’re only passing familiar with such things) and this Randall dude might be up to something. I hope all that adds up to you wanting to read more. This story was rejected a couple of times, but it was also short listed once and it received almost entirely personal notes from editors, usually citing the baseball stuff as a little to sporty for their market. I also managed to sell it as a reprint to a pro-paying market on the first try. Not too bad.


This next one is from a flash piece called “Side Effects.”


Harold approached the final electrical outlet in the living room, a roll of duct tape in one hand, his bottle of Clozaril in the other.


Yeah, I dig this one. It tells you some shit right off the bat, and I think it would get most readers asking questions. I think phrases like “final electrical outlet” and “roll of duct tape” come together to paint an interesting image. But, in my opinion, what keeps this from being a really great hooker is most folks won’t know that Clorazil is an antipsychotic medication. If I could have found some way to make that more clear, I might have had a real winner on my hands. Still, I placed this story with the first publisher who read it.


Okay, this last hooker is probably my best. It’s from a story called “One Last Spell, My Love,” which you can read right here on this blog.


How do you break up with a demon?


There’s a lot of flavor packed into that little bastard, huh? I mean, I just told you you’re gonna read a story with a demon, someone in a romantic relationship with said demon, and, holy fuck, someone who’s gonna kick that demon to the curb. That’s a story I would want to read. Again, I think what makes this a good hooker is that it gets the reader asking questions, probably just one, “How DO you break up with a demon?” This story also sold quickly. In its first submission run, I sim-subbed it to two publishers, and one of those publishers bought it.


So, have I proved you need a good hooker to sell a short story? Nope; in fact, I may have provided evidence that if you’re patient, you can have a crap first line and still sell a story. I think, however, I may have delivered a little anecdotal evidence that a good hooker helps you sell a story quicker, maybe. Again, this is all conjecture and opinion, and I invite you to draw your own conclusions.


Got any good hookers of your own? I’d love to read them in the comments.


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Published on April 11, 2016 09:36

April 6, 2016

Rejection Letter Rundown: The Referral Rejection

In the hierarchy of “good” rejections, the referral rejection has got to be near the top. What is it? It’s a personal note from an editor often telling you why they didn’t accept your story and then referring you to another market that might. Pretty cool, right? Here’s one I recently received.


Thank you for submitting your story “XXX” to XXX, but we’re going to take a pass on this one.


Not quite enough horror in this, I’m afraid, but I’m betting the folks at XXX will really like it: [link to referred site]. You might try this story with them. 


By the way, I’m super stoked about “XXX.” Keep sending stuff our way!


A quick note before I break this down. This market recently accepted a story of mine (you can probably tell that much from the letter).


Okay, here are some good things about this rejection. One, they tell my straight up why they didn’t take it. “Not enough horror” are three words that tell me A LOT. My story had horror elements, but is likely closer to dark urban fantasy than straight horror. It really gives me a good idea what to send them in the future, especially now that I can compare the story they accepted with this rejection. Two, it’s fair to say they liked the story, and the referral is to a fantasy market affiliated with them. Three, the last sentence is a legit invite to send them more stuff; that always great.


As you can guess, I fired this story off to the suggested market immediately. I feel pretty confident about it, but, you know, there’s no guarantees in publishing. Still, I like my chances with this submission a bit better than most.


If you’ve received a referral rejection, I’d love to hear about it in the comments.


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Published on April 06, 2016 10:50

April 1, 2016

March 2016 Submission Statement

I was unable to follow up on February’s success in March, and all my stats are down. That said, my flagging production was for a good cause. I spent most of March finishing and revising my first novel for Privateer Press, due out this summer. Anyway, here’s how the month broke down.


March Report Card



Submissions Sent: 3
Rejections: 2
Acceptances: 0
Other: 0
Publications: 1

The Rejections

Rejection’s first. There’s only two this time.


Rejection 1: 3/12/16


Thank you for submitting to XXX. We have decided not to publish your piece, “XXX”. Some reader comments:


“Although the idea is interesting, it starts slowly and doesn’t end with any closure. I don’t see a full story here.”


“I found the first sentence ungainly. This scene gives no indication of something I can take away (other than ‘the bad thing kills people and goes away to kill more’). I needed the kind of content and context which would make these happenings important to me.”


“The story isn’t complete.”


“Didn’t hook me in, and didn’t pace quickly enough for a flash, in my opinion. I didn’t feel I really got to know these characters enough to invest in what’s going on here (they were fairly stock to me; types, not individuals). This reads more like a solid excerpt from a commercial novel more than a flash. Not really my cup of tea.”


“I’d have liked this a lot more if there were an explanation to what the “fire” is. It’s an interesting enough premise, but it feels incomplete to me.”


Best of luck, and please feel free to submit to us again in the future.


That’s a long one, eh? It’s a type of rejection I call the multi-reader rejection, and there’s some pretty good feedback in here. I covered this rejection and the multi-reader rejection letter earlier this month in this post.


Rejection 2: 3/30/16


Thank you for submitting “XXX.” Unfortunately, this didn’t quite work for me, so I’m going to pass this time.


This is your common, garden-variety form letter. It’s from a market I’ve submitted to once before (with the same result). I think it bears repeating that you should not read anything into a letter like this because it doesn’t tell you anything (other than no). There’s no point in overanalyzing phrases like “didn’t quite work for me” because they are essentially meaningless without further details. So, this is a letter you let roll off your back while you fire that story off to another publisher.


The Publications

So, only one other thing of note this month. I had a reprint story published with Digital Fiction Pub called “Night Walk.” You can read it by clicking the link below.


Read “Night Walk”


And that, folks, was my March 2016. What did yours look like?


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Published on April 01, 2016 11:52

March 30, 2016

My Merciless Masters at No Quarter Magazine

As some of you may know, I do a lot of work for Privateer Press, a tabletop gaming company responsible for the award-winning fantasy miniature games WARMACHINE and HORDES. Privateer is also my former employer, and one my positions there was editor-in-chief of their in-house magazine No Quarter. The magazine is now in the very able hands of my former colleague Lyle Lowery, and, since he’s such a nice guy, he lets me write for the magazine on a pretty regular basis.


The most recent issue of No Quarter features an article of mine called “Guts & Gears: Blind Walker.” The Guts & Gears series is kind of like an encyclopedia entry for the strange and terrible monsters and machines that inhabit the Iron Kingdoms, the setting for the WARMACHINE and HORDES games. The one I wrote for this issue is about a giant, bipedal gator monster augmented by terrible necromantic rituals to serve its reptilian masters. Here are the covers of the last two issues I worked on (including the most recent).


NQ65 Cover WBC   NQ 63


For over ten years No Quarter magazine has provided the Privateer Press community with a wealth of informative articles, top-notch fiction, and sneak previews into upcoming developments in Privateer’s many award-winning games. The magazine, of course, holds special significance for me since I guided its course for three years. It was one of the most rewarding and challenging jobs I’ve held. One of these days I’ll write about my experiences running No Quarter. The uncompromising schedule of a magazine is a terrifying but educational experience for anyone who wants to work in a creative field.


 


 


 


 


 


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Published on March 30, 2016 11:19

March 28, 2016

Writing for Dollars: 4 Tiers of Freelance Payment

Getting published usually means getting paid for your work. Getting paid is a good thing, even if you’re “not doing it for the money.” At the very least, it’s some validation your writing is actually worth something. To further illustrate my feelings on the subject, I’ll quote one of my favorite authors again:


 “If you wrote something for which someone sent you a check, if you cashed the check and it didn’t bounce, and if you then paid the light bill with the money, I consider you talented.”


— Stephen King


Note, all the info I’m going to present in this post is based on my experience publishing short stories in the genre market. It may not apply to the literary or the non-fiction markets, so if you write in either of those, this post may be of dubious value to you. Just saying.


How much you get paid when publishing short stories in the genre fiction market depends, of course, on where you publish. Some publishers pay nothing, some pay a little, and some pay all the way up to 10 cents per word and more. As you can imagine, it’s tougher to get published by the guys paying 10 cents per word.


From my experience, there are four basic tiers of payment in the genre market: exposure only, token, semi-pro, and professional. Only the first and last are clearly defined. The two in the middle are a bit of a mixed bag.



Exposure Only: These publications pay nothing. Some might send you a print or digital contributor copy, but many don’t, so it really is nada. The vast majority of small online fiction zines fall into this category, and a quick search at Duotrope reveals that nearly 50% of the markets that publish short horror fiction, for example, are exposure-only markets.
Token Payment: Just like it sounds, these markets pay a very small amount. In my experience, this is often not a per-word rate; it’s a flat fee somewhere between five and fifteen bucks. It’s important to note that fifteen bucks for a 1,000-word flash story works out to about 1.5 cents per word, which is semi-pro payment. In other words, some of these token markets technically pay semi-pro rates if the story is short enough.
Semi-Pro Payment: Okay, now we’re starting to hit the money, relatively speaking. The definitions I’ve seen usually define semi-pro payment at 1 cent per word to 5 cents per word. There are quite a few semi-pro markets that pay toward the lower end of that scale, usually 1 cent per word. Pro-paying markets might also pay semi-pro rates for reprints, which is something I’ve seen from time to time.
Pro Payment: Now we’re in the big time. This category is probably the best defined because well-respected professional writer organizations, like the SFWA (Science Fiction & Fantasy Writers of America), have set a minimum amount a publication must pay to be considered a qualifying professional market, meaning if you get published there it counts a qualifying publication for membership in the SFWA. Anyway, that minimum payment is 6 cents per word, and as you can guess, there aren’t many markets that pay that much, and those that do are tough to crack. Two pro markets I’ve been trying to break through with for some time are Daily Science Fiction and Clarkesworld , which pay 8 cents and 10 cents per word, respectively.

Now that we’ve talked about what you might get paid, let’s talk about how you might get paid. Many semi-pro and pro markets are quite happy to send you a check, but nearly all the token markets and quite a few of the semi-pro markets prefer PayPal. In fact, some will only pay you through PayPal. So, if you don’t have a PayPal account, get one. It’s free, it’s not difficult to set up, and you can often use PayPal funds like a debit card or simply transfer the money into your bank account (though it takes like five business days).


You should also keep track of how much you’re getting paid, via a spreadsheet or accounting software. If you make over $400.00 in a year as a freelance writer, you have to claim that on your taxes, so you should definitely keep track. I’m not a CPA, so you shouldn’t take anything I say about taxes as gospel (I could easily be wrong). Susan Lee, EA, CFP, on the other hand, is someone you can and should listen to. She offers a ton of useful advice for freelancers of all types on her site FreelanceTaxation.com.


Got more info on reaping the vast riches from a freelance writing career? Did I post something factually inaccurate? Tell me about either in the comments.


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Published on March 28, 2016 10:13

March 23, 2016

Ghost Story Apocalypse: My Latest Publication

Hey, all, you can read my flash fiction story “Night Walk” over at Digital Fiction Pub. This one is a reprint, and its first appearance was in the Molotov Cocktail’s Flash Future contest, where it took second place. Some of you have already read it, but for those who haven’t, it’s a spooky little piece about ghosts and the end of the world and stuff. Link below.


READ MY STORY

Check it out, and let me know what you think in the comments.


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Published on March 23, 2016 08:49

March 21, 2016

Daredevil Season Two: A Spoiler-Light Review

In the past, I’ve warned that I might occasionally use this blog as a vehicle to showcase my other interests, especially those of the nerdish variety. This is one of those times. So let’s take a little break from rejection and writing and such, indulge our inner nerds, and talk about goddamn superheroes!


Daredevil


Like many of you, I just finished binge-watching the entire second season of Netflix’s Daredevil, and I generally enjoyed it. What follows will be a fairly spoiler-light review of the second season. Note, I haven’t read a single Daredevil comic (or that of any of the other characters in the show), so my review will not address how well the show sticks to the source material and whatnot; it’ll simply be based on the Netflix’s adaptation of it.


Like I said, my review is spoiler-light, but if you’d rather not know anything about the season, stop reading here.


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Quick & Dirty Synopsis


The second season primarily revolves around the escalating violence in Hell’s Kitchen, due in large part to a continuing (and expanded) storyline from season one and a couple a new storyline introduced for season two. The continuing storyline deals with the Hand, the shadowy group of ninjas Daredevil encountered toward the end of the last season. Stick returns and a new character (to those who aren’t familiar with the Daredevil comic), Elektra, is introduced. The Hand is after some super weapon called the Black Sky, and there is much ninja-fightin’ shenanigans as they tear the city apart looking for it, drawing Daredevil into a whole mess of mystical ninja mojo and forcing him to deal with some of the demons of his past (see Elektra).


The new story line is Frank Castle, a.k.a., the Punisher. He’s a former special forces military badass seeking revenge against the criminal organizations responsible for the death of his wife and children. He’s a pull-no-punches, scorched-earth type dude, who basically murders the shit out of those he believes have wronged him. Obviously, Daredevil is not too keen on all the killing, even if it is a bunch of bad guys he’s hasn’t managed to get rid of himself. So he scraps with the Punisher, gets his ass handed to him a few times, and as the season progresses, we learn more about who Frank Castle really is and what is really driving him.


Foggy and Karen are back as well, aiding Matt Murdoch mostly with the Frank Castle storyline and adding more emotional turmoil to make Daredevil’s life more difficult.


The Good Stuff


This season has a lot going for it, and it’s generally quite good all the way through. Here are my three favorite things:


1) Frank Castle/The Punisher. Holy shit, what a character. The Punisher is played by veteran character actor Jon Bernthal (you might remember him from The Walking Dead), and he simply hits it out of the park. Frank Castle is brutal yet sympathetic, and his story is at times downright heartbreaking. He is the epitome of the antihero, and, honestly, this is Emmy-winning stuff right here. Bernthal gets the Punisher’s physicality down to a tee as well, and his action scenes are some of the best of the series. There’s a scene in a prison that is one of the most brutal five minutes of TV (in a good way) I’ve ever seen. Frank Castle also delivers the best lines in the season, and there’s a couple of scenes that just crackle with emotion and depth. He’s by far my favorite part of the series so far.


2) Elektra. Another complex and emotionally charged character, Elektra, who is played by actress Elodie Yung, presents an interesting complication in the life of Matt Murdoch. She’s a window into his past, and through her, we learn a lot more about his training with Stick, and, more importantly, its purpose. Like Frank Castle, she’s a bit of antihero, and there are some good scenes with her and Matt, as they are often at odds with their approach to fighting the bad guys. She kills; he doesn’t. There’s a romantic relationship here that works much better than the failed attempt to create one with Karen, which rang a bit hollow for me. Elektra’s action scenes are quite good, and seeing her and Daredevil fight as a team can be fun at times. The performance put in by Elodie Yung is solid and believable, though it doesn’t approach the majestic mayhem of Bernthal’s Frank Castle. In short, she’s a good add to the series.


3) Foggy and Karen. In season one, Foggy annoyed me to no end; his goofy demeanor just grated on me. He is much improved this season largely because they’ve given him something to do, and he is no longer simply attached at the hip to Matt Murdoch. We see Foggy developing into a character with a little more depth, especially when he’s calling Matt Murdoch/Daredevil on his bullshit, specifically for not being there for the Murdoch & Nelson law firm and generally fucking up some of the good things Foggy is working on.


I liked Karen last season, though I thought she was underused. They fixed that this time around, and she has a major part to play in the story. Her scenes with the Punisher, for example, are very good, and the connection between them is believable as she tries to keep Frank Castle from becoming the monster everyone (including himself) believes him to be.


The Not-So-Good Stuff


There were definitely some missteps this season, and I found certain elements to be either boring, irritating, or both. Here’s my top two:


1) Daredevil/Matt Murdoch. Sadly, he’s just not as interesting as the secondary characters, especially Frank Castle, who absolutely outshines him in every scene they share. He’s also irritating because of his “code,” that prevents him from actually killing anyone. There’s a scene where The Punisher accuses him of being a “half measure” because Daredevil “hits them and they get back up,” where as he “hit’s them, and they stay down.” There’s a simple and brutal truth to this, and one that is explored quite a bit in the second season. Even Karen, who is not exactly prone to violence, wonder at one point if the Punisher’s way isn’t the more effective way.


The problem is that Daredevil suffer from the Batman syndrome. His code actually impedes his ability to fight crime in Hell’s Kitchen because the super-powered bad guys always come back. In this season, for example, with all the crazy cult ninjas, just beating them up really doesn’t do much, and let’s face it, there isn’t a prison cell that could really hold them. (We also see all the bad shit that can happen when you do actually manage to put a super villain behind bars. It ain’t good). So, if you’re like me, you are put into a situation where Daredevil comes off a bit dense because he can’t see that killing these fanatical ninjas is really the only way to stop them. The showrunners must understand this too because they let Elektra and The Punisher do all the killing for Daredevil, which makes him character look weak and ineffectual if you ask me. I know the whole no-killing code can be somewhat controversial in comics, and your mileage may vary here, but I really got tired of Daredevil reminding everyone not to kill the crazy murderous ninjas trying to kill them about halfway through the season.


2) The Hand and its one million ninjas. You’d think a bunch of ninjas might be fun and interesting, but after what seemed like endless battles in dark underground places with a ton of faceless assassins, it really wasn’t. It became rote, and the bad guys never really felt like much of a threat (unlike Wilson Fisk in season one). Their leader, Nobu, also bored me in that “we’ve seen this all before” kind of way. In addition, the Hand’s shadowy mission really isn’t adequately explained, and it felt more like the showrunners were being intentionally obtuse rather than trying to build up tension for a big reveal, which never really happened (at least to my satisfaction).


Summary


In all, season two was solid, and I’d rate it a solid B or 3.5/5 stars. The best part of it for me was Frank Castle, and I really hope Netflix gives us a Punisher series. There’s so much dark, ugly emotional goodness to explore there, and the Punisher’s merciless brand of justice really does it for me. (Again, your mileage may vary here.) Bernthal’s excellent portrayal of the character only makes me more eager to see what he can do with his own show.


So, that’s my take on season two. Tell me about yours in the comments.


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Published on March 21, 2016 08:31