Chris Angelis's Blog, page 33
May 1, 2019
Worldbuilding in Fiction: a Guide
Today’s article is a result of a conversation I had with Francis Mont, author of House Arrest. We were talking about worldbuilding in fiction. Particularly, we were talking about the challenges involved in creating an imaginary setting for your science fiction novel. And so, I decided to write this short guide to worldbuilding. If you’re […]
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April 26, 2019
How Euphemisms Work: Thoughts on…Thought Control
A quick definition of a euphemism is “a phrase or word used as an ameliorating substitute for an unpleasant or offensive word”. Some people might say “senior citizens” instead of “old people” (or, heaven forbid, “old farts”). But how euphemisms work is a more complex issue, with elaborate psychological underpinnings. “Euphemism” is a Greek word, […]
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April 18, 2019
Character Nods: a Development Tool for Fiction Writers
My plot development tool, Narrative Nods is by far the most downloaded of my apps on Google Play. A lot of people have told me it’s helped them a lot. And so, I made another similar app, Character Nods, which is based on character narrative theory. How Character Nods Helps You Design Better Novels If […]
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April 12, 2019
Justice in an Unjust World: How It Can Happen
“Only justice will bring you peace”, a band I like sings. Listening to this song, I wondered: How do you find justice in an unjust world? Consequently, then, how do you find peace in an unjust world? The quick and pessimistic answer is: you don’t. There is no justice in an unjust world, and there […]
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April 6, 2019
Writing and Reading Symbolism in Literature: a How-To Guide
In today’s article, we’ll talk about symbolism in literature. Worry not, it’s not an academic post. Conversely, it’s meant as a simple but revealing how-to guide, useful both to inexperienced and seasoned readers and writers. I wrote this article wanting to offer a better understanding of how symbolism in literature operates, and particularly how to […]
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March 31, 2019
Worder: a Word Puzzle Game for Android
I’ve been enjoying programming lately – more than usual, that is. When you enjoy something, you become better and more productive. That’s why we need Universal Basic Income instead of jobs making us miserable. But let’s leave that aside for now and talk about Worder, a word puzzle game for Android that I made. Worder is […]
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March 25, 2019
“More than a Sum” – Short Story
The text that follows, “More than a Sum”, is a short story I wrote after a particularly vivid dream. Many great stories begin this way, so my advice to fellow authors is to note down such dreams as soon as they wake up. The story might remind you – at least in terms of style […]
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March 19, 2019
How to Write a Good Horror Story
A good horror story fascinates most of us. There’s something attractive about feeling a bit of fear in a controlled, safe manner. This also explains the lasting relevance of Gothic fiction. In today’s article I’ll show you how to write a good horror story. I’ll start with a brief outline of what a horror story […]
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March 13, 2019
Defining the Gothic: from Tolkien to Todorovian Ambiguity
Quite often in this blog, I refer to ambiguity as a fundamental aspect of Gothic literature. Defining the Gothic is no easy task, and each scholar seems to have a unique idea on how to approach the matter. Personally, I like to focus on the aspect of ambiguity and in-betweenness. In this, I draw from […]
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March 8, 2019
Narrative Antagonist: Do You Need One?
Recently someone left a review on my Narrative Nods android app. Part of their review was about that user’s narrative not having a narrative antagonist, and therefore, as he said, he didn’t need the option. That review got me thinking. I realized that there must be many authors out there who probably don’t understand the […]
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