Michael Offutt's Blog, page 19

February 5, 2023

Having fascinating characters is the most important thing in any story whether it's fiction or nonfiction.

These are two very interesting characters.
In watching the trailers for The Ant-Man and the Wasp: Quantumania, a simple truth emerged that seems obvious. But it took me writing it down before I absorbed it. It reminds me of a story I heard about naming things. Sure, the color "blue" existed before it was named. But somehow adding a name to the color gave it new dimension and allowed our brains to comprehend it in a way that was useful. So, what was this simple truth? A story, and I mean any story, is nothing without good characters.

I don't know when this became true. History is replete with narratives that don't have good characters. And of all of those that I've read without good characters, they are all boring. Few people like to read historical accounts if they don't have colorful characters. Chaucer's Canterbury Tales wouldn't have struck a tone in the people of its age if the characters within it didn't have splashes of interest to them. A story about dinosaurs is nothing if you don't have good characters that exist in and around the dinosaurs to give them interest. A galaxy far far away is uninteresting until you give us the characters from far far away who behave like spoiled and dramatic teens and who do horrible things to other people until they are redeemed by an estranged son.

 The Japanese anime Gundam would be unwatchable without main characters like Amuro and Char Aznable. The same is true for the Marvel stories. The characters are everything. So as storytellers, when writers like you and me sit down to create our tales, we should be spending a ton of time on the characters. World-building (yes) is important, but it's not the most important thing. Characters first and foremost make a thing fun. They make a thing interesting, and it's the hook that brings audiences back. It's what we like to see. It's why I keep going to Marvel movies to see Paul Rudd as Ant-Man and Jonathan Majors in the role of Kang. It's why I keep going to see Thor movies. I find Chris Hemsworth to be extremely funny and entertaining in that role, and I'll keep opening my wallet to get more of that.

It's taken me half a lifetime to understand this simple concept. My friend Brad said it to me in fewer words many years ago in a conversation about his night time activities. He said in response to me asking why he liked population density so much, "Mike, people make everything fun." As a person that frequently has bad interactions with people, I didn't truly comprehend what he was saying. But between then and now, I've had quite a few positive interactions with people and my mind kind of opened. I would reframe his words today. Rather than saying that people make everything fun, I'd probably say that lots of people can make a thing fun. But it can also go the other way, and it frequently does. But if you're going to have any chance at this elusive phenomenon called fun, you're going to have to do the activity with more than just yourself. And that's because characters (at the end of the day) are the only thing that makes anything interesting for us humans.

A few years ago, I thought that Disney had (maybe) reached peak comic book with Avengers: Infinity War and Avengers: Endgame. But they haven't. The reason? Characters. It's always been about characters. What made Avengers: Endgame so good were the characters we were all invested in. And the villain, Thanos, was a fantastic character who was on this disturbing mission to wipe out half of all life so that the rest could flourish. Well, they don't actually need to "outdo" that. They don't need to go bigger. The key to telling good stories is always "good characters" and something tells me that this is the direction that they are building toward in Phase 4. We'll definitely know more in a week or so when the next Ant-Man movie drops, but I suspect the characters, the villains, and everyone's motivations is the vehicle that will propel us into a spectacular Avengers movie where all of the characters once again get to shine, because they are just so damned interesting.

 •  0 comments  •  flag
Share on Twitter
Published on February 05, 2023 23:00

February 2, 2023

For my IWSG post I'm answering a question about how I manage to get any book covers I may need.


On Wednesday, Alex wrote a comment on the blog saying (more or less), "Did Insecure Writer's Support Group sneak up on you?" Yes, yes it did. I had a lot on my mind this week. Most of it is the colonoscopy I had on Thursday. But with that behind me (pun intended), and getting an all clear from the doctor, my stress level is going back down to normal. I don't like doctors, medical procedures, etc., and this is/was my first colonoscopy, so it was taking up a lot of brain space. My co-workers told me, "Think of it as a spa day..." But...I never could get there mentally. It was a miserable experience.

Anyway, as such, I missed my IWSG Wednesday post. So, I'm posting on Friday instead. This way it will stay up all weekend. But before I get around to answering the question, here is a little bit about the IWSG from the sign-up page, which you can join HERE.

What is the purpose of the IWSG?: It is to share and encourage. Writers can express doubts and concerns without fear of appearing foolish or weak. Those who have been through the fire can offer assistance and guidance. It’s a safe haven for insecure writers of all kinds.

When does the IWSG post:? The first Wednesday of every month is officially Insecure Writer’s Support Group day. Post your thoughts on your own blog. Talk about your doubts and the fears you have conquered. Discuss your struggles and triumphs. Offer a word of encouragement for others who are struggling. Visit others in the group and connect with your fellow writer - aim for a dozen new people each time - and return comments.

The Twitter handle is @TheIWSG and the hashtag everyone uses is #IWSG.

The awesome co-hosts for the February 1 posting of the IWSG are Jacqui Murray, Ronel Janse van Vuuren, Pat Garcia, and Gwen Gardner!

Every month, the IWSG announces a question that members can answer in their IWSG post. These questions may prompt you to share advice, insight, a personal experience or story. Include your answer to the question in your IWSG post or let it inspire your post if you are struggling with something to say.

Remember, the question is optional!

February 1 question - If you are an Indie author, do you make your own covers or purchase them? If you publish traditionally, how much input do you have about what goes on your cover?
So, I'm an independent author. And I'd rather make my own cover than I would in paying for another person to make it for me. Additionally, I'm pretty solid at photoshop, which has allowed me to make some really great illustrations as of late. When combined with what A.I. art is doing these days, I think I could make an entirely original art piece that fit exactly what I needed without too much trouble. And that's essentially what I will do in the future if I get around to publishing anything. It's a weird time to be alive, because doing things creatively has never been easier.
Thanks for visiting my blog and have a good weekend.
 •  0 comments  •  flag
Share on Twitter
Published on February 02, 2023 23:02

January 31, 2023

I am astonished by the Last of Us.


There are spoilers for The Last of Us, but they will be "light." I just need to talk about this thing.

So, as most of you who read my blog may know, I've been watching The Last of Us on HBO. We are only three episodes into this thing, and yet I'm astonished at how good this show is. Episode 3 titled Long Long Time took me on a journey that I was not expecting. Of course, Joel and Ellie were there (they are the main protagonists in this story), but only for about fifteen minutes in the very beginning. Then the whole thing switched to two new characters named Bill and Frank, and it spent an hour with them recounting their lives in this "zombie apocalypse," and their love story which (quite frankly) had me in tears. These were not tears of horror. Rather, they were tears shed over something so beautiful that it took me off guard.

In a way, when watching these zombie apocalypse shows, we are kind of taught to expect that all of the survivors will be terrible people. This seems perfectly natural given that outside of an apocalypse, we witness people being awful to other people every single day. However, this isn't the story of Bill and Frank. These two people chose to save each other during the end of the world, against all odds and all the things that were flying against them on this journey. Bill was a survivalist, and he created a safe world where the both of them could live and where their love could flourish. And perhaps in the most telling part of this thing, Frank's illness that eventually forced his hand was not caused by anything related to this apocalypse. It was simply a thing that had always existed and plagued humans and to which there was no cure. And the way Bill chose his own path by loving Frank in the way that he wanted to be loved, and then saying, "I am old, and I am fulfilled," was the most heartbreaking and romantic thing I've seen in a very long time.

Oh boy, just writing those words brings all the feels rushing back about this episode. I can't believe I'm still thinking about it like two days after it aired. I think the most incredible thing in this whole narrative of mine is that the actor that created Bill was none other than Nick Offerman. I've followed his career for years. Sure, he was a decent actor who was an incredible wood worker and who has good comedic timing. He certainly fits the stereotype of what I'd expect an end-of-the-world survivalist to be like. But I had no idea that his performance could haunt me so. Like...what the hell? I now have levels of respect for Nick Offerman that I never thought I would have. He's seriously one of the greatest actors alive...like on Meryl Streep's level.

Never before could I have imagined that a "Don't tread on me!" type person (such as Bill), who strikes me as the kind of person I would have hastily avoided and lived in fear from in real life, was capable of the levels of compassion and caring that he showed. I am so grateful that I got to see this episode. It not only surprised me on multiple levels, but it made me invested in this world in a way that few television shows can. And I guess, if anything, its because of beauty like this that the world of The Last of Us needs to be saved. I hope it does, because the fight is worth it no matter what it takes to make that happen in the war against the cordyceps fungus. The showrunners of this thing have created a masterpiece, whether or not that was what they intended. And again, I can't believe I'm writing this especially since I know that the source material is a video game. 

 •  0 comments  •  flag
Share on Twitter
Published on January 31, 2023 23:07

January 29, 2023

The Pale Blue Eye on Netflix was a solid murder mystery with good use of the macabre.


I have no idea if The Pale Blue Eye, a movie on Netflix that premiered about a month ago, is a true story. I do like Christian Bale, who plays the primary protagonist in the movie. But the thing that kind of grabbed me was that he is assisted by another--a young man by the name of Edgar Allen Poe--who is a bullied cadet at WestPoint Military Academy. This movie unravels slowly, with a crime scene of another young man, and then some gruesome details thrown in to match something you'd expect to be a Poe story, let alone have the actual young "would be" writer starring in it as himself.

Things that immediately struck me as unique to the period piece was how dark it was at night. Of course, this would be the case as everything was lit by oil lamps. So the night scenes were darker than I'd expect from living in a city. Yet, it still was surprising. The choice to show all that darkness lent a pretty menacing feel to the show considering that there was an unidentified murderer about on the academy grounds doing whatever he liked to whomever he desired.

I don't think this is a spoiler (at least not too much of one), but on the morning of the murder that sets off the investigation, Poe awoke and began reciting the opening lines of a poem which spoke of a woman in unspeakable distress. To make this situation even more chilling, Poe claims that his long-dead mother dictated it to him. This is the kind of atmospheric stuff that fills this show, and the kinds of details which serve to draw you into the macabre tale that the movie carefully moves into place in front of you. Edgar Allen Poe is the author of one of my favorite poems, The Raven, which (no matter where most people stand with regard to his body of work) is unconditionally a masterpiece. I don't really like most of Poe's stories myself, but I never get tired of revisiting The Raven and its extremely unique way of telling its story.

If you haven't watched it, there is a twist to the movie. You might not like it, but I really did. And the actor who plays Poe inserts a kind of charm into the role, lending to the historical figure a kind of vivacity for life as his character hardly takes an opportunity to shut up in every scene he is in. By contrast, Bale is a dark and brooding soul, whose talents at investigating murder scenes have called him here to solve a mystery that might be among the most memorable of his career.

Because of this movie, I think I now want a string of movies with Christian Bale as a detective in the 1800's. Maybe the next one could be him playing a detective in Victorian London trying to solve the Jack the Ripper murders.

Has anyone else watched it? If so, what did you think?

 •  0 comments  •  flag
Share on Twitter
Published on January 29, 2023 23:02

January 25, 2023

I'm two episodes into The Last of Us on HBO and I really like the cordyceps explanation for zombies.

A cordyceps infected ant. This served as inspiration for The Last of Us. 
In this post there are some spoilers for HBO's The Last of Us. You have been warned :).

I've been watching The Last of Us on HBO. I haven't played the game, but a long time ago (I can't remember how many years it was) I first heard of the cordyceps fungus which takes control of ants and turns them essentially into the walking dead. This is when I thought to myself, "someone should turn that into a story." That's basically what someone did, and it turned out it was a good idea. I'm not saying that I was the first one to have this idea, and that I missed out on anything. I know I wasn't (obviously). And I've never ever had any desire to write a zombie story. I seriously just thought (in the moment) that it would make a good show or story, and I'm glad that someone who I've never met had the ability to make it happen to entertain me in 2023.

In the HBO show, they've done a really good job in making this fungus pretty darn terrifying. They've had at least two scientists in two episodes weigh in that, "There is no antidote for fungus." In other words, there is no vaccine. Those words coming from subject matter experts is actually terrifying. To anchor the phenomenon and its disastrous effects on humanity even further, the show explained that the cordyceps fungus (ordinarily) couldn't survive in humans. The reason is that our bodies run too hot.

And then they explained further that global climate change and a hotter planet had made this fungus evolve into something that could survive in humans. I was like..."yeah...that's good stuff right there," because it is so believable. And the rest has been just pretty great and enjoyable to watch. The fungus zombies are suitably gross, and they're scary because they're all connected through the fibers of the fungus. So, it has strands that go underground and if you step on one of these strands, it can instantly communicate with a huge host of infected beings and send them running your way.

I also appreciate that this particular adaptation of a popular video game seems to not have the feel of a video game. I think that this is a silent acknowledgement that to get emotionally invested in characters, you have to forgo the gameplay perspective of fighting zombies, and the showrunners know this. Don't get me wrong...there is some fighting of zombies in some tense situations. But the impact of living in the zombie world is the most important thing in the story of The Last of Us, and I'm kinda diggin' it thus far. I'm only two episodes in, and I'm invested in this apocalyptic world.

Anyone else watching this show? If so, what do you think?


 •  0 comments  •  flag
Share on Twitter
Published on January 25, 2023 06:27

January 22, 2023

Netflix's Cyberpunk Edgerunners is filled with static frames and recycled backgrounds.


I recently watched Netflix's Cyberpunk: Edgerunners, and I just want to say that the word on the internet for this show was really (and strangely) overhyped. For example, I had friends who (once they learned I was watching Gundam and its backlog of hundreds of episodes) tried to give me another recommendation in Edgerunners. They'd say things like, "I really enjoyed this," and "I recommend you give it a watch." So...I did. And even though the story was "decent," the animation in it was really really bad.

Most of it is just single art panels being slid from left to right or slowly turning. When you see a person talk, it's obvious that the studio saved a bunch of money by just looping one piece of animation. In several scenes, there was just no animation at all for like 14 seconds as you just stared at a still scene with no movement. I was like..."Why did anyone think that this is good?" When I get critical about the animation, some people like to jump to its defense. "Well, Mike, this is just a style of animation, and you're obviously not a fan." And then I retort, "No, this isn't a 'style,' it's the utter lack of animation except for the fact that the camera movies or they're sliding a frame on top of another frame to make it look like something is happening.

Really, the only animation you get that's decent is when there's combat. So 80% of the show is just static frames, recycled backgrounds, or wideshots with only the lip flaps moving. About the only thing I can say that is positive regarding this show is that the art is great. 

Anyway, that's just my two cents on this thing. Anyone else watch the show and notice the same thing? I kinda wish that Netflix had spent a little more money on Edgerunners, because as it stands, it looks like a cheap piece of garbage.

 •  0 comments  •  flag
Share on Twitter
Published on January 22, 2023 23:08

January 19, 2023

Thank you Stephen Colbert for pushing forward George R.R. Martin's wish for a Chronicles of Amber adaptation.


I learned this week from the fantasy and science fiction news cycle that George R.R. Martin and Stephen Colbert have joined forces to bring Roger Zelazny's Chronicles of Amber to the small screen. I can't tell you how excited and happy I am to hear this, and I do realize they could royally screw up the story. But even with those caveats in plain sight, the fact that someone with the kind of clout like these two are urging an adaptation of this incredible story gave me that tingling feeling I get when I'm dangerously close to wanting to overhype something. So, going forward, I'll try to keep my enthusiasm in check. However, I'm definitely doing happy dances.

If you haven't read the Chronicles of Amber I do recommend them. However, they are classic fantasy. I read a lot, and the fantasy of today is a far cry from the classic stuff of Zelazny's era. Zelazny's original story did not have a whole lot of diversity. It was filled with white characters and there was little to no queer representation at all. Everything was clearly straight and the women were for the most part serving the parts classically reserved for women: deceptive backstabbers or manipulators or love interests for men. This is in huge contrast to (for example) The House of Always by Jenn Lyons, which is the fourth book in her fantasy series. The fact that I'm four books deep into this thing should just answer the question: do you like it? Yes, I very much do. But it isn't for everyone. It is SOOO queer that I think a lot of people might have trouble understanding how weird Lyons' story actually gets (and boy does it depart from what might be considered "classically normal"). However, the story is not as good as Chronicles of Amber. The Chronicles of Amber have a story that still kind of blows my mind, even with all of the different magic systems that are invented by creative geniuses like Sanderson. Zelazny simply had a mind that soared.

Another thing that I love about The Chronicles of Amber is that Zelazny was a master of using every word. His books are short things: a couple hundred pages a piece, and plot and story is really the only thing that matters. This is in contrast to the gargantuan fantasies written today which are typically at lengths that make holding the books in your lap a difficult proposition. We're talking 600-pages to a thousand pages of words and words and words. Just being honest, I think that all of those words haven't done much to make a story better. All they do is serve as vehicles for personal character development (which does have its own merits).

In Jenn Lyons' story, she uses all of those pages to explain the extremely complicated sexualities of every character in the story, their belief systems, and their motivations and memories. She goes even further to circle back on these things by examining each and every character from a different point of view, head hopping back and forth between characters as new chapters unfold to go over the complex feelings they have for their various paramours in what amounts to an immortal polyamory scenario. So think hundreds of pages of feelings interspersed with occasional fantasy elements, monsters, and sorcery. But...I've come to discover that I kinda like all those pages of feelings. It serves to invest me in the character's growth, and growth is an attractive thing in a character. But I also know its not for everyone.

There are also elements of Zelazny's story which will inevitably draw comparisons to The Matrix, even though Zelazny's story is a lot older than that film. It is the fact that The Matrix was so good though that makes me think that Zelazny's story just might be the next biggest thing to hit in the fantasy genre when it finally shows up on the small screen. I do know they will have to update characters, and cast minorities. But I hope the bones will be there. I can definitely accept that even though my brain will crave a faithful adaptation. I'll totally be okay with an Idris Elba or similar casting for the main character Corwyn of Amber (or if they cast a black woman and still keep the name "Corwyn" and just say it is unisex I won't mind too much), and I won't ask any questions if Corwyn's brother, Random, is still weirdly a white dude even though their parents are the same. These things need to be done, and I get it. I'm still excited knowing all that. I just hope it gets a budget and treatment similar to Game of Thrones and House of the Dragon. If it does, I predict that younger audiences will really accept it, which is what needs to happen in order to get an adaptation of all five books.

Anyway, I guess we'll see what happens with it in the near future.

 •  0 comments  •  flag
Share on Twitter
Published on January 19, 2023 23:16

January 17, 2023

Locke & Key had a really original magic system that I liked.


Quite recently, I finished watching the third and final season of Locke & Key, which was a young adult series on Netflix that came from the mind of Joe Hill (Stephen King's son). I know that my friend Patrick has said in last week's comments that he didn't watch any of the episodes. But I'd say that they'd be worth a look if you have a Netflix subscription that's active. For one, the story had a pretty solid bad guy (who was completely evil) that had enough modern humor to make them fun. I think the actress had a great time just reveling in all of her badness. It's always fun when you feel an actor really enjoys their casting, so I kind of enjoyed that. However, the thing that I thought was brilliant about the show was the magical keys. This was a good idea, and it was well executed.

Most of the time when you see magic in young adult things, you get stuff that is similar to Harry Potter stories and standard wizardry 101. This is where people are casting spells or using some kind of witchcraft. With Locke & Key, the magic system that was set up was really entertaining. There was (for example) an "Anywhere Key," which when you used it to unlock a door, it could open unto any place that you wanted it to open up to. Then you could just walk through the doorway.

There was also a "Head Key," which I thought was kind of ingenious. You could unlock someone's brain, and then walk into it and see all of their memories and even (it turns out) get trapped inside there. The visuals of each person's head was pretty fascinating. One person's "head" was a giant mall. Another was an antique shop filled with all kinds of objects. A third person's head was a toy chest while a fourth's was a cosmetic counter selling all kinds of high-end things. Another aspect of the head key that I liked was you could toss a book into it, and instantly know the contents of the book. Imagine how wonderful that would be.

Then there was a flame key that started fires, a key that took control of a person's body, essentially turning them into a puppet, a key that allowed a person to travel through time, a key that granted the strength of Hercules, and a key that made you sprout wings and fly. Another key unlocked a cabinet that could repair anything placed inside. There were so many keys, and each of them played a small part in the storytelling. A lot of the fun was watching the characters hunt for the keys inside a huge mansion, and then figure out what any new keys they found could do. The keys came off as an original enough idea that it reminded me of a talk that Brandon Sanderson used to give (maybe he still does) on the importance of inventing magic systems for your fiction.

Sanderson has written that, "a good magic system is essential to a good fantasy novel." He does go on to say that characters are what makes a novel truly powerful. I didn't use to think that magic and how it worked was all that important. But maybe Sanderson is onto something, and I just finally understood it. That is one reason among many why Sanderson is either the most powerful person in publishing or close to it (he's at least in the group photo if one exists). Anyway, if you haven't watched Locke & Key, and you are interested in magic systems, you should give it a try. It doesn't disappoint in that aspect alone.

 •  0 comments  •  flag
Share on Twitter
Published on January 17, 2023 23:03

January 13, 2023

The bizarre and angry culture war of Dungeons & Dragons is in a meltdown over the new Open Game License.

There is a bizarre and angry culture war going on in the Dungeons & Dragons community. Those who prefer old school Dungeons & Dragons are profoundly conservative and libertarian (it's weird that politics can be so easily seen but there it is). Some are as right wing as you can get, making the likes of Sean Hannity look like Obama by comparison. With a population base that plays D&D equal to about 55 million, I think of these folks as a hundred thousand or maybe a couple hundred thousand of that total. So, I think they are a small group. But they are the storm the capital on January 6th types, and they are very vocal, abusive, and the "don't tread on me" crowd.

The things that these conservatives love about D&D is the exhilaration of an open world. They prefer inherent uncontrolled chaos, spontaneity, and vast opportunity in a sandbox-styled campaign. They think this is exciting because anything could happen. Your character could get killed in the first encounter or eventually wind up as a king. They want things to be difficult for the characters, but the people running these games who stress that these difficult conditions are the proper way to game...are themselves extremely lazy storytellers.

Many of them call an hour of prep time as sufficient. They don't invest in props or models. They don't spend a lot of time reading modules or other source materials so that they can make their worlds more interesting. They basically just "mail it in." When running games, they don't give out magic items and are extremely vigilant regarding any kind of power creep because they want to be able to just pick up a game and prep in five minutes. They shut down ideas, actively work against players, and ignore rules to substitute their own that almost always castrates a character class even further on what it can do.

While running a game, the monsters they use to challenge players will be difficult if not impossible to defeat, which (in their minds) makes the experience more realistic because the stakes will be your character's life. In their worlds men have toxic masculinity traits galore, women are love interests, and there are no queer characters and anthromorphized animals (no furries!). It is a strange thing to watch when these people meltdown online because they can't find players. It's like watching the business owners complain that "No one wants to work," when these businesses are offering shitty jobs with low pay and no benefits. They should say, "No one wants to be exploited anymore. Damn, I miss the past when I could exploit people whenever I wanted." But yeah...times have changed. People have wised up. And we are all paying the price for that with inflation and scarcity. I suppose what I'm saying is that it isn't easy to make a world where everyone is respected and cared for, but its worth it. It's super easy to make a world where a few get all the goods and everyone else exists in misery. A lot of humans like the easy way out.

By contrast, those who play newer RPG's tend to be liberals. They want inclusion, tons of choices, things decided ahead of time, equitable, balanced, and fair encounters. And they want sustainable progression and a more predictable world to play in. The DM's for these games tend to put in a lot of work, carefully building worlds that make sense, and accounting for power creep by adjusting and tweaking encounters so that they challenge but do not crush players. It's kind of a "Wizard of Oz" trick in that there are smoke and mirrors in play. The DM knows that the characters are supposed to win. Their job is just to make it so that it isn't obvious that they are winning. But yeah...the deck is stacked in the player's favor, and everyone then has a good time. These people, who number in the millions and who are fans of the game, get shouted down a lot by the angry and very vocal conservative players who seem to be getting more filled with rage at what the parent company, Wizards of the Coast, does every day.

Recently, WOTC announced a big change in the way they deal with third party content using the "Open Game License" that has been pretty much taken for granted for more than twenty years. There are a lot of players who escaped the drudgery of the brutal capitalism they adore to put themselves in a position where they charge for content. But they have no empathy for those who still have to work in drudgery rather than doing something that they love. These "content creators" say to those others, "Hey! Adapt or die! I adapted! If you want something you gotta stop being a snowflake and just go out and put in the hard work like I did." But the thing is...they didn't really do hard work.

What they did was founded small corporations that churn out endless amounts of third party content. Many of you reading this blog are writers, and writers these days (especially self-publishing ones) number in the millions. Creativity is cheap y'all. It is not a precious resource. Now, as a consumer of some of this third party content, what I do choose to buy is well thought out and has good production values. But all of it is still just a money grab from the Dungeons & Dragons nerd community. Kickstarters have exploded to the point that it is getting harder and harder for new people to make any money, because the third party creators have flooded the landscape trying to make a buck.

Some of the more successful ones generate hundreds of thousands (or millions) in profits. All of these bootstrapping, entrepreneurial types are now on notice as WOTC is going to demand tribute from anything over $75,000 a year, and there are draconian rules that will allow them to claim as their own any content you create that uses their parent game system. It's all meant to secure their intellectual property, but the "content creators" and by and large their libertarian supporters who yell "don't tread on me" are (in a word) furious. And it has gotten so bad that I've had to dump several Facebook groups that (as far as I knew) existed to connect people and allow them to find players for local tabletop games. These have now all been inundated by YouTube posts saying WOTC is a money-grubbing evil monster, that D&D is being destroyed, and going so far as to say that everyone who plays is under threat. I've been shaking my head, saying, "This is the stupidest thing I've ever seen."

For years, these people have (by and large) been jealous and bitter of WOTC's success in the explosion of popularity in Dungeons & Dragons. They are stern gatekeepers as well. They wanted people to play their old, ruthless, uninteresting games with no diversity and celebrating the white male, and they called anyone who didn't want to play like that a "snowflake." Many (for lack of finding anyone who wanted to play their increasingly out of touch games) switched to the fifth edition only to proceed to lambast, strike out rules, and criticize the ruleset completely in an attempt at the old "bait and switch." The thing is, new players don't like to have their free time being abused by another human being, which is how a lot of old school D&D tends to be.

They also promote hysteria in the same manner as conservative talk radio promotes hysteria by floating conspiracy theories and by making mountains out of molehills. As a longtime player, I've never been more aware than I am now at the stark differences between how conservatives and liberals define what "fun" is and how they prioritize what is important and what isn't important. I don't actually know where it will all end up. What I do know is that the Open Game License in any iteration is a benign thing to people who just enjoy playing the game, and that the outsized cries of anguish are from people who are making money at D&D content, which is just plain weird. I get that community is important. But trying to monetize a hobby is some sketchy crap to pull, and I think that maybe if you are that kind of person, you should try working like the rest of us in drudgery and the capitalist system that you voted for and created. It's hard for me to shed any tears for any corporation or group that thinks that they had a right to build upon Wizards of the Coast's intellectual property without paying them their pound of flesh.

So anyway, that's what's been going on in the Dungeons & Dragons community. I'm interested to see how it all ends up. I enjoy the game a lot and I always have. I think the game will be better if  many of these "content creators" just move along and develop their own systems. If they choose to do this, then good for them. I'm just getting tired of the social media posts that are everywhere in the groups I'm in declaring, "I'm going my own way because I've been stabbed in the back for the last time by Wizards of the Coast." I'm like, "Please do and don't let the door hit you on the ass on the way out." However, if I like what they make, I just might buy a copy and start playing their game. I think that will be healthier for everyone, and maybe my Facebook groups for "finding a group" can return to normal instead of constant demands to sign "this petition or else!"

If only we lived in a world where people could just admit freely that there are only so many good ideas, and that if you are a corporation that comes up with the "good idea" that it would be okay to eliminate your obscene profit in said idea (we'd all have to settle on some threshold that would make you rich but not obscenely rich as a reward) and let everyone have a piece of that pie forever after. So yeah...socialism. Expect anything else from this democrat? But I know we don't live in that world, because people are still gaslighting themselves into thinking that there are infinite good ideas and that if you can't come up with one, then you are stupid and deserving of your failure. This is categorically untrue, but whatever. All of these "content creators" who go off and design their own game are about to find that out, as many of their companies fail to generate the profits necessary to sustain their business.

On Wednesday of next week, I want to talk about Netflix's Locke & Key. See you then.

 •  0 comments  •  flag
Share on Twitter
Published on January 13, 2023 06:27

January 11, 2023

I've been watching a lot of episodes of Mobile Suit Gundam and I have thoughts to share about the experience.


I've been watching Mobile Suit: Gundam and consuming its huge and sprawling storyline with friends who are fans of the cartoons. We started with the most popular and dominant of the various Gundam storylines where it seems the bulk of the franchise seems to rest. For those who don't know much about Gundam it begins in a timeline called "The Universal Century." This is defined by the rise of a political force on Earth called "Earth Federation" that happens in a timeline where people who live on Earth have been in space for quite a long time. They've got colonies inside colossal cylinders that use spin gravity, and the inside of these enormous space colonies are so huge that they support cities, an atmosphere, and things like farming and fishing. It's basically indistinguishable from Earth except you can see the subtle curve of these colonies on the horizon (think of Larry Niven's Ring World and you're getting close to what I mean). But yeah, you've got roads, streets, skyscrapers and you can drive a car down a road just like you would on Earth.

The most notable thing about the Universal Century then is the conflict that Earth Federation has with the Principality of Zeon. These are people who live on space colonies that are pretty far out from Earth, and they are colonial secessionists who take a lot of their political cues from fascism and Nazi-ism (specifically) as seen on earth in the first half of the twentieth century. The head of the Principality of Zeon is a powerful (and fascist) Zabi family, and the story that follows is called "The One Year War" in which huge, mechanized infantry branded as "Mobile Suits" begin to dominate everything. And you see Zeon deal blow after blow to Earth and to their own people who are oftentimes treated with callous disregard.

In one part of the story, Zeon gases an entire space colony probably a little smaller than the state of Rhode Island and then drops that on Australia, which leaves a crater that looks like its 300 miles wide. I joke with my friends that I think all of the gay people were in Sydney at the time partying because Gundam as a story has very little diversity at least in its early iterations. Everyone is straight and white and pretty sold on the patriarchy as the way things need to be. There are some attempts to create strong female characters, but they usually either end up sacrificing their lives so that a male can live, or they end up as love interests for a male or as a vehicle for a male to "bear heirs" that we may see in other tellings of the story. Additionally, all of the characters who matter and get the most screen time are teenagers (the bulk of which are teenaged boys) which is probably the target audience for the story.

Interjected into all of this is the concept of a "Newtype," which is essentially this story's "superhuman." Just like in X-Men and other comic books, the "Newtype" represents the natural evolution of space-living humans that develop psychic abilities. These "abilities" make them excellent at the infantry warfare. Essentially, no one but the most talented crop of Gundam pilots even has a chance against a "Newtype." And the psychic abilities are probably a kind of proxy deus-ex-machina for whatever else they may need in order to forge more stories with these giant machines, and the various struggles of humans in a world devastated by war and fascist governments. In fact, I'd say Mobile Suit: Gundam's world-building mostly concerns itself with being a longstanding critique of capital combined with a military industrial complex that is out of control. Amidst this madness and death, you sprinkle a bunch of blond and blue-eyed characters everywhere and give us young male protagonists with muscly arms and slender builds. There's a joke online that says, "The Japanese know what we want" in reference to these prettily drawn and obvious "western" characters.

I'd also like to say that, for a cartoon, the franchise has plenty of moments of shocking violence. It ranges from the amputation of limbs to kids watching their parents die in front of them to nuclear explosions that wipe out entire facilities of people. There are scenes where a person will knock others (who are trying to get away and save themselves from said nuclear explosion) off ladders and staircases, acting in the most selfish of ways, screaming "Only the strong will survive!" And the consequences that characters oftentimes face for the choices they make are followed through (for the most part) with excruciating detail.

My journey through the Gundam backlog is progressing nicely. One of the friends I watch with is gifted with a good memory and has an almost uncanny ability to recognize drawn faces immediately and then memorize the name of that character even though the spelling of the names are oftentimes divorced completely from their pronunciation. This adds a second layer of difficult for me, so I'm oftentimes confused when a character bites it on screen, wondering which of the characters had just been killed. But the friend soon clarifies, and that makes it easier to watch these episodes. However, it is not lost on me that these "cartoons" were probably watched by a lot of kids in Japan. Their entertainment was quite different than mine (think Flintstones and Space Ghost), and I'm wondering why there was such a huge cultural divide.


 

 •  0 comments  •  flag
Share on Twitter
Published on January 11, 2023 01:58