Owen K.C. Stephens's Blog, page 95

October 8, 2018

American Fighter: An Analogy as Superhero History

American Fighter was born Roy Wood to an unwed mother in 1925. Of Irish/German descent, he showed no particular faults or aptitudes as a child, getting unremarkable grades and managing well enough for a child with first no father, then a largely absent step-father, who left the family by the time Roy was 15. He was remembered as a shy boy who worked in a car shop and sang in the school glee club.


He graduated from high school in 1943, and immediately enlisted in the United States Marines. Ordered to a Repair and Overhaul unit in the Pacific, he was exposed to a mix of experimental gasses from secret super-soldier programs being run at the same facility. His skin, uniform, and helmet became significant more resilient, able to bounce small arms fire and even survive antimaterial and anti-tank munitions. He was immediately given a nom de masque of American Fighter, and sent into much of the worst island fighting. Though American Fighter is often depicted in posters and art of the era standing with the heroes of Liberty Force who operated in Europe, he never served with them, and only rarely met any of Liberty Force’s members.


In 1946 he was discharged, and moved to Los Angeles to live with his mother. He tried to join the Liberty Guard, a national hero teams forming at the time, but was rejected for low academic standards. When he was spotted by a scout for the Universal utility corporation, which was interested in creating hero teams to protect their own interests and garner positive P.R., he was signed to a lengthy U.U. “taxi hero” contract. The taxi heroes were paid on a per-mission basis and assigned to regions and teams as determined by U.U’s Hero Relations department.


American Fighter was initially assigned to the Coastal Crimefighters, who largely opposed the Undertow Gang of underwater pirates. While he was always assigned back-up or support roles, he also received training from Universal Utility handlers in public speaking, judicial law, small unit tactics, horseback riding, and etiquette. As he was photogenic he also came to be featured heavily in hero-themed magazines, despite his relatively minor activity level. Through the late 1940s and into 1942, he also worked with the Freedom Hawks, Hero Cadets, and on loan as one of the Big Man’s “irregulars”


In 1952, American Fighter was assigned as the team leader of the Furious Five, with the more experienced heroine Talavera as the team secretary and unofficial second-in-command. Talavera had worked with American Fighter in the Freedom Hawks, and had a career that went back to before WWII. The Five quickly grew to be to popular to keep as a single unit, and each was moved to taxi hero roles in other groups for part of every year from 53-55, with American Fighter serving as second-in command for the Hero’s Horizon and then standing as the leader of the Law Breed when founder Golden Blade was injured in the line of duty.


In 1953, a new villain struck the we coast. Known only as the Obsession, this mastermind combined complex heists with random acts of mayhem and violence and terrorist attacks using clouds of psychotropic drugs that made coordinated responses by local authorities almost impossible. The Obsession began to co-opt and unify organized crime west of the Rockies, and Universal Utility suffered multiple significant thefts and kidnappings for ransom. U.U. turned all its Hero Relations resources to bringing the Obsession to justice. In a Los Angeles raid on August 4, 1954, American Fighter was part of a small team that breached the Obsession’s base of operations, and American Fighter delivery the knockout blow to the crazed villain—immediately elevating himself to major hero status.


By 1955 American Fighter was voted one of the ten most popular and effective heroes in American by Modern Hero Magazine. Universal Utility immediately made him the focus of multiple teams, including the newly-renamed Fighting Five, the Freedom Brigade, and the Giants of Justice.


However, his popularity waned within a decade. By 1965 the Fighting Five and Giants of Justice had been disbanded, and American Fighter had been moved to “emeritus” status in the Freedom Brigade, to make room for new heroes such as Repulsor, Fast Cat, Chiller, and Doctor Phoenix.


During this time it became well known in the hero community that American Fighter was gay. He was discrete about his privacy, and little attention was publicly paid to the question at the time. His handlers as U.U. worked strenuously to keep his private life out of the public eye.


American Fighter left the Fighting Five (which disbanded a few years later, though numerous revivals have been attempted) when his U.U contract ended, and tried live as an agent of S.T.E.E.L. (Special Taskforce on Espionage and Enforcement of Law), and then as one of the Strangefellow, and finally as the leader of the Second Chances (a time-travelling group that worked to fix minor disasters in such a way as to not affect history in any other major way). Though none of these efforts were considered noteworthy at the time, the Second Chances have in recent years come to be considered one of the few truly successful time-travelling hero teams.


Moving back to traditional hero teams, American Fighter joined The Undefeated, a team of U.S. heroes operating overseas in 1969. The team was fairly well-known as successful, but their operations had a high financial and political cost, and they were disbanded in 1971. From ’71 to ’77, American Fighter settled down in San Francisco, and operated with the Heroine Saint Angel as part-time, local heroes taking on minor regional issues. He and Saint Angel married, but quietly divorced in ’76, though still working as crimefighting partners for a year after that.


A lifetime of heavy drinking and smoking began to take its toll in the late ‘70s and early 80s. American Fighter participated in a number of one-time mass hero operations, but could not catch on as a permanent member of a hero team. He notably took part in the Avalanche Wars in 1978 and the Martian Campaigns in 1980. An effort was made to build a new team around him, the Devlin Dogs, in 1981, including adding Fighting Youth to the rooster, the son of American Fighter and Saint Angel from before their marriage as a teen sidekick. However, multiple bypass heart surgery sidelined American Fighter a few months after the team launched, and though he returned to it after recover, the team disbanded within a year after that.


He joined the Dynasty of Warriors in 1984, but was clearly past his prime and often contributed little to major conflicts.


Unknown to the public, American Fighter was diagnosed with HIV in 1984, just one year after the initial identification by scientists of the HIV virus. The hero kept the disease secret for many months while working with old colleagues to search for a cure. His health was visible declining. Rumors began to spread that he had liver cancer, but eventually his publicist announced that American Fighter had AIDS. As one of the first well-known American heroes to be publicly diagnosed with AIDS, this sparked a national debate about his sexuality and the disease.


American Fighter died in October, 1985, of infections related to the AIDS virus.


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Published on October 08, 2018 16:22

September 28, 2018

The Chosen… ish

“You are the Chosen Seventeen.”


“Say what now?”


“Chosen. The Chosen Seventeen. I mean, one of them, obviously. You’re not all 17.”


“I… I mean. I thought there was a Chosen One?”


“Oh, there is! She’s great. Met her at a seminar a couple of years ago. But, yeah, no. You’re not THAT Chosen. I mean, only one person is the Chosen ONE, right?”


“O… Okay. So… after the Chosen One, we go to the Chosen Seventeen?”


“Oh heck no! Wouldn’t that be weird? No, after the Chosen One, there are the Chosen Two. Who I have NOT met, but I am told are equally great. Well, I mean not EQUALLY great, obviously. They are only half as Chosen. But the two of them together are just as good as the Chosen One, and each on their own are still WAY better than an Un-See.”


“An Un-See?”


“Yeah, UnChosen. UnSee, for short.”


“So… after the Chosen Two, there are… ”


“Then the Chosen Three, the Chosen Five…”


“No Chosen Four?”


“What? No. Four isn’t a prime number.”


“Pri… but you said there were a Chosen Two?”


“Yeah. Two is prime. You… you weren’t paying attention in math class, were you?”


“Well I TRIED, but I kept having these weird daydreams about awful things happening to my friends.”


“Oh, yeah, the Fel Abstraction. That’s one of the powers of the Chosen Seventeen.”


“Oh. Ah, okay. What’s it good for?”


“I mean, not a lot. It’s an abstraction. Of fel things. Terrible things that could, theoretically happen, but probably won’t. Though I *am* told it’s good for coming up with lyrics to death metal songs.”


“I see. So I have vicious woolgathering?”


“Pretty much, yeah. Though that’s only ONE of your powers.”


“Uh-huh. And, tell me, am I one-seventeenth as useful and powerful as the Chosen One?”


Oh heck no. Not even close. You have one-seventeenth of her POTENTIAL, sure. But she’s 27 years old, we identified her when she was 9, she’s been trained by the greatest mystics and warriors most of her life, and she was granted the holy relic, the legendary blade Durandal.


“Where as I am 48, you JUST found me, and up til now I have been trained by a failing public school, two community colleges, and one Fast-Burger Shift Manager training Program.”


“Er… yeah. So you see how you are way, I mean WAY, less than one-seventeenth as potent as the Chosen One.”


“Do I even get a holy relic? Like, the Pope’s steak knife, or something?”


“You DO get a hold relic, if you complete your 90-day probationary period.”


“Great. Super. What holy relic?”


“Well, I mean, the weapons are mostly handed out to the Magnificent Eleven. You know, the Chosen One through the Chosen Five.”


“Sure. makes sense.”


“And the holy shields, gauntlets, and vambraces generally get divvied up among the Awesome Eighteen. Then…”


“Hey, one isn’t a prime number either!”


“Excuse me?”


You said there was no Chosen Four, because four isn’t prime. But neither is one. I do remember THAT form math class!”


“It’s not that all prime numbered groups of people are Chosen. It’s that there are ranks of Chosen, with the Chosen one at the top, and every tier UNDER that is eldritch potential divided among a prime number of people.”


“Why?


“Who the hell knows? Not my department. Anyway, you wanted to know about your relic?”


“Sure. Why not?”


“Well, as the last of the Seventeen, you’re part of the Terrible Thirty…”


“Terrible as in terrible to behold?”


“Ah, no. More like “terrible twos,” to be honest. I mean, these aren’t official group designations but… look. While there ARE a Chosen Nineteen, and a Chosen Twenty-Three, by the time the eldritch potential is divided that thinly, it’s not a lot different from just being an UnSee. We don’t even recruit them, normally.”


“Really? Because one-seventeenth of being Chosen doesn’t seem to be that different from one-nineteenth of being Chosen.”


“You’re right. It’s not.”


“So… ah.”


“Yeah. Historically, most of the Chosen Thirteen are constantly bitching about how each of them is very nearly as good as one of the Chosen Eleven, but gets no respect, and most of the Chosen Seventeen are complaining no one takes them seriously. So, their Compeers–that is the people who train, advise, and direct them, like I am with you right now–their compeers generally find the Terrible Thirty–the Thirteens and Seventeens–are a huge pain in the ass to deal with.”


“So why bother?”


“Because if we don’t, the Bockshexe, Goulekon, or Nelapsi will recruit you. Any of those groups are bad enough without any decent amount of Chosen-ness to give them an edge. And the Terrible Thirty may often be worse than useless, but they do less damage as crappy heroes than augmented villains.”


“So a Seventeen is just potent enough to make preventing them from going Dark Side smart, while a Nineteen simply isn’t worth the effort? Awesome. Tremendous. What a glorious destiny I foresee. And my relic?”


“Oh, sorry! So the Thirteen get the  flops and pings..”


“The what?”


“My bad, that’s Compeer talk. They get the majority of the cloth and metal relics that aren’t arms or armor–cloaks, boots, rings, amulets, that kind of thing.”


“Uh-huh. And what, dare I ask, does that leave for a Seventeener?”


“You have the advantage of picking from a fairly large category of relics. We have more than seventeen of these, so even as the Last Seventeen, you’ll have a choice within the category.”


“Okay, swell. but what’s the category?”


“Holy Miscellany.”


“… Seriously?”


“Look, we don’t make holy relics. Not for centuries. So we have to make do with what we’ve found over the centuries. And some things just defy easy categorization. But like I said, we have a LOT of those, so…”


“Gimme an example.”


“What?”


“Miscellany doesn’t tell me much. So give me an example of some holy relics in that category.”


Well, okay. There are the Tablets of Destiny, stolen by Anzû the Demon Bird from Enlil and hidden on a mountainside. They offer dominion over all the things written within their divine law.”


“Er… wow. That’s amazing!”


“Yep! Of course they’re made of clay and are thousands of years old, so there are parts missing…”


“How much is missing?”


“More than 99% The remaining clay bits pretty much fit in a wallet now, and just give dominion over onions, cucumbers, adzes, bronze daggers, and clay tablets. Itself included.”


“Ah… well, okay. I an still see lots of uses for that.”


“Absolutely. It’s the most powerful of the Miscellany, so it’s always the first thing selected by a new generation of Seventeens.”


“Oh. I see. And I am the LAST Seventeen? So that’s been taken?”


“Oh, heck yeah. No, the Tablets are absolutely spoken for. But you wanted an example, so…”


“How about an example of things I could actually pick from?”


“Oh. Well, sure. I mean, they won’t be Tablets of Destiny…”


“My point exactly.”


“Well, okay. There is the Holy Door of Alexander the VI.”


“A door?”


“Yeah, I mean it’s not something you’re going to carry around with you, but you could have it installed in an RV or something. And when you walk through it, for 24 hours you gain the Borgia Sight”


“Great. Fantastic. And what does that do?”


“The next significantly bad thing that happens to you?”


“Yes?”


“You see how you could have avoided it.”


“But only after it happens?”


“Yeah, but that’s still some potent hindsight?”


“Okay, true. Not terrible. What else?”


“There’s the Iron Jiaozi. It’s a 900-year old paper bank note, which was used to pay a swordsman to kill a demon. Whoever last licked it has the power to always know how much a killer would require to kill someone for pay.”


“Only killers?”


“Yeah. Not just assassins, but anyone who has killed another person.”


“Righty. Grim, and weirdly specific. And I don’t think i want to lick thousand-year-old money. But I could see it being a huge help in the right situation. Gimme one more example.”


“There’s the Whitehall Chair. it was designed by Inigo Jones. Sitting in it allows you to sleep, no matter your condition, restfully and for exactly how long you wish.”


“No drawbacks?”


“Well… it’s a 85-pound chain. That just lets you sleep…”


“But it’s not sleep cursed with nightmares, or you snore loudly enough to wake the dead, or you end up with a weird crick in your neck?”


“Oh no. The sleep is always restful and fulfilling.”


“Great. Sign me up. I feel super Chosen.”


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Published on September 28, 2018 19:33

September 12, 2018

Webbing Wednesday! noose webs

It’s Webnesday! When we take a look at web-related monster abilities for some d20 games!


This week, we look at: Noose Webs!


For Pathfinder!


Noose Webs (Ex): Any creature taking penalties or suffering a condition from this creature’s webs is also subject to choking every roundany effort is made to free it fro the webbing (by damaging the webbing, making an Strength check, and so on). Make a grapple check using the CMB of the creature that created the web (even if it is not present) against the target’s CMD. If the check is successful, the target cannot speak or breath and is fatigued that round. If the check is successful for a second consecutive round, the target also begins to suffocate.


For Starfinder!


Noose Webs (Ex): Any creature taking penalties or suffering a condition from this creature’s webs is also subject to choking every round any effort is made to free it fro the webbing (by damaging the webbing, making an Strength check, and so on). Make a grapple maneuver the melee attack bonus of the creature that created the web (even if it is not present) against the target’s KAC +8. If the check is successful, the target cannot speak or breath, takes bludgeoning damage equal to 1d4, +2 per CR of the creature creating the web, and is fatigued that round. If the check is successful for a second consecutive round, the target also begins to suffocate.


Armor’s environmental protections can prevent the inability to breath or speak (though not the bludgeoning damage) as long as they were active before the creature was affected by the web. Otherwise the webbing is wrapped around the target’s throat already, and activating the armor’s environmental protection has no effect.


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Published on September 12, 2018 12:14

September 8, 2018

A Beginning Is A Very Delicate Time

“We are locked in existential battle with the forces of Khernobog. Every living, thinking thing on the other side of the rivers and mountains wants us dead. Or worse.


“The Wards Majoris keep out most threats. More powerful creatures can burst through the wards, of course, but doing so takes time and sets off alarms. As long as our Princips aren’t busy elsewhere, they can respond to any such effort and prevent a breach.


“But more minor creatures are simply below the threat level the wards respond to. Sometimes the forces of Khernobog gather in numbers large enough to be a significant danger. Generally they must take such armies through the fords or passes. Which is why there are keeps and castles there, manned with veterans who couldn’t stop a creature powerful enough to breach the wards, but can act in units to guard against incursions of massed minor threats.


“Of course, for them to respond quickly, they can’t stray too far from those routes, and they can only patrol so much territory beyond that. Smaller groups of minor creatures that can pass through the wards can sneak past the patrols, or move through rough terrain a whole army couldn’t negotiate.


“Such individuals and small bands are no threat to our lands as a whole. But that is no comfort to a father mourning a stolen child, or a wisewoman who loses her chickens.


“Those threats are minor, but no less threats, and someone must face them. Someday, perhaps, you will have the experience and power needed to man the castles. Who knows, maybe someday you’ll even be a Prencip, and defend us from reality-altering powers.


“But until then, we need you to form into small groups, and seek out those threats you can handle. Ensure that the patrols don’t have to abandon their posts, and the Princips are neither distracted nor out of position.


“It may seem minor, but this, too, is a great service to our lands.”


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Published on September 08, 2018 15:51

September 5, 2018

Webbing Wednesday! acid webs

It’s Webnesday! When we take a look at web-related monster abilities for some d20 games!


This week, we look at: Acid Webs!


For Pathfinder!


Acid Webs (Ex): Any creature taking penalties or suffering a condition from this creature’s webs also takes acid damage every round. The damage is 1 point for creatures of CR 1 or less, 1d3 for creatures of CR 2-3, 1d4 per 2 CR for creatures of CR 4 or higher. Additionally, this creature’s webs are immune to acid damage.


(Want to make things even worse? Add a swarm to the encounter!)


For Starfinder!


Acid Webs (Ex): Any creature taking penalties or suffering a condition from this creature’s webs also takes acid damage every round. The damage is 1d4, +1 point per CR of the creature. Additionally, this creature’s webs are immune to acid damage.


(Maybe add this ability to a Star-Drider!)


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Published on September 05, 2018 15:39

September 4, 2018

Aberration Collective Nouns, A-Z

A list of 26 collective nouns for various aberrations. For those of you who find such things useful.


Not specifically designed for the Aberrant Empire… but clearly related to similar ideas.


An Ambush of Chuul

A Bushwack of Mimics

A Cacoethes of Intellect Devourers

A Drape of Cloakers

An Exlex of Gugs

A Flatus of Flumphs

A Grasp of Gricks

A Hybridization of Driders

An Iatrarchy of Mi-Go

A Jargon of Gibbering Mouthers

A Kakidrosis of Catoblepae

A League of Decampi

A Macropterous of Lurkers Above

A Noisome of Byakhees

An Origin of Aboleths

A Padrone of Incutilises

A Qanat of Delvers

A Rille of Moon-Beasts

A Strangle of Choakers

A Toadtality of Froghemoths.

An Umbraculum of Darkmantles

A Vafrous of Naga

A Web of Ettercaps_

A Xenagogue of Elder Things

A Yawp of Destrachans

A Zazzle of Carbuncles


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Published on September 04, 2018 15:38

August 29, 2018

CHECK THE RIGHTS TO ANYTHING YOU USE IN PUBLISHING.

I am not a lawyer. None of this is legal advice.



I recently saw a post where someone noted the 5th Edition Compatible logo they had created for a company, which is therefore copyrighted art, kept being used by other companies without permission.


That’s a copyright violation, and it’s systematic of sloppy rights-checking and weak understanding of when you can use work other people created.


I cannot tell you how often a 3pp freelancer I’m working with has grabbed a logo, or art, or rules, and either not noted where they got it, or sent it to layout with a note “I don’t know what we need to do to use this,” or “I found this on the internet, I assume it’s public domain.”


NO! Bad freelancer! (Grabs the squirt bottle.)


[image error]


(This illustration created by Jefferson Jay Thacker, from materials with free rights. Used with permission.)


If you didn’t pay for it, the *assumption* must be that it’s under copyright someplace. Only if a reputable source notes that it’s public domain (or even better-you do your own research to determine that it is) should you ever assume it’s public domain.


In most cases, I don’t think these violations and stealing of other people’s work is malicious. I suspect many people quite reasonable use things like online art to illustrate characters in their home campaigns, then make the leap to professional work and don’t change their behavior and expectations to match. They then see people using other people’s work using the OGL, Creative Commons, and in some cases terrible misunderstandings of Fair Use of copyright material, and without understanding what is and isn’t allowed those things muddy the waters further.


If you are used to working with Open Licenses, know that those licenses have RULES. Learn them, understand them, and know that what you can do under an open license is NOT the same as what you can do with material not released under such a license.


Creative Commons, similarly, has rules. Check the release and see what use is allowed.


Further, “I’m not charing for something” does NOT mean you get to use any copyrighted material you want. There are “fair use” exceptions to copyright, but whether you charge for something has NO bearing on whether you are allowed to use it–only the damages you may be liable for if convicted. What may be fair use if you hand out to your players is not necessarily the same as fair use for notes you put up on a website for anyone to see. That’s still publishing something, and the rules can be very different.


DON’T be the person who steal’s a company’s work, or degrades the value of an artist who is paid to create something!


ALSO SUPPORT CREATIVES

If you want more cool stuff, you have to pay for what is created.

For example, if you want more blog posts from me, you can back my Patreon!

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Published on August 29, 2018 13:16

August 27, 2018

Who Are You? Who Do You Speak For?

As soon as any part of your career involves having your name attached to the things that make you money, you need to begin to consider who you are, and who do you speak for.


It genuinely doesn’t matter if that’s as a creator, or facilitator, or because your job comes with a nametag. Once your name is linked to your career product in some way, that should be assumed to follow you wherever you go, especially online. Of course with privacy, surveillance, and social media where they are today it CAN follow you whether your name is directly linked to your work product or not, but it’s far easier if that first step—publicly linking your name to your job—is handed out for free.


I’m not saying that’s universally a bad thing. Having my name be displayed on products I have had a part in and companies I have worked for has been a tremendous boon to me in building a career. (I am my own brand.) But it also creates a level of exposure. My anonymity is reduced. If someone doesn’t like something I say, they can easily link who I am to who I work for, and decide to take action based on that knowledge.


I try to make it very clear what hat I am wearing whenever I communicate in anything but the most private venue, and even for a lot of private communication. If I am working a Paizo event, I am speaking as an employee of Paizo. If I am writing a blog for the Green Ronin website, I am clearly communicating as a Ronin. And if I speak on my own social media, be that Facebook, blog, or Twitter, I am speaking as an individual.


But I can’t pretend that individual isn’t also linked to Paizo, GR, Rite, and Rogue Genius Games. Even if I feel my private thoughts should be judged exclusively on their own merits, rather than through the lens of who pays me, it’s been pretty solidly proven that may not be the case.


Now let me note that I am pretty experienced with this, and in general I have received a great deal of trust and support from all my employers, be that those that give me a regular paycheck or the ones who hire me for freelance writing and consulting. But that’s not to say over my 20-year career I’ve never had to defend myself for things I said in public, or that I am immune to blowback if I am seen as unprofessional or a liability. Mostly, the people I work with have my back. But when I speak, I need to remember that those words aren’t separated from my career by some invisible barrier. Even on my own time, even in unofficial venues, there can be consequences.


That isn’t all nefarious, either. If I make statements that make some perspective or current employer decide I’m an asshole, it’s perfectly reasonable for them to not want to work with me. That persona, of who I am online or who I am in business, is a fair consideration for people to judge me by. Indeed, I often boldly state that there are statements I make that if those cost me work, then I didn’t want to work with those people anyway.


But, being human, I also sometimes frak up and say things I regret. It’s worth remembering that more and more, I can’t depend on those things to go away because I erase them. And, just because I haven’t yet suffered from being targeted unfairly by bad actors for things I have said doesn’t mean I could never have that happen.


Of course as a cis white hetero male with an established career, I have a fair amount of built-in slack about these issues. Many people have the same privileges. I can’t really advise anyone on the “right” way to decide to handle these realities. I just acknowledge them, and decide what that means for me.


Because who I speak for means more than one thing. Yes, sometimes I speak for employers, and coworkers, and friends, and colleagues, and what I say or do can reflect on them. But I also have a pulpit, however small, and who I am is also defined in part by who I speak in defense of. When I am willing to take a risk. How I support my claim to be an ally.


I sadly fall short of where I think I should be on those points, but I do not forget them. A shortage of spoons, a risk-averse nature, a dislike of interpersonal confrontation, and even a concern that I am not the right voice to be raised on a topic often keep me silent. More often than they should, in fact, though I accept there are times where I am my best self by listening and learning, rather than opining and asserting.


I don’t expect I’ll ever be satisfied I have the answers on any of these issues. But I know know I need to keep asking the questions.


Who am I? Who do I speak for?



If you wish to, you can support this blog, and therefore my voice, at my patreon.


 

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Published on August 27, 2018 09:00

August 25, 2018

The Aberrant Empire

Aberrations are usually presented as lone monstrosities to be slain for their loot, or fallen kingdoms of single aberration species well past their glory days.

But if dwarves and elves and humans can have multi-species nations, why can’t there be a vast, thriving, dangerous Aberrant Empire, where all things alien and unwholesome serve a single Aberrex ruler.


Aatheriexa taskmasters cruelly drive monstrous humanoid laborers and magical beasts of burden to build twisted basalt monoliths, work fields that grow fleshy fungus, and forge weapons designed to tip tentacles and adorn eyestalks using greenish metal poisonous to non-aberrant races.


Akaname commandos sabotage the wells, waterways, and sewers of major cities or strongholds too near the Empire’s borders, ensuring disease and infestation keep potential enemies weak.


Blightspawn priests rule over congregations of non-aberrant “hostkin,” who literally give their bodies for the worship of twisted gods and the incubation of elite Imperial species.


Brume inquisitors ensure the loyalty of all with the Empire and draw knowledge out of the memories of its captured enemies, while cerebral stalkers turn what’s left of any subject into a useful servant of the Aberrex.


Choker assassins end the lives of those who threaten the Empire in silent attacks, or slaughter those foe’s loved ones and allies if unable to crush the enemy’s windpipe directly.


Destrachan heralds sound the calls to mobilize Aberrant armies, and learn the sounds of insanity from their Aberrant nobles to let loose mind-shattering calls that blast psyche as well as flesh.


Ailing aberrations that have served the empire well join in final, dread rituals to combine into egregores, or yah-thelgaad, ensuring their experience and fell knowledge can continue to fulfill imperial needs for centuries more.


Ethereal filchers both guard the border planes around the Empire, and act as intelligence agents, stealing opposing forces plans from their very pockets.


Froghemoth juggernauts, directed by armored ghorazagh commissars, anchor mighty armies and naval forces, acting as living siege engines, and often ridden by khardajeen artillery.


Incutilis and their lords man flotillas and watery caravans, ensuring that the appetites of the Empire are met, and that those who oppose them are subdued and forced to serve the Empire’s needs.


Hyakume magecrats rule Imperial territories, each defined by a strange border that respects no boundary non-aberrant eyes can perceive.


At the center of the Empire, sits 13 tychilarius, jointly the Aberrex, an aberrant amalgam of all the Empire’s best, most loathsome agents and lords. Do they serve a greater master? If so, can mortal minds even comprehend it?


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Published on August 25, 2018 12:15

August 13, 2018

Imposter Syndrome in the Game Industry

I once heard one of the most talented people I know say, unironically and in all seriousness, “I don’t think I’m qualified to be on a panel abut imposter syndrome.”


Let that sink in for a minute.


Some of the smartest, most talented, hardest-working people I know often express to me (usually in private, so no one knows) how doubtful they are that they are really good at what they do. I’d say this is mind-boggling… except that I totally get it. My mental issues aren’t a secret, but they absolutely include being afraid that everyone who is impressed with me or my work has just been fooled, and at some point the “truth” is going to come out and I’ll never be able to sell game material or my writing ever again.


When I had just a few magazine articles to my credit, maybe that made sense. But now, after 20 years of this being my career? It just doesn’t jive with the facts in evidence. But even knowing that, I struggle with it on a regular basis.


That struggle has forced me to build coping mechanisms, many based on my pop-psych opinions on why imposter syndrome is an issue for me, and maybe why it is for other folks as well. In case any of that is useful to someone else (and, you know, why would it be given that I clearly have no idea what I am talking about), this article outlines some of those mechanisms.


Fake It Even After You Make It


A little humility can help you be likable and relatable. Too much humility gets you less work, less money, and less respect.


So, even when you have your own doubts, you may need to move forward on the premise that you actually can do the work, well, and are worth being paid for it. And paid well.


Sadly, no one else is likely to come along and be a great advocate for you. If you don’t stand up for yourself, no one else is going to do it for you. So when someone asks you your rate, or your qualifications, or your value, you tell them what you think an actual expert with all your achievements and credits would say, rather than equivocate and undercut yourself.


In my case, I often lean on the idea that I owe it to *other* people to have a good career, and to be compensated for the work I do. I can think about the impact of my being underpaid on my family, friends, and even society as a whole more easily than I can think in terms of what I am worth.


Luckily as a roleplayer, I can often think about how someone is confident in their value might act, even when I completely lack that confidence.


Trust the Mentors in Your Life


As I mentioned, I know a lot of amazingly smart, fantastically talented people. Some of them are mentors to me, varying from those who are better and more experienced in everything I do to those who are willing to give me guidance in one specific area where I’m lacking. While those people are often underwhelmed with their own accomplishments, they generally reinforce the public perception of my skills.


Even when I tell them all the reasons that perception is an illusion.


So, if I know these people are smart and wise and great, and they are telling me I’m not an imposter… there’s a logical conclusion there. Now, often my brain tells me the conclusion is “I have them all fooled, and when they figure it out they’ll never talk to me again.” But, since these really ARE people smarter than me, that just doesn’t make sense.


No, if I value their opinions, and I do, that has to include their opinions of me. Intellectually at least, even if I still reject the idea emotionally.


Good mentors can also be a great resource when trying to decide if you are terrified to take on something slightly different because you are your own worst critic, or if it’s a legitimate concern about something that needs skills and/or experience you lack.


Be A Mentor to Others


Obviously mentoring others is a good act for the industry as a whole, and if you have mentors, it’s only fair to pay it forward  by providing the same service for other.


And that’s the best reason to become a mentor. But it’s not why this is a good coping mechanism for imposter syndrome.


Nothing proves to your subconscious that you actually have value like helping others find their own value. You may well end up convinced the people you are mentoring are smarter, more talented, and better-liked than you are (that often happens to me), but being part of that process is still helpful to fighti8ng off feelings you are somehow getting by with less skill than people think you have.


Analyze Failure Fairly


This one is particularly tough, and I’m bad at it. But it’s also crucial, so I feel I have to mention it, at least as something to work on.


When you fail, and everyone fails sometimes, you have to analyze that failure in a fair, even, and balanced manner. Otherwise, it just becomes one more reason to not trust or believe in yourself.


For me personally, that means waiting a bit from point of failure to analysis, because until I get some space from the frustration, anger, and embarrassment of failing, I can’t possibly do a balanced analysis. This doesn’t have to mean letting yourself off the hook if you made bad decisions, but it does mean giving yourself some benefit of the doubt on how circumstances played into things going wrong. Since I am bad at giving myself the benefit of the doubt, I try to focus on identifying what I want to do differently in the future to prevent a similar failure, and what signs I should look out for to try to identify potential failures before they happen. By framing my mental efforts in ways that seem useful in the future, I am more likely to be fair to myself.


That DOES mean that when I am done analyzing a failure if the answer I come up with is “I was stupid, this was entirely my fault,” it stings. But that pain can also help me prevent being stupid in the same way ever again, and that knowledge—that I have learned from the experience—can help fight feelings of total incompetence.


Don’t Compare Your Secret Apples to Other People’s Public Oranges


I am personally convinced one major cause of imposter syndrome is the tendency to take all the things you know about yourself—your struggles, your doubts, your dissatisfaction with what you produce—and compare it to only the public, successful face of other people. After all, if you know you could have done better on a project, and no one else ever talks about how they could have done better on any of their efforts, that means you’re worse than them, right?


But it doesn’t.


Especially as social media has become ubiquitous and especially in creative endeavors where having a reputation as a smart, well-liked, talented, successful creator can mean better opportunity and more pay, most people you are comparing yourself to have no incentive to air their doubts, problems, or failings. So if you take the sum whole of all the problems you know you have, and compare that only to the public face of other people, you’re not making a fair comparison.


Everyone has problems now and then. Most people have doubts, and the ones who don’t are honestly often assholes and/or people suffering from the Dunning–Kruger effect. But since such things are often taken as weakness, not a lot of people discuss their problems in depth. And even those who do often frame their doubts and struggles in a positive way, or hold back the truly painful or embarrassing things they’d rather not be well-known.


That means that when you look around at your peers, you are certain to see their achievements much more clearly than their letdowns. If you try to compare that to everything you know about yourself, including all the things that aren’t obvious from the outside, you’re grading on a negative curve. Of course all of your reality doesn’t compare to the curated public appearance of other people. Especially since you are most likely to [ick people with the highest visibility to compare yourself to, and those are the people who do the best job making themselves look good.


This is another place where having a mentor, or even just a trusted peer, can be extremely helpful in maintaining perspective.


Celebrate Every Achievement


Ultimately, I think imposter syndrome is more about fear and gut feelings than rationality and logic, and as a result all the well-reasoned efforts to talk yourself out of it in the world can only go so far. For the emotional component, you also have to make sure you celebrate your own achievements.


Every publication. Every interview. Every review—even bad reviews mean you impacted someone enough for them to take time to write about it. Abso-damn-lutely every award or honor, even the ones you think are dumb or should have gone to someone more deserving. You celebrate all of it.


I recommend celebrating it publicly, because private celebrations often seem less impactful, but you do you. It doesn’t have to be a big deal, but you DESERVE to be proud of everything you make. The very voice telling you right now that no one wants to hear about your new book, or the blog post you wrote, or your review of an obscure fantasy movie from 1973, is the same one that tells you that you aren’t a “real” creative, and that you don’t measure up to other people.


The fight to take the credit you have earned IS the fight against imposter syndrome.


Don’t Sell Yourself Short


Yes, or course, that’s the entire point of rejecting imposter syndrome. But here I literally mean don’t assume you aren’t monetarily worth the best rate you can get. I have seen people actually undercut the price agreed upon for a project before anyone else mentions money.


Don’t do that.


On very, very rare occasions offering to do a job for less might be appropriate. If it doesn’t meet some aspect of a contract and it’s entirely your fault is the main one… and even then it’s rarely something you should bring up without the other party at least suggesting things need to be adjusted.


Instead, as for raises. See if your per-word rate can be increased. Suggest you deserve perks, like more free copies, bigger credit, more advertising for the project, or opportunities to cherry-pick assignments.


A Caveat


I can’t tell you if you need to fight imposter syndrome. There are people who are legitimately trying to punch above their weight, and for those people this advice could do more harm than good.


But if a lot of your fans, or a few of your peers, or even one of your mentors keeps telling you that you’re more awesome than you can possibly accept?


Then you probably are.


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Published on August 13, 2018 10:04

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