Seth Godin's Blog, page 167

April 13, 2013

Paying attention (to someone else's agenda)

The person who sets your media/incoming queue owns your best work.



There goes another an hour. An hour of responding to incoming from people I can't help, looking at stats that don't matter, thinking about problems that aren't the ones I set out to solve, and waiting for a response when I should be creating instead.



Choose wisely. It's perhaps the most important decision we make, every day.



 •  0 comments  •  flag
Share on Twitter
Published on April 13, 2013 02:38

April 12, 2013

100 days later

I've been around literally thousands of book publishing projects, and in one respect, they're mostly the same.



They're the same in that the focus is on the launch, on the first week, or two weeks, or maybe a month.



How do we get shelf space and reviews and hoopla? How do we pile up the pre-sales and endorsements and wonderful recommendations? You even hear of authors tweaking the number of words per page or publicists trading people off against one another just to guarantee an early pop.



While this makes sense for the movies, where week 1 determines how many screens you get for week 2, it makes a lot less sense in the land of infinite shelf space that is the online bookstore. Movies get kicked out of first run theater release (and then end up in all-you-can-eatville, Netflix), but a book (and the project you're about to launch, as well) have a halflife measured in years or decades, not days.



The problem with a great launch strategy is it just might sabotage your real goal, which is a project that lasts. The risk of changing your product or service so that it launches well is that you may end up changing it into something that doesn't hold up.



Let's be clear--the product is more than ever the marketing. The danger kicks in when the marketing focus is so weighted toward the launch that we end up changing the product to serve that goal.



Not just books, of course. Google launched slow. So did just about every successful web service. And universities. And political movements...



Every day, I get letters from people who found The Icarus Deception at just the right moment in their careers. It has opened doors for people or given them the confidence to keep going in the face of external (and internal resistance). It's a book for the long haul. I didn't put a brand new secret inside, holding back for the sensational launch. Instead, I tried to create a foundation for people willing to do a better (and scarier) sort of work. 



It doesn't happen on launch day... it happens after people hear an interview or read your book or try your product. One day. Eventually. When you plan for 100 days instead of one, that graceful spread is more likely to happen.



 •  0 comments  •  flag
Share on Twitter
Published on April 12, 2013 02:21

April 11, 2013

"One of us is wrong...

and it's not me."



That's the way every single conflict begins. Of course it does, because if it didn't, it wouldn't be a conflict, would it?



So, given that the other person is sure you're wrong, what are you going to do about it? Pointing out that they're wrong doesn't help, because now you've said the second thing in a row that your partner/customer/prospect/adversary doesn't believe is true.



The thing that's worth addressing has nothing much to do with the matter at hand, and everything to do with building credibility, attention and respect. Only then do you have a chance to educate and eventually persuade.



We cure disagreements by building a bridge of mutual respect first, a bridge that permits education or dialogue or learning. When you burn that bridge, you've ensured nothing but conflict.



 •  0 comments  •  flag
Share on Twitter
Published on April 11, 2013 02:13

April 10, 2013

We are not living in a movie

We're not even living in a lousy reality show.



Entertainment has seduced us into believing that we have a chance to live the life they live in the movies. Even the people in the movies don't live that life.



It doesn't take 135 minutes to make a life, it takes almost a century.



Everything doesn't depend on what happens in the next ninety seconds. Ever.



The people around us don't live secret lives. Spaceships and evil cowboys and pathogens aren't going to upend the world tomorrow, either.



Life is actually far better than it is in the movies. And it takes longer.

 •  0 comments  •  flag
Share on Twitter
Published on April 10, 2013 02:43

April 9, 2013

First, do no harm--three rules for public interfaces

When we think of design, we usually imagine things that are chosen because they are designed. Vases or comic books or architecture...



It turns out, though, that most of what we make or design is actually aimed at a public that is there for something else. The design is important, but the design is not the point. Call it "public design"...



Public design is for individuals who have to fill out our tax form, interact with our website or check into our hotel room despite the way it's designed, not because of it.



In the quest to make it work better, look better or become more powerful, sometimes we do precisely the wrong thing, because we forget about the 'public' part of public design. If the user isn't focused or interested in the innovation of our design, we have an obligation to get out of the way.



Rule 1: The more often a device is used by first-time users, the more standardized the interface should be. 



For example, the shower in a hotel. Some of the most elegant, clever design ever created by man exists in the dials and wheels in the hotel shower. All of it is worse than a waste--it's dangerous and time-consuming. Guests don't want to learn a new way to turn on the shower, they don't want to burn themselves, they just want the water to come out, at the right temperature, in the right direction, with the right quantity. The first time.



Rule 2: Who gets left out is the most important question.



Small ramps are better than a few stairs, given the choice. The more of the public we include, by definition, the better the choice.



Everyone takes a shower without their glasses, and yet the little, indistinguishable bottles in the shower often have 12 point type describing what's inside. No, I'm not going to wear reading glasses in the shower.

Shampoo maybe



If the disabled, the elderly, or those without the latest browser can't use what you've created, it doesn't deserve to be in public.



Rule 3: The best interface is no interface.



Great design tells a story. It moves a product from one category to another, increases yield, creates efficiencies and most of all, adds beauty to the interaction.



But it doesn't have to shout. Or confuse. The pro user, the individual who chose your design because it is something she wants to use every day--this user appreciates the power and the beauty you've created. But in public, for the infrequent passerby, do not call attention to what you've built. We have other things to do. The best designer understands what's important.



Don't abdicate the responsibility for great public design. Do not settle for inefficient, banal or ugly. But at the same time, respect the rules. Anyone can grandstand, but it takes real skill to do great public design that works. We're not looking for design we notice... no, it's design that improves the experience for the public that is the best public design.



 •  0 comments  •  flag
Share on Twitter
Published on April 09, 2013 02:45

April 8, 2013

Where are your assets?

Do work and get paid once. Build an asset and get paid for as long as it lasts.



A retailer or a restaurant owner might work 18 hours a day--but the landlord makes just as much money from that effort, often more. The cheeseburger gets paid for once, but the rent bill comes every month.



Real estate is an obvious and simple form of asset. In 1928, my great grandfather traded his real estate assets for the sure thing of the stock market. The biggest difference between the rental houses he owned and the worthless stocks he bought was that the houses paid rent every month, while the stocks offered merely the promise of a later payoff.



Some of the assets you can build, not just buy:



Your brand. A brand isn't a logo. It's a promise and an expectation. When you overdeliver, you earn trust, trust that can bring you repeat business, access to new opportunities and the privilege of being able to count on your customers coming back. (Yes, it does hurt to ask).



Permission. The privilege of delivering anticipated, personal and relevant messages to the people who want to get them. People who would miss you if you were gone.



Expertise. You might lose your job, but they can't take away what you've learned. If all you've just done is what you've done before, you might get paid, but you didn't earn an asset.



In just three words, then, there's the huge chasm between the trusted, experienced freelancer, the one you're happy to hear from when she has a new idea, and the newbie or the short-term maximizer. Those guys have to start from scratch, each and every time.



Think about the individual, the entrepreneur or the small organization that has built up trust with a given market, that has permission to talk to that market and that has the expertise to execute on what it promises... Once you have those three, you call the shots. If, on the other hand, you're merely a hard-working employee, doing what you're told, you're never going to get what your effort ought to produce.



Other assets companies can build include processes or machinery and a loyal and talented workforce. Individuals, though, can pay attention to, protect and amplify the first three as they do their work. They don't take care of themselves, because there's always pressure to trade them in for short-term rewards.



One of the biggest shifts the connection economy has brought is that assets are no longer reserved for companies and organizations. Now that everyone has the ability to own a slice of the attention paid to media, now that everyone can build and nurture a network, assets are no longer off limits to people who work for a living.



Your choice: intentionally build and nurture your assets, or ignore them in the pursuit of the next thing...



1 like ·   •  0 comments  •  flag
Share on Twitter
Published on April 08, 2013 02:08

April 7, 2013

Degrees of freedom

The more choices, the more freedom, the more freedom, the harder it is to decide what to do next.



When parachute jumping, at the key point, there are only two degrees of freedom: jump or not.



When marketing, of course, there are more degrees of freedom than in any other endeavor an organization does. It's almost never A or B. You need several alphabets just to list the available options.



If you don't view that as a good thing, it's probably worth doing something else instead.



 •  0 comments  •  flag
Share on Twitter
Published on April 07, 2013 02:46

April 6, 2013

When you sell unlimited hope...

then all news is bad news. That's because news is fact, what happened, not hope, and the truth can't possibly be as good as the hope was.



The problem with marketing promises that spin out of control, that pile expectations on top of dreams, is that when reality appears, when the quarterly numbers or the new policies or the final product arrives, it will inevitably disappoint.



This is the challenge of the Kickstarter artist, the growth stock CEO and the well-published author. Dreams are irresistible, but they will never match reality when it finally appears.



 •  0 comments  •  flag
Share on Twitter
Published on April 06, 2013 02:46

April 5, 2013

Neophilia as a form of hiding

Every once in a while someone will say to me, "yeah, sure, I've heard that before... what do you have that's new?"



In contemporary art or movies, it makes perfect sense to be focused on the bleeding edge, on the new idea that's never been previously contemplated.



But when we're discussing our goals, our passion and the way we interact with the culture, it seems to me that what works is significantly more important than what's new. Racing to build your organization around the latest social network tool or graphics-rendering technology permits you to spend a lot of time learning the new system and skiing in the fresh powder of the unproven, but it might just distract you from the difficult work of telling the truth, looking people in the eye and making a difference.



"I can't describe the value we deliver, I'm too busy integrating this new technology into my workflow!"



All too often, the ones who are aggressively seeking the theory of the day don't have a lot to show for what they did yesterday.



 •  0 comments  •  flag
Share on Twitter
Published on April 05, 2013 02:45

April 4, 2013

Surprise!

We like positive surprises and fear negative ones.



That means (surprisingly) that it's better to have a consistently negative experience than to confront one that's sometimes negative and sometimes neutral. The TSA, for example, would be easier to take if they were always consistently irrational, time-wasting and disrespectful, thus eliminating the risk and replacing it with certainty.



On the other hand, a positive experience that's positive all the time pales in comparison with the experience that's sometimes neutral but often nice. Beyond a baseline of goodness, you're better off awarding a few people a random discount or a bump up in priority than you are making something consistently (and boringly) slightly more pleasant.



 •  0 comments  •  flag
Share on Twitter
Published on April 04, 2013 02:35

Seth Godin's Blog

Seth Godin
Seth Godin isn't a Goodreads Author (yet), but they do have a blog, so here are some recent posts imported from their feed.
Follow Seth Godin's blog with rss.