L.A. Witt's Blog, page 21
July 29, 2011
REVIEW: Out of Focus
L.A. Witt has fast become one of my favourite authors and I have reviewed most of her books. I like her writing style, the fact that she takes risks, and while some work better than others, her characters are always vibrant and three dimensional and her prose and dialogue are better than most.The entire review is here.

July 28, 2011
Cover Art: Disengaged

Disengaged will be available from Champagne Books in September.Why are the good ones always taken?
The last thing Amber wants to think about is engagement rings or anything related to engagement rings, but they're kind of hard to avoid when she makes her living in a jewelry store. Between her job and her last relationship, she's getting more than a little bit jaded about love and commitment. In fact, she's ready to change everything in her life, and right now, a man is the last thing she wants.
When gorgeous bartender Jeremy wanders into her store, she's willing to reconsider what she wants right now, but he's off the menu: he's here for an engagement ring.
But as Jeremy comes back again and again to look at the ring, Amber suspects it's not just the price that keeps him from taking it home. She'd never dream of sabotaging someone's relationship, but is Jeremy about to make a huge mistake?
July 27, 2011
Guest Blogger - What Makes a Hero? by Misa Buckley
Lucian is human and he makes mistakes. He's lived in a bubble, but when that bubble is burst, quickly comes to see the unfairness of the world he's been abandoned to. And he decides to do something about it.
IRONHAVEN is a story about redemption. Lucian doesn't just have to reconcile his actions to his fellow man – he also has to fight to regain the trust of his ex-fiancée. When he realises that words aren't going to cut it, he uses actions. Through those actions, he becomes a hero, but that's not why he does what he does.
He does those things because he loves Gen. He does them because he realises she is the best thing that ever happened to him. He has a second chance and he makes the most of it.
Does being a hero mean starting out trying to do the right thing? Or is it recognising your mistakes, holding your hands up and then doing everything you can to correct them?
About IRONHAVEN:
The Earth is dying, and Lucian Hoyt is going to die with it thanks to his parents cancelling his pass aboard the last shuttle off the planet. There is hope, though – a brilliant inventor has come up with a plan to build a ship to evacuate those who've been left behind.
That inventor turns out to be Genevieve Scott, Lucian's bitter ex-fiancée. If they're going to work together to get off this planet, they need to put their past aside, but even melting the ice between them can't erase all the scars.
IRONHAVEN is available from Decadent Publishing {link when I get it!}
About Misa:
Misa Buckley is a sci fi geek who escapes the crazy of raising five children by creating imaginary worlds. She loves character-driven stories that have romance, adventure and really hot sex.
When she's not writing, you'll find her watching Stargate SG1 and lusting over Ba'al. She has a thing for bad boys in black leather.
Website: misabuckley.com
Twitter: MisaBuckley
Facebook: http://www.facebook.com/misa.buckley
July 26, 2011
The Dumb American's Guide to Living on Okinawa Part 4: Getting Lost
Folks. The island is less than 70 miles long. It's 18 miles across at its very widest point.
I cannot emphasize this enough:
It is impossible to get lost on Okinawa.
Now, can you wind up somewhere and have no clue where you are? Of course. But if you drive long enough, you'll either get to a highway or water. You might have to drive in circles a bit, you might not know where you are, but with a little patience, you'll find your way back to something familiar. Trust me: you can't get lost here.
That said, Okinawa is a great place to get Lost. That's Lost with the capital L. The good kind of Lost that I think more people should try, because the more Lost you get here, the more cool shit you find.
So.
Here's how to get Lost on Okinawa.
You'll need:
A car with a full tank of gas. Gas is significantly more expensive off-base. Fill up before you go out.
Yen. Because Visa is everywhere you want to be...unless you want to be on Okinawa. I recommend a minimum of Y5000 (About $50-70, depending on the ever-fluctuating exchange rate at the time). That's typically enough for admission fees, tolls, the odd souvenir, lunch, and munchies at Family Mart for two people. If you want to do some shopping and maybe get some dinner, then Y10000 to Y15000 is your best bet. Whatever you do...bring yen.One coin. Can be U.S. or Japanese. Doesn't matter.A camera. Never leave base without a camera. You will regret it when you see something cool.A map. Preferably one that's in English and non-laminated.A Japanese-English phrase book. Self-explanatory. Got everything you need? Okay. Let's get Lost.
Step 1:
Got your coin handy? Excellent. Now flip it. FLIP IT GOOD.
Tails: North. Heads: South.
Now flip it again.
Tails: Hwy 58. Heads: Hwy 329.
This is your jumping off point. Based on the results of le toss du coin (I clearly don't speak French), you know which direction you're headed and on which highway.
Step 2:
Get out your map. This is your invaluable guide to making sure you can navigate Okinawa like a freaking pro. With this in your hot little hands, you will know exactly where you're going, how to get there, how to get back, and what else is around your destination or along the way.
Got your map in your hot little hands?
Good.
Now rip it to little tiny pieces. Tear that sucker up. We're making map confetti here, so don't hold back.
What? What? Why the hell am I having you rip up your map?
Because where we're going, we don't need no stinking map.
Step 3:
Grab your yen and your camera, get in your fully-fueled car, and get thee to the road that the Flipping Coin of Fate(tm) selected for you in step 1. Point thy car in the direction dictated by said coin. Accelerate mightily and begin your adventure.
Step 4:
Realize you left your Japanese-English phrase book on the kitchen table beside the pile of map confetti.
Step 5:
Keep driving anyway.
Step 6:
Find a side street and turn. Doesn't matter which direction. Can be out in the country or in the city or in one of the many villages. Paved, unpaved. One-lane, two-lane. Maybe even one of the alleys that is so narrow you have to fold in your side mirrors (there's a reason most Japanese cars have a button that folds/unfolds your mirrors). Word to the wise: Take it easy on these side roads. They are generally pretty narrow, and they're usually two-way. If another car comes around the bend (and there are many bends), it kinda helps if you're not going 60 km/h.
Congratulations...you are now LOST.
This is where the fun begins.
Drive. Just drive. If something looks interesting, stop and check it out.
Because you might find a place like this:




Maybe a place to sink your toes into the sand...



And when you do stumble across something? Take pictures, because while it's impossible to get truly lost on Okinawa, it can also be really, really hard to find things like this again. So take a photo before you leave, because it may be the last time you find it!
There you have it, folks. You can't really get lost, you have nothing to lose, so...
Go out and get Lost.
July 24, 2011
Sefa-utaki Sacred Site and the Shikinaen Gardens
First up was the Sefa-utaki Sacred Site. I...don't know a whole lot about it, since most of the signs were in Japanese, but I understand this was where a lot of the Ryukyu women came to pray, seek guidance, etc., during the 14th century (or thereabouts).
And I'm not even sure I want to know why they felt compelled to point out that we're not allowed to dig up the trees.


A spider, naturally.

And it's a jungle out there:




Moving right along...if you aren't sure why I felt the need to take this picture, just look at it for a minute. It'll come to you:







The roof of the visitor center:

There are worse ways to spend an afternoon than strolling through a place like this.











THEY won't, but these will:




This one wasn't much smaller:

OMG GECKO!

Everyone stop and pet the kitty!



July 17, 2011
Nakijin Castle











Turns out it was a good day to visit Nakijin, because today was the day an army of palm trees decided to invade.
















Anyway, moving right along.



The boys knew what had to be done, and they bravely stormed the castle.


They ran like hell.

My spidey senses told me this would be a good day.


Now would be a good time for the extreme arachnophobes to click away.
Why?
Because this is what we saw next:














July 13, 2011
Cover Art: The Closer You Get

Self-described manwhore Kieran Frost is loving the single life. Two years after moving to Seattle, he still has his friends with benefits, Rhett and Ethan, plus a never-ending supply of gorgeous, available men wandering through the bar where he works. A relationship? Spare him the drama and heartbreak. He's got no complaints about his unattached lifestyle.
When Rhett's daughter introduces him to newly-out-of-the-closet Alex Corbin, Kieran's interest perks up. After all, the quiet ones are always the freaks in bed. But Alex isn't just shy and reserved. He's a virgin in every sense of the word, having never even kissed anyone else.
Kieran is no one's teacher, and his first instinct is to run like hell in the other direction. But his conscience won't let him throw the naïve kid to the wolves for someone else to take advantage of. The plan is to introduce Alex to his own sexuality, pull him out of his shell, then go their separate ways.
It's the perfect, foolproof plan…assuming no one falls in love.
Warning: This sequel to The Distance Between Us contains a curious virgin, a shameless slut, a trip to a sex shop, and one stubborn heart. Oh, and a dildo.
July 11, 2011
REVIEW: Damaged Goods
From Clare's review:
"Once again, Gallagher has hit it out of the park. [...] [She] takes the reader on an emotional journey and also fills the pages with hot erotica that leaves you breathless and panting for more."The entire review is here.

July 6, 2011
An open letter to software developers: Take your new experience and shove it.
Is your desk organized a certain way? Do you keep your coffee cup on a coaster beside your blotter, safely away from your keyboard? Is there a fancy shmancy art deco thingy holding all of your pens? Are the icons on your computer organized on the desktop so you can go in and instantly find any program or document you wish to use?
Now imagine you've gone home from work for the day, and I come along and rearrange all your icons. In fact, I'm going to change a few, just for good measure. Then I'm going to put all your pens in a drawer and move your coffee cup so it's between your mousepad and keyboard. You know, so you can find it.
Twitching yet?
Yeah, I'll bet.
I realize you all want your programs and websites to be sleek, user-friendly, cutting edge, and all of that. And from time to time, that means realizing there is a design flaw that needs to be corrected. When things are counter-intuitive, confusing, and aesthetically migraine-inducing, changes need to be made. As a user, I understand and appreciate this.
However.
Every once in a while, y'all will get a bug up your butt and decide for no apparent reason to go with a FRESH NEW LOOK. Sometimes it'll just be a new color scheme, sometimes it'll be a complete overhaul of everything, right down to new ways of phrasing/labeling commands, buttons, and menu options.
Stop it. Just...stop it.
Fix what is broken, make things more functional, but knock off the FRESH NEW LOOK bullcrap unless there's a reason why the old look needs to go. Facebook, I'm looking at you. Twitter, same deal. Microsoft...just...God, you don't even know.
Gmail, you're on the list now with your "Preview Gmail's New Look" thing that keeps making me break out in an OCD-induced sweat because the layout to which I've grown accustomed is about to change. You were already on my shit-list because of those subtle little changes you keep making to the menu options and commands above my inbox.
Here's the thing: If I want a fresh, new experience, I'll leave my computer and go try that new restaurant that just opened downtown. When I log into my e-mail, or open a program to browse the internet or work on a book or crop a damned photo, I don't want change. I don't want fresh. I want the buttons to be in the same spot with the same words on them so I don't have to lose my concentration because I suddenly can't figure out how to do something that has long since become intuitive. If the button in question or the menu option were problematic somehow -- maybe they were difficult to find, or the button for "print" said "gobbleshmerzen" -- fine. Change it. I'll adapt.
But if it used to say "Print" and is now a printer icon...look, I know that seems like a simple thing, and it is, but it's aggravating to go looking for the familiar "Print" button and not realize the appearance of the button has actually changed. Little things like that are annoying. A bunch of little things like that introduced over a short period of time are like Chinese water torture. A massive overhaul where everything has changed its shape, color, location, verbiage, and font? That's just mean.
If it ain't broke, stop fixing it. Stop fixing it, re-fixing it, and re-fixing it once more for good measure, because all it does is make me say bad words. You think FRESH NEW EXPERIENCE. My FRESH NEW EXPERIENCE is "wait...what the fuck...where did...how the hell am I--oh, there it is. Why the fuck is it over there? OMFG. Okay, now where is the-- are you fucking kidding me???"
Bottom line: Unless there's a bona fide functional reason for it, stop moving shit around on my desk.
Thank you,
Lori W.
User of software, websites, and other such things