Edward M. Erdelac's Blog, page 22
December 27, 2014
Coyote’s Trail On Sale For 99 Cents
The Kindle edition of my psychosexual revenge western novel Coyote’s Trail is on sale for 99 cents today and tomorrow. You can read an excerpt HERE��and purchase it HERE.��
You might also check out the excellent cover by artist Daniele Serra, who currently has a graphic novel, I TELL YOU IT’S LOVE with Joe R. Lansdale out.

December 8, 2014
DT Back Issues: Unknown Soldier (1997)
1983-1995 (the Copper Age) was the height of my comic book collecting, and a great time to discover the medium.�� Starting with Larry Hama���s GI JOE: A REAL AMERICAN HERO for Marvel and gradually segueing into TRANSFORMERS and GROO THE WANDERER, I started frequenting comic shops and began to pick up anything that caught my eye. The mid 80���s saw the release, in rapid succession, of Frank Miller���s WOLVERINE (with Chris Claremont), THE DARK KNIGHT RETURNS, Alan Moore���s V FOR VENDETTA, WATCHMEN, and THE KILLING JOKE, and other positively seminal works in the field.
But I don���t wanna talk about them. I���m by no means a scholar or expert. I got out of comics for the most part when I started college, only popping in now and then since to pick up the occasional trade collection. All those books have been written up and dissected by far more qualified people than me, and you can look them up anywhere on the internet.
I���ve decided I���d like to revisit comics I���ve kept in the long white boxes in the back of my closet, titles that for whatever reason may not have been the most popular, and indeed, were likely forgotten for the most part, or mostly went underappreciated. I don���t know that I���m talking about rarities, or anything. I wasn���t really an underground comics guy. I���m talking more about mainstream gold that for whatever reason floated off down the creek. Stuff like Andy Helfer���s SHADOW, MARSHAL LAW, Steve Gerber���s FOOLKILLER miniseries from the 90���s, John Wagner���s BUTTON MAN, and Evan Dorkin���s MILK AND CHEESE. Here’s a list of everything I’ve covered so far.��
Today I wanna draw attention to Garth Ennis and Killian Plunkett���s four-issue miniseries UNKNOWN SOLDIER from DC/Vertigo in 1991.
I have never read the original incarnation of the Unknown Soldier comic. The only time I remember ever seeing the character was in ads on the back of THE SHADOW in the 80���s and interspersed in the pages of an issue of GI COMBAT or maybe MEN OF WAR or WEIRD WAR TALES. I actually thought he was a part of Sgt. Rock���s squad or something. The only thing I ever knew about him was that he was in GI fatigues and his face was swaddled in mummy-like bandages. He was supposed to be some kind of battle-scarred master of disguise.
��
Having never read the original series I have no idea if there���s a level to Ennis��� miniseries I���m missing. Are the various elderly characters mentioned and depicted (like the General, or the Soldier���s handler, Boothe) recurring characters from the first run? The series is pretty self-contained and each of the characters backstories are succinctly told, so I don���t know. It doesn’t suffer in the reading from a lack of acquaintance with the Unknown Soldier���s previous adventures.
I think what induced me to pick up the series were Tim Bradstreet���s full color covers. I became aware of Bradstreet during my Vampire The Masquerade days, when he did a series of stark and devilishly good illustrations for White Wolf. I met Bradstreet once when I was in high school at my local comic shop and still have the quick little profile sketch he did in the cover of one of my RPG books.
��Ennis, I was familiar with from Preacher, of course, a series for another time on this blog.
The story opens with the debriefing of a CIA black operative, Agent Clyde, being reprimanded by his superiors for refusing to liquidate two ten year old Latin American witnesses to a company-led Green Beret assassination. Clyde explains not killing the kids, deflecting every interrogative with cold reasoning. The American team was heavily disguised, and never spoke a word. But he finishes up with an ill-advised (considering his profession) moral jab that if part of his mission parameters included the murder of innocent children, his superiors should have made that clearer in the mission briefing. Exiting his reprimand, his shadowy handlers curse him and make the decision on the spot that he���s not cut out for black ops work.
An unspecified amount of time later, Agent Clyde is driving a desk in an office environment full of noncombatants, among which he is something of a pariah for his boy scout demeanor and nose to the grind stone super patriot work ethic.�� It seems Clyde, in the midst of a mundane investigation into something called California First, returns from a meeting and boots up his computer to find a name has been added to his list of POI���s (which is mostly populated by thinly disguised Simpsons characters ��� Lionel J. Hotz, Ken Bruckman, Seymour Skinner, Robert Terwilliger), Joshua Markewicz.�� Interdepartmental inquiries as to why Joshua���s name has appeared on his list hit a brick wall, so Clyde heads out to interview the new guy, finding, to his bewilderment, a very old guy, languishing in a retirement home, suffering from Alzheimer���s.
Clyde soon figures out that Joshua has never had any knowledge of the tax dodging group he���s been tied to, but admits that this is the second CIA agent to question him in the past year, not about California First, but about The Soldier.�� He then proceeds to relate the same story to Clyde, about how as a young grunt during the liberation of Dachau concentration camp, he witnessed the arrival of a soldier with a bandaged face riding with three high ranking officers. This Soldier becomes enraged at the sight of a mass grave of dessicated Jewish corpses and raves that ���If this is what our enemies do ��� if this is what America must fight ��� then we are ALWAYS right! And anything we do IS RIGHT!��� as he grabs Joshua���s machinegun and proceeds to gun down the captured German camp guards. One of the generals orders a radio man to call command and tell them that Codename Unknown Soldier has ���totally fucking lost it��� and then proceeds to rifle butt the maddened mystery man into unconsciousness.
Clyde returns to the office perplexed. A database search for Unknown Soldier draws a blank but earns him an immediate phone call from his superior, asking him what he���s doing on the computer and ordering him back to work.
In a seedy apartment whose furnishings consist mainly of guns, ammo, and a fax machine, an unbalanced young woman named Screwball aims out her window with a high powered sniper rifle at various passersby apparently out of sheer boredom until a call comes through telling her to silence Joshua Markewicz and ���put the frighteners��� on Agent Clyde.
In Clyde���s apartment, he receives an unexpected visit from one of his coworkers, a female agent named Wallace with whom he���s up to now shared a mild flirtations. No dark ulterior motives here. Wallace shows up just to invite Clyde to a coworker���s party. Clyde offers her a cup of coffee by way of assent. While brewing up the joe he hears via news report that the retirement home he just visited that afternoon has partially burned, claiming Joshua Markewicz. Wallace comes into the kitchen at the same moment that a bullet comes through the kitchen window and shatters Clyde���s coffee cup, killing Wallace.
��Screwball is taken to task by her handler for accidentally killing Wallace, and put on Clyde���s trail, which begins in earnest when he finds three more names mysteriously added to his investigation list. The bulk of the story is then Clyde finding and interviewing the people on his list, hearing their reminisces of brief encounters with the Unknown Soldier (he instigates civil war in Iran, disguises himself as General Westmoreland in order to force a Green Beret unit to massacre a group of Cambodian civilians, and, after destroying a Sandinista hospital, almost singlehandedly fights off fifty guerrilla fighters deep in the jungles of Nicaragua). Typically, soon after the interviews, the witnesses wind up dead at the hands of Screwball.
As Clyde���s journey progresses, Ennis takes a page from Preacher and has him imagining conversations with an idealized spectre of the murdered Wallace, which becomes a device for bringing Clyde���s internalized thinking to the fore, yet also reinforces his naivety/humanity. For an espionage agent, Clyde is more Captain America than Unknown Soldier, decrying the dark deeds of his peers and finally the Soldier himself. When Screwball fails to kill Clyde, a backup wetworks team bursts in to finish the job, and Clyde finds himself on the run with Screwball, tracing the Soldier all the way to his personal handler in the CIA, Boothe, the same guy who put Screwball onto Clyde.
As humanistic and questioning as Clyde is, Screwball is sociopathic and unquestioning of her orders, until they personally contradict her own well-being. She has no compunctions about murdering Boothe���s butler and later his entire family in their sleep. Boothe provides a tantalizingly brief but satisfactory origin story for her. She cut her own parents��� throats at the age of eight and was recruited by the agency, who thought she���d be perfect for wetworks. ���They were right,��� he observes.
In a way, I guess Screwball and Clyde are two facets of the ���perfect��� American operative. Clyde is the clean-cut, hardworking, idealistic American boy, blonde haired and blue-eyed ��� the guy the public likes to think of as the defender of democracy. Screwball is the unquestioning, violent ���dark side��� of the espionage game, and a counterpoint to Clyde. She���s dark haired (and short cut, the antithesis of the typical moralistic female archetype) and a woman, crude spoken and punk rock-y.
Of course neither of them have anything on the Unknown Soldier himself, when they finally meet.
Desperate to learn more, Clyde (in, I admit, a bit of a leap in logic for plot���s sake) decides to disinter his predecessor in the quest for the Solider, Agent Anderson, hoping against hope that Anderson left something on his body that could help. While Clyde is digging in the rain and having a debate with Wallace in his imagination, The Soldier dispatches the uber-competent Screwball without a fight, proving himself every bit the apex predator he has been made out to be.
The Soldier then confronts Clyde in the rainy grave of Anderson, revealing it was him that added all the names on Clyde���s list, without Boothe���s knowledge, because he wanted Clyde to learn about him, and understand him, and finally, to replace him.
Because after fifty years of doing his duty like Screwball, without question, the Soldier can���t do it anymore.
And his reason is Project Winterthor.
The General, the same one present at Dachau during the Soldier���s epiphany, called the Soldier to his deathbed to make what amounts to a final confession. He describes a secret meeting in 1945 between himself, a CIA agent, and a cadre of top Nazi officials. Hearkening to Operation Paperclip, the Nazis regale the Americans with evidence of their technological breakthroughs, which are lacking only America���s nearly unlimited resources to proceed into the practical application stage. They promise to put a man on the moon by 1949. Their only request is safe and secret extradition to South America where they will continue their work under American supervision, along with Adolph Hitler himself.
The Americans agree to terms.
So the United States agrees to fund the survival of the Third Reich in exchange for technological advances, not even cutting England in on the deal, which leads to the unexpected death of the German would-be conspirators when an uninformed, routine RAF patrol shoots them down over the Swiss-German border.
But this becomes the Unknown Soldier���s second epiphany. He smothers his former commanding officer to death in his hospital bed, enraged by what he takes as personal betrayal of his ongoing mission. It all began with hatred for the Nazis as the ultimate evil in the world, and Hitler as its beastly architect, and the government���s willingness to deal with that ultimate evil, for the Soldier, invalidates his justifications for every evil he has committed in America���s name since.
THE SOLDIER: A lifetime spent groping in the guts of horror, in it up to my elbows, committing atrocity to order. And five years ago, discovering Winterthor, knowing at last that the regime that gave me those orders was���.tainted.
Winterthor is the reason the Soldier kills his first choice, Agent Anderson, believing the knowledge of the failed conspiracy will dishearten Anderson as it did him. Yet he can no longer afford to keep the history ���clean��� with Clyde.
THE SOLDIER: The need remains for the one man who can make a difference. The war that I spoke of continues even now. The enemeny has not left us. America���s obligation to do what is right does not end because her masters flirt with devils. There must be someone to accept that obligation. To hold it as a clean, untarnished truth. There must be a soldier���.
In a way, Clyde and Screwball are the two extreme halves of the Soldier himself. The Soldier is motivated by duty and a real human outrage at the extreme inhumanity of the Nazis, whom he lumps in with all the enemies of America itself.�� In the Soldier���s simplistic worldview, if he is outraged, and he is American, than the ideals of America are good, and if the enemies of America are capable of such horror, than all who oppose America must be evil. All actions against evil then, must be justified. But in this, he becomes Screwball. Violent and sociopathic, incapable of making his own moral decisions if they contrast with the will of his superiors.
He totally misunderstands Clyde because while Clyde is a patriotic America soldier and proven assassin, he tellingly defies his superiors��� immoral order in the opening scene. He can still choose between good and evil without relying solely on the paradigm of nationhood to define his morality.
The Soldier is baffled when he lays what to him, is a logical destiny for Clyde at the agent���s feet, and Clyde chooses to utterly reject it, speaking fondly of Wallace and the promise of a woman���s smile, the notion that there are good things in the world.
CLYDE: You justify regimes every bit as bad as the ones you fight against. You want me to do your work even though you no longer believe in it yourself. You would have concealed your loss of faith in what you fight for, and you expect me to carry on as if I���d never learned the truth. Well sir, you are NOT an American soldier. I deny your legacy. I will not let you wash the blood off your hands onto mine.
And with that, Clyde takes out his pistol and shoots himself.
In this, Clyde teaches the Soldier a lesson which in the final panels, leaning on the flag atop the tomb of the unknown soldier in Arlington, he acknowledges.
Clyde is the true American, unsullied by the dark machinations of politicians and the fog of fanaticism.
What���s brilliant to me about this miniseries is that it hardly features the title character until the last issue, and by that time his reputation has been built up so much that you���re sort of champing at the bit to finally meet him. Ennis effectively ratchets up suspense and stakes without ever showing you the object of everybody���s obsession, using only original characters. It���s sort of like a story I once heard Ricardo Montalban tell, about how he was dubious about appearing in Wrath of Khan until he read the script and realized that despite his comparatively meager amount of screen time, every time Khan wasn’t center stage, every other character was talking about him.
It���s in effect, a cold war style mystery thriller, with one unfairly marked man pursuing a line of inquiry for the sake of truth to his own detriment and against the will of unsavory, conspiratorial forces all around him.
The series��� titular character reminds me a bit of a dark Captain America. Consider this, in my favorite bit of dialogue, when Boothe describes the Unknown Soldier ���
CLYDE: What is he? Some kind of superhuman assassin?
BOOTHE: No. He���s seventy-five years old, Agent Clyde. He���s in ULTIMATE human condition. He���s been up to his neck in the bloodiest, darkest, most shameful corners of US foreign policy since 1942���.but he���s just a man.
It sounds like a description of Cap, doesn���t it? And in a way, this whole conspiracy thriller reminds me of the recent Winter Soldier movie (or rather, Winter Soldier reminded me a bit of this).
Killian Plunkett���s art is gritty and wonderfully textured, with the almost lost art of inking showcased perfectly. Every wrinkle of clothing, every strand of hair, every slash of rain is vividly realized. I���d love to see the original black and whites, but I also have to praise colorist James Sinclair���s choices, especially in the ultimate episode, which takes place within a limited palette due to the rainy setting.
The series is collected in trade paperback and listed as (New Edition). No idea what that means, or there���s anything added to it, but I recommend checking it out. In this current climate where nationalism and patriotism are used as tools to exploit and distract the poor and oppressed, I believe this one still has something relevant��to say.

December 1, 2014
DT Moviehouse Review: Captain America: Winter Soldier
Time once more for my blog feature, DT Moviehouse Reviews, in which I make my way alphabetically through my 200+ DVD/Blu-Ray collection (you can see the list right here) and decide if each one was worth the money. Today I review Captain America: The Winter Soldier.
Directed by Joe and Anthony Russo
Screenplay by Christopher Markus, Stephen McFeely, based off a story by Ed Brubaker and characters created by Joe Simon and Jack Kirby
Tagline: None
What It���s About:
After the events of The Avengers, soldier-out-of-time Captain America/Steve Rogers (Chris Evans) begins to question the motivations of SHIELD and its director, Nick Fury (Samuel L. Jackson) while running a series of nebulous covert missions alongside assassin Natasha Romanoff/Black Widow (Scarlett Johanssen). When Fury is attacked and passes along an important data drive to Steve, urging him to trust no one, he becomes a target for the occult machinations of SHIELD official Alexander Pierce (Robert Redford) and top assassin The Winter Soldier (Sebastian Stan), while he works to uncover a far reaching conspiracy with the help of Romanoff and pararescue trooper Sam Wilson/The Falcon (Anthony Mackie).
Why I Bought It:
My introduction to Captain America was fittingly #224, a Mike Zeck penciled issue which featured Cap suffering from amnesia and a shady conspiracy by South American villains The Tarantula and Senor Muerte to assemble and detonate a bomb. This was part of one of those three-comics-in-a-bag things you used to be able to pick up at the corner drug store or Toys R Us. I don���t know if they still do them, and I don���t know why somebody got this for me (I was three and obviously still in my make up the story since I can���t read it stage), but the two subsequent issues, #225 and #226, involved false memories and Cap���s body being returned to his pre-super soldier physique, and an attack by an army of SHIELD agents turned into Red Skulls.
I was always aware of Captain America, watched the early movies, dug his motorcycle, wore the Underoos, but never really got into the character till the cover for Captain America: The New Deal caught my eye at a convention and I retroactively started reading the title again.
By the time the movie Captain America: The First Avenger came about Captain America had become my favorite Marvel superhero.�� What I like about Cap is that although he seems underpowered compared to his fellow Avengers, he���s the ultimate human. That is, he���s a human being taken to his maximum potential in physicality, determination, raw, practical intellect, and perhaps moral certitude. He can jostle Thor���s hammer, dodge Iron Man���s force blasts, and most importantly, stand against his own government if he needs to. Unlike many of the Marvel stable, he was a hero before he got his powers. All he needed was an opportunity. His strength of heart is off the charts. He���s the purest American dream fully realized. He���s what America ought to be.
As a fan of the character, and believing as I do that The Rocketeer is the greatest comic book movie ever made, I was understandably excited for the first modern day Cap movie. After a stellar first twenty minutes though, The First Avenger plummets in quality to such an extent that I came away completely disappointed and have maybe watched it once since.
As such, I nearly skipped this follow-up. I felt the Bucky character and his relationship to Steve Rogers had been sorely mishandled, and would hardly be remembered by non-fans, and that the big revelation couldn���t possibly carry the weight it did in the titular Brubaker storyline from the comic.
I have no idea what made me trek to a matinee alone to see this. Possibly it was the early gushing of friends. But I did, and it���s simply put, one of the five best comic book movies there are.
Everything that went wrong with First Avenger is corrected here. Instead of barely fleshed out supporting characters and a two dimensional villain going through the motions in a hurried, assembly line story whose only real purpose is to get the hero in place for the sequel, Winter Soldier is a great standalone movie with a logical, intriguing plot populated with rich characters and centered around a great central reveal. It���s a successful merging of the superhero genre and the kind of breathless conspiracy thriller its casting of Robert Redford, the star of the classic Three Days Of The Condor, is obviously intended to bespeak.
The intricate and far-reaching conspiracy of Winter Soldier was a pleasant surprise. These days it���s pretty difficult to go into a high profile movie like this spoiler-free. Even a cursory glance at an entertainment headline or a message board or a cast listing on imdb told anybody unfamiliar with the original material the identity of The Winter Soldier. Concluding that the same actor who had played a different role in the last movie was returning for the sequel under a new nom de guerre was no big leap.�� But the greatness of the movie is that the big reveal 90% of the audience already knew about turns out to be a sideshow to the even bigger revelation of who/what���s holding the Winter Soldier���s leash. The trailers admirably skirt it, focusing instead on the mystery of the Winter Soldier. I personally didn���t see it coming, and the subsequent ramifications (and the brilliant way they tie into the real world present state of global affairs) send the rest of the movie hurtling forward at a breakneck pace that is supremely entertaining. I hate to talk around the plot, as I���ve kind���ve made it a point not to worry about spoiling things, but it���s so good, if you just stumbled upon this blog and are unwisely reading this having not seen it, I don���t wanna be the guy to spoil it for you.
As mentioned, the characters from top to bottom are extremely well and yet succinctly rendered. Cap���s previous naivety has here given way to a world-weariness and growing disillusionment with the modern world that comes out in Evans��� interactions Redford���s bureaucratic Pearce and Jackson���s all-business Nick Fury, and yet also manages to take on a tension-alleviating humorous bent for instance, when he takes dating advice from Black Widow, or hastily adds Marvin Gaye���s Trouble Man to his ���catch up��� list at the behest of Falcon. And special kudos have to be given here to Anthony Mackie, who portrays Sam Wilson with infinite charm and humanity. He���s got a boundless energy and positivity in him that masterfully counterbalances Cap���s growing dark side and, I think, serves to turn him away from despair. It���s a stroke of brilliance that he���s a VA counselor and veteran combat pararescue guy, making him the perfect conscience and confidant, having seen what Cap���s seen, and yet still able to draw clear lines and put things in perspective.
Scarlett Johanssen continues to evolve the Black Widow character, making her more and more interesting with each movie, not a small feat given that she���s intended to be a supporting character in sometimes disparate stories. I think in this one she���s the most human she���s ever been, maintaining the manipulative air and yet delivering lines like ���I just pretend to know everything��� with the same dry, flat, assassin���s affect that is entirely believable given her background. Her conversations with the completely open and forthright Cap change her, and by the end of this one, she���s much more of a heroine than she���s been previously.
Sebastian Stan understandably doesn���t have a lot to work with here, but he projects an imposing presence I didn���t imagine he was capable of in the first movie, and there���s a nice flashback scene between him and young Steve Rogers on the back stoop of his late parents��� place that brings out their fraternal relationship winsomely. Toby Jones makes a welcome return and delivers the infodump at the heart of the movie with pulp villain glee that had me grinning. Likewise, all-American Robert Redford���s casting (I once read a great wishlist casting him in his prime as Steve Rogers) is on par with Henry Fonda���s typecast bucking role in Once Upon A Time In The West.
In the age of the CGI-heavy movie, it���s also refreshing to see such great practical stuntwork and fight choreography in a mainstream comic book picture. Nick Fury���s chase sequence through the streets of DC and the impromptu fight between Cap and Batroc (Georges St.-Pierre) are great examples, and the overpass battle between Cap ���n pals and Winter Soldier is a thrilling mix of both.
All said and done, it���s just an all-around entertaining movie. The action isn’t just amped up from the first film, it’s meaningful and inventive this time out. The picture also gives us a myriad of fine character moments. Cap’s melancholy reunion with an aged and senile Peggy Carter (Haley Atwell), his wondering tour of his own Smithsonian exhibit (and the great, great bit where the starstruck kid doesn’t ‘out’ him)….the best nods to fandom should resonate just as strongly with somebody who’s never picked up a Captain America comic. Winter Soldier does it pitch perfect.
Best Dialogue/Line:
���I can���t ask you to do this, Sam. You got out for a reason.���
���Dude. Captain America needs my help. No better reason to get back in. When do we start?���
Gave the little kid in me chills in the theater.
Best Scene:
���Before we get started, does anybody wanna get off?��� ���Nuff said.
Would I Buy It Again? Yep.
Next In The Queue: Captain Blood

November 28, 2014
Black Friday Merkabah Rider Giveaway
Hey all, my Merkabah Rider series tells the story of a Hasidic gunslinger tracking the renegade teacher who betrayed his mystic Jewish order of astral travelers to the Outer Gods of the Lovecraftian Mythos. You can read the first three pages here.
I’ve decided to give away ten pdf copies of the first Merkbah Rider novel, Tales Of A High Planes Drifter, which goes out of print in January. Drop me a line at emerdelac@gmail.com and it’s yours. I’ll cut it off in the comments when I’ve reached the limit. Don’t go shopping, stay home and read something.

November 18, 2014
An Apology And Denial Of Indolence
Activity here at Delirium Tremens has been pretty sparse as of late and I apologize.
2014 seems like a very unproductive year for me professionally, but I want to give you a peek behind the curtain. I hate to do these mundane writing business sort of posts (does anybody really wanna read writing mechanics and business posts from me? I don’t really care to read them myself), but I just want everybody to know I’m not just sitting here on my hind end.
Here’s the rundown -
I have four or five short stories waiting for the anthologies they’re in to go to print.
I have a historical horror novel set during the Civil War in the final round of edits at one of the big five publishers, just waiting for final approval on the editor’s end.
I have another historical horror book set during World War II in consideration by the same publisher after a second round of edits.
I have two short stories for a certain magazine which covers subjects pertaining to a Galaxy Far Far Away awaiting final approval.
I have a collection of dark novellas including the long out of print Red Sails set to come out from a publisher I admire.
I’m plotting an awesome collaboration with an internationally known no-baloney-big-deal comic book artist whose work I’ve been a fan of since I was fifteen and, it turns out, enjoys the Merkabah Rider series. Just waiting for the go-ahead from the publisher (one of the big three) to work on that.
I’m slowly plotting out a superhero novel and a wuxia weird western. Don’t know which of those I’ll be doing first. Also working on putting out more of the Van Helsing papers and thinking about a continuation of the Merkabah Rider universe set in modern day.
And finally, I’m 70,000 words into a dark Arthurian fantasy novel which I hope to have finished by the end of December.
So basically, inna final analysis, I’m just mainly….waiting on some other folks. Maybe if I had an agent things would go quicker, but I don’t.
Unfortunately it looks, as I said, it seems like I took a year off. My sidebar bibliography is probably not going to increase in titles till 2015.
But there’s more coming! I swear!
In the meantime, I guess I’ll go watch Cap 2 and put up another DT Moviehouse Review. Or perhaps Back Issues. I picked up a nice lot of Brother Voodoo comics I’d like to make people aware of.
As Thanksgiving approaches, I’m thankful for my awesome family and friends, the fun I’m having playing D&D after years and years of thinking I’d never roll a twenty sider across a table again, and the prospects I have. Especially thankful for all you nice folks who have bought and read my work and encouraged me over the past few years, either with posts here on the blog, reviews around the web, or personal emails.
Keep readin’ and I’ll keep writin’
Hasta pronto!


October 30, 2014
DT Moviehouse Reviews: The Call of Cthulhu
Time once more for my blog feature, DT Moviehouse Reviews, in which I make my way alphabetically through my 200+ DVD/Blu-Ray collection (you can see the list right here) and decide if each one was worth the money. Better watch out! It’s Halloween night….and here’s my review of the fan made HP Lovecraft Historical Society’s adaptation of The Call Of Cthulhu.
Directed by Andrew Leman
Screenplay by Sean Brannery, based off the story by H.P. Lovecraft
Tagline: The celebrated story by HP Lovecraft brought at last to the silver screen.
What It’s About:
A man uncovers evidence of a strange cult, following the seemingly disparate threads of an ancient artifact, a police raid on a degenerate backwoods bayou ritual, the nightmares of an artist, and the account of a Norwegian vessel’s exploration of a remote island.
Why I Bought It:
I’m a fairly recent convert to the works of weird fiction author HP Lovecraft.
I think I started reading him only about 2006 or so. I’ve always found him kind of a dry writer (I’m a Robert E. Howard guy), but the ideas of his seminal Mythos definitely left an indelible mark on my mind, and grew to inform my own work as a writer, if not entirely pervade it. Once I began delving into Jewish esoteric lore for my Merkabah Rider series, I saw parallels between certain occult concepts and the stuff Lovecraft developed and incorporated them. I have no idea if he was in anyway a student of Kabbalah and the like, but his notion of taking the good and evil equation out of existence and instead portraying the universe as a kind of barely controlled chaos against which his protagonists struggle and usually fail, is undeniably striking and unique. A mythology for atheists, I guess, where the supernatural is simply the unexplained, or even the inexplicable, where God is not an entity but a misnomer for something unfathomable.
Lovecraft is steadily growing in popularity with the dissemination of his work online. I first heard of Cthulhu back in my early roleplaying game days, and then later read about his extended family via Howard’s Mythos stories. It’s inevitable that so long lasting an author have his work tapped by filmmakers, but there have been very few adaptations if his work that have successfully portrayed his output. Most lift the concepts but go for the splatter and gore, or are content to mention Miskatonic University and then run with the ball any old way.
But not the H.P. Lovecraft Historical Society’s adaptation of The Call of Cthulhu.
Fan made films don’t often hold up too well to scrutiny. Slavish devotion to the source material hardly ever makes for a good adaptation. Books are a different creature than movies, and Lovecraft’s stuff, if you’ve ever read it, is far from mainstream fare. It’s cerebral and academic, episodic and existential. Lovecraft’s bestiary/pantheon is older than Creation, aloof and unconcerned with humanity, but can wipe us all out with a shifty look if their attention is unwisely attracted.
And yet, The Call of Cthulhu is a perfect, nearly to-the-letter adaptation….and it works.
There is so much love(craft) in every frame of this low budget indie film, not only for its source material, but for the cinematic conventions that co-existed with its birth, that it can’t be seen as anything less than a masterful homage to the Mythos and to the expressionist films of F.W. Murnau, Robert Wiene, and Wegener and Galeen, with nods to James Wale and Todd Browning.
The central concept of CoC is that the HPLHS decided to produce the movie as though it were a contemporary adaptation of the original story, written in 1926. Thus, the movie is black and white, and silent with title cards and an incessant orchestral score. All the FX are practical, and wherever possible, true to the time period. No CGI. Just elaborate sets, forced perspectives, and the occasional matte image.
The impossible angles of nightmarish R’yleh is achieved with angular wooden sets and old fashioned chiaroscuro. Dramatic light and oppressive shadow take the place of staid and artificial computer wizardry.
I’ve seen modern filmmakers attempt to do period movies before. Tarantino and Rodriguez’s Grindhouse for example, which I think, doesn’t manage to quite pull it off all the time, partly due to the actors. I don’t know what it is with humanity, but certain faces seem to come and go in and out of style in certain time periods. The actors gathered for CoTC have the look of silent movie actors. Maybe it’s the makeup, but Matt Foyer in particular looks like he was awakened from some kind of suspended animation just to portray the narrator in this. And the cultist interrogated by the police after the bayou raid sequence reminds me of Dwight Frye.
Call of Cthulhu isn’t just a great example of Lovecraft, it’s an amazing example of what low budget independent filmmaking can achieve when ingenuity and creativity drive the work.
It should be viewed as nothing less than an inspiration.
Best Dialogue/Line:
“Burn it all.”
Best Scene:
Most all the set pieces are so wonderfully rendered, but the climactic sequence has to take the kewpie doll here.
The Norwegian ship The Alert comes across a mysterious island covered in a weirdly constructed…is it a city? Is it a necropolis? We don’t know.
The captain leads the sailors towards an immense monolith covered in weird runes which reacts to their prodding and opens. One of the hapless sailors pitches headlong into its dark depths.
Then a pair of huge clawed hands emerge – the hands of dread Cthulhu.
The sailors run pell mell for their launch, falling victim to the grasping claws of the pursuing creature and to the weird M.C. Escher landscape itself. Memorably, one sailor stumbles and falls into an illusory gap between the blocks that isn’t even visible from our perspective.
It’s just a great, tense sequence. Some argue that the herky jerkiness of the stop motion creature takes away from the effect, but I found the effect marvelously surreal and a nice homage to the work of Harryhausen and King Kong. Something about the slightly unnatural movement combined with the true lighting has always appealed to me about stop motion peril.
Next In The Queue: Captain America: The Winter Soldier


October 24, 2014
Guest Blog Post: Jeff Carter – HELLRANKER
Today I’m giving over the blog to my friend and fellow author Jeff Carter, who if you’ll recall, has been a guest here in the past, previously rating the Friday the 13th series.
This time around, he took a look at the inimitable Hellraiser, it’s fine sequel, Hellraiser 2….and all those other ones. I actually liked the one with the detective, but we’ll see what he says….he has such sights to show you.
In the meantime, I’m off to my Extra Life 24 hour Dungeons and Dragons session for Children’s Hopsital LA. I’ll see you next week, if I make my Con saves.
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I watched the Hellraiser move franchise, so you don’t have to.
Every year I watch a horror movie franchise (my top ten Friday the 13th list is here). I’m working my way through them all. Nightmare on Elm Street. Halloween. Chucky. There were a lot of laughs, a few groans and the occasional scare, but it’s usually a fun time.
There are 9 Hellraiser movies with rumors of a remake in the wind. I was looking forward to rewatching the first few that had terrified and haunted me, and was curious to see what strange places the franchise went in its many sequels.
It was torturous, but like the Cenobites say, you can’t know pleasure without pain. While diving back into the first film, I was struck by how joyless the world of Hellraiser is compared to other horror films. Many slasher films have more victims and grisly torture and dismemberment, but for lack of a better word, they’re fun. You know, for the kids! Hellraiser is a different, darker breed, existing in the hellish space between the first Texas Chainsaw Massacre and the torture porn of Hostel and Saw.
The more sequels I watched, the better the original looked. The grim atmosphere of the first movie is justified by its artistic ambitions. The sequels are just torturous.
Hellraiser 9: Revelations
Ye Gods, this film is terrible. It was an ultra low budget movie, written and shot in 3 weeks so that Dimension could keep the rights to the franchise. To quote Clive Barker, the author of the Hellraiser stories and director of the first film, “If they claim it’s from the mind of Clive Barker, it’s a lie. It’s not even from my butt-hole.”
What should have been a saving grace is that it was at least written as a Hellraiser movie, and centered around some core elements: The Puzzle Box, Pin Head, The Cenobites, the bone demon, The revolving pillars of flesh, the resurrection from a bloody mattress, the hooked chains. Here they feel tired and perfunctory. This is the only film in which Doug Bradley does not portray Pin Head, and it is amazing how sorely he is missed.
Hellraiser 6 – Hellseeker
This movie commits the most grievous sin of all: it’s boring. The three main sets are an office cubicle, a police station, and a warehouse. Trevor, the mayhem guy from the Allstate commercials, is trying to piece together how his wife came to die in a tragic car crash.
Things go from dull to worse, and then suddenly we’re in continuity city. His wife was Kirsty, the ‘last girl’ from Hellraiser 1 & 2. Trevor tried to kill her with the puzzle box, but she turned the tables by selling him out to Pin Head. It’s way too much too late.
“Switch to Allstate and avoid Mayhem, like me.”
Hellraiser 7: Deader
Despite starring the always watchable Kari Wuhrer, this film was a typical low budget shot-in-Romania flick. Kari is an underground reporter sent to investigate a cult. Their leader is a necromancer that is raising the dead with his puzzle box in order to find the chosen one that will…help him rule the world? This movie made no sense and featured precious little Pin Head, because it was in the straight to video run that took pre-existing horror scripts and shoe-horned in the Hellraiser Mythos.
Hellraiser 8: Hellworld
This movie was a grave disappointment. The premise: a diabolical website lures and kills teens. I thought this would be wonderfully ridiculous. It was just ridiculous.
The continuity here is off the charts in the weirdest way. The spoiled thrill seekers that play the Hellraiser on-line game wear Cenobite masks and talk about the ‘Lament Configuration’. While they manipulate a virtual cube on their screens the website plays sound bites of Pin Head’s voice from earlier films. Strangest of all, one of the characters wears a T-Shirt with a photo of Pin Head’s face on it.
“It’s just a crazy internet game!” (Actual dialogue)
It’s really bizarre and a giant cop out. This is the Friday the 13th Part 5 of the series, in that Pin Head is not the killer here.
The website was simply created to lure the spoiled teens to a rave (in eastern Europe, of course) where they could be separated and tortured. Pin Head only appears briefly because this is another story to which the mythos was later added. Not even a young Henry Cavill or an old Lance Henrickson could redeem this one.
“Me am Bizarro.”
Hellraiser 5 – Inferno
Part 5 was another sequel in name only, about a brilliant but reckless detective on a mind bending case to find the dark crime lord known as ‘The Engineer’.
This is another original script retooled as a Hellraiser story, but the source material and cast elevate this one above the later installments. The mind games, plot twists and themes tie in quite nicely with the Hellraiser series. And hey, it’s got James Remar!
“I’ve found a finger print.”
Hellraiser 3: Hell on Earth
This movie was bold on many levels. What starts as a cruel and greedy club owner’s deadly obsession with the puzzle box ends in a showdown between Pin Head and his own soul. First, a victim is wheeled into an emergency room while being torn apart by the puzzle box. A reporter catches wind of the mystery and becomes a conduit for Pin Head’s soul to lure out and defeat the demonic Cenobite he has become. Pin Head has a different goal: to open the gates of hell.
He very nearly succeeds, slaughtering hundreds of people in a night club and spilling his terror onto the city streets, murdering police officers and blowing up cars. It’s totally bananas. This one is so crazy they made a music video where Lemmy from Motorhead plays poker with Pin Head.
CD the DJ. Raddest Cenobite ever?
Hellraiser 4: Bloodline
Move over Jason X and Leprechaun, it’s time for Hellraiser to go to space.
I don’t know why the director took his name off this one. It’s clever, it’s interesting and it deepens the mythos. We go back hundreds of years, to the origins of the puzzle box, created by the genius toy maker L’Merchant. A loathsome aristocratic sorcerer (and his apprentice Adam Scott!) uses the cube to open a gate to hell and summon a demon.
In present day, the demon travels to the office building (seen in the last shot of part 3) patterned after the puzzle box. L’Merchant’s descendant, John Merchant, tries to destroy the cenobites and redeem his family legacy.
Finally, in the distant future, Paul Merchant intends to get it right on a giant space station. Pin Head and the demon appear, there’s a robot, there’s lasers…it’s pretty sweet.
It’s a disco inferno.
Hellraiser 2: Hellbound
This sequel continues right where part 1 left off. Kirsty, the ‘last girl’ from the previous film is understandably committed to an asylum. Unfortunately, the brain surgeon in charge of the facility, Dr. Channard, is a bit of a collector. He has a vast trove of occult objects, including dozens of puzzle boxes and a secret dungeon filled with insane patients.
Using their blood, Channard wants to resurrect Julia. Like her lover before her, Julia died after opening the puzzle box and can now be resurrected with fresh blood. She seduces the doctor and offers him power in the hell dimension.
Things get worse from there. Leviathan, the lord of hell, transforms the doctor into a funky new Cenobite with an overly elaborate, fatally flawed design and the dark power of…claymation?
“At least I’m not based on CDs or cigarettes!”
This movie has a Cenobite fight. Why? I don’t know, but when I was a young horror fan such things were the stuff of dreams. This is also the start of Kirsty’s negotiations with Pin Head, and his journey into remembering who he was before he first opened the puzzle box and became a pawn of hell.
This movie brings back much of the cast from the first film, including the sleazy mover. When Doug Bradley was approached for the first Hellraiser, he was given the choice of playing Pin Head or the Sleazy Mover. Sleazy Mover made it into 2 movies, but I think Doug made the right choice.
Hellraiser
This movie holds up. It’s rich, thematic and dark. It’s a creepy psycho-sexual drama with a wildly original premise and some of the most jaw dropping character makeup you will ever see.
This is the story about a man returning to his childhood home with his new wife. We never learn what went so terribly wrong, but the house is filled with shrouded religious objects and unspoken history. His new bride is distant and cold. She secretly yearns for the forbidden passion she shared with Frank, her husband’s dead, degenerate brother.
In a visceral, creepy scene the man gouges his hand open while moving a mattress up the rickety stairs. The blood resurrects Frank in an epic birth sequence and sets the stage for the family’s ruination.
“I don’t know why I even bother wearing white anymore.”
In the Clive Barker story, the leader of the Cenobites was simply called ‘priest’ or ‘The Engineer’. Even though he was simply billed as ‘Lead Cenobite’, the Hellraiser franchise was built with the nails from his pointy head. Doug Bradley is a commanding presence. His creepy one liners are the high lights of the next few installments, and he fills the screen with cruel delight.
This movie is a true original. It is a dark drama, with themes of obsession and transgression, an amour fou taken to the ultimate extreme. It creates a dark universe with hints of diabolical mechanics and secret rules, bound together with pain and desire.
If you are looking to explore the franchise, enjoy the first four and skip the rest. If you try to watch all 9, like I did, “your suffering will be legendary even in hell.”
——
Jeff C. Carter’s most recent work in print appears in O LITTLE TOWN OF DEATHLEHEM, now available in paperback and Kindle from Amazon. Get more Halloween stuff at his blog Compendium of Monsters and say hey on Facebook and Goodreads.


October 20, 2014
DT Moviehouse Review: The Cabin In The Woods
Time once more for my blog feature, DT Moviehouse Reviews, in which I make my way alphabetically through my 200+ DVD/Blu-Ray collection (you can see the list right here) and decide if each one was worth the money. Today, and a perfect fit for the Halloween season, I review Drew Goddard and Josh Whedon’s The Cabin In The Woods.
Directed by Drew Goddard
Screenplay by Drew Goddard and Josh Whedon
Tagline: You think you know the story.
What It’s About:
College students Dana (Kristen Connolly), Holden (Jesse Williams), Marty (Franz Kranz), Jules (Anna Hutchinson), and Curt (Chris Hemsworth) depart for a secluded weekend at a remote forest cabin and ‘accidentally’ summon up an undead clan of pain worshipping murderers who begin to stalk and kill them one at a time. But is all as it seems, or are they being manipulated for some mindbending, sinister purpose by office managers Sitterson (Richard Jenkins) and Hadley (Bradley Whitford)?
Why I Bought It:
After a premature run-in (in a dark room no less) with the head twisting scene in The Exorcist when I was six or seven years old, I actively avoided watching horror movies for about nine years, finally breaking the ‘fast’ with, ironically enough, Exorcist III.
I’m really lucky that Exorcist III was such a great flick, or I never would have backtracked and sought out all the scary movies I’d missed.
And I never would have ‘got’ The Cabin In The Woods.
I never actually realized what a horror hound I had become until I saw this.
This is probably one of the greatest horror movies ever made, period. It’s so enjoyable it almost seems like every single horror movie that has gone before was created specifically so this could come into being.
Make no mistake, to fully appreciate the greatness of this movie you have to have at least a passing familiarity with Hellraiser, The Shining, Dracula, An American Werewolf In London, The Mummy, HP Lovecraft, It, The Ring, Suspiria, Evil Dead, Halloween, Juh On, David Cronenberg, George Romero, Scream, The Texas Chainsaw Massacre, Troll, Poltergeist, Alien, and Friday The 13th.
This is really a movie that benefits in a huge way from going in entirely blind. What a hard movie to cut a trailer for! Being kind of jaded about the summer slasher movie genre, the very title The Cabin In The Woods was a turnoff for me. I’m not into the torture porn genre made popular by stuff like Hostel and Saw and assumed this was going to be more of the same. It looked like yet another vanilla cookie cutter teens in peril flick. There would be some topless scenes, some beer drinking and pot smoking, and in the end, the smartest guy (or more likely, girl) would go through hell at the hands or claws of some inbred hillbilly stereotype or a zombie or plague crazy gutmuncher and maybe get away in the end, maybe not.
Then a couple people whose opinion I trusted started sounding off that this was great, but wisely (and I thank them) refused to give details as to what was so great about it.
Just watch it, they said.
So after a long time of not thinking about it, I finally rented it.
Little did I know that Cabin In The Woods would contain just about every clichéd trope in my aforementioned laundry list….and yet still somehow manage to be entirely original. Thrillingly, awesomely original, and more, a hilarious, subversive in-joke directed solely at horror fans.
This is not to say that you have to be a horror junkie with an all-encompassing knowledge of everything the genre has to offer. It’s just that it offers so much more if you’re a nerd.
Surface-wise, the plot alone is entertaining and the tag line says it all. Going into it, you think you know what’s going to happen. The very title evokes a paint by numbers scenario. Early on though, you realize something weird is going on, when the movie opens not with the teens gearing up for their weekend, but a couple of middle-aged salarymen in suits preparing for some big to-do at their white, sterile workplace.
Of course, then we get the obligatory scenes where get to know who’s who and who’s with who, which is the jock, which the brain, which the burnout. Yet there’s still something just a little off. Our football hero has in-depth knowledge of socio-economic theory. Our stoner and his wild conspiracy theories make more and more sense as the movie progresses. The boy’s aren’t slavering pussy hounds – when one discovers a two-way mirror looking into the object of his desire’s room and she starts to undress, we don’t get the voyeuristic topless scene. He knocks on the wall and lets her know what’s going on (does she do the same for him later on?).
As we go deeper down the rabbit hole of Cabin In The Woods, our expectations start unraveling. A bird hits an invisible force field. The office guys are shown to be having some effect on the behavior of the kids. There are tantalizing hints toward some greater purpose being fulfilled. And when the kids start acting like we expect them to, it’s unexpected.

W.T.F! Yeah, Cabin In The Woods is kinda like this.
By the time a character we thought was dead returns, we know this same drama is being enacted all over the world for some strange reason and I doubt anybody who hasn’t seen this movie or read about it beforehand can guess what the heck is happening. Yet it’s not all some fly-by-night-pull-it-out-of-your-ass-make-it-up-as-you-go-along thing. By the time Sigourney Weaver shows up to explain it all, it’s like the last piece of a puzzle is fitting into place and you think to yourself, “Ahhhh that’s perfect.”
It’s a real treat to be surprised by a movie, and it’s even better to be totally delighted by it as a genre fan.
For me, the movie really takes off when they go down into that cellar and find it packed to the gills with thinly disguised items from other movies. The puzzle ‘ball,’ referencing both Hellraiser and perhaps Phantasm. The diary with the incantations right out of Evil Dead. It’s all intercut with that wonderful whiteboard the office workers are all betting over, crammed with achingly great references to threats from across the horror spectrum. When that scene passes and you realize what’s about to happen, you love it, but a small part of you thinks in the back of your head, “Aw man, it would’ve been so great if they’d gone with the BLANK instead.”
And then, maybe twenty or thirty minutes later, they hit the Purge button and it’s Christmas morning, as every monster and beast, every ghost and murderer on that board floods your screen.
Cabin In The Woods that does the impossible. It’s a flick with a one off plot twist so great you can’t possibly expect it to be rewatchable once you know it’s coming. But you do watch it again. And you rewind and pause and slow mo it to death to see all those white board monsters tear their way through the complex. Geez there’s even a 50 foot woman in one of those cages.
One of the most supremely satisfying movies I’ve ever seen.
And, like the complexity of the plot itself, it’s smart. You can still delve a level deeper beyond the monsters and uncover a rich examination of the movie fan himself. There’s a great scene when Hemsworth and Hutchinson are being manipulated via hormone gasses, temperature, and lighting to have sex in the woods, and the team of manipulators are shown hanging on the scene from their viewing room, waiting for Hutchinson to show her breasts and groaning when she initially defers. How many guys have sat together watching a horror movie at home or in a theater and experienced the same audience reaction? It’s a funny scene, and yet the makers bring it back a step when Hadley and Sitterson dismiss the greater portion of the crew and put their full resources toward getting Hutchinson to disrobe, ostensibly for the viewing pleasure of the Old One (is the band of randy office drones a stand in for the moviegoing audience, which is funny, or is it the Old One, which suggests something more unseemly). Their expressions completely change. They’re almost sad to do it. But the Old One must be appeased. The tropes of the ritual must be adhered to.
When Marty says early on that the world needs to crumble, but everybody’s afraid to let it crumble, he speaks of the loss of privacy, the invasion of nebulous government watchers and dropping of sanctions on private life. This foreshadows the situation of the kids in the cabin, but doesn’t it also reflect on the fears of modern life in America?
What is the change Mary is calling for if we apply it to ourselves? Should the Old One rise up to completely tear down the system? Is popular entertainment an opiate used to keep that giant from waking up and breaking out? Maybe this is ham-handed political commentary to some, but then again how many of the general movie going audience came away with this message from something as innocuous seeming as a summer horror movie?
It also cleverly breaks the horror movie cliché down into a thematic, seemingly ancient codification. The athlete, the fool, the whore, the virgin. These are mystical concepts that really do occur throughout the history of human storytelling, and are most clearly represented in the cards of the Waite Tarot. The fool is often considered the stand-in for the questioner in a card divination. In Arthurian literature it’s the fool, often Sir Dagonet (as in Tennyson), Percivale (Perfect Fool) or in some cases (TH White) Merlin, who can look beyond the confines of his own story to comment on the greater meaning. The fool sees the strings, and can follow them to the storyteller. The fool attains the Grail, the greater, hidden knowledge, often to his detriment, as is the case with Marty here.
One wonders what cultural tropes the Old Ones in Japan need to see to keep them sleeping.
A thing I’ve said this in other reviews, but a good movie is entertaining. A great movie ‘moves’ the watcher, either moving their heart to experience some emotion, or moving the mind into a previously unconsidered mode of thought.
I would say The Cabin In The Wood is a great movie.
Best Dialogue/Line:
Marty’s weirdly funny and cryptic (and ultimately prophetic):
Cops will never pull over a man with a huge bong in his car. Why? They fear this man. They know he sees further than they and he will bind them with ancient logics.
Best Scene:
Without a doubt the best scene is the monster Purge I’ve already described above. This flick has a lot of funny moments amid all the horror. Mordecai on speakerphone comes to mind.
But if I had to pick a scene that never fails to make me laugh because it’s totally indicative of the multilevel enjoyment I get out of this movie, is when Hemsworth’s Curt tries to escape the area by jumping the gorge on his motorbike.
After their camper is blocked from escaping through the tunnel by an unexpected explosion which results in a cave-in, Curt devises a plan to jump the gorge and escape on his motorbike, vowing to return with the police, the national guard, the ghost of Steve McQueen the LA Raiders, and ten thousand Roman gladiators to get his friends out, and especially to avenge the horrifying death and post mortem beheading of his girlfriend.
He assures them he can easily make the jump, and cuts a heroic, Thor-like figure for a moment, revving his bike and nodding to them his assurance.
“You can’t hold back,” his friend Holden warns him. He has to achieve maximum velocity to make this leap to freedom.
“I never do,” Curt growls.
He cuts loose, leaps the bike into the air, and it looks like he’s going to make it, until he smashes head on into the invisible honeycomb field enclosing the area. His bike explodes in a fiery ball and we sees his lifeless body tumble down the long length of the shield wall, bouncing as it goes, giving us a glimpse as to how deep it really goes (perhaps it’s there to keep the Old One penned in?).
For the victims in the story, it’s a horrible, hope-smashing moment.
For the guys in the control center, it’s a sigh inducing close call, which if you think of the movie in the terms that they are actually the ones trying to preserve the world and all human life on it, is kind of a time bomb cut the blue wire hero moment for them.
And for me, I just burst out laughing. Is it a guilty laugh? Maybe upon multiple viewings, but the first time, no. I just found the failure of Curt’s heroics unintentionally hilarious, like a somebody calling their shot in a game and then fumbling utterly, or Jack Burton exuberantly shooting in his gun in the air before the big fight in Big Trouble In Little China and then getting knocked out by the falling plaster.
I wonder if this made the Old One chuckle in his bed too?
Next In The Queue: The Call Of Cthulhu


October 7, 2014
Extra Life! You know….for kids!

M’boys. Ready for action.
I’ve never been particularly athletically inclined. I did a little bit of basketball in middle school (I was terrible), the usual PE stuff in high school, and for a very brief period in college, some jogging and biking.
In high school though, I did discover and gravitate towards a certain group activity that in the 80’s was sort of a subcaste in terms of popularity strata, so far off the accepted social map as to be nearly clandestine (we gamed with a guy on the football team who the first day made me swear never to tell anybody he played -a secret I have upheld to his grave), and that was roleplaying games. First Dungeons and Dragons, the old gateway drug, then Cyberpunk, Rifts, Shadowrun, and Vampire: The Masquerade.
In college I ‘graduated’ from playing games to running them. I ran a West End Star Wars game for about two years, and I truly believe that this past time was instrumental in my development as a writer.

Thak fails his Wisdom save.
There’s something about tabletop roleplaying that develops the storytelling ‘muscle.’ It’s not just a buncha guys and gals huddling over a table snickering about elves. I really believe it’s a re-enactment of the primal form of human entertainment; sitting around in a group, telling stories to each other. Now we’ve got lightbulbs instead of a fire, and we chow on cylinders of Pringles and Diet Coke (though in my heyday it was Captain Morgan’s rum) instead of smilodon meat and fermented fruit juice (well, in some circles, that probably hasn’t changed much).

What part of “interactive gaming” is not a lie?
Roleplaying games sharpen the mind, quicken the pulse, and they’re a riot. Best of all, a tabletop game can’t be done alone, which dodges a troubling trend in entertainment geared towards youth. I love video games. As a multiple-kid-parent with a full time job and a burgeoning writing career, plug and play has been a godsend in terms of my own personal relaxation. I even worked in the video games industry for a little while. However, despite the interactive gaming tagline, you’re basically just staring at a screen for hours on end. The anonymity allows a lot of unsupervised, underage kids to spew a lot of horrendous garbage they would never dare say to a person whose eyes they could look into, and conversely, rather than teaching a kid to deal with somebody they might encounter in life who doesn’t have any social skills for whatever reason, you can just mute the little a-holes. Again, kind of foments universal disconnect rather than advancing the whole brotherhood of man concept.
But then at the beginning of this year, a friend of mine coaxed me back into rpging (D&D specifically) at the Local Gaming Store, and it’s been a revelation. Much more satisfying than vegging out to GTA (though I still do that too when I have the time).
Anyway, then Extra Life came along. As I mentioned, I have never been athletically inclined. I don’t run unless I’m being pursued or chasing down one of my toddlers, so I’ve watched the charity marathons some of my friends participate in a bit wistfully. I’d like to do something like that, I’m sure they’re having fun doing it, but it’s just not in my wheelhouse.
But this is.
Here’s the nitty gritty, straight from the mouth of the Extra Life bot -
“My local Children’s Miracle Network Hospital treats thousands of children each year, regardless of their family’s ability to pay. These kids are facing scary stuff like cancer, cystic fibrosis, and injuries from accidents to name just a few.
On October 25, 2014, I’ll be participating in this huge worldwide celebration of the social impact of gamers of all kinds from video games to board games and tabletop RPG’s! It’s my sincere hope that you’ll find it in your heart to support my efforts with a monthly pledge or one-time gift that will go directly to my hospital.
Your donation is tax-deductible and ALL PROCEEDS go to help kids.
I need your help to reach my goal. Please make a safe, easy donation online today. Click the “Support This Participant” button on this page to get started. Thank you so much for supporting my efforts!”
My friend and I will be participating in a 24-hour marathon session of the new fifth editions of Dungeons and Dragons this October the 24th at a local gaming store, JJ’s Gaming Lounge in Chatsworth. It’s a mad little endeavor that I hope will raise awareness of the heinous problems the less economically fortunate and infirm children of our country face daily when it comes to finding the affordable healthcare many people with more stable lives take for granted.
I’m blessed that my own kids are healthy and that the safety net of a medical plan is there for them if they need it. I want to show that gratitude now by giving back in a small way. My chosen charity is the Children’s Hospital of Los Angeles, altruistic folks who can always use a helping hand helping others. I believe the D&D team for Extra Life has already pledged something over one million dollars total, so it’s not just a lark.
Please, if you have the means and are so inclined, catch the link below for a similar version of what I just posted here and the more-important donation button.
-Hasta pronto.
http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=113334


September 25, 2014
Lock And Load! World War Cthulhu on sale!
Dark Regions Press’ WORLD WAR CTHULHU is available for purchase.
World War Cthulhu: A Collection of Lovecraftian War Stories