Brent Weeks's Blog, page 21
July 10, 2018
Fan Art Tuesday: Cyndy @reiyeka
Here’s another fantastic illustration from Cyndy, @reiyeka over on Instagram. This time she’s depicted a drafter’s hand with seven types of luxin. She even captured some of the physical characteristics of each color. Pretty awesome stuff!
To see more of Cyndy’s work, check out her Tumblr and Instagram feeds.
The post Fan Art Tuesday: Cyndy @reiyeka appeared first on Brent Weeks.
July 7, 2018
Kindle Australia Deal – Way of Shadows
We have good news for all of Brent’s fans in Australia & New Zealand: Kindle Australia has selected Way of Shadows for a promotional deal. From now until September 4, you can purchase the first Night Angel ebook for a mere $2.99 (normally $11.99)!
The post Kindle Australia Deal – Way of Shadows appeared first on Brent Weeks.
The Black Prism is a Kindle Daily Deal Today
Hello everyone! Amazon is selling the first Lightbringer book, The Black Prism, for $2.99 as one of their Kindle Daily Deals today only (July 7). Now you can safely put your hardcover copy on the top shelf of your display case and continue to read The Black Prism one (or two, or ten) more times!
You might also buy a copy for your friend who 1) is a bookworm looking for a new title to read, or 2) whose birthday you almost forgot…. You’re welcome!
The post The Black Prism is a Kindle Daily Deal Today appeared first on Brent Weeks.
June 19, 2018
June Facebook Q&A is up
It’s the video you’ve all been waiting for: the June Q&A video! Head over to Brent’s official Facebook page to check it out.
The post June Facebook Q&A is up appeared first on Brent Weeks.
June 12, 2018
Fan Art Tuesday: Elm
Here’s an illustration of two members of The Mighty you don’t see too often (and two of my favorite Lightbringer characters): Ben-Hadad and Cruxer! They were drawn by @flyboy_elm and posted over on Twitter.
The post Fan Art Tuesday: Elm appeared first on Brent Weeks.
June 6, 2018
Orbit $10 Promo at Barnes & Noble
Check it out! Barnes & Noble stores have tables full of Orbit titles–including The Black Prism–for only $10 each (a steal at twice the price, right?).
Of course we know YOU already have a copy. But here are a few reasons to pick up another:
You only have a digital copy and want a paper copy.
Your first (second, and third) copy of Black Prism is well-loved & battle-worn.
You want to get your dad/significant other/teacher/friend/first date/random stranger hooked on Lightbringer.
You need a fresh copy of Black Prism for your #bookstagram feed.
The sale ends June 15.

Barnes and Noble
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May 15, 2018
Fan Art Tuesday – music by Will Musser
We have music for you today! Composer Will Musser sent us this beautiful song, “Becoming Kylar Stern.” Check it out below! You can find more of Will’s music on his website.
http://www.brentweeks.com/news/wp-content/uploads/2018/05/WM_BECOMING-KYLAR-STERN.mp3
The post Fan Art Tuesday – music by Will Musser appeared first on Brent Weeks.
May 10, 2018
May Q&A Now on Facebook!
Hi everyone!
Brent’s monthly Q&A video is now on his official Facebook page. Hilarious as usual.
The post May Q&A Now on Facebook! appeared first on Brent Weeks.
April 24, 2018
Fan Art Tuesday: @dexterweeks on Instagram
Take a look at these fantastic Night Angel sword and dagger designs, created by IG user @dexterweeks!
April 17, 2018
What I’m Playing: Sea of Thieves
Sea of Thieves is a beautiful, joyful, pulse-quickening, sweet tech demo. The team obviously spent enormous effort, skill, and time in getting the water and the wind and the sailing just exactly right—and they are marvelous! Unfortunately, after years of development, they have little game to go with them. And the game industry has seen too many games live too long in development. This is a real problem, because a game that stays in development too long dies. A novel too long in development risks being over-written, but the tech doesn’t move past it. A novel in the works for ten years may risk feeling old school, or thrillers may seem ripped from yesterday’s headlines, but most genres are insulated from the dangers of time. A game in development for a decade, however, finds that everyone else’s graphics and even gameplay have moved beyond them. The audience no longer can be wowed by a game coded on an old game engine.
So the corporate overlords have a point beyond simple greed when they push a game like this out the door. Plus, even with your overlord is Microsoft, paying the salaries of a hundred (or whatever) highly-skilled people for four years isn’t cheap. At some point, you need to see a profit. That’s not Microsoft being evil, that’s just reality. You can’t pour money into a pit forever, especially as you know what you get back will decline sharply if they take too long. (“Oh, you have HDR and 4k?” goes from a selling point to “So what? How’s the holographic rendering?”)
The game is really fun, and if you play it with a friend—or more, I guess, but I only have one, so… ya know…