Interface
Seven Cities of Gold, as with many EA products at the time, was known for its high-quality interface and the ease of use it afforded. Management of assets within the game, as well as the movement across the map and the map itself, were presented in an abstracted form wherein logistical and environmental versimilitude were considered secondary to a concept known as playability. This could be translated as simplicity or elegance. Game designer Chris Crawford believed that, “popularity—p
Published on March 09, 2009 08:17