Randy Ellefson's Blog, page 16
June 11, 2020
Food and Culture
Cultures always have their own foods. For inspiration, we can easily leverage Earth analogues. What do we think of with Chinese, Indian, and Italian foods to name a few? Even a city like New Orleans has associated dishes. There’s New York style pizza and Philadelphia cheesesteaks. France and Champagne, Germans and beer, the U.S. south and moonshine. We only need to decide that something is particularly delicious somewhere or that they invented it. A drink or food can be notorious for its effect, taste, or smell.
But individual foods do not a culture make. Rather, there’s a taste, aroma, and consistency often associated with a culture. This could be red or white sauce. It can be pasta or rice (Italy vs. Asia) with seemingly everything. What is often unique is the sauce and spice combination. Are foods bland, spicy (mild to hot), rich, creamy, tart, tangy, etc.? We could go on, but food is one area where the values we decided on earlier are of limited use in deciding what a culture’s food tastes like. We can instead simply assign a style, though authors sometimes like to say something like, “Their food was as spicy as their lovemaking.” This can help us decide.
Its presentation, however, is another matter, as culture influences this. Japanese culture is often refined in appearance, manners – and how food looks on a plate. There’s a design aesthetic. Another culture might heap everything onto a plate, or pile meats and veggies atop a bed of rice. Granted, every approach can exist in the same culture, but we have the option of creating expectations. The dining style likely accompanies the presentation. How stately do chopsticks look, and the little white bowls of rice, soup, or tea?
When inventing foods in world building, it’s often the impression we want, as the audience will never get to eat them. We want to comment on the reaction to be served, not to mention consuming, anything. Why reaction? In the United States, fish is served without a head, but in other countries it will still be attached, a fact that bothers many American diners, to cite one example. There are also body parts some cultures eat and others won’t, like pigs’ feet. The existence of rice, noodles, various meat types, and vegetables will not change much on even imagined worlds, even if the details do or we create analogues, so we should spend more time on impressions and reactions.
Specific foods are often consumed at traditional times, such as turkey at Thanksgiving in the United States, or ham for Christmas and eggs for Easter. Believe it or not, KFC is a traditional Christmas food in Japan since the 1970s. We likely need a few of these items if a holiday is occurring amidst our story; we can take common foods and simply decide they’re had that day, possibly prepared or served a certain way.
Crops are harvested at different times of the year. This can result in seasonal foods that are also part of culture. Absent refrigeration or being stored somewhere cool, most fruits and vegetables only last a day or two without quality loss, but they can still be eaten days later, though there is risk of bacteria having grown on them, depending on the item. There’s a lot of variation to this, but some plants can still be associated with a whole season because not every apple tree, for example, needs to be harvested at the same time, and in our fictional world, with invented variations on plants, we have leeway for our decisions. In Creating Life (The Art of World Building, #1), we covered creating plants like Earth ones, with minor changes. We can learn when a food is harvested and mimic this with ours.
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June 8, 2020
Culture and Dining
There’s an etiquette to dining, which means there are values that lead to expectations. Does this culture value savagery and baseness (like lust and gluttony) or rising above animalistic instincts to one degree or another? This leads to a general level of hearty gusto, decorum and refinement, or something in between. It impacts everything from how people are called to a meal, how it’s presented and consumed, and what happens when it’s over. To keep things simple, we can decide that there are three defaults: hearty, refined, or moderate. Subtle variations on them become what we tweak for each culture we invent.
To be stereotypical, the hearty choice might best suit barbarians, nomadic peoples, and those whose civilization is in its early stages. Meals might be had at any time, while standing around or right after an animal is killed. No one washes up beforehand and they show up smelling however they smell, wearing whatever’s already on them, likely dirty. Perhaps there’s no table or silverware, and if people gather at all, they stand or sit on the ground or maybe a pelt. To call others to a meal, they might simply holler once and leave it at that; if you don’t show up, that’s your problem. Or they expect you to notice and come over. Food is eaten with hands. Dirty fingers and mouths are wiped on sleeves, if anything. Belching might be common, and loud songs, stories, and ale flow. Anyone who needs to step away just goes, possibly losing their spot if they’ve even got one. To relieve themselves, maybe people don’t go far, doing it in sight. Those who want more of something just take it. Perhaps they eat too much, don’t share, and if there’s no such thing as leaving some for someone else. When it’s all done, no one cleans up other than to lick something clean or throw a bone elsewhere, like to dogs, who might be allowed to help themselves during the meal. This is a social event but mostly about eating.
Contrast all of this with the refined approach, again going for an extreme. Meals are likely had at a specific time that, if subtly changing from day to day, is still told to people in advance, usually politely; a guest might be asked to spread the word to others, and the meal doesn’t start until everyone is seated and perhaps a prayer is spoken; there’s no nibbling allowed before this. Hosts might also provide choices, such as stating that steak is the main dish and asking if corn or peas is preferred by the guest. The food is presented well, like a piece of art, with sauce dribbled over it and a sprig of parsley to one side. Everyone washes their hands beforehand and wears relatively clean clothes and is washed enough to prevent poor scents and appearance. Ornate silverware, china, and crystal goblets may adorn a beautiful table with napkins and possibly an elegant tablecloth, candles or soft lights bathing everyone. Food is not only eaten with utensils, but multiple forks, for example, are designed for use on specific dishes. Whether servants are present or not, food and drink are politely passed and/or served for dedicated bowls/trays and utensils no one’s eating with. Even an unheard belch results in someone saying “excuse me,” and permission is asked to leave a table for any reason, including the bathroom. Those who want more ask for it or go without if eating too much is considered gluttony, or perhaps they wait to be offered (and must accept?). No one ever takes the last of anything. When it’s done, everyone concludes at the same time and departs together, helping (or letting servants) clean up and restoring order, pushing chairs back in, wiping mouths a final time and cleaning the hands, too. This is a social event where eating is almost secondary.
In between these extremes are what we’d typically see and experience today in modern cultures. This means a roughly expected mealtime, casually announced. People are expected to wash up but often don’t, and only blatantly dirty clothes get a reaction. There’s one fork and knife per person; you get anything else you want/need yourself and come back. People serve themselves from plain dishes with either a serving spoon or something of theirs that hasn’t been in their mouth (think knife, shoving stuff out of a tilted bowl or plate). Someone eats the last of something without much regard for anyone else wanting it. People leave when they need, without permission, and often only the adults who live there clean up anything. It’s informal, satisfies a bodily need, and may not be particularly social.
These three basic scenarios can be altered, with more or fewer acts of refinement added/subtracted. In theory, a younger society might be rowdier while an older one could be more refined. Standards of cleanliness (which education influences) will impact the move away from the first example. There’s more judgment in the refined scenario, where minor offense can be given for something as trivial as using the wrong spoon for soup.
Here are some additional questions to consider:
Can people invite themselves or others to dine? Are impromptu guests accepted?
Is there expected attire and what might it be?
Seating
Who sits first?
Are seats assigned an order or not, and how if so (rank)?
Are some tables reserved?
Does anyone enter or do something after everyone else is present or seated?
Serving
Who gets served first and last? Is that based on gender, seniority, or do guests or the hosts receive the privilege?
Are extra portions viewed well or poorly? Is it considered rude or wasteful to not finish what you’ve taken? Is it bad to not eat much as if disapproving of the fare?
Is it permissible or forbidden to brings weapons to the table?
We must still consider how many meals are common in a day, when they’re consumed, and perhaps what types of foods are associated with each. There are often traditional items. What comes to mind for breakfast, lunch, and dinner? Few world builders have the time to invent an array of meals or even occasion to show them in our work, so we likely want to be generic. For example, in looking at the food groups, are certain ones associated with one of these meals? Fruits might be consumed primarily for breakfast, snacks, or as a side dish, as often happens in the United States. But perhaps a fruit or veggie salad is a common lunch item instead. Fish might be eaten later in the day after it’s been caught, but then fisherman are often out early and maybe it’s ready by breakfast, though that means fishing closer to shore. In fantasy worlds, there’s no refrigeration and we can use this to decide what is often in a meal.
In the United States, the early bird special means eating a few hours before most people, at restaurants. This originates from the expression that “the early bird gets the worm” because rain causes worms to be on the surface and the first bird gets plenty of options. We can do this or reverse it, meaning most people eat early and restaurants are eager to lure people in later, after the rush. Here we might use the expression ‘second mouse special’, referring to an idiom “the second mouse gets the cheese” meaning a mousetrap kills the first mouse and, having been sprung, poses no danger to the second, who eats their fill.
A big family dinner (or other meal) where everyone sits down at the same table is a part of certain cultures, but in others, people might eat while on the go or standing in the kitchen after making the meal. The latter is often caused by necessity. If family togetherness is a value, however, eating together is likely as well. Dinner is usually the most important meal for this, with the day’s events complete, but in our fictional world, it could be lunch followed by a siesta. Or breakfast with well-wishing for the day’s events. Find a rationale to justify which meal is for family gatherings, while another, like lunch, may be with coworkers or friends. A character from a culture without this may place no value on the experience and not understand it; this can help create a culture clash.
There are cultural aspects to guests. If someone happens to be present near a mealtime, it’s often courtesy to invite them, but perhaps our culture suggests politely showing them the door because this is a family occasion. We can spin these things. The guest might be expecting to leave and be embarrassed that they haven’t already. Perhaps when they smell the food cooking, they become uncomfortable and begin to excuse themselves. But it could be reversed, where the smell has them assuming they’ll be invited as in their culture, but it’s not what happens, leading to offense. Perhaps a guest is expected to invite themselves or even help themselves to any food and drink in our house. Or a host is supposed to offer, the guest declines once, the host offers again, and only then does the guest accept. Doing so sooner might be considered hasty or greedy. Remember that culture has a lot to do with expectations, whether those are met or not.
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June 4, 2020
Language and Culture
This article talks about swear words, expressions, and other aspects of how language is influenced by and can reveal culture.
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June 1, 2020
Creating Greetings
Analogues are useful when inventing greetings and farewells, but first, a few observations.
There’s often a word that means “hello” and a more casual version like “hi.”
We can wish pleasant times on them, such “Good morning” and “Live long and prosper.”
We often inquire about their well-being, such as “How are you?” This can be rhetorical.
We can state how happy we are to see or meet them, such as “Pleased to meet you.”
We can use a title, like “sir,” “Lord Kier,” “Mr. Smith,” or “Grand Master of the Seven Realms.”
We can introduce ourselves first, last, or in between (when additional people are there)
Using a given name is less formal than the surname
All we need do is combine these ideas while inventing variations that make sense for the context, which can be social, about station/rank, or both. Our cultural vision may have less impact on our decision because most greetings have certain values in common, those being respect, well-wishing, and a show good and peaceful intentions. If an individual doesn’t want to show those things, they don’t make the greeting or include every part of it.
Some ideas are a bit religious, like “many blessings” or “may the Lord bless you.” Then there are military ideas like, “May your sword never break,” “May your bowstring never snap,” and “May your arrows fly true.” Just think of a peril that might befall a profession and we can invent an expression. Or we can avoid these slightly negative sounding ones for something more upbeat: “may your staff always shine,” or “may your blade always gleam.” A scout might be simply told, “many sightings.”
Physical Gestures
In addition to (or in place of) words, both greetings and farewells can include gestures that may be optional, required, or at least expected. We should decide on this along with the gesture itself. That way, if something is required but our character doesn’t do it, this is a larger offense. If it’s only expected, it’s a smaller offense. If it’s optional, we pay little attention, and if it’s highly unusual, we notice it being done and perhaps wonder why, though being offended isn’t common.
There are different analogues we can leverage from both real Earth cultures and ones that other storytellers have imagined, but first, remember that touching others can spread germs. In a less technological society, like those in fantasy, people may be (and likely are) unaware of this. A prevalence for gestures that spread germs might exist unbeknownst to them, so we maybe shouldn’t have them avoid it as if they know something they don’t. In other words, don’t project our knowledge of this onto them and have them prefer other greetings because of it.
Beings from different planets have different germs and immunities, which naturally arises more in SF. It’s reality, but storytellers often overlook this because acknowledging it could place a substantial restriction on character behaviors and plot developments. This is a personal call each creator must make. Just as European diseases infected Native Americans, killing many, planet-hopping characters would do the same. Those big SF movies where aliens need incredible weapons to wipe us out may miss the mark in that they may only need to drop even a mild pathogen (or several) here and come back later when most of us are dead; the exception would be when they can’t wait for that.
The Handshake
The handshake done on Earth in modern times is so common that we often want something else on our fictional setting, with good reason. This gesture is too much like here. Variations already exist and we can invent our own or leverage these, which is recommended for speed of world building. For all of them, we want ease of depiction; no one wants even two sentences describing it.
Some easy variants are:
Forearm, bicep, or shoulder clasp
Interlacing fingers
Fist bump
Two hands
The details of handshakes vary by country on Earth. They are typically done barehanded, meaning failure to remove a glove could be seen as disrespect. In some countries, only the same gender shake hands, or sometimes one gender is expected to be greeted first this way. A religion like Islam discourages gender-mixing. Children can be included or excluded. Some prefer a weak grip, others a strong. While some use right hands, they simultaneously use the left to grasp the other’s right hand by the elbow. Sometimes a senior person is expected to initiate the gesture. One country considers it rude to have the left hand in a pocket during a greeting. While most handshakes are brief, some cultures expect people to hold hands for several seconds after the initial shake. In another country, that might be considered odd. There’s a lot of opportunity for misunderstanding for foreigners. There are also combination motions that must be known in advance to perform. They’re usually done by those belonging to a specialized group, such as athletes, musicians, wizards, or organization, such as a secret society.
Speculation about the origins of handshakes is that soldiers did this to show they didn’t hold a weapon, which could also have been a dagger hidden up one’s sleeve. Refusal to shake hands could be a bad sign. We may find this useful in a scene.
The Kiss
As a greeting or farewell, a kiss on the lips would be too intimate for most cultures except among lovers or family, but it’s an option, one that shows great comfort with physicality. It’s easy to imagine other cultures viewing this as a sign of promiscuity or lasciviousness. It’s also far more likely to spread germs. A kiss on the cheek is tamer and can either involve lips touching the skin or a cheek-to-cheek gesture with a kissing motion (or sound) from the lips, as if imitating. Sometimes a single kiss is done, but we’ve all seen each cheek getting the treatment. A kiss on the forehead is another option but can suggest patronization because adults sometimes do this to children, but maybe they don’t in our world. We have leeway to invent the interpretations, too. Finally, there is the kissing of the hand, which has been presented for the purpose. This has often been done to women or those of higher station.
The Bow
The bow seems more formal and may be appropriate in a culture where shows of respect are valued. It isn’t just the important people who may need this deference, but the whole population. The degree of bow is commensurate with the level of respect shown; while it might be customary to kneel before one’s king, if one is truly humble, prostration might feel appropriate. That might seem excessive to others. Even when one remains upright, there’s still a degree of bow, such as a slight bend or much more. What is appropriate might depend not just upon the relative social standing of those present, but upon the occasion, as something more serious and formal requires a deeper bow. In some cultures, people are exact about it and bowing too much is just as bad as bowing too little. We can decide for ourselves how touchy our peoples are.
A mere head nod would be the smallest gesture, followed by kneeling (one knee is less formal than both) and finally prostration (lying full upon the ground). These are levels of submission, which is why the more severe versions appear in religions. One version of bowing on Earth is Namaste, where we would place our palms together before our chest, bow slightly from the head, and say “Namaste.”
The Salute
A salute is typically reserved for the military and can be any number of fingers, though it’s typically all or the index and middle finger in a two-finger salute, with the other fingers bent and the thumb touching them. This can cause problems and has done so on Earth, as the Polish do the two-finger variety, like the Cub Scouts (children), and this led U.S. troops to assume the Polish were being disrespectful, as if implying they were kids. The result was Polish troops being arrested until the misunderstanding was cleared up.
In some places, a salute is only when a hat is worn. Others only allow it indoors when formally reporting to a superior officer. If enemy snipers are known to be nearby, no saluting happens (to avoid identifying an officer, who becomes a target). The palm can face downward as in the U.S. or toward the one being saluted. The downward version resulted from lower level troops working on tasks that dirtied their hands, and presenting the dirty palm to a superior during a salute wasn’t considered polite. A closed fist can also be used, and the arm can be extended forward (instead of bent to bring the hand to the forehead).
The origins of saluting are suggested to be from knights raising their visor to identify themselves, which was partly a show that they weren’t afraid of their foe, either. This can easily be used in the context of a knight who refuses to raise a visor and is taunted as a coward. In SF, salutes can be done with rifles. A salute can also be done with the sword, with enough variations in gesture that we can invent what we like. Pointing the tip at the ground is a sign of submission.
Others
Sometimes we only nod at another person in passing, raise eyebrows, or just smile. We might say the briefest version of a greeting, such as “Hi.” We may give a small hand gesture, like a wave, but without raising our arm. What all of these have in common is not so much a greeting as an acknowledgement that we saw the other person and we aren’t pretending we didn’t. This is more important when we know them.
The military salute manifested in the tipping of one’s hat, by civilians, toward others as a greeting and gesture of respect. Sometimes the hat is merely touched, while other times it is removed, particularly indoors. Even today, some still consider it wrong to leave a hat on inside. After some gestures, like a handshake, the hand is placed on our own heart, though secondary motions are less common on Earth.
We can borrow ideas from animals, as this might feel more appropriate for beast-like species, such as trolls, ogres, and dragons, all of whom might use sniffing like dogs. A winged humanoid species might stretch and/or shake wings. Maybe subtle ways of fanning those feathers mean something, like annoyance, impatience, or happiness. Folding them in might be a blow-off. Wrapping them in front of oneself might be seen as evasive or a sign of being uncomfortable; maybe they’re just cold and this can be misinterpreted.
A species with a tail might raise it in a lazy swing, or crack it like a whip, making an actual sound. Some of this can be considered friendly or hostile. An Earth cat raises the tail in greeting, or slaps it on the floor when annoyed, and casually wags it when relaxed. Then there’s the fluffy appearance when startled, though that requires fur. Cats can extend their claws at will, so maybe we have a species that does the same, even giving a friendly scratch or bite. A dragon might puff some smoke out, but a little fire is an offense.
A society where everyone has a bladed-weapon at all times might gesture with it, whether sheathed or not. Maybe the gesture is just to unsheathe it by an inch and put it back, and doing more so is considered a sign of aggression. “He bared his blade!” an outraged character might shout, drawing his.
In worlds with magic or technologies we don’t have, wizards might make their staff give a pulse of light in greeting. A gun that has lights, whether a laser sight or just a flashlight, could be used for the same, especially if something like Morse Code signals are used on the field and have become a way to recognize allies. Maybe people position the staff or rifle a certain way almost like how a hat is tipped or a head is bowed. Since the powerful end of a staff is the top (usually), maybe it’s considered rude for a wizard to tip the top toward someone they’re greeting, but sliding the bottom forward can be seen as submission just as kneeling might be. Use your imagination.
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May 28, 2020
Culture and Greetings
One way to distinguish a culture is their greetings and farewells, but what all cultures have in common is the willingness to do them because it’s a hallmark of goodwill, respect and civility. We can surmise that in a truly barbaric society (one that also has little culture), these greetings don’t exist or are not much more than eye contact and/or a grunt, but most societies that world builders need to invent have more than this.
Greetings are typically more involved than farewells because they set the tone for the coming interaction, but when there’s to be no real interaction (such as passing someone on the street), they’re short. An acknowledgement is among the most basic of expectations, and yet some situations do not call for them and not everyone will comply even when they do (just as some will do them when not required). In a big city, people walk past each other on the street with no acknowledgement and it might even be considered weird for us to say hello to anyone.
As world builders, we should aim for brevity because the audience doesn’t really care about these moments unless something goes wrong during them. Why waste a paragraph or five minutes of screen time? It’s similar to an issue in Game of Thrones, where Daenarys had so many titles by the end that it took thirty seconds to rattle them off, and the show repeated this in every introduction instead of bypassing them. Never make the audience want to skip ahead.
Many potential failures exist in both greetings and farewells; storytellers can leverage all of them for tension. Some people will not respond to one at all; we don’t need to first establish that a response is expected because our audience will assume so (it’s implied), especially when other characters react to this. The unresponsive person likely knows they’re failing in this, unless they didn’t hear/see it or are distracted. Reasons for this are a storytelling issue, as culture doesn’t explain a total lack of response or acknowledgment when doing so is universal across cultures.
By contrast, culture can explain responses that are considered inadequate, a fact that may surprise the one giving the inadequate response. It’s almost a given that, without previous experience in another culture or someone telling us what to do, we will make mistakes. The degree of these will depend in part on how different the two cultures are (the one we’re in and the one we’re from). Ignorance is not the only reason for giving offense. Shyness can cause it, as can previous bad experiences that leave some fearing more of the same and performing poorly. Some people use too much or too little strength in gestures, such as a meek or crushing handshake. People are always interpreting the actions of others and some cultures might be more prone to finding offense.
We may want both formal and informal greetings in our setting. In English, “hello” is more formal than “hi,” which is not as casual as “hey,” which still stands above “yo.” Then there’s “What’s up?” or its shortened “’sup?” We don’t need so many as this, and there are plenty more in America, but it’s realistic that our traveling characters will greet comrades one way, strangers another, and those of a different station a third. Consider creating these variations.
Greetings sometimes have a practical origin, such as the handshake being designed to show that neither person has a weapon, or even to dislodge a dagger hidden up one’s sleeve. A variation on this is to grab the upper arm. With alternate weapons in SF, we might think of a different greeting that has a similar purpose. Think of how a sneaky person would conceal an item and what gesture might reveal it and become commonplace.
In addition to greetings, some of what follows can also be done to congratulate others, thank them, say farewell, or confirm an agreement.
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May 25, 2020
Culture and Accessories
This sections talks about how accessories can be customized to be part of a culture, with certain items expected for types of people or species.
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May 21, 2020
Culture and Clothing
Concentrating on specific clothing styles is time consuming; we’re after a general sense of style. For example, the existence of buttons as a fastener, rather than as decoration. We take those for granted, but they didn’t exist until the 1300s. What do people do without them? They wear looser, baggier clothing that may be tightened with a string of some kind; the clothes may just be wrapped around them (like a toga). This can impact culture; when buttons were introduced, so was tighter clothing, which could leave less to the imagination; resistance to the button could therefore happen because it causes a shift in culture, one that challenges ideas on modesty. Decide if buttons exist in this region or sovereign power and whether tight clothing is possible, and whether the existence of buttons is new or taken for granted (just like tighter clothing may be).
This is just one of countless examples, but it illustrates how the technological elements of our world impact and change culture. If we’re thinking that only a fairly simple society may not have buttons as fasteners (decorative buttons are much older, to 5000 BC), such as a nomadic one, the Roman Empire didn’t have them either, and yet they had aqueducts, dams, and ballistae. This surprising incongruity is real but if we do such things ourselves in a story, the audience might think we’re making a mistake, so it may behoove us to meet expectations. Maybe we shouldn’t have our star fighters not knowing what a button is.
Clothing can be used to indicate status, gender, rank, and social class. Plainer clothes suggest something lower while more adornment is for finer folk. Tunics in ancient Rome were adorned with colored bands, where the width, number, and color of these indicated standing. We can make up our own interpretations, such as wide and golden meaning better, and narrow, fewer, and more mundane colors meaning lesser. Decorations can be around the hem, neck, or wrists, but the front or back design was less common long ago on Earth, unlike today. Finer fabrics also suggest wealth while coarser is for the poor. Richer colors, or even clean and bright ones, can also indicate higher status. Consider how important status is to the culture and invent such expectations for cultures where status matters the most.
But even in cultures where visual indications of status are less important (possibly due to being a melting pot), situations will still call for traditionally finer or more mundane clothes (church, a job interview, being on vacation). Those with the highest status might still indicate it with designer clothes, even if just wearing a skimpy bathing suit.
This means that we can still decide what constitutes higher fashion and a reason for this. Tailored clothing makes one look better, so this is an easy one. On Earth, even those of us who can’t afford Louis Vuitton or Prada have heard of them, so we just invent a few names on our fictitious world, and we’re done. We need only reveal its value in a quick line:
She strode in with a diaphanous Olliana gown flowing about her, the price of which would’ve fed a city block for a year. (italics)
Clothing can reflect what is important to the society, groups, or individuals. If hard work is admirable, then sturdy, dependable, simple, rustic, coarse, and unadorned clothing may dominate. Or is clothing ostentatious with embroidery, jewels, and richer fabric like silks? This might appeal to high society that want to wear the latest fashion, sacrificing comfort and durability for appearance.
Modesty is a major cultural element that manifests in clothing, not only in adornment, but how much of the body is visible. Are women allowed to show cleavage (but not “side boob”)? How far up their legs can hemlines rest? Above the ankles, above the knees, mid-thigh, or can they wear a thong in public? Do bras exist and are they expected to hide any appearance of a nipple, or do they push breasts up, as we often see in medieval period films? Can the belly be shown? The shoulders? We should consider how sexually open or repressed the culture is; religions can and will impact this.
One option is to decide that culture is static, regarding clothes or anything else, and therefore newer, more revealing styles (possibly originating from another culture) can cause one culture to harshly judge another as promiscuous and not caring about family values. We can see how values lead to cultural ideas that manifest in clothing, in this case, and an observation of another culture’s clothing leads to a (contemptuous) judgment about what they value. This is what culture is for with world building.
Do men wear pants? What about women? In the United States, a woman wearing pants was once considered to be acting like a man, and this was frowned upon. It brought accusations of not acting like a lady, not knowing one’s place, and being an unacceptable companion. We can do the same thing in our setting, regardless of what men’s fashion a woman has chosen to adopt. Imagine the contempt heaped upon a man if he chose to wear dresses. In our designed culture, we can decide on norms for gender and then have characters violate it for reasons that are often practical; pants are more utilitarian compared to dresses, for example. A rebel will oppose norms just to do so, but such a character typically has attitudes that cause this.
Our cultural vision should influence these decisions.
The economy can also impact clothing due to choices or lack thereof. Those who cannot make more sophisticated clothing must do without or barter/buy them. An isolated culture may have this problem, but so can poorer individuals in societies with significant trade. This can result in limited options and predictable styles for lower classes, ones that become part of culture so that someone who comes into significant money and upgrades their wardrobe might be seen as putting on airs. Note the value judgment.
Footwear can also be cultural. In warm climates, sandals or even bare feet might predominate, while fur-lined, leather boots may in cold locations. A traditional style can exist for either so that those who go against this are judged. While climate affects the choice of how much covering is typical (a universal consideration), the exact styles are not important to our audience and we have leeway to decide what’s expected and what’s a deviation and what the value judgment is.
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May 18, 2020
Cultures and Gestures
A sampling of gestures from Earth can give world builders ideas on what to leverage or invent; as long as we have a rationale, we can make up new ones or repurpose existing ones. Gestures that are a part of a greeting, for example, will be discussed later in this chapter because they include other elements, but some gestures stand alone. This includes one designed to show displeasure and give offense to the source of that displeasure. In much of the world, this involves raising the middle finger, a gesture that goes back to at least Roman times, with the finger representing a penis and the remaining finger knuckles representing testicles, though modern folks seldom know this.
Some cultures have alternate versions of this, such as two fingers (two penises) raised with the hand facing one way or another, or extending the arm before slapping the opposite hand into the elbow and bending the struck arm upward. Making a fist, with your thumb sticking out between your index and middle fingers, is called the fig and, to some, resembles a woman’s privates. Putting your thumb behind your upper teeth, facing outward, and flicking the thumb is another variant called cutis. The “talk to the hand” gesture, arm extended, palm outward, all fingers spread, is called the moutza.
The “OK” symbol in the U.S., where the index finger and thumb form a circle and the other fingers are straight, means “asshole” in some countries. The thumbs up gesture can mean putting that up your rear instead of everything being okay. The devil horns can represent any animal with two horns but reminds some of a bull and suggests the target person’s wife is having an affair (with the bull, i.e., a more virile man); we can do this with an animal of our invention. Another rude gesture is pointing to your other hand, where all five fingers are spread, indicating that the person you’re doing this to had five potential fathers (a promiscuous mother). Crossing your fingers for luck can be seen as representing a woman’s privates and is the same as calling someone a “c*nt.”
Shaking your head for “no” and nodding for “yes” is not universal and is reversed in some countries. Crossing the arms is standoffish in some countries and arrogant in others; I personally just find it comfortable and wish people would stop reading into it! Punching your fist into the other palm is a threat of violence to some, but our fictional world’s warriors might see it as wishing another warrior a good battle, whether literally or figuratively. Shaking two fists means good luck in Austria but could easily be seen as a threat in others. The foot can be considered very unclean and therefore, showing the bottom to others is highly offensive in some cultures; similarly, not taking shoes off inside is considered rude in others.
Sometimes our location while doing a gesture is an issue. Doing one over a threshold might be good or bad, or while sitting verses standing. A doorway is a transition, so a gesture that normally means peace could be seen as rude, meaning we hope the person’s life changes for the worse. The opposite could be true if their life is unpleasant, in which case we’re wishing them well? Think about what a location means and how we can spin the gesture’s normal meaning. A church is a holy place to convene with gods, so being outside one, or in the doorway, and gesturing for someone inside to come to us could be interpreted as seducing them away from a god.
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May 14, 2020
Culture and Body Modification
Regardless of type, all body modifications might take place before, during, or after an important ceremony or event, such as a wedding, childbirth, or age milestone. They therefore signify a rite of passage having taken place, and the absence of the expected modification indicates it hasn’t happened. These can both come with judgments, positive or negative, about the value (italics) associated with the change. If the body is believed to belong to your god, then modification might be prohibited without permission from said deity; or the god might demand it.
Tattoos can be part of culture, whether that’s the placement or style. We’re talking less about individual expression here and groups denoting membership for their individuals. We can choose black or other colors, use symmetry or not. Women might have more feminine styles while men have bolder ones. A religious group can require them, as can social groups wanting a specific tattoo to show membership that must be condoned. In some cultures, it might only be criminals and gangs who wear them. Some tattoos, like henna, are not permanent. As for what’s shown, these are typically symbolic, even if only being lines of some kind.
Piercings are another body modification that can be more than an individual’s taste, but part of a culture. Many body parts are available, and invented species might have more, but ear and noses are the most widespread and ancient on Earth. Stretched ear lobes and lips are another form. The number, size, material, and style of piercings can all be expected and represent a value. They can be signs of nobility or wealth. Gay men used to wear only one earring to indicate their orientation. Beliefs and superstitions can result in them, too, such as an idea from the Middle Ages that a specific piercing improved long-distance sight, resulting in explorers having them. There can be practical ideas, such as sailors thinking a gold earring can pay for their burial if they wash up somewhere.
Branding isn’t typically accepted on Earth in modern times due partly to associations with slavery; it not only marks property but can humiliate if the brand is always visible. It can be done as punishment, such as slaves who’ve run away, or military people who committed an offense like desertion. Any crime that we feel others should be alerted to can result in one. We can choose that those with inclinations deemed offensive by the state can receive one. We have leeway to decide where it is done (very visible or under clothing), how large, and its design.
Implants take on special significance in SF, where technology can become part of the body. These can enhance abilities and senses or simply replace lost or damaged areas. There may be backlash against this or full acceptance by all of a culture or only parts of it. Tension is always desired in storytelling, so it may be best for some groups to oppose while others adopt. Questions of authenticity may arise, in the sense that someone is no longer who they were born as, if enough changes have been made. Are they still human? Do people feel augmented or like they’re losing themselves? What is the psychological and philosophical impact of too much change, and where they draw the line at “too much?” What value is being offended or championed by the changes? This will decide how culture views it.
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May 11, 2020
Culture and Hairstyles
The way in which hair is worn often symbolizes the social group to which one belongs. As fashions change, these associations can come and go; therefore, it is best to determine the fashion of a time rather than the past thousand years. Hair styles change more rapidly than that, generally, over the course of decades or a few hundred years. However, a more insular society might retain them longer. We often mock both current and previous styles as embarrassing as a way of distancing ourselves from the period or the perceived values of that group.
An association may be all that’s needed to establish a hairstyle. In the 16th through 19th centuries, many men wore white, powdered periwigs. This spread from France to other parts of Europe because Louis XIII covered his baldness this way; the wigs became associated with power and eventually became quite elaborate until a taxation on the powder set in motion their demise. Women didn’t typically use them unless they, too, had lost their hair, but men had their heads shaved so they could wear these wigs, which were considered cleaner than their own hair due to sanitary conditions at the time. In our invented world, we can ditch the powder, use something besides white, or make them shorter and more functional. We can also make wigs less or more ridiculous, but remember that we need to describe it to a reader unless we’re in another medium.
In the U.S., long hair on men was once considered feminine and counterculture. In Game of Thrones, a Dothraki warrior with a long ponytail signified how long it had been since he’d known defeat. Samurai wore the chonmage style to help keep their helmets on during battle. This functional origin remained while also becoming a status issue. What country (and culture) do you associate dreadlocks with?
As this is not a treatise on hair styles, it’s recommended to perform an internet search and make a note of what’s been done or invent something yourself. Decide which group uses each style. In our world, we don’t need to define the source of one and can assign them without a rationale, though if one occurs to us, we can note it. People generally accept that a style belongs to a group without questioning it; so will our audience, simply because we said so. If we want a species to have a style, choose one that has variations, such as most elves wearing periwigs but one culture going short, another long, and both use white while a different one uses green, for example. This gets us unity but avoids a species monoculture.
While hair color is not typically cultural, it can be. East Asians so often have black or dark brown hair that we can be surprised when someone’s is different. Denmark, Norway, and Sweden have long been associated with blonde hair and blue eyes. Punk musicians have often dyed their hair colors that don’t naturally occur.
Facial hair can also be cultural. A long beard may symbolize virility, strength, manliness, or health. A shaggy one can suggest someone is wild and crazy, while a neatly groomed one suggests refinement and civilization. We once again want to decide what’s expected based on cultural vision: do we foresee people being meticulous or not?
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