Leonard Richardson's Blog, page 10

August 29, 2017

Nashville 'Clipse

Howdy, y'all. Leonard here, recording our experience of traveling to Nashville, Tennessee to see the solar eclipse. Sumana and I stayed at the home of Joe Hills (here's his take) and greatly enjoyed his family's hospitality.

The eclipse itself was amazing! We had a convenient watching spot and good weather, and it was fun to experience the wonders of celestrial alignment through the eyes of Joe's young child, who probably now thinks eclipses will drop into her lap on a regular basis.

We lost AN ENTIRE DAY off the trip, and thus a visit to Chattanooga, because our flight to Nashville was cancelled. This was very annoying (though less annoying than dying in a thunderstorm). Imagine trying to book a trip to Eclipse Central just before the eclipse, like a chump who just heard about the sun and wants to get front row center on the Greatest Hits tour. That was our position. Amazingly, a very diligent United rep ("The only place in the United States I can get you tonight is Cleveland") eventually found us a Sunday flight through Atlanta. As we made our sad way back from Newark (only to return the next day) I thought: "when this is all over, I'll remember the awesome eclipse and this will just be a footnote." Well, here's the footnote.0

Some of the great experiences of our vacation:


You ever try to get your luggage to Newark for a 6AM flight on a Sunday when all of your local subways are undergoing maintenance? Fuhgeddaboudit. NJ Transit to Newark doesn't even start running until, like, five. So we spent Saturday night in an airport hotel (cost: competitive with a cab ride to the airport). I never grasped this aspect of airport hotels; I thought they were just for business conferences. It was surprisingly great! We relaxed in a hotel room and instead of early morning stress we just got up real early and took the shuttle to the airport. It was like having a really square vacation before the actual, cool vacation.
In Nasvhille, we took a fun tour of the Nashville Craft distillery. Unlike most tourist things we experienced in Nashville, this was reasonably priced ($10 for tour plus cocktail). Very focused on the chemistry. "This is what I wanted Breaking Bad to be like."--Sumana
The Ryman Theater -- overpriced self-guided tour, interesting history and where we thankfully discovered:
Hatch Show Print, an amazing old-fashioned press that does prints for many of the shows and events in town.
Johnny Cash Museum - another pricy tourist trap but lots of fun and what the hell, we're on vacation. I don't like how stingy my dad always was on our vacations, even when we weren't poor, and the flip side is you end up spending more money than you'd like on a fun experience.
At the museum we struck up a conversation with an academic who specializes in the history of spy fiction. He said the earliest known "secret agent" type novel (where the spy is being run by an intelligence agency as opposed to just kinda stumbling on a German plot while on vacation) is 1934's Secret Service Operator 13. Caution: it's got problems!
Hot chicken sandwich! Very tasty. They have 'em at Shake Shack now, too.
The Farm House, a nice farm-to-table place in the city center.
We didn't spend a lot of time in the main branch of the Nashville Public Library, but we were there long enough to appreciate what a nice space it is.
Overall we had a good experience with Nashville's public transit, except for one bus stop that stopped existing due to construction. No signage, no alternate stop, just... the bus went right past us.
We took private cars five times, and two of our five drivers volunteered the information that they have side gigs as music producers. I think the longstanding estimate of 1352 guitar pickers in Nashville may need revision.


0 It was awful.

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Published on August 29, 2017 06:22

May 11, 2017

Minecraft Archive Project - 2011/11 Sample

For a while I've been working with Jason Scott on the best way to make the data from Minecraft Archive Project available. The basic problem is that if you zip it up, it's many terabytes of data, and if you don't, it's millions of individual files. Although the Internet Archive is technically capable of handling either one of those options, neither is great for sharing data with the public.

The Minecraft Geologic Survey gives you an overview of everything posted before July 2014, but generating it was incredibly processor-intensive, so it's not really something I can update. So we decided to try out time slices instead.

Here's a 22-gigabyte archive containing everything Minecraft-related I could get that was posted in November 2011. If you think you might be interested in doing something with the full archive, please download this tiny slice and see if you can figure out how it works. If you have problems, complain to me. (Not to Jason, he just puts the files on the Archive.)

I picked November 2011 because it comes in the month of the 1.0 release, at a really interesting time for the medium. By 2017 standards the maps in this set are very primitive, but it was right around here Minecraft went from indie darling to decade-defining megahit. At the same time, fans had started to chafe at the limitations of the medium-- was the month I wrote my "Programmable Minecraft" essays, where I basically asked for command blocks.

Command blocks would be introduced in August 2012, and IMO they mark the distinction between the "silent film" era of Minecraft and the "talkie" era. I think the next most important month-slice of data would be August 2012, which would let us see what people did immediately after they got command blocks. But the point of this exercise is not to release one month at a time; it's to release a single month and make sure the package is usable before we package everything else the same way.

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Published on May 11, 2017 20:43

Minecraft World Sample 201111

For a while I've been working with Jason Scott on the best way to make the data from Minecraft Archive Project available. The basic problem is that if you zip it up, it's many terabytes of data, and if you don't, it's millions of individual files. Although the Internet Archive is technically capable of handling either one of those options, neither is great for sharing data with the public.

The Minecraft Geologic Survey gives you an overview of everything posted before July 2014, but generating it was incredibly processor-intensive, so it's not really something I can update. So we decided to try out time slices instead.

Here's a 22-gigabyte archive containing everything Minecraft-related I could get that was posted in November 2011. If you think you might be interested in doing something with the full archive, please download this tiny slice and see if you can figure out how it works. If you have problems, complain to me. (Not to Jason, he just puts the files on the Archive.)

I picked November 2011 because it comes a year after Minecraft's initial release, at a really interesting time for the medium. By 2017 standards the maps in this set are very primitive, but it was right around here Minecraft went from indie darling to decade-defining megahit. At the same time, fans had started to chafe at the limitations of the medium-- was the month I wrote my "Programmable Minecraft" essays, where I basically asked for command blocks.

Command blocks would be introduced in August 2012, and IMO they mark the distinction between the "silent film" era of Minecraft and the "talkie" era. I think the next most important month-slice of data would be August 2012, which would let us see what people did immediately after they got command blocks. But the point of this exercise is not to release one month at a time; it's to release a single month and make sure the format is useful before we spend a lot of time releasing stuff nobody can actually use.

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Published on May 11, 2017 20:43

May 7, 2017

Tonight's Episode: An Oral History of Murder

It's been seven years since the last episode of the crummy.com podcast, so you might be forgiven for forgetting that it even existed. In fact, forgetting about a podcast is not a sin in any human religious tradition, so no forgiveness necessary. Just enjoy tonight's episode, "Tonight's Episode: An Oral History of Murder".

This is an hour-long conversation between myself and Sumana about Tonight's Episode, a crummy.com feature even older than our ancient podcast, and the first creative collaboration between the two of us. Listen, and explore the origins of Internet comedy so small in bytesize that a joke might be compared to a short sound a bird might make.

A couple things I forgot to mention in the podcast: first, Tales from the Crypt and the Cryptkeeper's stupid puns as a predecessor to Tonight's Episode. Second, Murderous Magnetism, the Jason Robbins magnetic poetry kit for making Tonight's Episodes.

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Published on May 07, 2017 11:23

April 27, 2017

Penguicon!

I'm in Detroit to attend Penguicon as the plus-one of Sumana, who's a guest of honor. This is my first trip to Michigan and I've already met some cool folks. I'm giving two talks (?) this weekend: an overview of bots and an update of my groundbreaking exposé How Game Titles Work. (previous version from 2009)
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Published on April 27, 2017 08:54

April 19, 2017

Why "send an email" when you can "use the RFC 2822 method"?

Why "send an email" when you can "use the RFC 2822 method"?
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Published on April 19, 2017 12:27

March 24, 2017

Reviews of Semi-Old Science Fiction Magazines: F&SF January/February 2012


Hey there. After keeping this magazine in the house for five years, I
finally read it. You see, I only like things that are vintage. Sometimes you gotta age it yourself.

Standout stories for me were Naomi Kritzer's adorable "Scrap
Dragon" and Alexander Jablokov's gross-out "The Comfort of
Strangers". I guess I'm exposing the fact that I haven't read the Rich
Horton anthology that reprinted "Four Kinds of Cargo" (The Year's
Best Science Fiction & Fantasy: 2013 Edition
), since that also
reprinted "Scrap Dragon". I repeat: adorable.

I also liked Ken Liu's "Maxwell's Demon" for the clever way it
combined several very different ideas. I love this issue's Mark Evans
cover art, for John G. McDaid's "Umbrella Men", but I prefer the story
I made up after looking at the cover art for five years. (However it
is the first time the story I made up based on the cover art bears any
resemblance to the real story.)

In the course of an essay on vampire fiction, Elizabeth Hand
mentions the ur-text, John Polidori's The Vampyre, as
well as the 1845-1847 serial "Varney the Vampire"
which ran to 670,000 words (Project Gutenberg has a measley 327,927 of those words). I don't care about vampire stories
but I'm always interested in the first or biggest example of
something. This column also made me aware of Theodore Rozak's
Flicker, in a would-actually-want-to-read-it way.

Man, "Varney the Vampire" makes me think of vampire Jim Varney. How
come they never did an Ernest movie about that? Seems like a natural
fit. Bye for now!

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Published on March 24, 2017 17:14

March 23, 2017

FRED

This won't wait for Film Roundup because it's only showing until the end of the month. Last week Sumana and I went to see FRED at Dixon Place in Manhattan and had a good time. It's a short, funny play with a Starship Titanic feel. Check it out!
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Published on March 23, 2017 16:56

February 27, 2017

"Do they have a designated survivor? Like, one celebrity ...

"Do they have a designated survivor? Like, one celebrity who doesn't attend the Oscars?"

"That's what we have other countries for."

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Published on February 27, 2017 05:07

February 3, 2017

January Book Roundup

Europe in Winter by Dave Hutchinson. Not a super satisfying ending, but I stayed interested through the whole trilogy.
SPQR by Mary Beard. At one point I swore off reading more books of Roman history, because they all kind of retread the same ground based on the same sources, but Beard brings in lots of archaeological detail that provides glimpses into everyday life. Big recommend from me.
The History of Nintendo, Vol. 2 by Florent Gorges. My retrogaming interest has gone down somewhat since I finished Constellation Games, but I can't say no to the lovely illustrated books put out by French publisher Pix'n Love Publishing. Volume 2 (which covers Game & Watch) wasn't as colorful as Volume 1 (which covers everything pre-) but the presentation is so good it justifies my paying import prices. They're like coffee table art books, but the size of a regular book! A new volume gets translated into English every few years, so I guess I'll see the NES one in 2020?
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Published on February 03, 2017 14:26

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