Adrian Collins's Blog, page 193
October 22, 2020
REVIEW: Zoey Punches the Future in the Dick by Jason “David Wong” Pargin
Zoey Punches the Future in the Dick by author Jason “David Wong” Pargin is the second installment in the Zoey Ashe series following 2016’s Futuristic Violence and Fancy Suits. Just as it did in Futuristic Violence, the newest Zoey book is a hilarious blend of science fiction storytelling and the absurd. Once again, the story takes place in Tabula Ra$a, Utah. A city designed around the wealthy, the indulgent, and lawlessness. In the previous installment of this series, Zoey had inherited her father’s multi-billion-dollar empire built on his mob-like tendencies and the whimsical desires of a man with too much money and not enough scruples. Zoey, who grew up very poor with a single mother, has to morally navigate the needs of existing in this ridiculous world with her moral compass. All while surviving what is thrown at her from exploding humans with superhero powers to mobs of online rage-filled people passing rumors around about her being a cannibal.
“Will, calm as wind chimes, said, “Wu, if you hit Zoey two inches below her rib cage and one inch to the right of her spinal column, you’ll punch a hole through her abdomen that she’ll likely survive. Set the round to detonate about six inches later, inside Mr. Tilley’s torso. It will blow him in half, implants or not.”
This particular entry into the series has Zoey being digitally harassed and attacked. The masses of online trolls of Tabula Ro$a accuse Zoey of being a cannibal and a power-hungry despot. They threaten her home and general well being. They attack her online, make up wild stories and accusations, and generally make her life a living hell. To complicate things, a rival security company is throwing proverbial gasoline on the fire. Did they send the steamer trunk with a dead body that jumped up and started chasing everyone around the mansion, shouting about Zoey being a cannibal? Or was it something more sinister?
This story again demonstrates the wit and imagination that Wong has shown in all of his books. Both the Zoey series and John Dies at the End employ the absurd and the gonzo with sympathetic characters and social commentary. While Zoey is a funny book, the characters play off of each other well. There is a lot of funny banter between the Zoey and her team, but there is an undercurrent of sadness under it all. Zoey is isolated. She has no close friends, and the only regular social interaction she has is with her cat. That isolation is making her feel off-kilter and very alone.
Another positive of David’s writing is that he does not shy away from humanity’s uglier problems. For instance, in between the timeline of Futuristic Violence and Fancy Suits and Zoey Punches the Future in the Dick, Zoey ends up having a mental breakdown and needs to enter a mental health facility. It is no wonder she has been through some incredibly traumatic events. Instead of using that kind of thing for comedic fodder, Zoey speaks pretty candidly about it. Likewise, Zoey has small mental breakdowns, nightmares, moments of freak out that normal people experience. It adds realism to Zoey’s character, and it is wonderful seeing an author talking about things like mental health more realistically.
“The victims smelled smoke. They all wanted to get out but they didn’t hear an alarm. The alarm, in that situation, wasn’t there to announce there was a fire—they knew there was a fire. The alarm was there to give them permission to get up and leave. Nobody wanted to be first, the social pressure kept them glued to their seats. Well, mass violence works the same way. It just takes one person to be the fire alarm, to give everybody permission to go wild. But probably half of the rioters back at the inn couldn’t pick you out of a lineup or even explain what they were angry about. It’s a core of obsessed true believers surrounded by a cloud of fence-sitters looking for a purpose to cling to. Most of those would disperse if the core were to . . . go away.”
Zoey is, fundamentally, a realistic person. She was a coffee barista, has a terrible ex that broke her heart, and worried about keeping the heat on. At her core, Zoey is a morally good person, maybe not all the time, because who is good all the time. But at her heart, she is trying. She cares about people, even people she has never met and wants to make the world a better place. She is also continuously being thrown in bizarre circumstances that are usually beyond her control, and she fakes it till she makes it. Basically holding on to her goodness and humanity as best she can.
This quality of Zoeys, paired with David Wong’s excellent writing and ferocious wit, makes him one of my favorite authors to read. He continuously puts out good work, and if you are a fan of the slightly bizarre with a science-fiction bent to it, his stories and specifically Zoey Punches the Future in the Dick is worth reading. I have a feeling you will love his books.
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October 21, 2020
REVIEW: A Wizard’s Sacrifice by A.M. Justice
A Wizard’s Sacrifice by A.M. Justice is the sequel to A Wizard’s Forge that came out a couple of years ago. It follows Victoria of Ourtown’s adventures. Victoria has had a long road, starting as a bookish village girl, being enslaved, becoming a soldier, and then learning the secret arts of magic. Unfortunately, discovering the arts of sorcery has its costs and eventually begin warping the fabric of reality itself.
Victoria opens the story having almost single-handedly won the war against the armies of Lornk Korng. Lornk is the man who enslaved her years before and waged a brutal campaign of psychological manipulation to mold her into his enraptured slave. Vic has done her best to free herself from this, but it still haunts her decision-making process. One of the things I loved is that Vic is unable to enter the relationship she wants because the trauma she’s suffered still has an immense effect on her actions.
One of the things that makes The Woern Saga so interesting is that it often zigs when other books zag. Most fantasy series end with the bad guy defeated and the evil empire overthrown. Real life wars are rarely so definitive. Lornk Korng was set up in the first book as the big bad of the series that Vic had to defeat to gain peace for both herself as well as her a nation. She believes defeating his armies will end with his defeat and death.
Unfortunately, this is a slightly more realistic series than most. Rather than the war ending with Lornk’s death, the two nations sign a peace treaty. Vic is left with a sense that her revenge is unfulfilled and worse, that her own side doesn’t have her back. Both nation’s leaders have no interest in Vic’s desire for revenge but only their own position as relating to each other.
Magic is not something allowed by the societies of the setting. Indeed, Vic possessing sorcery marks her as someone who would be outlawed if they discovered it. While her government was willing to overlook her possessing it while she was using it for their benefit, they quickly turn on her when they see more political advantage in scapegoating her. The queen who adopted Vic and her family are targets of their own side for having gotten their nation involved in a costly war that they’ve only barely won.
Lornk Korng also becomes a potential ally, at least for Vic’s love interest, as he proves to be a wily and tenacious politician even in defeat. His position threatened by his loss in the war, Lornk switches tactics and starts playing the role of a populist. Despite his power and influence, he wasn’t the absolute ruler of his nation and the actual one is even worse than him (or so he claims). It soon becomes a question of whether the Devil they know is worse than the one that lacks even his few redeeming qualities.
A Wizard’s Sacrifice switches gears from its complicated plots, double crosses, and graying morality but I can’t describe what happens without spoiling the text. Suffice to say, it ties heavily into the setting’s history and incorporates the origins of magic into the text. A.M. Justice wrote this book series as a mixture of science fiction and fantasy that comes up here. A classic set of sci-fi plots relating to time, space, and destiny leads to more drama for poor Vic than even she thought possible.
In conclusion, A Wizard’s Sacrifice is a solid and entertaining sequel. If you checked out the first book, then I’m pleased to say it lives up to it and more. I’m also eager to read the third book as a lot of changes to the status quo gives an exciting new set of plot threads to follow up on.
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October 20, 2020
REVIEW: The Lost and The Damned by Guy Haley
Taking its name from the 1990 Realm of Chaos source book, The Lost and the Damned deals with the initial assault on Terra by the forces of the traitor Warmaster Horus.
My usual disclaimer comes into play here – if you’re not familiar with the Warhammer 40k universe, then this book will make little sense to you. Even someone up to date with current lore but who hasn’t been keeping at least some tabs on the Horus Heresy series to date will be a little confused.
The Lost and the Damned is aptly titled as much of the book is told from the point of view of the mortal conscripts, most notably Katsuhiro on the outworks of the imperial palace, who is used by Haley as a reader proxy through some of the book’s most exciting passages. We get tantalising glimpses of the Primarchs, not least seeing the effect that Chaos is having on Horus but the common humanity are the real stars here.
Katsuhiro makes for an overwhelmed and baffled narrator, totally out of his depth yet somehow surviving as he is swept along by the imperial conscription and deployment.
Of course, The Lost and the Damned also traditionally refers to the myriad of chaotic supporters not necessarily being Space Marines or daemons and we see the hordes of debased cultists and beastmen in before the Traitor Marines are finally deployed.
The main theme contained in The Lost and the Damned is one of growing tension and inescapable death. Unprepared conscripts face multiple horrors in hastily assembled trenches while an armada drops hellish ordnance onto a flickering force field that threatens to flicker and go out at any second. The best you can hope for is to survive until the call to withdraw to the next line, if it comes and there still is one to fall back to.
The Lost and the Damned feels very much like a book that is setting the stage for what will come later, establishing the rules of the conflict and introducing some players who, I assume will be important later. Checking back, I find elements that I’d assumed were in this book were actually in the next book The First Wall which is where the pace of the series really starts to pick up.
As such, the Lost and the Damned is not a top tier Horus Heresy novel in its own right but it does a good job of further setting the stage for the much anticipated final confrontations to come.
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October 19, 2020
REVIEW: The Luminous Dead by Caitlin Starling
The Luminous Dead by Caitlin Starling is a claustrophobic hybrid of horror and science fiction.
On an impoverished mining planet with no hope for a better life, Gyre Price decides to fake her credentials and act as if she is an experienced miner. Mining in The Luminous Dead must go down alone in robotic exosuits. Being alone is the only way to prevent attacks from Tunnelers, an undescribed alien life form that inhabits the caves of this planet.
Gyre gets hired for a huge payout to explore some of the deep tunnels beneath the planet. Most mining consortiums do this to discover ore deposits, but the one Gyre is working in is being more secretive about their reasons.
Gyre has grown up on this planet, and knows about the caves, but she’s never been bound into an exosuit which controls all of her bodily functions before while doing it.
The Luminous Dead takes place entirely in these tunnels. What’s more, there are no other characters in the tunnel besides Gyre. Multiple people seem to draw the attention of an undescribed alien life form known as a Tunneler, while lone people seem able to traverse the mines with far more success. The reason for why Tunnelers attack groups but not solitary miners is left as a mystery for most of the novel, but the explanation given at the end is the only logical one.
She does have constant communication with Em, her handler, who communicates to her through her exosuit. Em is the one paying her to explore, and while most mining consortiums have teams working on these situations, Em works alone.
This lack of other characters adds considerably to the sense of claustrophobia. Everything Gyre needs, she is reliant upon Em for. Outside of memories and past recordings, they are the only characters in the novel.
Em starts off as a harsh taskmaster, speaking only when needed and doing what she needs to so she can manipulate Gyre. As the book progresses, much of that fades away and what remains is a much more benevolent and sympathetic character. The two continue to clash through the book, but it’s a clash of co-dependency rather than a clash of enemies. This still adds to the tension, but in a far different manner.
Caitlin Starling, in writing the book, clearly had a choice. If Em had remained as she was early on, the book would certainly have been tenser, but it likely also would have felt too miserable, and there’d be little reason to hope. The Luminous Dead traded some tension for more dynamic characterization.
“She needed Em out of her suit, her display, her head. It was like Em lived there now, deep in the recesses, in the folds and valleys of gray matter, a voice running shotgun in her brain.”
The book’s action sequences are entirely environmental, and most of the threat comes from the dangers of the cave, fast-moving rivers, running out of food (or worse, the exosuit batteries) or the Tunnelers. Starling has a great knack for these sequences.
Despite its claustrophobic nature and horror elements, the book eschews the more obvious forms of horror. There’s little gore, and it is entirely in service to the story; it never stands out as gratuitous. Starling prefers a more psychological horror, one where Gyre cannot tell if she should trust her own senses, those of Em, or those of her exosuit, when they often disagree.
The Luminous Dead is a strong, assured novel of survival in harsh conditions.
4/5
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October 18, 2020
REVIEW: The Solar War by John French
For those of us who’ve been long term fans of the Horus Heresy series, we’ve been waiting for the narrative to get to the climactic Siege of Terra for a long time. However, before the onrushing horde of the Warmaster Horus can set foot on the throneworld, they must fight the Solar War.
As usual, if you’re not a fan of the Warhammer 40k setting and haven’t been keeping at least cursory touch with the Horus Heresy series (which racked up a 54 titles between 2006 and 2019 before moving on to the Siege of Terra) then most of what goes on here will completely mystify you. Despite notionally being the start of a new cycle, this is not a jumping on point for newbies.
The Solar War starts with the forces of the Emperor desperately preparing for the imminent arrival of the traitor armada. Primarch Rogal Dorn has spheres of defense in the outer solar system to try and bleed the Warmaster’s forces on the way in. The disgraced Sigismund is given the command of the doomed first sphere while the White Scars Jubal Khan looks to intercept any secondary assault.
Meanwhile, remembrancer Mersadie Oliton is gifted with a message for her old ally Loken and desperately tries to reach him on Terra despite being apparently targeted by both sides in The Solar War.
The outer defenses of Terra seem impregnable, so how can even the overwhelming forces of the Warmaster reach the Throneworld?
As is customary with the Horus Heresy books, even when dealing with the biggest names in the franchise, our point of view in The Solar War comes from lesser players and the key elements of this book come from Oliton, Abaddon and Admiral Su-Kassen and their viewpoints on the campaign and it’s demigod protagonists are enlightening.
The most interesting character work in The Solar War comes from Abaddon, who’s relationship with Chaos and the current state of his Mournival brothers is genuinely enthralling and complex, both in terms of the Horus Heresy saga and the current timeline of the 40k setting.
With such a vast battlefield and massive cast, John French had a serious task to keep The Solar War together and produce a coherent narrative that didn’t seem overly sprawling and he pulls it together well. From void combat to martial duels, political machinations to daemonic infiltrations, French weaves it all into a solid story. It lacks some of the personal punch that more focussed Black Library tales do, but there are moments of genuine emotion and given the context of the story, this is all about scope.
Not a jumping on point or quite a top tier Horus Heresy novel but taken as an episode in the grander saga, The Solar War is a solid effort that has me very excited for what is to come.
3 out of 5.
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October 17, 2020
REVIEW: The Bone Shard Daughter by Andrea Stewart
Filled with intricate plotlines and political intrigue, The Bone Shard Daughter was enthralling, but still problematic. The high stakes (and high body count) drew me in; the constant switching between points of view took me out of the narrative.
Emperor Shiyen rules the Phoenix Islands through a network of constructs controlled by his bone shard magic. This magic comes at a high price to the empire’s citizens, a price that many are unhappy paying. The emperor is ostensibly using this magic to protect his people from the Alangua, an ancient enemy that most feel does not still exist. Are his motives truly altruistic, or is there something else happening beneath the surface?
There are several points of view found throughout the book. Lin’s storyline is arguably the most important. She is the daughter of the Emperor, desperate to prove her worth to her father and earn his trust. Only by discovering his secrets can she hope to someday succeed him and lead his empire. However, the more she tries to learn, the more dangerous those secrets become. The lies build up, and he has eyes everywhere. He is a dangerous man to cross, and Lin needs to find a way to survive his machinations and figure out what he is hiding. I have to say, I was absolutely stunned by where Lin’s storyline ended up. However, while Lin was technically the main character in the book, I found myself only sort-of invested in her character until about halfway through. Once her plotline got going, it raced along at a breakneck pace, but it took longer to get there than I would have liked.
There are a couple of other characters of note, but my favorite was Jovis, a smuggler turned accidental hero. I loved his storyline so very much! At the time of the book, he has spent seven long years searching for the ship that carried off his kidnapped wife. He has also managed to find himself on the wrong side of both the emperor and the Ioph Carn, a brutal crime syndicate. While trying to avoid both a bounty and assassins, he rescues a child. He does it for purely monetary reasons, but that is not what people see. It reminds me a bit of a certain hat-wearing hero of Canton…but I digress. As his reputation spreads, his legend grows. I loved watching the internal battle between Jovis’ desire to find his missing love, and his strong – if odd – moral compass. I am also incredibly curious about Jovis’ found companion and who – or what – he is.
The way the narratives eventually bled together was brilliant. Along the way, the reader is introduced to a truly fascinating world, with a history both complex and unique. The mythology was fully developed, and I felt like I had merely dipped my toes in, with much more to come.
Despite the many things I loved about The Bone Shard Daughter, I did have a couple things niggle at me. First, I did not care about Sand’s or Phalue’s storylines. At all. I was always tempted to skip the chapters told from their points of view (I never did, though). They did end up being useful in furthering the story, but I still was not a fan.
My other complaint is the way the chapters ended. Each chapter ended on a cliff hanger, whether it really needed to or not. Often, the next chapter in a particular character’s viewpoint would jump a bit ahead, not really explaining how the character got out of whatever scrape their previous chapter had ended on. It became confusing at times. I am not entirely sure why the author felt the need to end every chapter that way, but after a while I found myself sighing.
Despite my slight annoyances, I enjoyed the book. The last half ramped up quickly, and I am anxious to see what happens next. The turning point that took the book from setup to the meat of the story was brutal and unexpected. I loved it. I recommend this book to those who do not mind a slower buildup and appreciate a complicated storyline with political leanings and a fair bit of magic.
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October 16, 2020
REVIEW: Sea of Quills by Seth Skorkowsky
Sea of Quills is the sequel to the previous novel, Mountain of Daggers, that started the adventures of Ahren the Black Raven. The Tales of the Black Raven duology is a pair of novels following a former sailor turned cat burglar in a Medieval Italian and Eastern European setting where he is the greatest thief in the world. Magic and monsters accompany more standard threats to our antihero’s quest to become richer than Crossus.
The books are an homage to the Pulpy swashbuckling adventures of the past with some Conan the Barbarian here, some Lankmar there, and a bit of Zorro thrown in. Ahren isn’t a hero to the people as he robs from the rich to give to himself, but his opponents are an all round collection of scumbags so he maintains our sympathy. The stories are a bit light on characterization but Seth Skorkowsky makes up for it by being a master of describing action.
Sea of Quills has a lot more sea-faring action than the previous volume with a focus on the fact Ahren is an accomplished sailor as well as burglar. Notably, he’s not a pirate but he’s someone who spends a lot of time treasure hunting, smuggling, and fighting onboard ships during this volume. It’s a nice change of pace from Mountain of Daggers and reminds us that Ahren got out of the miseries of sailing life to make money on land.
There’s a bit more continuity in this volume as well with the story showing our hero at the height of his career. He’s managed to establish a reputation for himself as the legendary Black Raven but all this has done is make him the target of everyone who wants to knock him down a peg. Most notably, there is the sinister Tynee who are the setting’s equivalent to the mafia. The Black Raven is making them look like amateurs and they can’t have that.
Seth Skorkowsky does a tremendous job of immitating the style of the Old Pulps, almost to a fault with Ahren remaining somewhat static in his stoic badassitude. Still, one area he triumphs over the older Pulps is the fact that the women of the volume are capable with their own motivations. Despite Ahren’s deep love of the opposite sex, none of them are willing to be with him save on their own terms and that’s a nice change of pace.
Of the stories within, I’ve got to say I preferred “Treasure of Bogen Helm” best as its a subversion of the typical treasure map tale, which takes note of the very real reason WHY you don’t bury your treasure versus spending it. I also liked the story “The Second Gift” which sets Ahren against an opponent with an insurmountable magical edge.
None of the stories are bad, though, and have a nice combination of villainous nobles, rival thieves, evil pirates, and semi-justified lawmen after Ahren this time. There’s even an homage to The Princess Bride, I believe, with a bunch of screaming eels menacing our hero. Sadly, we don’t resolve the ongoing plot of the demon baby and cult that serves as Ahren’s secondary archenemy.
In conclusion, Sea of Quills is a solid sequel to Mountain of Daggers and fans of the former will almost certainly love the latter. These books are collections of fantastic adventures with swords, magic, monsters, and scum that will make an excellent afternoon’s read for any Sword and Sorcery fan.
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October 15, 2020
REVIEW: Red Noise by John P. Murphy
If Red Noise was a mixed drink it would be four parts A Fistful of Dollars, one-part Romeo & Juliet, poured over moon rocks and shaken, not stirred. If you are a fan of Sergio Leone’s spaghetti Westerns, you will enjoy this book. The correlations between A Fistful of Dollars and Red Noise are almost too heavy handed.
The protagonist is simply known as The Miner, a callout to Clint Eastwood’s Man with No Name. Much like the small Mexican town of San Miguel, Station 35 is run by two opposing crime families, but instead of the Baxters and the Rojos, we have the Feeneys and the Del Rios. There is even a scene toward the beginning where the Minor blames something on her ship’s feelings, much like Eastwood says his horse doesn’t like people laughing at it.
Instead of riding into town out of the blue, the Minor finds herself at Station 35 because she is out of fuel, out of food, and in need of selling off her load of ore to make ends meet. Unfortunately, the folks at Station 35 have other plans for her. They only pay her a third of what her haul is worth, and then charge her an astronomical fee for the fuel, leaving her with no money to stock up on her six month voyage to mine the rest of her small patch of asteroids. The folks at Station 35 effectively seal their own fate by stranding her there.
This book is carried by the characters. It’s a western, set on an asteroid, but it could have been set in a medieval village, or a modern-day small mountain town. The key is the isolation, and how these people deal with the society they created.
Feeney, the head of one crime “family” used to be in charge of all the crime on the station, but his drinking and family issues got in the way of his command, and Angela del Rio took over half the station. The two heads of family are too hardheaded to get along, and now that Angela has sensed weakness in her former boss, things have come to a head.
The miner herself is tough and determined to accomplish all her goals. Yet, it seems like she questions herself and her motives constantly throughout the story. Old morals long buried seem to rise at the most inopportune moments, preventing her from ending this crime family stalemate as quickly as she is wont to.
Action in this story ebbs and flows in an almost distracted pattern. Like smoking cigarettes and tossing the butts at randomly strewn fireworks. It doesn’t take much to set off the powder keg, but after a quick burst, everything settles right back down. The minor thugs and goons that make up the lion’s share of the crime families are at each other’s throats as soon as the alcohol runs out, but they are all done fighting before the hang over sets in.
Murphy takes the overall arc of the power struggle on Station 35 and intersperses it with some excellent character exploration and development. He introduces insignificant grunts on one side or the other, and by the end of the story, you know more about them than you ever find out about the miner who is the main protagonist. I could have flipped a coin each time he introduced one of the plethora of characters in this novel to figure out if they would be dynamic or flat.
Even though I found the references to other works a bit heavy handed at times, I thoroughly enjoyed this novel. It is basically a western set on an artificially clean space station instead of a dusty desert village. The broken inhabitants of which drive the story based on the barest of goals that they have left given their situation. The spark of hope that is buried under all the selfish power plays lingers in the background, but the world is too dreary and depleted of fuel for it to ever catch.
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Top 5 Zombie Video Games
It’s October and that means it’s Horror Month at Grimdark Magazine. As such, we’re going to do some wonderful articles about our favorite frightful subjects. For this article, I’m going to share what are my top five favorite zombie video games.
Zombies are one of the most beloved staples of video games due to the fact that they are an easily killable enemy that, nevertheless, keeps on coming. They are without souls and can be shot without remorse, something that only a few other video game opponents (like Nazis) offer. However, that doesn’t get rid of the terrifying power of the mindless undead. Their sheer numbers and disquieting reminder that all of us are mortal will invade even the most jaded gamer’s nightmares.
To keep things fair, I’m only going to select one video game from a single franchise. That way there’s a level of diversity to my article that might otherwise just be me picking out my Top Five Favorite Resident Evil games. I’ve played all of the video games, duh, and am ranking them by a combination of playability as well as storytelling.
Dead Rising 2
The Dead Rising series is the comedic counterpart to Resident Evil and pretty much always zigs where the other zags. Resident Evil games are usually claustrophic, action-focused, and full of puzzles that tease the mind. Resident Evil also makes use of a limited number of zombies who might always be around the next corner. Dead Rising, by contrast, is a game series that is full of wide-open spaces packed to the rim with hundreds of zombies. While Resident Evil can be cheesy, Dead Rising takes that to the point of absurdity with the options for comic abuse of the undead reaching maximum ridiculousness.
I choose Dead Rising 2 as the best of the games despite how much I enjoyed the original because Chuck Greene is a more likable than Frank West. Everything he does is to protect his daughter, Katie, and get her the zombrex that prevents her from turning. While there’s plenty of fictional dads in zombie fiction, a number in this list, Chuck is still my favorite. The satire of American consumerism in the faux Las Vegas of Fortune City also works extremely well.
Dead Space
Dead Space was a tough call because I didn’t know where to rank it on my list and also whether I should put it or Dead Space 2 on it. In the end, I decided to go with the original Dead Space because it was the superior game in terms of atmosphere as well as wicked ending. In a very real way, Dead Space is “just” Resident Evil in space but that’s not necessarily a bad thing. The world is extremeley well-developed with the Unitology cult as well as humanity having exhausted all of its resources in its relentless consumption. Even by the time they find the mysterious “markers”, humanity is on its last legs. It’s a depressing and claustrophobic game with some solid monsters made from the flesh of human corpses.
I think I like this game so much because the puzzles are nicely incorporated into the gameplay. Isaac Clarke isn’t playing around with keys and switches but trying to repair the ship he’s floating around in. He’s also got the very simple motivation of trying to rescue his ex-girlfriend. Not even his girlfriend, somebody who dumped him in the past. I’d rank it higher but the game is not very subtle. It’s monsters run up to you and scream like children, so they’re not that scary.
Telltale’s The Walking Dead
My saddest recommendation for Telltale’s The Walking Dead is that you should probably play the first game (maybe the second) and stop. It is a game franchise that Telltale squeezed dry as part of its attempts to stave off bankruptcy. The diminishing quality of each game until the series finished is a sad fact of life. However, it started off as something amazing and is one of the best stories I’ve ever played.
Lee is an escaped prisoner who has been convicted of murder. Lee joins up with a group of survivors holed up in a drugstore as they proceed to have a series of incredibly taxing adventures. Despite their best efforts, the ranks of the group slowly dwindle and each survivor loses a bit more of their soul as the story goes on. It’s an impressive bit of storytelling and while your choice don’t matter much, they matter enough.
Resident Evil 2 Remake
Choosing which video game to recommend out of the entire Resident Evil catalog was a tough one. Resident Evil 7 and Resident Evil 4 were both candidates as well as the remastered version of the original game. In the end, I chose to go with the relatively recent Resident Evil 2 remake. Why? Because Resident Evil 2‘s remake is one of the best games I’ve ever played in my life.
Claire and Leon Kennedy have a fantastic adventure that combines zombies, an unkillable Jason Voorhees-esque stalker, mystery, secret agents, and mad science that all makes perfect sense. It also has excellent replay value. The zombies are also incredibly tough, more like unkillable living dead monsters than typical “shoot em in the head” zombies. I also love the additions to the story like the various costumes and noir mode.
The Last of Us
The Last of Us is an easy choice for this list. Widely considered to be the best video game of all time in many circles, it is an emotional and fascinating journey. It’s also very much a zombie game, specifically a FUNGUS zombie game. Part of this is just do to the spectacular movie-like animation and gut-wrenching storytelling. Still, it captures all of the best of The Walking Dead and mixes it with a plausible post-apocalypse society.
The Last of Us’ weakest part is its gameplay, which is mostly just a mixture of crafting, stealth, and combat. It’s not bad, though, and allows you to travel from scene to scene. The heart of the game remains Joel and Ellie, who are fantastic characters and well-acted by their VAs. The writing is top notch too.
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October 14, 2020
REVIEW: A Wizard’s Forge by A.M. Justice
A Wizard’s Forge by A.M. Justice begins with a deconstruction of your typical Young Adult fantasy heroine’s journey. Victoria of Ourtown is a bookish, shy, but enthusiastic young woman who would be an excellent addition to a girl posse consisting of herself, Belle, and Hermione. Her life is horrifyingly interrupted by the reality of slavers who take her as well as her fellow teenagers off to be sold as chattel.
Victoria finds herself in a surreal situation where she is the property of Lornk Korng, the tyrant of a powerful mining empire. Lornk takes a personal interest in slowly breaking down her resistance and attempting to make her fall in love with him. Victoria is slowly broken down by a series of psychological games that only gets interrupted by an accident transporting her from her captor.
What follows is Victoria slowly trying to rebuild her mind and transform from a shattered victim into a warrior that can seek revenge. Victoria attempts to leave behind everything she was to become Vic the Blade, a merciless killer who will torture and execute any soldier in the service of Lornk. Yet, her trauma has left deep cuts that may mean she can never escape the scars of her ordeal.
Not every fantasy story needs a lot of swearing, ultra-violence, and sex to be grimdark. This is a work that deals with an interesting and underused plot device in Stockholm Syndrome. The protagonist is kidnapped, sold into slavery, and then gaslit until she’s genuinely in love with her captor. Thankfully, she’s also in hate and manages to escape to a country without slavery. However, the scars from her condition remain with her and cannot be easily excised.
I think A Wizard’s Forge is a book that is more enjoyable in its subversions than a lot of more typical deconstructions. Victoria is the kind of heroine who should be on a thrilling adventure but is broken by it early on. Then when you think she’s going to rebuild herself into a Conan the Barbarian(ess) heroine, she reveals just how shockingly unhealthy the road of revenge is as well. All of this is before she even begins her road to becoming a wizard.
One thing I liked is that this is a fantasy science-fiction novel. Magic is real on this world as is possibly other supernatural elements, but the people of this world arrived from Earth on a starship. Victoria’s people were the last ones who knew their origin and she is considered a heretic for believing in such a ridiculous premise. Victoria’s atheism makes her situation even harder as among the few people who oppose slavery are mostly the religious that believe in something she considers to be ridiculous.
I like the supporting characters in the book and I appreciate the villain is someone who specializes in mind games rather than brute force. Lornk believes he is doing a service to win over his slave without physical threats but all he does is leave her unable to differentiate her own feelings. Her love interests can’t really comprehend the ordeal she’s gone through or why she may never be able to trust anyone ever again romantically. The perfect sort of grimdark romance, IMHO.
In conclusion, A Wizard’s Forge may not be the grittiest or most overtly dark novel I’ve read but it’s one that benefits from its subtle grimness. It is about a broken person and how their fantasy adventure has made them worse. I actually liken it to The Chronicles of Thomas Covenant in a Dragonriders of Pern-esque setting. I think this is definitely a must read if you enjoy subversiveness in your fantasy.
Read A Wizard’s Forge by A.M. Justice
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