Adrian Collins's Blog, page 235

September 28, 2016

Cthulu Armageddon excerpt

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Excerpt: Cthulu Armageddon by C.T. Phipps

Chapter One


The sun blasted against our environment-reinforced uniforms. We were moving through the Great Barrier Desert, a massive Tainted Zone larger than the New Arkham Dust Zone by several orders of magnitudes. Our dust masks and goggles kept the worst of the radioactive sand away but not all.


I was leading Gamma Squadron Rangers and carried a T-17 heavy assault rifle in my hands. We were on foot, having left our jeeps to recharge their solar batteries. All of us were carrying more equipment than usual, looking like a collection of walking arsenals. Recon and Extermination missions were usually the most dangerous and we were equipped accordingly, but there was something about this mission which made us double stock on weaponry.


Strangely, the thing I was most aware of was the weathered Stetson on top of my head and the leather duster around my back. The hat was my single most cherished possession, a legacy from my father. He’d been a member of Gamma Squadron before me and I’d requested the right to wear his hat. It was stupidly romantic of me, but I sometimes felt his ghost was looking out for us. I felt it was the least he could do after trying to murder me as a child.


“Look alive, Gammas.” I spoke into the microphone hidden in my mask. “We should be spotting this ‘Black Cathedral’ any time now.”


I remembered our mission now; it was an errand of mercy. We were performing a rogue operation the Council of Leaders never would have approved of. We were just supposed to scout the area, find out the local tribes’ numbers and armaments, but one of their chiefs had persuaded us to look into a series of mass kidnappings. Our team wasn’t at full strength, only the six of us remaining from our original eight-man squadron, but the Remnant had neglected to reinforce us. We’d just have to make do.


I’d exceeded our orders by taking us on this investigation, but there had been children involved. Children always changed things; they were the one universally precious thing to all of humanity. Whoever was taking slaves from the local villages wanted especially young captives. That was enough to melt even the hardest soldier’s heart.


Well, almost.


“I still don’t know why we’re looking into a bunch of illiterate savages having their brats stolen,” Joseph Stephens said behind me. A blond and blue-eyed man’s man, Stephens seemed to think he was a purer example of humanity than other members of the squadron, ludicrous as that may be. “If we manage to get them back, they’ll probably eat them. Then they’ll try and eat us.”


“You’re doing this because I ordered you too,” I said in response. In fact, that wasn’t strictly true. I’d asked for volunteers and Stephens was the only one to object.


“You’re a heartless bastard, Stephens,” Jessica spoke in a smooth southern drawl. She was a pretty, brown-haired girl underneath her mask and armor, something which many individuals had noticed on our treks across the Wasteland.


It was fruitless, though. Jessica wasn’t interested in a relationship. She might gently flirt but she’d lost her husband only a year ago during the “Color Incident.” I felt more than a little guilt for the fact I hadn’t been able to pull him out of it alive. There was also what had happened to her children. Frankly, I didn’t understand how she continued to function—much less joked around.


“It does not require a majority to prevail, but rather an irate, tireless minority keen to set brush fires in people’s minds,” Jeremiah “Jimmy” Schmidt said, quoting some figure from Old Earth’s past.


Jimmy was the most educated of us despite being the youngest. I was a distant second, understanding roughly half of the references he made. Occasionally, he’d catch flak from Stephens for his African descent. It was one of the reasons why I’d made a number of requests for the latter’s re-assignment. Not the least because I was every bit as black as Jimmy.


“This whole cathedral is probably just a hoax. Don’t you think we would have noticed a huge stone temple sticking out in the middle of the desert?” Stephens was clearly more nervous than he was letting on; part of that had to be his own superstitious fear of the Wasteland.


I was of the mind that Stephens was more ignorant than actively malicious, but his manner had always grated on me. Still, he was a part of my squadron, and that meant he was closer than anyone but family.


“The Wastelands can hide a lot of things,” Jessica said, her voice hanging in the wind. “My grandmother once saw a dragon in the Wastelands.”


“Your grandmother didn’t see no god-damned dragon.” Stephens said. “There’s no such thing.”


“Have you ever seen a dragon?” Jessica asked.


“No!” Stephens snapped back. “I just said that’s impossible.”


“Then you can’t say they don’t exist.” Jessica stuck out her tongue, a childish gesture but one that made me chuckle.


“That makes no …” Stephens trailed off as he bumped into my back. Spread out before us was a particularly deep valley in the sands. In the center of the dusty wastes was a cathedral. Not just a temple or an old church but a genuine, honest-to-god cathedral with soaring towers and architecture like the kind humanity hadn’t been able to build since before the Rising.


The building stood alone, no surrounding infrastructure or community. It was a monument to its builders’ dedication and resourcefulness they’d been able to construct something like it in the middle of nowhere. Yet, I couldn’t admire them too much because the building was disturbing in a way no piece of Old Earth architecture could match.


On a very primal level, looking at the alien building made me sick. The color of the building was black, darker than obsidian, with stones seemingly formed from the very night itself. Grotesque statues lined the outside of its walls. The obscene statuary included both Great Old Ones and mutated humans, each more hideous than the last. Its cyclopean walls were covered with stained glass windows made of some twisted organic crystal.


The building itself seemed as much grown as constructed in some places. Every time I blinked, the building seemed slightly different, as though my eyes weren’t able to fully grasp its entirety. A disgusting black biomass was growing out of the ground and wrapping itself around the building’s towers.


“What the fuck is that?” Stephens said, summarizing the entire unit’s opinion.


“Who the hell builds a cathedral out in the middle of the fucking desert?” Jessica asked, staring. I hadn’t realized until now she hadn’t thought the name was literal.


“Mormons?” Jimmy suggested.


“Very funny,” Jessica muttered. “I don’t think they’ve changed that much since my great-grandpappy’s day.”


I would have guessed the cathedral to be Extra-Biological Entities (E.B.Es) in construction, possibly mutant or alien in origin, if not for the familiarity of the place. Despite how sickened I was to look at the place, I felt a definite sense of déjà vu as I stared upon it. Parts of the building were less inhuman than others, resembling the most ancient of human structures. Yet, its alien components dwarfed those familiar constructions, as if all I could recognize was a pale shadow of what this building’s mad architect had achieved. The Black Cathedral was magnificent; it was abominable.


“I can tell you what it is.” I loaded up another clip. “It’s our target.”


“Are you sure you want to continue, Captain?” Sergeant Misha Parker asked. Parker was a pale-skinned woman with half of her face badly damaged by acid but still-functioning sight. Parker was new to the group but someone I still trusted. She was a survivor of Alpha Squadron and came highly recommended from that now-defunct group.


Still, I hated when she questioned my orders. “Yes, Parker. I’m sure.”


“I’m ready, Sir. We’re all ready,” Private Thomas Garcia added, reminding me we were understaffed with only six soldiers. Garcia was a thin but tall man with glasses and a shaved head. He was openly gay, though received no flak from Stephens over it. I suspected that was because they were cousins.


“Speak for yourself, Garcia,” Jessica said. “This is weird even by our standards.”


Jimmy walked up beside me, pulling out a pair of binoculars to get a closer look. “Parts of it look Ancient Egyptian and other parts early Byzantine Empire. There are definitely influences of both Mayan and Medieval European architecture as well. A lot more of the influences I can’t place though, nor would I want to. For example: the semi-organic motif.”


“Thank you, Jimmy.” I glared at him.


“You’re welcome, Sir.”


“That was completely useless.” I rolled my eyes.


Jimmy grimaced. “Yes, Sir.”


I understood what he was saying, though. The place looked simultaneously influenced by seemingly every culture on Earth but none of them. Despite the fact it couldn’t have existed before the Rising, it almost seemed to predate humanity. There was a primordial feel to the place. I felt in my bones this building had seen the rise of humanity and would exist well past our extinction. That was impossible, though. Nothing like this had ever been constructed by Pre-Rising mankind, especially not in the middle of the Great Barrier Desert.


Taking out my binoculars, I did a quick survey of the terrain. “I don’t see any guards or sentries. But this place is huge, larger than some Old Earth skyscrapers. If the slavers are inside this, there could be hundreds of them.”


“They’re likely to be packing a lot less, Captain.” Jessica adjusted her cowboy hat, a relic similar to mine she wore with my blessing. She gave her heavy assault rifle a humorous slap, as if it were a gun from the Old West. Drawing from her courage, Jimmy and Stephens exchanged glances before nodding.


“We should go in,” Jimmy said. “This could be a threat to New Arkham and the United States Remnant.”


The Remnant consisted of New Arkham and some outlying villages so saying both was traditional but redundant.


I smiled, proud of Gamma’s dedication. “Very well, I suggest we go in quiet and see what we can see.”


“Are you sure we shouldn’t radio headquarters? The General should know about this,” Parker said, looking nervous.


I took back what I’d said about their dedication.


“Kind of defeats the point of a secret mission, doesn’t it?” Stephens said, giving her a sideways look.


Parker looked down at the ground.


“Just shut up and keep a look out,” I said, feeling strangely drawn to the place. Even more than rescuing the children we’d been sent to find, who were very probably dead, I wanted to go inside. There was a terrible energy bubbling beneath the surface of the Black Cathedral’s walls. An energy which, despite how insane it was, felt familiar. Walking forward, my team traveled through the Black Cathedral’s broad open doors and we met no hostiles.


The insides were no less surreal than the exterior I’d earlier remembered seeing. It was a place bizarre in both subtle and grandiose ways. The doors, for example, were octagonal rather than square while the columns holding up the domed ceiling above our heads were made of an organic, stone-like coral. The chamber around us was illuminated by a mixture of diffused sunlight streaming in through bulbous windows and free-floating orbs of green crystal. I’d never seen anything like it in my two decades of exploring the Wasteland.


“Fascinating,” I could hear Jimmy say behind me.


“Yeah, if you like funhouses,” Stephens said.


“I wonder if this is a building belonging to the mythical Pre-Human Elder Things or Yithians,” Jimmy said. “It’s possible that some force, perhaps tremors from the Rising or deliberate human effort, forced this place up from the underworld where it was buried.”


“Jimmy, I love you but maybe you should stay focused,” Jessica said. “We’re hunting slavers.”


“Sorry,” Jimmy said, looking uncomfortable as he checked his heavy assault rifle. “I guess I’ve just always wanted to meet a genuinely intelligent E.B.E.—not the usual psychopathic killers we meet.”


“You already know Richard,” I said, leaning down to examine the smooth gray stone floor. There were signs of recent passage, human too, by the size and shape of the scuffmarks.


“May I say how uncomfortable I am with the fact the Captain knows a ghoul and hasn’t shot him yet?” Stephens said, raising a hand.


“Yes,” I said. “You may.”


“And if you ever tell anyone about Richard, I’d like to register your remaining life will be measured in minutes,” Jessica said, her eyes boring into Stephens. “He’s helped us a lot.”


“Be quiet, all of you. It’s not natural no one has come out to meet us. Even if the slavers aren’t based here, there should be some sign from the inhabitants. The best case scenario is they’re hiding, the worst …” I didn’t need to say the rest.


“Orders, Sir?” Jessica’s voice became very soft.


“We move in quiet,” I said, also lowering my tone. “Nice and quiet. No engaging of targets unless I say so. Our first objective is to establish if the missing children are here. If they are, getting them out becomes our top priority. Stick to the shadows and corners; avoid any and all places where ambushes seem likely. It’s possible the slavers saw us coming and moved further into the temple, so we need to be cautious. Any questions?”


“No sir,” they all said.


“Good,” I said, waving them forward.


Moving deeper into the Black Cathedral, I was immediately struck by how much the place reminded me of a museum. The rooms we passed through were filled with treasures from across the world, most of it Pre-Apocalyptic. It must have taken the owner years to loot enough historical sites and vaults to fill this place.


As we proceeded further towards the center, the treasures were gradually replaced by displays of historical sites and battles which grew darker and more perverse with each room visited. The first ones were merely chronicles of humanity’s wars but the final ones showed humanity’s slaughter by the Old Ones.


“Permission to make a comment, Sir,” Jessica said to me, hefting her heavy assault rifle before her.


“Granted,” I said, trying to hide my disgust.


“The man who owns this place is seriously fucked up,” Jessica said.


I had to agree, looking up. There, hanging like we were in some sort of Medieval castle, were a set of green-and-gold banners with the Elder Sign in a circle. The sideways pentagram and eye inside it filled me with a strange sense of unease.


“Take a look at what’s hanging over our heads,” I said. “Strange to see cultists using that.”


“Damned cultists,” Stephens grunted. “It’s them who brought the Old Ones.”


“We are pilgrims in an evil land,” Jimmy said.


“This is a lot more civilized than your typical set of Wasteland savages,” Parker said, looking around. “I mean, who collects antiques after the end of the world?”


“Maybe someone who was around before it,” Garcia said.


“Cut the chatter, we’ve got a job to do,” I said. I was feeling uneasy beyond belief. There was a sense of danger in the air. It only grew worse as we reached the central dome of the Black Cathedral, the place where we’d achieve access to the entire building.


The place was almost completely empty, not a soul in sight, which screamed trap. Nevertheless, as if supernaturally pulled in a certain direction, we proceeded into the center of the room—ignoring my earlier advice as if all military discipline couldn’t hold us back from taking in the sights around us.


The walls depicted a freshly painted mural of particular insanity, showing in blasphemous glory the fall of mankind to the Great Old Ones. It was just one of the hundreds of things on display as the room had artifacts of the various E.B.E species spread throughout the acre-sized chamber. The centerpiece of the room, however, dwarfed them all. There, one of humanity’s greatest foes had been put on display as a trophy.


In the heart of the room, propped up like a skeletal Tyrannosaurus Rex, was a collection of bones unlike any other I’d ever seen. Topped with a fish’s skull, it was the shape of a man but at least twenty feet tall. An aura of power encircled it, even as it was propped up with wires from the ceiling. At the foot of the great beast was a display stand covered in a little gold plaque reading, HERE LIES DAGON, LEAST OF THE GREAT OLD ONES.


Stephens shook his head. “Seriously, the guy who runs this place is utterly batshit.”


“The Wasteland has driven most of humanity’s survivors mad,” I muttered. “It’s why we exist: to protect the Remnant from the rest of them.”


Honestly, given how the Council reacted to encountering other groups of survivors, I wasn’t sure we were all that much better. Several small nations had emerged on the East Coast, and the Council was determined to pretend they didn’t exist or treat them as hostiles. I’d killed almost as many humans as E.B.Es during my two decades of service.


Jessica looked at the statue of Dagon with something approaching awe. “Do you think it’s really one of the Great Old Ones?”


“If it was one of the Great Old Ones, he wouldn’t have been able to kill it.” I said coldly, still unnerved by the sight. “It looks like nothing more than a particularly large Deep One. Chicanery, nothing more.”


“Chica what now?” Stephens asked.


“It means trickery.” Jimmy rolled his eyes. “Seriously, Stephens, you could use a couple more years in Re-education.”


“I’ve got other ways to amuse myself.” Stephens chuckled, giving a lewd look towards Jessica and Parker. “If you know what I mean.”


“You could never keep up with me, Stephens,” Jessica said, surveying the landscape for possible points of entry.


Stephens looked between me and Jimmy. “Aw, I’m just kidding. You girls are like sisters to me.”


“That says more about your family than I ever desired to know.” Jessica said, snorting. “And we’re women, Stephens. Learn to tell the difference and maybe your dating life will improve.”


Parker smiled at that.


So did I.


It was weird how casual everyone was being in a potential combat zone. That was when I realized what was going on: someone was asserting a psychic influence over us—forcing us to relax. Martha had tried it during a few arguments over the years, only managing to piss me off more whenever she did it.


“Everyone, shake it off,” I said, trying to warn everyone. “It’s too quiet for this not to be an ambush.”


“You just had to say it’s too quiet, didn’t you?” Jessica grunted.


“Sorry.”


That was when a dozen secret doors opened and a hundred armed Cthulhu cultists poured out.


 


 


Chapter Two


The Cthulhu cultists were a motley band of half-deranged psychotics, but Earth had never seen more fearless warriors. Armed with meat cleavers, baseball bats, makeshift spears, and whatever firearms they’d scavenged, the cultists were more of a mob than an army. Their clothing and armor was as eclectic as their weapons, consisting primarily of scavenged sports equipment and bits of scrap metal sewn together.


There were no tactics or strategy to their assault, only sheer numbers driven by mindless ferocity. I had heard legends the cults of Cthulhu used a combination of drugs and ecstatic rituals to drive all fear of death from their warriors. Seeing the way they whooped, hallowed, and rushed eagerly into the jaws of death, I believed it.


“Humans forever!” Stephens shouted one of the traditional battle cries of the R&E Rangers, cutting down several cultists with his heavy assault rifle as we sought cover. Overturning museum cases and knocking down the statue of Dagon, we brought the full force of our weapons to bear.


The first part of the battle, if battle you could call it, was little more than a slaughter. No matter how brave a warrior, how skilled, he was nothing more than a target for even a moderately skilled soldier armed with automatic weapons. We did not indiscriminately fire into their ranks but selected our targets.


It was a slight delay, one many commanders wouldn’t have encouraged their troopers to make, but one I’d drilled my team for often. This method, nicknamed “crowd control” by Stephens, guaranteed a kill every time. It slowed down the enemies’ charge and filled the room with corpses.


The tide of Cthulhu cultists managed to use weight of numbers to their advantage, however, getting close enough to engage us in hand-to-hand combat. Despite their reckless courage, this too failed them. Each of my team was more than a match for any five of the barbarians surrounding us. The trick was only engaging that many at a time, an increasing prospect as they came after us in ever-greater numbers.


“For the glory of great Cthul—” One tomahawk-wielding, punk-haired lunatic shouted, wearing an amulet which caused bullets to bounce right off of him like raindrops. He managed to charge right up to Jessica and swing at her head. She promptly clocked him across the face with the butt of her gun before shooting him on the ground and returning to fire into the crowd.


I was impressed.


“These guys are idiots!” Parker shouted so everyone could hear her over all the automatic gunfire.


Jessica pulled close to cover me. “How you handling yourself, Captain?”


“I’ve been better!” I shouted, cutting down more of the enemy combatants trying to swarm us. When one got close enough to stab me, I smashed his face in with the butt of my gun and shot him with the last rounds of my clip. Reloading, I brought to bear my weapon to mow down an additional five charging me.


“Fair enough!” Jessica laughed before slamming her machete’s edge square into one of the cultists’ heads before blasting another in the chest. Some might have called it psychotic glee, but I called it excellent soldiery.


In the Wasteland, you had to train your men to enjoy combat—to love it—in order to survive. I often wondered whether it was the right thing to do, but it was too late to change anything now. I, too, had been trained to get a thrill from battle.


Parker and Garcia covered each other and the two of them made sure none of the Cthulhu cultists got anywhere near as close as the one Jessica had to take down. Their style of fighting was different than the others as they focused on three-round bursts. Stephens and Jimmy fought side by side, the two ignoring their usual belligerence to concentrate on the enemy. By the end of five bloody minutes, both men had saved each other’s life a dozen times.


Our caution in bringing so much equipment proved well justified, as the extra ammunition proved the difference between life and death. Corpses were strewn across the ground by the dozens, some of them having fallen in piles as the horde kept coming over their own dead.


The battle was wearing but, tired and exhausted as we might be, we emerged victorious in that particular struggle. Not a single Cthulhu cultist chose to flee but we’d annihilated them nevertheless, all without a single casualty. Even by Ranger standards, it had been a tremendous victory.


“Well, that was anticlimactic,” Jimmy said, kicking a cultist’s corpse. “They just ran to their deaths.”


“Another triumph for New Arkham, freedom, and superior firepower,” Stephens said, giving his rifle a kiss.


“Do you think it’s over?” Jessica stared across the battlefield, looking at the corpses of well over a hundred slavers littering the ground. She visibly winced at the battle damage done to several of the display cases, the artifacts inside having been destroyed by gunfire or grenades.


“No,” I said under my breath. “No I don’t.”


The assault by the Cthulhu cultists had been too crude for the mastermind we were investigating. He or she had plotted the removal of hundreds of children from dozens of settlements. His or her minions had done so in an efficient, methodical, and thoroughly well-planned manner. This, by contrast, was the work of someone with no thought whatsoever to strategy.


“Even if we’ve destroyed the bulk of their fighting force, several hundred children were reported missing. They have to be here somewhere,” I said, looking around the room. The place had been devastated by our battle, symbolized by Dagon's bones being scattered about like so much refuse. “It’s our duty as members of the United States Remnant to secure their release.”


“Yeah, assuming any of the kids is still alive. These crazy psychos probably ate them,” Stephens muttered, rubbing the back of his head. Despite his words, I could sense the worry in his voice. Stephens wasn’t a sociopath and his disdainful treatment of our mission was a way of divorcing himself from the probable fate of those we sought to rescue. At least, that was what I believed. I had faith in him, despite our disagreements.


“Don’t even joke about that, Stephens.” Jessica looked at him with a disgusted expression on her face.


Stephens, in fact, was not looking at her. Instead, he was staring at a pile of corpses nearby. “Damn, some of those bastards are still alive.”


“That’s very … unlikely?” Jimmy started to say before turning his head to the bodies. Then I saw his head tilt in confusion. Following his gaze, I saw the corpses he was looking at were starting to move.


All of them were starting to move.


“Shit!” Parker said, stepping away from them and moving her gun down at the corpses around her.


“God dammit, West-boys! Shoot ’em in the head!” Stephens shouted, aiming at the various corpses’ skulls and unloading with ammunition.


For once, I believed Stephens had the right idea. “Everyone, we’ve got Reanimated-class undead! I want you all to fall back into a circle with covering fire on their remains. Aim for either the head or the spinal cord!”


“Yes, Sir!” My squadron shouted in unison, spraying the rising monsters with bullets. I just prayed it was enough.


The Reanimated, known as “West-boys” in Ranger lingo, were the single most deadly type of undead to emerge in the aftermath of the Rising. I had high enough clearance to know they were an evil the Remnant had brought down on itself. While I was too young to have participated in the fall of New Boston, I knew it had been the Remnant’s experiments which had resulted in the Reanimated becoming a self-propagating plague on humanity.


The “Herbert West Formula” created durable, semi-intelligent, and fearless creatures without any sense of morality or restraint. I’d never fought them before, but my grandfather had told me they were several times stronger than the ordinary “zombies” created by Wasteland sorcerers. There was no telling how the lunatic in charge of the Black Cathedral had gotten ahold of it.


“Captain, do we have enough ammunition to kill them all again?” Jessica asked, continuing to fire in short bursts.


“No,” I said, solemnly. “We don’t.”


All around us, the bodies of the Cthulhu cultists began to slowly pick themselves up and retrieve their weapons. Those who had been damaged in their legs moved slowly and awkwardly but the majority moved faster than they did alive. The fact they seemed to ignore gunfire anywhere but the most vital portions of their body made them nearly unstoppable, though.


We managed to shoot a number of them in the skull and spine before they rose, but there were at least sixty to eighty in front of us by the time we prepared for our exit. Worse, the Reanimated were between us and the entrance, leaving us effectively pinned down.


“Switch to flamer rounds!” I called. We had only one clip of flamer rounds each, so it was mostly a choice of when we were going to use it than if. However, fire might give us a short reprieve.


“You got it!” Jessica shouted, firing the bullets that caused the bodies of several charging Reanimated to catch fire. Jimmy and Stephens soon joined in, the flaming corpses coming at us until they collapsed from the nerve damage. The Reanimated who possessed some limited intelligence seemed to back away from the fire, even if only for a few moments. That bought us valuable seconds as I considered my options.


“How many grenades do we have left?” I asked, firing another spray of bullets into the skulls of a half-dozen Reanimated. Their bodies collapsed and caught fire as the undead behind them fell back only to eventually move around them with ruthless determination.


Jimmy and Jessica responded to my question by hurling a pair of grenades into their ranks. The resulting explosion was neither large nor spectacular but it blew several of our opponents to pieces and thinned their ranks enough to give us a little breathing room. Only a little, since the Reanimated were infinitely more dangerous foes than the cultists they’d been but minutes earlier.


“Those were the last of them, Captain!” Jessica said, right before she was bitten on the arm. “Son of a bitch!”


Parker shot the monster before the injury was anything more than a surface wound, Jessica smacking it across the chin with her rifle butt.


“Does that mean she’s going to turn!?” Stephens shouted, knocking another Reanimated away with the butt of his rifle before setting it aflame with the explosive ammunition in his gun. Kicking the flaming corpse away from him, Stephens created a protective barrier in front of him. He was surprisingly cunning when he remembered to use his brain.


“No, Stephens.” I sighed as we found ourselves pressed against the back of the central chamber. That was when I noticed a grand staircase was now behind us, a huge marble thing decorated with hanging chandeliers which had simply not been there before.


Taking a look at it, I shouted over the blare of gunfire, “Well that doesn’t look like a trap does it?”


“What do we do, Captain?” Jessica said, shooting a few of the Reanimated in the legs to slow down the ones behind them. It wouldn’t work in the long run but was the only option we had in such tight quarters. With only a few flamer rounds left between us, the Reanimated were going to overwhelm us within moments.


I didn’t have a chance to respond before the reanimated corpse of the bullet-immune cultist charged at Parker and then bit into her throat, tearing it out. Parker didn’t get a chance to scream before blood sprayed out and she went down.


I pulled out a machete my wife had blessed and charged forward, cutting the corpse’s head clean off before ripping away the amulet. The creature fell over in an instant and ceased to move before I tossed away the amulet and jogged back into formation, shooting the entire way.


“Jesus!” Garcia said, right before a Reanimated on the ground grabbed his leg and pulled him to the floor. It crawled up on him and gouged out both his eyes with its thumbs, tearing away his face with its teeth. Jessica managed to shoot it, as did Stephens, but it was a futile gesture since a half-dozen more Reanimated were already upon Garcia, tearing him apart. There was nothing that could be done for him and he had to be abandoned if we were going to survive.


“Up the staircase!” I ordered, sick to my stomach at our losses. “We’ll switch to pistols once we reach the top and try to take them out one by one.”


“Murderers!” Stephens cried out, tossing his heavy assault rifle on the ground. The last of his flamer ammunition was expended. He then pulled out a refurbished Desert Eagle and started shooting Reanimated after Reanimated in the head. This was a mission of revenge now for my teammate and I worried I’d lost him.


Jimmy was slower getting his pistol, instead getting overwhelmed by a horde of the creatures when his assault rifle ammunition ran out. Stephens didn’t hesitate to throw himself into Close Quarters Combat with Jimmy’s attackers, firing the gun into their faces at point blank range.


“No! Stephens … fall back!” I cried out, lifting up my own pistol as I watched Jimmy crawl out from under the mass of reanimated dead. What happened next was bloodcurdling; Stephens was ripped limb from limb as the monsters chopped away at his arms before pulling him to pieces.


“Son of a bitch!” Jimmy coughed, bleeding from the mouth as he crawled on the ground, pulling his own gun out to shoot a few avenging rounds at the individuals murdering his squad mate.


“I said fall back!” I repeated my order. I snapped the neck of a Reanimated coming with inches of me and fired a few shots into the heads of the ones between Jimmy and me. I’d not lost any squad mates since the Color Incident and it was painful to experience it again. Private Stephens hadn’t been my favorite trooper but he’d willingly laid down his life for Jimmy. It made me ashamed I’d ever doubted him.


Everyone, finally, moved back into formation as we were given breathing room by the burning corpses before us. The fire we’d set, plus all the Reanimated we’d shot in the spines, slowed down the thirty or forty undead remaining to give us time to get us up the staircase. We’d inflicted massive casualties on them but at a terrible price.


I was first up the stairs, almost to the top with Jessica behind me. Jimmy trailed behind us, possibly wounded. A number of Reanimated broke through the fiery barrier and charged up at him. Refusing to leave a man behind, I lifted my pistol up and descended down the stairs, shooting one after the other in the head. Five were down as Jimmy passed me. I, for a second, thought we were going to make it.


That was when a lone Reanimated assassin at the bottom of the staircase, a woman missing the lower portion of her jaw, lifted up a revolver and fired over my head three times. I didn’t even see her until it was too late. Clicking off a final round, I sent her spiraling down to the ground where she joined the ranks of her other forever-dead colleagues.


“Captain!” Jessica cried out.


Turning around, I saw Jimmy had been hit by all three rounds in the back of his head. Both of his eyes had been shot through and so had the back of his mouth.


“Dammit!” I spit, knowing we didn’t have time to mourn our losses. I’d gotten my entire team killed but forced that thought from my head. I needed to survive and get my sole remaining teammate to safety. I didn’t care if I got killed at this point but I had to cling to the idea I could salvage one of my brethren. “Jessica, keep up the stairs! We’ve got to get a move on!”


I didn’t have time to say more because black tendrils descended on us both, throwing us to the ground and sinking into our skin like leeches before lifting us up into the air. I was able to catch a brief glimpse of their source at the top of the stairs, a figure standing in front of the gigantic blob-like thing producing the tendrils. It was a white-haired man with skin the color of chalk dressed in a dirty suit leftover from centuries past. I recognized him as Alan Ward, my old teacher and one of the last human scientists left on the planet.


What the hell was he doing here?


I didn’t have time to think about it before I passed out.


END EXCERPT


If you're a Cthulu mythos, armageddon or C.T. Phipps fan, you can't miss this book from Crossroads Press. CLick on the link below and pick up a copy!


 

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Published on September 28, 2016 13:37

September 20, 2016

A Review of Fae – The Wild Hunt by Graham Austin-King

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Fae – The Wild Hunt by Graham Austin-King

Review by S.H. Mansouri


 


Graham Austin-King puts the bite back into the world of fairy tales with the first of the Riven Wyrde trilogy: Fae – The Wild Hunt. This story is told from the perspective of three main characters, though the viewpoints of the entire cast works to weave one fundamental tale.


We are first introduced to Miriam and her young son, Devin, who are in an all too familiar situation.  The father and husband drinks too much, is unemployed, and takes it out on his family. After a shocking opening scene courtesy of a simple ladle  Miriam and Devin head out to find the only family they’ve ever known. Along the way, bandits attack, Miriam is wounded and Devin begins to wonder why his mother is acting so strange: reveling in the moonlight and singing and dancing between the stones of an ancient monolith in the depths of a dark forest.


This is when we get the first glimpse of the Fae creatures that Austin-King has so masterfully wrought. Held back from entering the world of man by the Wyrde (a failing druid seal), the Fae escape and pull Miriam into their world, leaving Devin abandoned in the forest. Reminiscent of Tolkien’s ring wraiths in their white, wispy form, Austin-King’s Fae are truly wolves in sheep’s clothing. They whisper half-truths and seem innocent enough, until the flash of human steel, or the burning sting of iron, send them into a man-hunting frenzy. So much for fairy dust.


Devin is then found and adopted by a couple living in the farm town of Widdengate, where myths and legends of the droos (a druid sect) are spun to scare little children. Widdengate is full of hard-working, hard-drinking folk and, amongst other details, Austin-King effectively renders a realistic and plausible setting.  Devin grows, is on the sour end of unrequited love, and occasionally gets pummeled by Artor, a bastard of a teenage character if I ever saw one. In one scene, Devin catches Artor forcing himself on a maiden. Rather than feeling ashamed, or trying to cover up his crime, Artor proclaims that Devin is in the wrong for being perverted enough to watch.


Although this is dark fantasy, Austin-King manages to create a world filled with characters conflicted and confronted with situations that all but the stoutest recluse would sympathize with. This adds a lot of punch when the Wyrde begins to fade and the absolutely sinister Satyrs’ begin oozing out into the world of man. These Satyrs’ are the goat-faced minions of the Fae, and Austin-King ramps up the stakes by adding chapters on their attempts to prod the barrier holding them back. Much like the looming invasion of the White Walkers in Martin’s A Song of Ice and Fire, the Satyrs’ go unnoticed while the people of Widdengate fight over religion and position. Even when a single Satyr seduces Devin’s adopted mother and traumatizes her in her own kitchen, the people of Widdengate refuse to believe in fairy tales.


Austin-King’s prose is detailed and sprawling; jumping from region to region and covering many minor characters. The pacing of the novel may seem slow at first- but this is because Austin-King is thorough in setting up the pieces. Once the board is set and the power of the Wyrde has faded, the action and the connectivity of every plot thread makes the pages fly. Austin-King’s use of the fairy tale within the fairy tale to reveal backstory and history reminds me a lot of Patrick Rothfuss’ style of storytelling in The Name of the Wind. Myth and legend, as told by many of Austin-King’s characters, become the only truth when faced with the absurd.


Meanwhile, Selena, the Duchess of Eastern Anlan, is unhappily married to Duke Freyton. He is absent from his duties as a ruler and husband and, if ever he managed to rise from his eternal drunken stupor, might produce an heir to the throne. While Freyton wastes the kingdom’s riches on alcoholic bliss and large donations to the New Dayers, an intolerant new religion sweeping the land, Selena goes full-on into boss mode and seizes the reigns of leadership.


Though quite intolerable herself, Selena manages to run the kingdom’s affairs through sheer willpower and title alone (think Daenerys Targaryen without the dragons).  The Bjornmen raids on the Farm Lands have become more frequent and Selena sets her mind to thwarting the “wild beasts” as she calls them. Though she is at first an unlikeable character, her progression from dainty trophy wife to military spearhead is fascinating, and one can’t help but root for her to lie, forge and intimidate her way into defending the land in which she finds herself a stranger. There is no sugar in the tea of Eastern Anlan- and, as the story progresses, we find a bittersweet end to Selena’s dilemma.


Last but not least of the three main viewpoint characters is Klӧss, who is conflicted between following in his father’s footsteps as a merchant in his opinion, an altogether lazy pursuit  and following his uncle Frostbeard’s reavings across the sea. He is, in my opinion, the most morally gray character of the lot, and one who may cause readers to turn their backs on. Slightly younger than most of the reaving Bjornmen, Klӧss affirms his abilities by passing the oarsmen trial and becoming a full-fledged reaver.


This is not to say his journey is void of any complications. He is harassed and sabotaged, beat about by Verig, his trainer, and swept off his feet by a thief with a blade to his throat.  After realizing the Barren Isles can no longer support his people, Klӧss sets out across the Vorstelv, a stretch of sea so cold and merciless that only the islanders can bear to traverse it, in search of new lands to occupy. What better place than the lands surrounding Widdengate? While reaving, Klӧss murders, plunders, and takes on the responsibility of his entire people. While his arc is the meat and potatoes of the darker, grittier side of the entire narrative, it isn’t until all threads come together in the last quarter of the book that the Fae put his actions to shame.


Throughout the three main plot lines, Austin-King introduces Obair, the old druid responsible for keeping the Wyrde closed. But as the full moon grows, the Satyrs’ begin to push the limits of the Wyrde, slaughtering livestock and testing the boundaries of the old druid that holds the key to who they truly are. The Satyrs’ seduce, plot, and play eerie flute music while they leave those in their wake petrified with fear. Amidst Devin’s struggle to hold his new family together, Selena’s fortifications against an ever-encroaching occupation of Bjornmen, and Klӧss’ dreams of finding a new home for his people, the Fae and their minions emerge as an enemy overshadowing all. It’s a hell of a cliffhanger!


Satyrs’ maniacally ride the backs of men like horses and cut through their ranks with weapons unseen before the old droos (pay attention to the wonderful word play throughout) died out.


Out with the old and in with the new is a theme that runs throughout this story, and the transition from one to the other is paved with amber-eyed Fae in feather-light armor, dying lands and newly erected walls to keep the darkness from seeping in. Fae – The Wild Hunt runs at a steady boil that erupts in the final chapters and will keep grimdark fans wanting more of the sinister creatures that come out when the moon is full, and the Wyrde has faded.


 

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Published on September 20, 2016 19:02

A Review of Fae-The Wild Hunt by Graham Austin-King

[image error]


Fae-The Wild Hunt by Graham Austin-King

Review by S.H. Mansouri


 


Graham Austin-King puts the bite back into the world of fairy tales with the first of the Riven Wyrde trilogy: Fae-The Wild Hunt.  This story is told from the perspective of three main characters, though the viewpoints of the entire cast works to weave one fundamental tale.


We are first introduced to Miriam and her young son, Devin, who are in an all too familiar situation.  The father and husband drinks too much, is unemployed, and takes it out on his family. After a shocking opening scene -courtesy of a simple ladle- Miriam and Devin head out to find the only family they’ve ever known. Along the way, bandits attack, Miriam is wounded and Devin begins to wonder why his mother is acting so strange: reveling in the moonlight and singing and dancing between the stones of an ancient monolith in the depths of a dark forest.


This is when we get the first glimpse of the Fae creatures that Austin-King has so masterfully wrought. Held back from entering the world of man by the Wyrde (a failing druid seal), the Fae escape and pull Miriam into their world, leaving Devin abandoned in the forest. Reminiscent of Tolkien’s ring wraiths in their white, wispy form, Austin-King’s Fae are truly wolves in sheep’s clothing. They whisper half-truths and seem innocent enough, until the flash of human steel, or the burning sting of iron, send them into a man-hunting frenzy. So much for fairy dust.


Devin is then found and adopted by a couple living in the farm town of Widdengate, where myths and legends of the droos (a druid sect) are spun to scare little children. Widdengate is full of hard-working, hard-drinking folk and, amongst other details, Austin-King effectively renders a realistic and plausible setting.  Devin grows, is on the sour end of unrequited love, and occasionally gets pummeled by Artor, a bastard of a teenage character if I ever saw one. In one scene, Devin catches Artor forcing himself on a maiden. Rather than feeling ashamed, or trying to cover up his crime, Artor proclaims that Devin is in the wrong for being perverted enough to watch.


Although this is dark fantasy, Austin-King manages to create a world filled with characters conflicted and confronted with situations that all but the stoutest recluse would sympathize with. This adds a lot of punch when the Wyrde begins to fade and the absolutely sinister Satyrs’ begin oozing out into the world of man. These Satyrs’ are the goat-faced minions of the Fae, and Austin-King ramps up the stakes by adding chapters on their attempts to prod the barrier holding them back. Much like the looming invasion of the White Walkers in Martin’s A Song of Ice and Fire, the Satyrs’ go unnoticed while the people of Widdengate fight over religion and position. Even when a single Satyr seduces Devin’s adopted mother and traumatizes her in her own kitchen, the people of Widdengate refuse to believe in fairy tales.


Austin-King’s prose is detailed and sprawling; jumping from region to region and covering many minor characters. The pacing of the novel may seem slow at first- but this is because Austin-King is thorough in setting up the pieces. Once the board is set and the power of the Wyrde has faded, the action and the connectivity of every plot thread makes the pages fly. Austin-King’s use of the fairy tale within the fairy tale to reveal backstory and history reminds me a lot of Patrick Rothfuss’ style of storytelling in The Name of the Wind. Myth and legend, as told by many of Austin-King’s characters, become the only truth when faced with the absurd.


Meanwhile, Selena, the Duchess of Eastern Anlan, is unhappily married to Duke Freyton. He is absent from his duties as a ruler and husband and, if ever he managed to rise from his eternal drunken stupor, might produce an heir to the throne. While Freyton wastes the kingdom’s riches on alcoholic bliss and large donations to the New Dayers, an intolerant new religion sweeping the land, Selena goes full on into boss mode and seizes the reigns of leadership.


Though quite intolerable herself, Selena manages to run the kingdom’s affairs through sheer willpower and title alone (think Daenerys Targaryen without the dragons).  The Bjornmen raids on the Farm Lands have become more frequent -and Selena sets her mind to thwarting the “wild beasts-” as she calls them. Though she is at first an unlikeable character, her progression from dainty trophy wife to military spearhead is fascinating, and one can’t help but root for her to lie, forge and intimidate her way into defending the land in which she finds herself a stranger. There is no sugar in the tea of Eastern Anlan- and, as the story progresses, we find a bittersweet end to Selena’s dilemma.


Last but not least of the three main viewpoint characters is Klӧss, who is conflicted between following in his father’s footsteps as a merchant –in his opinion, an altogether lazy pursuit- and following his uncle Frostbeard’s reavings across the sea. He is, in my opinion, the most morally gray character of the lot, and one who may cause readers to turn their backs on. Slightly younger than most of the reaving Bjornmen, Klӧss affirms his abilities by passing the oarsmen trial and becoming a full-fledged reaver.


This is not to say his journey is void of any complications. He is harassed and sabotaged, beat about by Verig, his trainer, and swept off his feet by a thief with a blade to his throat.  After realizing the Barren Isles can no longer support his people, Klӧss sets out across the Vorstelv, a stretch of sea so cold and merciless that only the islanders can bear to traverse it, in search of new lands to occupy. What better place than the lands surrounding Widdengate? While reaving, Klӧss murders, plunders, and takes on the responsibility of his entire people. While his arc is the meat and potatoes of the darker, grittier side of the entire narrative, it isn’t until all threads come together in the last quarter of the book that the Fae put his actions to shame.


Throughout the three main plot lines, Austin-King introduces Obair, the old druid responsible for keeping the Wyrde closed. But as the full moon grows, the Satyrs’ begin to push the limits of the Wyrde, slaughtering livestock and testing the boundaries of the old druid that holds the key to who they truly are. The Satyrs’ seduce, plot, and play eerie flute music while they leave those in their wake petrified with fear. Amidst Devin’s struggle to hold his new family together, Selena’s fortifications against an ever-encroaching occupation of Bjornmen, and Klӧss’ dreams of finding a new home for his people, the Fae and their minions emerge as an enemy overshadowing all. It’s a hell of a cliffhanger!


Satyrs’ maniacally ride the backs of men like horses and cut through their ranks with weapons unseen before the old droos (pay attention to the wonderful word play throughout) died out.


Out with the old and in with the new is a theme that runs throughout this story, and the transition from one to the other is paved with amber-eyed Fae in feather-light armor, dying lands and newly erected walls to keep the darkness from seeping in. Fae-The Wild Hunt runs at a steady boil that erupts in the final chapters and will keep grimdark fans wanting more of the sinister creatures that come out when the moon is full, and the Wyrde has faded.


 

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Published on September 20, 2016 19:02

September 9, 2016

A Review of the brilliant Leviathan Wakes by James S.A. Corey

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A Review of Leviathan Wakes by James S.A. Corey
Review by Adrian Collins

I spotted Leviathan Wakes online touted as Game of Thrones in space. If I'm honest about it, I bought it on a whim based on that and a want to read more sci-fi of the same calibre as Richard Morgan's Altered Carbon. Do I think it's Game of Thrones in space? No. I don't feel that's accurate, but it was a nice piece of marketing, I suppose. Is it the best sci-fi book I've read in a really long time? It most certainly is.


Leviathan Wakes tells a near future story where humanity is divided into Earth, Mars and The Belt (Jupiter's mineral rich rings). Earth is humanity's cradle, and remains so with the other two factions not realistically able to survive indefinitely without it. Despite their far more advanced navy, Mars is still terraforming and relying on Earth to keep them alive. The Belt residents have almost become another human species, with entire generations never having lived inside a gravity well. Earth and Mars have the best of it, holding trade agreements and tariffs over the Belt, effectively keeping them destitute by comparison and pushing the rebellious Outer Planetary Alliance (OPA) into ever-growing acts of violence.


The story is placed in The Belt and told from two perspectives: Miller, a jaded cop searching for a young rich-kid rebel nobody really wants to find, and Holden, an ex-Earth navy officer in charge of a water hauler trying to do the righteous thing while not getting his crew killed at every turn. When Holden's ship The Canterbury finds a seemingly abandoned or pirated Scopuli floating out in the belt, what he finds on board will kick off a war that could destroy the whole system--and the entire time humanity could be pointing their guns in the wrong direction to save themselves.


I'll say it right out, this book is cleanly written, brilliantly paced and an absolute joy to read. One of the things that really makes it a gorgeous piece of fiction is the authors' attention to detail--the physics, man, the physics. Lateral acceleration gravity; the Coriolis affect; treatment of gravity; using 0.3g and 5g (for example) as speed as opposed to "Parrotdog Mach twelve jungle ocean speed"; the effects of those speeds on the human body; the way 80% of the problems the characters run into aren't resolved by some rather convenient piece of tech that's just written off to "it's sci-fi"; the list is as long as your arm. The sheer attention to detail, research and seamless implementation of that detail into the story and the way the science almost works like a fantasy magic system (in that there are early-set rules and the entire book sticks to those rules) makes this book worth reading before you've even met the characters. For those looking for a more "real" experience, this, right here, is your Huckleberry.


Apart from the politics, the setting and the overarching feel of hopelessness, grim determination and danger of The Belt, what will appeal to grimdark lovers are the two perspectives, Holden and Miller. These two are the perfect example of individual history creating opposing perspectives on what's right. Miller is a killer, his past as a cop (imagine pre-70s cops perfectly happy to make problems "disappear", but in this case through airlocks) has made him hard, more than a bit broken, and probably cold in the eyes of most. Holden, on the other hand, is righteous to the point of being reckless, where he acts before he thinks of the repercussions. This is most evident later in the book when Holden and Miller start to clash over the correct application of what is "right" when they are in the position of judge and jury. Together, these two are the perfect example of how learned morals and their application can be seen as good or evil from opposing perspectives--exactly the kind of thing us grimdark lovers enjoy getting our teeth in to.


The story ramps up like a deadset hollywood movie--probably why they made a series, The Expanse, out of it--and the wrap up and pay off at the end is brilliant. You won't guess the ending, and the lead in for Caliban's War, book two, has left me salivating for more.


From the grimdark reader perspective, if you demand a Jorg Ancrath or Logen Ninefingers for your grimdark anti-hero, you won't get it here. But if you're after detailed, believable, magnificent and un-put-downable characters who have the type of morally grey traits we at GdM know, love and publish, in a beautifully well thought out and imagined universe, then look no further than The Expanse. Click on the link below to buy it now and I pretty much guarantee you'll love it.


 

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Published on September 09, 2016 19:12

September 6, 2016

A review of Blaise Maximillian: Bitter Defeat

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Review of Matthew Sylvester’s Blaise Maximillian: Bitter Defeat

By Jeff Suwak 


Blaise Maximillian: Bitter Defeat tells the story of a British officer fighting in a diesel-punk version of World War I that sees the Germans rise victorious. Told in a series of sequential short stories, the book starts with historically recognizable trench warfare and slowly becomes more and more fantastic as it moves through time, leaving us in a grim alternate reality.  


As an American, I was drawn instantly into the setting. World War II gets much more airplay on this side of the pond, and the imaginary foray into that “other” World War was a fun one. The vivid descriptions of trench warfare, including such horrors as chemical weapons and swarms of rats, instill a sense of horror and fascination. Those foggy fields full of men in gas masks and the sound of rifle shot make for a nightmarishly beautiful stage upon which to tell a story.


Author Matthew Sylvester does not waste much time telling us how horrible Blaise finds all of the things he is forced to experience throughout the war. Instead, Sylvester makes it self-evident through vivid description. We are spared the moralizing and redundant over-explanation of emotion that has become so popular in some other genres these days.


Most of the limited moralizing that does exist comes at the start of the story. As things progress, Blaise becomes more practiced at dealing with the emotional impact of the violence and more proficient at dealing it out. Eventually, he even comes to enjoy the game of killing Germans. This is not to say that he loses all his higher virtues, however. Indeed, from start to finish Blaise maintains a respectable degree of loyalty. Really, loyalty seems to be his defining trait. He might be a stone-cold killer, but he is a stone-cold killer protecting what is left of his friends, family, and home.


The story is written with no-nonsense language well-suited to the atmosphere and theme, but still occasionally spits up some lines of grimy lyricism and gallows humor that are all the more entertaining for being so unexpected. One of my favorites came following the detonation of a bomb during one of the trench battles. Sylvester writes, “A couple riflemen assigned to protect the gun crew lay tangled together as if they were trying to re-enact the Kama Sutra but hadn’t quite got the gist of things.” If that image doesn’t make you crack a deranged smile, then you may want to find yourself another genre.  


The use of short, self-contained stories as “chapters” was interesting because it allowed the book to be read either in one continuous narrative or in smaller, yet still-complete chunks. My particular favorite of these stories-within-the-story was “Knights of the New,” which introduced a primitive sort of exoskeleton used by the Germans.  I was hoping the chapter would initiate a more serious leap into fantasy, but the narrative remains well-grounded in terms of technology and historical plausibility throughout. “The Sniper” was another particularly good tale. It posed an interesting moral dilemma as Blaise had to decide whether or not to use one of his troops as a decoy to flush out a sniper that has been taking down the men in the trench.


Blaise is the kind of officer that infantrymen want to serve under (I say this from personal experience). He much prefers bleeding beside his men to indulging in finery with his superiors. As suggested earlier, he portrays an unshakable loyalty to the men in his command, to his friend Thatcher, and to the cause of the British Empire itself. He is brave, as well, consistently putting himself in the way of danger without hesitation.


I enjoyed reading this story, which is probably why I abhor the preface. Here comes, then, my one major complaint against the book. There were a few places where I thought the writing could be tightened up a bit, and the blurbs before each chapter sometimes took me out of the overarching narrative, but these things were easily forgivable. I wanted more diesel punk machines of death and perhaps some other fantastical elements, but that was purely personal preference and nothing to hold against the author. The one thing that really irked me was that preface.


Before Blaise Maximilian proper starts, Sylvester spends a few paragraphs telling us about his writing process, which is fine, but then labors to justify Blaise’s violent character, which is not. Firstly, I found it completely unnecessary to validate the actions of a man thrust into such a horrific, morally impossible nightmare. Secondly, and more importantly, the preface felt like an apology in advance, as if the author lacked faith in his own work. It did not set a good tone for me. It is the audience’s place to decide whether they like Blaise and whether they do or do not find his violence morally justifiable. It’s the audience’s place to decide if they even care. The preface might fit fine in a later edition of a work, but didn’t fit work well in a first edition, in my opinion. If I spoke to the author before he published this book, I’d urge him to remove the preface entirely.


Ultimately, the reason the preface continues to irk me is probably because I enjoyed the rest of the book so much. I recommend Blaise Maximilian: Bitter Defeat to any reader who enjoys action-packed war stories, alternate-history narratives, and gritty heroes dispatching enemies by the most primitive and intimate means possible. Blaise shoots, hacks, and blasts his way from trench warfare to cloak-and-dagger games of assassination. He is always tough, usually violent, and sometimes a little cruel. At no point, though, does his heroism ever fade from view. Blaise doesn’t need to be apologised for. He stands just find on his own.


To purchase Blaise Maximillian: Bitter Defeat and support GdM, purchase through the below affiliate links.


 

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Published on September 06, 2016 18:43

August 2, 2016

Review: Snakewood by Adrian Selby

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Review: Snakewood by Adrian Selby

Durand Welsh


 


Make no mistake: Snakewood is grimdark. It’s grimdark and then some.


Moral ambiguity infuses all the major characters, and no clear line is ever drawn between right and wrong, good and evil. Snakewood is not about the clash of light vs dark. There’s no Gandalf sauntering back from the dead all swathed in white, a worthy cause his for the claiming. Even so, this is a novel that respects the bonds between soldiers, the promises owed to friends, and the loyalties that bind a person to those they love. In Snakewood, it is these down-to-earth values, rather than loftier ideals, that are worth fighting and dying for.


Snakewood is set in a gritty fantasy world where trade and commerce are controlled by the multi-national organisation known as the Post. While magic might not exist per se, soldiers do make use of alchemical “brews”, potions that invest them with almost superhuman abilities. Enhanced strength, dexterity, and vision, as well as other more specialised abilities, are a mere thirsty quaff away.


Brews are prepared by alchemists called drudhas, and a brew’s potency depends as much on the drudha’s talent as it does on the quality and type of “plant” used in the preparation. As the mercenary Gant puts it, “When you line up against a crew, you’re really lining up against their drudha.”


The brews act like an illicit drug, giving the user a “rise”, followed by a “fall”. It is the tactical use of brews that often decides battles, and it is in the battle scenes that Selby excels. The tactical use of brews, poisons, and alchemical salves makes for rousing reading and adds a dimension beyond the usual hack and slash. Soldiers launch poison spores on arrows, coat their blades in lethal toxins, and try to outfox their opponents by attacking before the enemy are fully “risen” on their own brews.


The plot revolves around Kailen’s Twenty, a crew of once-legendary mercenaries. What set Kailen’s Twenty above the other mercenary companies was not only Kailen’s tactical prowess, it was his drudhas, Kigan and Ibsey, and the fierce brew they mixed, nicknamed “the Honour”. (So called because the first time they slugged down the mix, Kigan told his crew: “You should be fucking honoured.”) Only the Twenty’s drudhas and Kailen himself knew its recipe, and on the Honour, the Twenty were nigh on unstoppable.   


When the story begins, the Twenty’s glory days are long past, the crew disbanded after an ill-fated parting at Snakewood. Someone, though, holds a terrible grudge connected to their past. Someone is murdering them one by one. With each dead mercenary has been left a black coin, the signatory gesture of a purse betrayed, a purse being the slang for the employer in a mercenary job. It falls to Kailen to reunite his old crew and face this threat before they are all killed.


The narrative features multiple points of view: the Twenty’s former leader, Kailen; the aging mercenary Gant; the mystery assassin who is hell-bent on murdering Gant and the other members of the Twenty; and the bitter young woman Galathia -- wronged as a child by the Twenty and now in league with the Post. The most significant storyline follows Gant and his friend Shale as they attempt to join with the other members of their old crew, get to the bottom of who would want them dead, and bring the fight to their adversary -- a fearsome killer who possesses a brew more potent than even the Honour.


Selby deftly handles the shifts between characters. When the assassin and Kailan clash in the slums of the Crag, we take Kailen’s viewpoint, as he is the vulnerable character, the one on the backfoot. At this early point in the novel the assassin’s identity is still mysterious, and so taking Kailen’s viewpoint allows us to follow him as he struggles to puzzle out who is trying to kill him. It is only later that we delve more deeply into the assassin’s character and history.


Later, as the assassin tracks Gant and Shale, the scenes shift viewpoint between the opposing parties. Thanks to Gant’s viewpoint, we know he is gravely wounded, perhaps dying, and how serious the stakes are for him. And when we are in the assassin’s viewpoint, we can feel his determination and anticipate him closing in on his quarry. These multiple viewpoints work well for the cat-and-mouse sections in the latter half of the novel.


Although the Gant point of view is the novel’s backbone, the narrative is non-linear, skipping backwards and forwards in time. To my mind, the narrative structure of Snakewood actually resembles certain crime fiction novels more than it does standard fantasy. Gillian Flynn’s Dark Places and Belinda Bauer’s Rubbernecker are two excellent novels that have somewhat similar narrative structures, in that some past crime is slowly revealed through multiple viewpoints and different timelines. While Snakewood might owe some of its broader narrative structure to crime, the scenes themselves are wholeheartedly grimdark fantasy. The battles are plentiful, the violence lavish.


Despite the focus on pacing and action, Snakewood is not a shallow book, and it is clear that Selby has taken considerable pains to craft the world and characters. Commerce, money, and trade underpin the world building. For example, Galathia’s husband Alon is a rich merchant, and it is his trade connections and association with the Post that provides Galathia’s financial backing as she carries out her vendetta against the Twenty.


The battles of the Twenty in their glory days are also usually related to struggles over land, riches, and trade. Several of these are recounted in chapters styled as historical reports. One of Kailen’s most famous victories occurs at Ahmstad, where he negotiates a bloodless victory through knowledge of levies and land ownership.  Selby’s attention to these details lends realism to Kailen and the Twenty, who, after all, are mercenaries with a hunger for coin and wealth. 


This is a novel I thoroughly enjoyed, and I share none of the reservations that some other reviewers appear to have expressed. I give it nothing but the highest recommendation. I consider it one of the best novels I have read this year, but with the caveat that it is not a book for everyone. Some will find the time and point of view shifts confusing. Others will be put off by the violence and darkness. Many will dislike the lack of any firm moral ground to stand upon.


But if yer likes yer meat with a bit of gristle, then Snakewood might be what yer hungering for.

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Published on August 02, 2016 03:10

July 4, 2016

Evil is a Matter of Perspective Author: Matthew Ward

Matthew Ward's works have appeared in GdM#4 and GdM#8, so it's safe to say we're pretty big fans of his short stories. Check out what he has to say about jumping on board the author group for Evil is a Matter of Perspective: An Anthology of Antagonists.



By backing Evil is a Matter of Perspective: An Anthology of Antagonists on Kickstarter, you'll be not only getting Matt's short story The Gamebut also two extra novellas already unlocked in Backer Goal #2.


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Keep sharing and we/ll keep packing the Evil is a Matter of Perspective: An Anthology of Antagonists backer packs full of extra goodies! Click the banner below to head to the Kickstarter page for all the latest updates on stretch goals!


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Published on July 04, 2016 05:36

June 30, 2016

Guest Blog Post: Adrian Tchaikovsky

I’m Adrian Tchaikovsky, and I hit the writing scene around 2008, and in August 2016 I’ll have my 14th book in print. This tends to prompt a lot of grumbling and use of the word “prolific”, but in my defence the first five books were already written before the first, Empire in Black and Gold, came out. I’m the author of flintlock fantasy Guns of the Dawn, SF Children of Time (shortlisted for the Arthur C Clarke award in 2016, which still doesn’t seem real), upcoming deconstructionist fantasy Spiderlight, and the new series Echoes of the Fall (starting with The Tiger and the Wolf), but I’m probably still best known for my 10-book fantasy epic Shadows of the Apt, the story of the insect-kinden and their many, many wars.

I’ve been asked to contribute to the anthology Evil is a Matter of Perspective: An Anthology of Antagonists, a story from the point of view of one of my villains. Thankfully Shadows of the Apt is more than readily supplied with them. Some, such as the mad artificer Drephos or the Wasp Empress Seda have their life stories explored in the novels; others remain something of a mystery. For this challenge I’ve decided to go for Uctebri, the Mosquito-kinden magician and somewhat vampire whose machinations drive a great deal of the early plot in the series. We first meet him as a self-made slave of the Emperor in Dragonfly Falling, but he had a long road to travel before he got there, and there’s plenty of room for a story or two there.


So, if you'd like to see how and why Uctebri became a self-made slave, make sure you back the Evil is a Matter of Perspective: An Anthology of Antagonists Kickstarter by clicking the image below and backing the project.


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Published on June 30, 2016 23:44

Marc Turner talks about his Chronicles of the Exile contribution to Evil is a Matter of Perspective

Marc Turner is the author of Chronicles of the Exile (published by Tor in the US, Titan in the UK). Marc's short story contribution to Evil is a Matter of Perspective: An Anthology of Antagonists will feature a character from his second book, Dragon Hunters. Watch Marc in action to find out who. 



If you're a Marc Turner fan, this Kickstarter is a must-back for you. Click on the Kickstarter banner below. We've already funded, and now we're packing more and more into the backer rewards pack as we further surpass our goal and hit stretch goals. If you back us now, you'll get Evil is a Matter of Perspective: An Anthology of Antagonists, eight issues of GdM, two Matthew Ward novellas and we are a mere $600AUD away from adding a Mark Alder Banners of Blood short story to the anthology. After that, the awesome Janny Wurts is next! Click below to head to the Kickstarter page!
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Published on June 30, 2016 05:11

June 28, 2016

Meet Anomie, Michael R. Fletcher's Cotardist Assassin and leader of the Schatten Morder

When we first came up with the concept for Evil is a Matter of Perspective: An Anthology of Antagonists, Michael R. Fletcher was one of the first people I had in my ideal author group. His book, Beyond Redemption, was one of the most criminally under read books of 2015 and is full of the type of characters I wanted in this anthology.


Michael jumped at the opportunity (he said something about needing some new pants, or whiskey, or something) and pitched Anomie as the character he wanted to further explore. My obvious answer was, "Hell yes."


If you haven't read Beyond Redemption, you need to asap. For now, meet Anomie.


Introducing Anomie, Michael R. Fletcher's antagonist contribution to Evil is a Matter of Perspective

The sky broke and torrents of rain and hail hammered the earth. Slashing lightning lit the dark underbellies of sick and heavy clouds with flickering and unnatural hues. The heavens screamed in torment.


Anomie, deafened by Konig's delusions, heard none of this. Even the stunning displays of colour seemed little more than strobing shades of grey. The eyes of the dead, robbed of life and beauty, saw the world as a stain of monochromatic twilight.


Men and women, gaunt with hunger and covered in filth, hurled themselves in the path of the Schatten Morder. Life meant nothing to Anomie. It rose before her and she cut it down. For those who could achieve the Afterdeath, annihilation was a gift. Anomie and her Schatten Morder had many gifts to give. They climbed mountains of dead and more flocked to receive their alms.


They mobbed her, stabbing and cutting, punching and kicking. It meant nothing. She felt nothing.


She knew this to be the camp of a Slaver. Though never as large, she'd seen similar groups before. The boy will be here, somewhere. She'd kill the Slaver at the heart of this mob and help Morgen Ascend as was his destiny. Death will be my gift to the god-child.


A stabbing flash of lightning momentarily blinded the living but, to Anomie's dead eyes, served only to better illuminate the hellish scene.


Gehirn Schlechtes, Konig's pet Hassebrand, stood waiting for her with a feral smile. Gehirn's dog-like canines glinted in the brief light. Anomie laughed. The dry hollows of her empty skull flickered with reflected light. The skulls of the dead, skin long cracked and peeled away, grin forever. 


Gehirn gestured and burned clear a path between herself and the Schatten Morder. Like rushing tide-waters, the Slaver's followers poured in to fill the cleared area.


Anomie laughed again, an insane cackle dying as breath leaked from decaying lungs.


Fire meant nothing to the dead.


END EXCERPT


If you want more Anomie and more Manifest Delusions world, back Evil is a Matter of Perspective: An Anthology of Antagonists by clicking on the banner below and heading to our Kickstarter page!


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Purchase Beyond Redemption from HarperVoyager.

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Published on June 28, 2016 12:24