Owen K.C. Stephens's Blog, page 20

August 18, 2022

#SettingPitch: “Underground States of America”

A b s o l u t e l y n o t h i n g I r e l e a s e t o d a y i s g o i n g t o g e t a n y a t t e n t i o n w h a t s o e v e r , g i v e n t h e n e w p l a y t e s t f o r t h e W o r l d s M o s t P o p u l a r t t R P G w e n t l i v e t h i s a f t e r n o o n . S o , I a m t a k i n g t h i s a s a n o p p o r t u n i t y t o d o w h a t e v e r I w a n t !

U n d e r g r o u n d S t a t e s o f A m e r i c a w a s a n i d e a I h a d i n l a t e 2 0 1 9 , w h i l e l i v i n g i n E v a n s v i l l e , I n d i a n a . I t s p a r k e d w i t h t h e c o n c e p t o f h a v i n g s u b t e r r a n e a n B r a i n E a t e r s i n a P o s t A p o c a l y p t i c s e t t i n g t h a t e v e r y o n e w a s s c a r e d o f , b u t t u r n e d o u t t o j u s t b e H o o s i e r s w h o s t i l l e n j o y e d p i g b r a i n s a n d w i c h e s . F r o m t h e r e , I b e g a n t o t h i n k a b o u t w h a t t h e u n d e r g r o u n d i n e v e r y s t a t e w o u l d l o o k l i k e a n d , f o r n o g o o d r e a s o n w h a t s o e v e r , s t a r t e d i n K a n s a s .

I w a s n e v e r s u r e w h a t I w a s g o i n g t o d o w i t h t h i s . T h i r d p a r t y c a m p a i g n s e t t i n g f o r t h e s p a c e b a s e d F i n d e r r o g I h a d h e l p e d c r e a t e ? G a m e w o r l d f o r t h e s y s t e m I h a v e b e e n w o r k i n g o n e v e r s i n c e I t h o u g h t o f t h e A d v e n t u r e s o f t h e L e a g u e o f W o m e n S p e l u n k e r s , i n 2 0 1 6 ? A c t u a l l y w r i t e a n o v e l l i k e I h a v e m e a n t t o f o r 3 0 y e a r s ?

Then I took on other projects, and stopped having time to do anything with this nugget, at least so far. I hope you enjoy this file from my archives.

Nothing here is Open Game Content, this post is not covered by the Open Game License.

U . S . A U n d e r g r o u n d S t a t e s o f A m e r i c a

No one older than the age of 3 survived whatever sent all of Lebanon, Kansas (including a shockingly large number of politicians, scientists, and military), to flee to Shelter 48, and none of those ever knew what had happened to cause the evacuation. They were raised by clearly-repurposed automated systems, which often tried to pluck eggs from under the children, or check them for Swine Fever. Shelter 48 had canned and powdered food aplenty, power, clothes, tools, medical supplies, movies, novels, manuals… but nothing with a year on it. Very little with name brands. No firearms. No *explanation* of firearms, or gunpowder, or nitro, or fireworks. Lots of bodies, though. Burned, skeletonized, mummified, rotted, and some twisted like they’d been turned to putty, placed in taffy-pulling machines, then dried out into the consistency of old leather.

Still with watches, glasses, nametags, and even money But only pennies, quarters, and golden Sacagawea dollars, all shiny and new when found, and all with XXXX where a date should be.

That first Orphan Generation was big, though no one is sure of the exact number. The best guess is around 5,000 children were in the 100 nurseries when Shelter 48 came online, each with their own Sigil, a small distinct black-line shape on their wrist.

The Big Clock says it’s been 54 years since Shelter 48 came online. And it keeps counting up in years, months, days, hours, minutes, down to thousands of a second which spin by so fast no one can tell if there are actually numbers on those dials. And from 7 pm to 7 am, by the Big Clock, the Main Lights get dimmer and dimmer, though never completely going out, and then brighter and brighter

Very few of the Orphan Generation are still around, but their children and grandchildren, and even a few great-grandchildren are. Every child is born with all the sigils of their parents and grandparents on their wrist. Some great-grandchildren have their great-grandparent’s sigils, some don’t, and some have a few and not others. But you don’t need to check someone’s wrist to know if they share a sigil with you. If you smell a sigilkin, or touch their skin with yours, you have a flood of affection, protection, trust and familiarity fill you. But not sexual attraction. Indeed, the idea of being sexually attracted to your sigilkin is… well, it’s just gross. Nauseating, in fact.

Shelter 48 had numerous huge metal doors. It took a long time to find them all, given the almost-23,000 acres of tunnels, dorms, nurseries, warehouses, sick bays, factories, hydroponics, classrooms, databases, labs, libraries, theaters, parks, air scrubbers, power transformers, jail cells, observation posts, pools, gyms, sports fields, archery ranges, go-cart courses, mushroom farms, indoor skydiving shafts, meat printers, knife dispensaries, pill vendors, obstacle courses, computerized therapy and career guidance offices, pillow pits, quiet rooms, loud rooms, cryogenics repositories, cybersurgery autodocs, insect zoos, suicide booths, 21+ robot-monitored red-light halls and toy rentals, thumbprint-coded safety deposit boxes, courtrooms, trial-by-combat rooms, companion animal adoption centers, snorkeling courses, self-serve horrorhelm and deprivation stations, psionic activation chambers, and the periodic weirdly lit dodecahedral-shaped RONKUs (Rooms Of No Known Use).

None of them opened easily. But over 5 decades, with books and screens and machine shops, most of them have been forced open or torn apart. None lead up. Indeed, nothing found ever even suggests there *is* an “up.” But there are more tunnels, and chambers, and shelters, including those that claim to be located under Caldwell, Ellsworth, Kansas City, Lincoln, Leavenworth, Douglass, Fort Scott, and Wichita. Sadly, none of those have done as well as Shelter 48. Shelter 16 under Caldwell is the source of endless corpses (human and otherwise) infected and animated by weird fungi. Shelter 67 under Leavenworth has turned to cannibalistic warfare between 7 factions. Shelter 104 under Witchita, the largest encountered to date, is a dangerous ruin of run-amok robotics, carnivorous roaches, mole-boars, psionic ant colonies, and apparently one madman called Rawhand wearing a Richard Nixon mask and attacking people with an atomic-battery-equipped power drill he carries in massive, gnarled, skinless hands.

Several smaller Shelters simply had their populations fail to thrive as well as Shelter 48, and survive by trade and hiring out as mercenaries, workers, and anything else they are willing to be paid for. Some non-shelter Chambers have been turned into homesteads by groups fleeing on failed Shelter or another, or decided to carve their own way rather than bow to whatever ruling party controlled their point of origin.

Outside the Shelters and Homesteads, are thousands of rooms, tunnels, caves, and waterways both natural and man-made crossing an area of at least 90,000 square miles, all underground. Not only has it not all been mapped, but cave-ins often block old paths, and sometimes open new ones. Ancient, apparently indestructible and self-motived digger machines called Zom-bore-nies bore out new tunnels, or clear obstructions… apparently at random. Sometimes, a floor gives way, to reveal part of another level lower down.

There are the Long Ducts, which stretch so far from the edge of the known Underground that no one has gotten to the end of them and returned. Long ducts are often collections of related and interconnected tunnels and shafts, all running parallel. They are also often overrun by caustic slime-molds, scavenger gangs, raider camps, and the hallucinogenic electrified twisted vine-cables that someone dubbed Black Lotus, and which no Shelter book gives any information about.

There are the Dropshafts, that lead down. Some Dropshafts obviously lead to warehouses, and have Homesteads set up to control them, or outposts of more violent Shelters. Others go so far down, no rope anyone has found or crafted can bear the weight of a person to go far enough to reach the bottom. Most softly blow fresh, cold air. Some belch gray stinging fog. At least one smells of brimstone, and is guarded by batwinged cyborg mandrake roots. New Dropshafts have been showing up more frequently of late, sometimes with a floorplate just disappearing one day, and a new shaft replacing it.

There are rumors of new groups being spotted, claiming to be from Her Royal Majesty’s Subterranean Expeditionary Force, or Empire State Bunker AA-5. Some objects with markings like that show up in the hands of roving junk dealers, but most folks assume they’re fakes.

Though the Empire State thing that might have been a pistol, once, sure got everyone’s attention.

No one much cares how any of this came about. The few who do haven’t found any good explanations, just more questions. But it is what it is. These are the Underground States of America. This is your world.

The past is the past. What are you going to do to ensure your future?

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Published on August 18, 2022 12:55

August 17, 2022

What Is Owed?

As a creator, I sometimes struggle with what I owe my family, friends, fans, employers, industry, colleagues, and customers. Not any one of those things in isolation, but how to balance them against one another.

Especially when I prove unable to do all of the minimum of what I feel I should.

Do I owe my family some of my time every day? If so, does that supersede owing work to to employers who are paying me by the project? What if it’s by the hour, or by the month?

If I tease a cool idea and people strongly request I work on making it real, do I owe them that because I proposed it? I mean, I clearly think not, but then, why am I noodling with new ideas in my off hours anyway? If I have late work, do I *get* off hours?

Is there a level or diligence and quality I owe my employers? Do I have a duty to my colleagues and industry not to devalue, demean, or damage the business community we make a living on? How far does that go? Honesty in my dealings, sure. But, do I always need to give my best ideas and best work, or is good enough sometimes good enough. Can I primarily be concerned for getting my own from licenses and open sources, or do I have a responsibility to avoid the tragedy of the commons?

Obviously I owe customers what they pay me for, but where does my owing them go if I fail to produce what is expected when it is expected? Should I be willing to go into debt or bankruptcy to focus only on things due, no matter my economic reality? Should I spend less time sleeping, or sacrifice my health with simulants and energy drinks to crank out the overdue as fast as possible?

Do I owe something back to the community, which has certainly supported and aided me over the years. Is being a mentor to those who ask enough? Should I be seeking out mentees who are otherwise overlooked. Am I being a bad trustee if I don’t? Is it enough to do my best to cause no harm, or must I decry harm done by others wherever I find it? I have a venue, how much do I need to seek to actively use it to support others?

I’m not kidding about any of this. Some answers are obvious, taken individually. I told people who subscribed to my 52-in-52 program they’d get 212 pdfs, total, in 2020. For various (and often unavoidable) reasons, that didn’t happen. It’s 20 months past when it was supposed to be accomplished, and it still isn’t. So, taken by itself, obviously I owe those people the remaining products (because it’s not that nothing has been delivered) as soon as possible.

The 52-in-52 bundle is still for sale, and all the money I make on it (and more) gets channeled into fulfilling it. It’s a great value as is… but more is due. I’ll never give up on finishing it, and I make sacrifices to make that happen. But am I not sacrificing enough? Am I wrong to insist on making sure I don’t skimp on quality while grinding on 20-month-late material?

Is that as soon as possible no matter the consequences to my economic, physical, metal well-being? I think clearly not, but absolutely urgency and some sacrifice on my part is called for. As soon as possible while trying to also make sure people subscribed to my newsletter get their content, my family gets my love and support, my friends get to talk to me, my employers get the contracted time I have agreed to, and I am spend the time needed on my own health and sanity and relationships to be sustainable? That sure feels reasonable, but there’s no meter for that — no magic timer that dings when I have spent the minimum hours needed to fulfill my social obligations, or care for my body and mind. How hard do I push? Does the answer need to be “harder” the longer it’s been since I managed to complete part of the missing content?

When I am paid by the word, how much do I need to make sure I am giving the best, and most focused words? If I have to choose between hitting a deadline and hitting my normal quality level, do I make that call, or go to the people hiring me? If I am convinced it’s better-than-average is that good enough, or do I owe my very best work on every project all the time? That sure sounds reasonable, people don’t normally tell me they don’t care how good I job I do.

If I am instead contracted for hours, those have to be efficient hours, right? If I have writers block and stare at a screen for two hours, should I call that working on that project and be paid for it? Does it matter how often it happens? If it’s no more than my usual amount of wasted time is that okay because it’s part of my process; but if global threats and moving and friends dying and new careers being started means I’m having nonproductive hours much more than normal, do I need to not count them all as “work”?

If a colleague wants to consult with me to hep them in their career, do I need to refuse because the time should be spent on overdue projects? Is 5 minutes of it okay, byt 5 hours isn’t?

I’m not looking for anyone else to answer these questions for me. My honor, my reputation, my work ethic, and my need to do well enough to get repeat business and my guides, and I have been doing this for decades.

But I always keep an eye on: What is due?

And how do I balance the accounts for different aspects of my life when I can’t pay them all?

Patreon

This blog post is free. You owe me nothing for it. But it only exists because my Patrons support me, and make it possible for me to take time to share these thoughts. If you want more of my thoughts and want to support their creation, please join.

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Published on August 17, 2022 14:47

August 16, 2022

More Thoughts On AI Art Legalities

Okay, let’s be sure to start with these points:

*I am not a lawyer. This is not legal advice.

*I have not yet used AI-generated art for any commercial purpose other than one image on this blog for editorial example, but I am currently of the opinion that I ethically, morally, and practically can in some circumstances.

*I have already written one article on AI-generated art, but the question is getting a lot of attention, so I may well post more as new thoughts get proposed and articles written and (if it ever happens) legal cases settled. So far, that still covers my current position on the issues.

But, it’s absolutely worth looking at other people’s thoughts.

Here’s another article on the legal questions of commercially using AI-generated art, by Lauren Panepinto. It’s extremely important to read the notes after the article, since she corrects a few items herself. Also, her core assumption that if something has no copyright, you can’t use it in a commercial fashion is, IMHO, entirely 100% baseless. There is no law anywhere that says art without copyright can’t be used commercially.

For example, there is a photo a macaque took of itself, and a legal case (Naruto v. David Slater et al.) determined that image was created 100% without human intervention, and thus never had any copyright. However, that didn’t mean no one use it commercially (and, in fact, the case was brought because someone was using it commercially and someone else wanted to stop them from doing so). The commercial concern using the photo was not directed to stop. The ruling of the case was, in fact, that they could do so, and didn’t have to pay anyone for the right.

Art having no copyright (for whatever reason) means EVERYONE can use it commercially — you can’t prevent someone else from using it too. And, of course, if you get an AI image and yourself make changes to it, even that stops being an issue. (Though I personally believe it will be determined that using prompts you input of your own creativity into an AI to generate images is going to be seen as the same as using a Spirograph — the end result is created by human input, and thus copyrightable.)

Now the question of whether art that builds algorithms from online image archives is considered derivative, that *would* cause the art to be unusable in commercial context. However, as Panepinto notes, it seems likely this will go the way of similar legal claims against google Images which, so far, has not had lost any case claiming they must pay for archiving images Google doesn’t own the copyright to. (And yes, I mean it’s likely to go that way for both ethical and legal reasons — as long as an AI isn’t making collages using bits of other art, but instead looing at online images to create a process by which it can draw images from prompts without using those assets, it is to me no different than a living artist looking at and learning from existing art, which artists do all the time.)

Also, there’s an article going around people are claiming means AI-generated art cannot be copyrighted by anyone. That’s not what that legal case determined. The applicant in that case claimed the art had been created by an AI 100% autonomously (with no human input at all), and wanted the AI to be legally acknowledged as the creator, claiming he would then own the copyright because he owned the machine. The ruling so far is that if the AI created the image “without any human help,” then no copyright does or can exist for the image.

The case did not look at what level of human help is needed for something to qualify for copyright protection, since that was not at issue. I suspect entering prompts and selecting images to get variations on will be determined to be enough for the prompt-issuer to receive copyright. But even if that’s not how that goes, the art can still legally be used commercially, you just couldn’t stop someone else from doing so.

This is a complex and developing area of law and ethics, and while I know where I come down on the issue so far, I’m studying and considering as new arguments and discussions come out, and not only has it not yet reduced my level of ongoing financial patronage to living human artists, I do not foresee it ever doing so as I believe there will always be things living artists are better at, and thus it is in my own best interest to keep the community of them paid and healthy.

Speaking of Being a Patron to Maintain a Healthy Industry of Creatives…
I have a Patreon. It helps me carve out the time needed to create these blog posts, and is a great way to let me know what kind of content you enjoy. If you’d like to see more essays on industry issues, or Pathfinder 1st or 2nd edition, 5e, or Starfinder content (or more rules for other game systems, fiction, storytime posts, game design articles, worldbuilding tips, whatever!), try joining for just a few bucks and month and letting me know!

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Published on August 16, 2022 07:53

August 12, 2022

Ranked Ability Score Checks, for Pathfinder 1e and Starfinder

It’s pretty common in Pathfinder 1st edition and Starfinder for GMs to occasionally ask for a raw ability score check (1d20+ability modifier), such as making a Strength check to muscle open a door, or making an Intelligence check to see if a character remembers some tidbit of information not related to a specific Knowledge skill. The games explicitly support this idea, but of course your ability score modifiers do not increase at anything like the speed of your skill bonuses, and since skills include ability score modifiers most GMs automatically scale the DCs of ability checks as a game increases in level to keep pace with skill DCs. This *isn’t* supported by the game rules, but it is perhaps inevitable.

Interestingly both 5e and Pathfinder 2e have a different DC/bonus progression that keeps raw ability checks competitive throughout a character’s career, on-par with attack and skill/proficiency checks. Some GMs and players have even called this out as one of the great advantages of those systems over older d20 game engines, and PF1 and Starfinder specifically.

However, if a GM and players want to have raw ability checks scale increase at roughly the same pace as skill bonuses, that’s easily arranged as a house rule. You just need to distinguish between a character’s ability score modifier (which adds to things like attack rolls, damage, skill checks, AC bonuses, and so on), and the characters ability CHECK, which is what you add to your d20 roll when making a “Strength Check” or “Intelligence Check.”

Note that this will allow characters to manage superhuman levels of ability score checks by mid-level, with heroes bursting stone doors off their hinges, holding their breath for minutes at a time, running marathons, and other events that are often ascribed to heroes in real-world ancient mythology.

Ranked Ability Score Checks

In addition to the actual modifier for your six ability scores, you need to track your ranks in each ability. Your ranks add to your modifier when making a raw ability check for that ability. Your ranks do not affect anything else you normally add your ability modifier (having +1 rank to Dexterity Modifier Checks does not increase your ranged attack, armor class, Reflex saves, or Dexterity-based skill checks, for example). You cannot have more ranks in an ability score check than your character level.

Select one ability score as your focus ability at 1st level. (In Starfinder, this must be your key ability score). You gain ranks equal to your level for that score’s ability checks, and an additional +2 focus bonus to ability checks for that ability. You gain three additional ranks at each level you may assign to any other ability scores.

If you gain a feat that grants you a bonus to all uses of one or more skill checks, it also grants you a +1 to one ability score used for one of the skills increased by the feat. For example, if you take Skill Focus: Swimming, you also gain a +1 to Strength checks. If you take Animal Affinity, you gain +1 to either Charisma ability checks (as Handle Animal is a Charisma-based skill), or Dexterity ability checks (as Ride si a Dexterity-based skill).

Feats that only grant a bonus to some uses of a skill check (such as endurance, which applies to some, but not all, Swim checks), you gain no special bonus.

Putting It All Together

So, let’s do an example.

Sashette the Seer is a 1st level human oracle. Her ability scores are Str 8, Dex 14, Con 13, Int 12 Wis 17, Cha 10. She decides to make Wisdom her focus ability, so she automatically gains one rank in it. For her remaining 3 ability check ranks, she puts one each in Dexterity, Constitution, and Charisma. So, her abilities, modifiers, check ranks and check bonuses look like this:

Sashette the Seer, 1st level
Str 8 (-1 modifier; +0 check ranks, -1 total ability check)
Dex 14 (+2 modifier; +1 check rank, +3 total ability check)
Con 13 (+1 modifier; +1 check rans, +2 total ability check)
Int 12 (+1 modifier; +0 check ranks, +1 total ability check)
Wis 17 (+3 modifier; +1 check ranks, +2 focus, +6 total ability check)
Cha 10 (+0 modifier; +1 check ranks, +1 total ability check)

At 2nd level, she automatically gains 1 rank in Wisdom (her ability focus), and continues to put 1 rank each in Dex, Con, and Cha.

Sashette the Seer, 2nd level
Str 8 (-1 modifier; +0 check ranks, -1 total ability check)
Dex 14 (+2 modifier; +2 check rank, +4 total ability check)
Con 13 (+1 modifier; +2 check rans, +3 total ability check)
Int 12 (+1 modifier; +0 check ranks, +1 total ability check)
Wis 17 (+3 modifier; +2 check ranks, +2 focus, +7 total ability check)
Cha 10 (+0 modifier; +2 check ranks, +2 total ability check)

At 3rd level, she decides she’s not as concerned about Constitution ability checks, but really wants to be better at Intelligence ability checks. Also, she takes the Skill Focus (Perception) feat, which gives her a +1 bonus to her Wisdom ability check total.

Sashette the Seer, 3rd level
Str 8 (-1 modifier; +0 check ranks, -1 total ability check)
Dex 14 (+2 modifier; +3 check rank, +5 total ability check)
Con 13 (+1 modifier; +2 check rans, +3 total ability check)
Int 12 (+1 modifier; +1 check ranks, +2 total ability check)
Wis 17 (+3 modifier; +3 check ranks, +2 focus, +1 feat bonus, +9 total ability check)
Cha 10 (+0 modifier; +3 check ranks, +3 total ability check)

For many groups, the additional bookkeeping won’t be worth the utility of a GM being able to use one set of scaling DCs for ability and skill checks. For others, a set of rules that mean a 10th level raging barbarian actually has a decent chance to smash in doors and lift portcullises will be a welcome addition. And some groups may even choose to replace the skill system entirely, allowing characters to be trained in any skill that is a class skill or they have a feat to grant a bonus to, and then using ranked ability checks in place of all skill checks.

Patreon
I have a Patreon. It helps me carve out the time needed to create these blog posts, and is a great way to let me know what kind of content you enjoy. If you’d like to see more Pathfinder 1st ed/Starfinder content (or more rules for other game systems, fiction, game industry essays, game design articles, worldbuilding tips, whatever!), try joining for just a few bucks and month and letting me know!

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Published on August 12, 2022 08:41

August 10, 2022

The Motiff Feat, for Starfinder

Starfinder themes aren’t quite backgrounds, and they aren’t quite professions, and I know why that is but this isn’t the place for that discussion.

Instead, this is the place where I discuss the fact that themes are, by core rules, locked in forever. Your ace pilot swear off starships forever and turn to sun prophets? Too bad, you’ll never change your theme benefits, or gain ones that might be more appropriate.

But, you know, we could make a rule that let you do so.

Motiff
The theme of your life has evolved since you started adventuring.
Prerequisites: 7 ranks in the skill that is made a class skill by the theme you select with this feat.
Benefit: You gain the 6th-level benefit of a specific theme you do not already have the 6th-level ability for. Once selected, what theme benefit you gain from this feat cannot be changed.
Special: You can select this feat mote than once. Each time, it must grand you a different theme benefit.

Greater Motiff
The theme of your life has developed
Prerequisites: Motiff, 13 ranks in the skill that is made a class skill by the theme you select with this feat.
Benefit: You gain the 12th-level benefit of a specific theme you selected with the Motiff feat, and that you do not already have the 12th-level ability for. Once selected, what theme benefit you gain from this feat cannot be changed.
Special: You can select this feat mote than once. Each time, it must grand you a different theme benefit.

Patreon
I have a Patreon. It helps me carve out the time needed to create these blog posts, and is a great way to let me know what kind of content you enjoy. If you’d like to see more Starfinder content (or more rules for other game systems, fiction, game industry essays, game design articles, worldbuilding tips, whatever!), try joining for just a few bucks and month and letting me know!

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Published on August 10, 2022 15:05

August 9, 2022

Convention Harassment is Real. What Are We Doing About It?

On three separate occasion in my life at scifi/gaming conventions, someone I tangentially knew and who I was not even vaguely in a romantic or even potentially romantic relationship with gabbed my ass. I don’t mean brushed by me, I mean got their fingers deep in a cheek and checked for ripeness. Each time, I was shocked and horrified. each time, I didn’t say a damn thing about it. This may, in fact, be the first time I’ve ever discussed it publicly–I’m genuinely not sure.

These harassers were of different ages, genders, and stations of power. To this day I have no idea what their goal or thinking was, if any. In at least one case, alcohol was involved. Maybe for all three, I do not know. Two of them are dead now, and one no longer able to go to conventions for various reasons. And, that third one later apologized, and I believe did the work needed to earn my forgiveness. This article isn’t about that. It’s about making sure people know and accept that sexual and emotional assault in public geek spaces is real, and we need as a culture to ask ourselves what we are doing about it.

I’m a 400-500 lb man, depending on when you catch me. If I can be a target of abuse, anyone can be. And while these assaults affected me, at no point did I have concern for my physical well-being, security, reputation, or other relationships. That is very much not true for a lot of targets of abuse and harassment. A lot of my reaction to these assaults stemmed from the fact I am a survivor of childhood sexual abuse. In therapy and support groups, I have been told over and over that abusers are good at identifying survivors they can target without much pushback. I don’t know if that’s actually true, but it might explain why anyone would harass me.

You know — pure evil and sadism.

As I write this, Gen Con just ended. I have always had an amazing time at Gen Con (although, yes, one of the events I am describing took place there, back when it was in Milwaukee, so those amazing times are mixed with other stuff too). But already, less than a week after it ended, there are both public reports and people talking to me in private about harassment and abuse that took place at the convention. And, of course, there are people publicly scoffing at the idea that someone might be assaulted, frightened, or threatened by an event that took place just the past weekend.

If you didn’t see it or hear about it, all that means is, well, you didn’t see it or hear about it. But it is happening, and I don’t have some brilliant or universal solution to offer to stop it. But I do know that dismissing or ignoring it is going to make it worse. And, to be very clear, this is not a Gen Con-specific problem. All gatherings have their predators and broken stairs (and if you don’t know what I mean by “broken stair” in the context of industry abusers, go do some research. It’s been discussed, a lot, by people smarter and more experienced than me, and you should be up to speed on those discussions if you want to have any chance of understanding the problem enough to be part of the solution rather than part of the problem). Bigger gatherings (and, I suspect, ones with people from more different places, which are often the same thing) may have more actual events, but that may be just the same percentage with a bigger population.

The second half of this issue, beyond “acknowledge this is real,” is to talk about what we, all, as part of the community are going to do about it. What policies do companies and organizations have in place? How are we making it clear to abusers and potential abusers that this behavior is not acceptable? Why are people still pressuring attendees in public, professional, or work environments to engage in unwanted, undesired behavior and conduct?

This is not the end of that process for me, but it’s part of it. To stand up and say loudly yes, people are abused. Yes, some of them aren’t talking about it, or won’t for years, and that doesn’t mean it isn’t an issue. It’s real. I have seen it. I have even been a target of it, in discrete cases. but I have also stood next to people in this industry who don’t have some of the unearned advantages and privileges I do, and for too many of them harassment is part of the background radiation of their life.

That can’t be considered acceptable.

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Published on August 09, 2022 09:15

August 8, 2022

The Convention Follow-Up

So, the Big Con (whichever that is for you) is over for you. You’ve made it home, avoided or gotten over any infection going around (an even bigger concern that it used to be), put away your purchases, posted any pictures you’re going to on social media, and have a little pile of business cards you picked up from people at the convention. You wanted to network, and passed out a lot of your own contact info (you did, right?), and you think you made a good first impression on a lot of people who could hire you (or work for you, or mentor you, or leave public reviews of your work online, or whatever else you are hoping will happen).

Now what?

Before we answer that, let me clarify that you may not have even been at a convention in person. Maybe you watched someone’s game-industry-related livestream, Twitch, or podcast. Heck, maybe you took part in one. More and more events are online, and even things like an AMA or blog post can become a point of contact for people looking to network in the industry. If you happened to drop in and say hi during my and Stan!’s Gen Con-timed Convo on the Couch stream, and you want to reach out to either of us (especially if it’s to build on something we discussed on the stream), treated it the same way as a convention contact is a good call.

Okay, back to the advice.

First, keep in mind that a of of industry professionals won’t get home the Monday after an event. They may want to stay in the event city to see the sites, or may have made this the first leg of a vacation plan, or might be tearing down and packing up larger booths, taking meetings with local companies, or just stuck because flights got cancelled or they got sick and have to quarantine. Even if they head home directly and everything goes smoothly for them, they likely have a lot of catching up to do on things that got delayed as they prepared for Gen Con.

And, of course, everyone else who wants to network with them may be sending messages in the first few days.

The trick to reaching out by email (or messaging system you know for a fact the professional you want to connect with uses for business) is, in my experience, to do it soon enough for them to connect you to the event you want to follow-up on, but not so soon it gets buried in a flood of other tasks and messages. My personal preference is to wait one week, then send a short note. The note will remind them of who I am, when or how we met at the convention, and then if I have a specific ask (such as getting freelance work, or having them on a show), I mention it briefly.

If you got a business card from your potential contact, use the contact info on it in preference to anything else. Email is commonly used for business messages, and if someone has an email tied to a job, that’s normally a fine and professional way to get hold of them. (Phones, too, if listed on a business card or business online “contact us” section, but be aware there are individuals who dislike using phones even if they have a business line.) If their company has a forum or messaging system they use for official communication, that’s also likely a good choice. The further you get from those, the more likely it is you’re venturing into areas a professional may consider off-limits for business contacts.

Personally, I am happy to have professional conversations via Facebook, Discord, and Twitter, but that is NOT a universal attitude. Erring on the side of professional venues is your best bet unless you have good reason to believe someone uses other forms of contact for business. Also keep in mind that a company’s resources should be used for that company only. I have a Green Ronin-based email as the Fantasy AGE developer, but it would be bad form to use it to ask about freelancing possibilities in my role as Editor-in-Chief of Evil Genius Productions.

The sad truth is, there’s a good chance your initial contact of someone won’t get a reply. Yes, it’d be better for the whole industry if professionals at least responded to professional inquiries, even if to say they aren’t in the market for whatever you are pitching, but that’s just not always standard. If you get no reply at all, I am personally fine with you reaching back out to me in a month. However, recent conversations I have had with other industry pros suggests a follow-up once every 3 months is considered more reasonable my a lot of my colleagues. Of course, if the person you want to connect with is active on social media, following them and reading their posts may give you insight on what each of them as individuals think is acceptable.

And, to reveal a bit of pragmatism that is not discussed as much as I’d expect, positively engaging with someone you want to network with in online spaces is a great way to bump yourself up a few spot in their to-reply list. If someone is regularly liking, sharing, and positively commenting on my Facebook, Twitter, and Blog posts (or Patreon posts, if they are a member), or even my YouTube videos, I’m much more likely to remember their name, and prioritize getting back to them quickly.

And if none of that works? Well, you may just need to move on. But you can also look out for other places you can say hi, and try again after making another in-person or online contact.

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Published on August 08, 2022 18:25

August 4, 2022

“Imaginary Friend,” a Quirky Feat for ShadowFinder (a Starfinder Play Mode)

This feat is specifically designed for ShadowFinder, a play mode for Starfinder, but should work in any Starfinder game where it is thematically appropriate. It’s in a category called “Quirky Feats,” that a GM may exclude from a ShadowFinder game… or might give every character one as a bonus when the campaign starts, or after a major event. In this case, the feat represents a character with an apparently at least semi-real “imaginary friend.”

Imaginary Friend (Quirky)
There’s a…. thing, that talks to you sometimes. It may look like an animated mouse in a trenchcoat with pistols. Or a stuffed animal from your childhood. Or a translucent ghost costume made out of a sheet. You’re not sure it’s real. But it seems to want to help, and it’s not like you haven’t seen weirder things…
Benefit: With very rare exceptions, only see your imaginary friend.

(Or maybe your imaginary friend is the logo off one of your favorite ttRPG books, come to life to save you. Art by ヴィダル.)

Most of the time, your imaginary friend comes and goes without doing a lot to help (often making snide remarks in the process). Your GM can use this as an opportunity to have an NPC around to crack jokes, though they should be sure they aren’t so annoying with this that you (the player) regret spending a precious feat slot to get an imaginary friend. It’s fine for your character to wish they didn’t have an imaginary friend, but overall you should be enjoying the experience.

You can choose to have your character’s imaginary friend take one of the following actions. This is not dependent on the character being free to act—the action occurs on the character’s initiative count, but can be taken even if the character is unconscious, paralyzed, nauseated, or unable to take any action. Once you have used this ability you cannot do so again until after you next recuperate*, and doing so requires you to expend a number of Resolve Points equal to the number of times you’ve already used the ability in the same day.

Demoralize: The imaginary friend briefly reveals itself to a creature, and makes a check to demoralize that creature, as the demoralize task of Intimidate. The check has a special bonus bonus equal to your level plus your Charisma modifier or key ability modifier, whichever is higher.

Gather Information: The imaginary friend zooms around and spies on conversations… but somewhat at random. Imaginary friend comes back with the information at the beginning of your next turn, and this functions as the gather information task of Diplomacy. The check has a special bonus bonus equal to your level plus your Charisma modifier or key ability modifier, whichever is higher.

Look Out!: Your imaginary friend warns you about an ethereal or incorporeal creature, which it can see even if you don’t. As a move action each round you can listen to it try to describe what and where the threat is. This allows you to make an appropriate recall knowledge check to identify the creature, prevents you from being flat-footed or off-target against it, and tells you what square it is in. This lasts for one round per character level, after which your imaginary friend falls unconscious in dizzy frustration.

Snap Out of It: The imaginary friend tries to snap you out of a mind-affecting effect. It may do this gentle… or it may blow an airhorn in your ear, set fire to your toes, or treat your nose as a punching bag, depending on its personality and attitude. You gain an immediate saving throw against one mind-affecting effect you are under, at the same DC as its original save. This is a boosted** roll. If the save succeeds, the effect ends.

*Recuperate is my proposed term for when a character takes 10 minutes and expends a Resolve Point to regain all their Stamina Points.
**Boosted is a term that refers to a d20 roll with a special benefit. If the d20 result is a 1-10 (the die shows a 1-10), you add +10 to the result (so, effectively, a boosted roll always results in a value from 11-20, though only an actual 20 on the die counts as a “natural” 20).

Patreon
I have a Patreon. It helps me carve out the time needed to create these blog posts, and is a great way to let me know what kind of content you enjoy. If you’d like to see more Starfinder or ShadowFinder content (or more rules for other game systems, fiction, game industry essays, game design articles, worldbuilding tips, whatever!), try joining for just a few bucks and month and letting me know!

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Published on August 04, 2022 16:16

August 3, 2022

My (Current) Thoughts on AI Images

There are numerous AI (“artificially intelligent”) programs designed to allow someone to use text prompts and maybe a few simple other buttons to generate images that have never existed before. People have been playing with them for years, and the fact they were improving has been clear for a long time, but in my opinion they have taken a major leap forward suddenly and recently. As with any disruptive technology, this opens a number of cans of worms, and some of those worms seem likely to crawl into the game industry sooner, rather than later.

This broke open for me last month, when I used prompts to produce the following image using Midjourney — an AI image creation program, that allows you to enter text prompts and style notes, ask it to create variants of options it presents, and eventually upscale a thumbnail to a higher-res image. I pay for access to Midjourney, and for the rights to use the images it creates with my prompts in commercial products.

(Prompt and variation choices by me, using Midjourney, and who to credit here is one of the fundamental questions of AI art)

I was blown away that my effort to use prompts to have Midjourney return an image of a dungeon entrance, such as was of the right quality and style I could use it in a professional ttRPG adventure, was successful. I had been sharing images I created on social media that were much less successful, so I shared this one as well, with the comment “So, this is the first MidJourney AI image I’ve prompted that I believe I can use as-is for a ttRPG product. It’d make a great cover, even.”

It would have been more accurate to say it was the first image I thought I *could* use, since I had no immediate plans to do so, but I said what I said. While the response has evolved as more people replied, the early pushback referred to my suggesting I would put that image in a product as “anti-art,” “unethical,” and “gross.”

I wanted to dig into those responses, so I tried to ask leading and clarifying questions. I likely should have waiting longer before replying, because my knee-jerk responses to being called gross can be more confrontational than I prefer to make my professional communications. having taken more time, and having had a number of conversations with different people in a number of different places, I thought compiling my current thoughts and positions in one place would be a good move.

As a starting point, I recommend anyone interested in the question of the history, legality, and morality of AI art read the recent Engadget article by Daniel Cooper ” https://www.engadget.com/dall-e-generative-ai-tracking-data-privacy-160034656.html. The article doesn’t try to definitely settle any issues, but it’s a good rundown of what some of the big questions are.

Speaking of big questions, I was asked a lot of them when I publicly declared I had AI art I can put in a product. I don’t want to call out anyone specifically in a venue where they can’t reply (and I absolutely do not want to encourage anyone to engage in people I disagree with online in anything other than a polite and professional manner, so please don’t), so I have tried to summarize my position on big questions below. Given there are public links to this article, it’s fair game for anyone who wants to debate or disagree with any of my thoughts or statement.

We should all acknowledge there are unsettled legal and ethical questions about AI-generated images. For example, AIs are trained by looking at images online, almost always without compensating the owner of those images, or asking permission. However, the AI do not just remix existing visual elements, nor copy them into a database and go back to grab pieces of them. They look at existing art as references, to learn from them. I do not see an ethical difference between that and a living artist doing the same thing, which is commonplace and well-accepted.

Another common concern is that art generated by an AI may take jobs from existing traditional artists. Such concerns have been raised by new technologies before, including photography and Photoshop. Pragmatically, I note that as of time of writing this, my art budget has not been reduced at all by my use of Midjourney (and this article is the only “professional” product I have such images in atm, and only because it is crucial to understanding why I am even discussing this). I pay several artists, to the tune of several thousand dollars a year, and do not foresee that going down at all. Midjourney can do many amazing things, but at least in my hands it can’t produce something like a recognizable band of adventurers, especially not reproducing them in multiple different illustrations.

However, that pragmatic note aside, I do not accept the argument that my using an AI to create my own art is an ethical or moral failing on my part. The system requires input and decisions from me to generate art I can use, and I do consider the images in question to be “art,” even if a machine was substantially used in its creation. All the mechanical aspects of fixing an image with a camera are machine labor, and it is accepted as art. If I created an image with a spin art machine, or a spiralgraph, that is accepted as art. Nor is the claim that I am unethically avoiding paying artists convincing to me. I can and have used public domain images in commercial products, and that neither puts money in any artist’s hands, nor inspires anyone to claim I am being immoral.
I absolutely understand the concerns of professional artists that this new technology may make their careers more difficult, or even impossible. I have seen the same AI-driven changes begin to influence how professional text is generated and sold. The program Grammerly is used by at least one company I am aware of to replace one human editing pass, and I have been told other places use it in place of any paid editor. Things like resumes and ad copy have AIs dedicated to producing them, and that trend is only going to grow.

In my opinion the answer to those challenges is to work for a world where creators don’t have to depend on companies paying them to create what those companies want, and constantly working to do so as cheaply as possible (as opposed to claiming that finding a cheaper way to obtain images is immoral, which would also apply to using stock art for example, which I do all the time). I suspect this problem is going to spread, farther and faster than expected, and no effort to convince the world to not use it is going to be enough to save creators that can be replaced by it. Those answers may include seeking direct patronage from fans (such as through Patreon and Ko-Fi), a Universal Basic Income, or some other answer no one thinks of using every truck driver, warehouse worker, delivery and transportation job, and basic manufacturing employment begins to be eliminated due to Ais doing it cheaper.

But this technology is not going away, and I suspect it will always have things it does not do as well as living artists. At the moment, I am exploring what it can and can’t do, and I am continuing to research, consider, and come to my own conclusions. There are risks involved in adopting any technology early, and I am weighing them. For example, without paying a much higher subscription fee, my Midjourney art can be seen and used by others with the license, so I have no exclusivity. Further, if the courts decide these images are being created by a machine, rather than being created by humans using machines, there’s a good chance that legally they will be impossible to copyright, adding another layer of complication for using it commercially.
On a personal level, I am enjoying many of the images I created as things to look at. I enjoy creating art this way, and am growing to appreciate the skill it takes to do so. Like silkscreen, quilting, coil pottery, or tie-dye it’s a very different kind of skill, but that’s not on its own enough to say it isn’t art.

So, on AI art I know what camp I’m in but, obviously, not everyone is going to agree. This tech is happening, so it’s worth learning and thinking about. I don’t currently have any plans to actually put AI art into commercial products, but I’m, absolutely using it for my own entertainment and in social media posts. I’m still considering how to proceed in cases where AI art looks like it may be a good match for a product’s needs, and may use it as the basis for human artist efforts, or as underpainting for more traditional art, or as-is, or as-is but paying an artist extra money for each AI piece I use in a form of patronage just to keep the human artist industry vibrant, both out of love of art and (pragmatically) because I believe a healthy visual creative field is necessary to make the best possible game products, even with access to AI-generated images.

Speaking of Being a Patron to Maintain a Healthy Industry of Creatives…
I have a Patreon. It helps me carve out the time needed to create these blog posts, and is a great way to let me know what kind of content you enjoy. If you’d like to see more essays on industry issues, or Pathfinder 1st or 2nd edition, 5e, or Starfinder content (or more rules for other game systems, fiction, storytime posts, game design articles, worldbuilding tips, whatever!), try joining for just a few bucks and month and letting me know!

If you prefer, you can drop a cup of support in my Ko-Fi. It’s like buying me a cup of coffee, but more convenient!

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Published on August 03, 2022 14:38

August 2, 2022

The 40th Anniversary of My First RPG Character

I remember my first ttRPG character, who was also my first D&D character, quite well. I made him in the summer of 1982, when my sister and I were staying with our aunt, uncle, and cousins while our parents took a trip to Europe. My uncle had a copy of the 1st edition AD&D DMG in his Den of Geeky Stuff (along with an Apple computer with a flight simulator, Go and Shogi sets along with books on rules and variations on those and Chess and other classic games, model train books, model trains, a vast collection of Oz and Asterisk and Obelisk books, and I am sure some things that someone did not make a permanent impression on me). I was drawn to it, he saw me reading it, and he told me if I could figure out how the game worked, we’d play.

Since we only had the DMG, “figuring out how the game worked” turned out to be my first foray into RPG design, which thus precedes me ever actually playing an RPG. But that’s a story for a different time.

I named my first player character VanBuskirk. Now, a specific, small subset of classic scifi fans will immediately know where I got that name – it’s a secondary character from the Lensman series, which I was obsessed with at the time… and oblivious to the failings of. I still love those books, but not only do I embrace others’ criticism of them, but I also have my own critiques as well. The first Lensman story, “Galactic Patrol,” will hit the public domain in a decade or so and I may… okay, that’s also a story for a different time.

In Lensman, vanBuskirk is a Space Marine, and a heavy worlder, and a big guy, and a wielder of Space Axes, and if you happen to have played games I had a PC in, a lot of those elements may well strike you as familiar. So, you might think I’d make my PC a dwarf, or half-or, or at least a human. But, no, I decided to play an elf, I suspect largely due to the influence of the Bakshi animated Lord of the Rings movie. Of course if I’m making a character based on an axe-wielding Space Marine, I must have made him a fighter, right?

Well… fighter/magic-user/thief.

See, as best as my young self could figure it from just the 1st ed AD&D DMG, an elf could take three classes at the same time, and why wouldn’t you do that? Being a fighter meant I could have a Space Axe (yes, I wrote up special rules for space axes.) Being a magic-user meant I could “put on my screen” (a personal defensive barrier, you know, the shield spell). And being a thief meant… well, it meant my character wasn’t stuck in a dead-end career. See, elves had a level cap as fighters and magic-users (yes, I mean they literally couldn’t gain above a given level in those classes, which at the time didn’t feel weirder than Strength going from 3 to 25 but potentially having a percentile score if you had an 18, even though no other ability score than went from 3 to 25 had a set of percentile sub-scores if you had an 18). So, if I wanted my fighter/magic-user Space Marine to keep growing in power as well, he had to be a thief as well.

Is that Power Gaming? Maybe. I’ve been guilty of that from time to time, over the decades. I honestly feel a chunk of it isn’t my fault – if your character concept is Lancelot or Superman or Jedi Master Luke Skywalker or a Highlander, or even a Space Marine, you are going to want to be able to pull off the kind of badass stuff those characters do. And, especially in the 1980s, there wasn’t a lot of discussion in the game-playing space of considerations beyond following the rules, not cheating, and everyone working together. I’ve learned a lot of lessons since then, and often have fun playing someone with one or more major flaws, but that didn’t come naturally to me.

My first game with VanBuskirk was run by my uncle, and the other player was my sister. She thought the whole thing was pretty dumb, and while I rushed to go explore the “dark opening in the rocky ground, with uneven stairs descending into a lightless pit,” she could not imagine why her character (who had food, and money, and camping equipment) would think that was a good idea. My uncle was GMing for the first time and tried having her see glints of gold at the bottom (which did not impress her, she *had* gold), making it rain (her character just pitched a tent), the area begin to flood (in which case she DEFINITELY wasn’t going underground), and then, in desperation, having her hear a cat crying in distress from the bottom of the stairs.

She rushed right in.

We had a single fight (to save a golden-furred kitten), and that was the end of the game. We never picked it up again. I was hooked forever. My sister was… not.

But VanBuskirk kept popping up for several years. Since I had no one at home to play with, my mother got advised to get me Tunnels & Trolls, which had solo adventures, and I made a new version of VanBuskirk (who had a wild career, from Buffalo Castle to a dungeon run through Deathtrap Equalizer Dungeon, Naked Doom, Dargon’s Dungeon, and Beyond the Silvered Pane, to eventually tromp for months through City of Terrors, the associated Arena of Khazan, and down into the Sewer of Oblivion).

He became one of my main supporting NPCs in early AD&D games I ran (along with Frost the Gadget Girl, Father Mathew Cuthwulf – Bishop of Cuthbert, Sasha the Seeress, and the Archmage of Twelve Towers – all of whom have their own stories, for another time), and was my main playing-at-conventions characters throughout my teens. Conventions were one of the main places I played ttRPGs for a while, and everyone would just pull out a pile of coke-stained paper character sheets and find something the DM would allow. To accommodate this, VanBuskirk existed at different character levels, loot totals (from “scant” to “Monty Haul” to “Mounting ion cannons on the mechanical spider he claimed after taking it from Lolth, who now works for him”), and even multiple rule systems. For a while, if I was playing a fantasy game, I was probably playing some version of VanBuskirk.

And then, sometime in late middle school or early high school, I… stopped. I don’t remember the last time I played some version of VanBuskirk. But as I had more friends, and played in more regular campaigns with continuity, and used conventions more as places to play something new, VanBuskirk stopped meeting my needs. I kept all his character skeets for a long time. Then just a few key ones. Then just his original T&T sheet and one yellow parchment-patterned D&D-compatible sheet with a vaguely demigod version of him.  

And then, one day while moving, I realized I hadn’t used him for anything for more than a decade. And I let him go.

There are characters I get the itch to replay or recreate, from time to time. Father Cuthwulf and Frost, to name two. More recently Solnira, Temple, Kilroy, Celestial, and Lord Brevic Falkavian. I don’t do it, because like ice sculpture, or performance art, part of the appeal of the memories of those characters are the time and place in which they existed. If I tried to remake them, in a new time, a new game system, or with new players, it wouldn’t feel the same. And, besides, I have hundreds of ideas for characters I have never gotten to play, so why take up rare game slots with things I have done before?

But I never have any urge to recreate VanBuskirk. He met my needs when I was first gaming, and I appreciate all he did for me and went through in the name of my entertainment, even as a fictional character, but I don’t need an elven Space Marine fighter/magic-user/thief with a giant spider mecha anymore. Even if I was in a game where that was a reasonable character concept (and, yeah, I’d play in that game in a hot second), it’s not VanBuskirk I’d be going for.

But he came into existence 40 years ago this summer, and while I don’t think of him much anymore, I thought he deserved this one memorial. And, I hope, people might enjoy hearing how insane my first few ttRPG character concepts were.

Patreon
I have a Patreon. It helps me carve out the time needed to create these blog posts, and is a great way to let me know what kind of content you enjoy. If you’d like to see more storytime entries, or Pathfinder 1st or 2nd edition, 5e, or Starfinder content (or more rules for other game systems, fiction, game industry essays, game design articles, worldbuilding tips, whatever!), try joining for just a few bucks and month and letting me know!

If you prefer, you can drop a cup of support in my Ko-Fi. It’s like buying me a cup of coffee, but more convenient!

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Published on August 02, 2022 07:51

Owen K.C. Stephens's Blog

Owen K.C. Stephens
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