Dan Sumption's Blog, page 5
October 26, 2022
MuMufication and the People’s Pyramid

Yesterday I completed foundation training as a Death Doula (or "Soul Midwife"), somebody who helps members of their community to come to terms with and approach death in as comfortable a way as possible. As part of my training, I had to give a presentation on a particular community's practices surrounding death. Rather than tackle the practices of a traditional religion or long-established community, I chose to focus on a more contemporary issue: what happens to old ravers and punks when they di...
October 11, 2022
AI-generated soundtracks

Amidst all of the talk about the use of AI/Machine Learning to generate content for RPGs, I've only ever heard two forms of media discussed: words, and pictures. Of course, these are the things that RPG books and supplements are made up of, and so it seems obvious to talk about them. But they are not the only form of medium.
Some people set their games to music and sound-effects. Not me, and I've never been sure whether I would want to (background music is such a ubiquitous distraction nowadays, ...
October 10, 2022
AI writing partnerships

The topic of using AI/Machine Learning in TTRPGs just won't go away. Most recently, I see that Monsters and Manuals has declared for the Luddite side. I can certainly appreciate this position from an ethical standpoint, and from an aesthetic standpoint I can see why a person would think that computer-created content lacks soul (and I agree, given the current state of the art, though I think that a computer will learn to mimic soulful words and pictures eventually. The question here is how long "...
October 7, 2022
Kaverns & Kittens

This is a genuine medieval tale, and it's about the daftest thing we've read in a long time. We're almost certain that large parts of the film Monty Python and the Holy Grail were based upon it. It was first written do...
September 13, 2022
What Remains?*

Players: don't you hate it when you character dies? For most of my life, and in most of the games I have played, the idea of being forced to hand in my character sheet, one I've put so much into building up, garlanding with story, tchotchkes, booty, and loot, it's almost... unthinkable.
Playing in noisms' Three Mile Tree campaign cured me of this fear. In that campaign I've watched five of my characters die and, if anything, I was a bit impatient for the last one to kick the bucket by the time t...
August 31, 2022
Cerne2CERN the Pilgrim's Tarot

There's no way easy way into this tale so I shall start, by explaining that this is/was either a complex joke masquerading as a religious ceremony, or a complex religious cere...
August 26, 2022
“Scientific proof” and “self-help”

Below is an example of such other stuff. I'm thinking of writing - bear with me...
August 25, 2022
What's new? Lots new!

As well as books/zines/leaflets whatever, this includes art prints and mugs of the trees I've drawn. Mor...
August 7, 2022
The Stone Bone Mound

Here is my entry to this year's One Page Dungeon Contest. With a working title of "negative space dungeon", it's a solution to a thought experiment which came to me, as do all of the best ideas, while walking on the moors: what if I were to use all of the dungeon map, and not just the white bits. As part of the process of making it, I learnt how to draw a labyrinth, which turns out to be super simple and is also super rewarding: I sometimes draw them just for relaxation now.
Here it is: The Stone...
July 31, 2022
New stuff in't store
