Phil Villarreal's Blog, page 123
November 4, 2017
"Call of Duty: WWII" Review
Activision's ongoing global offensive mission with the "Call of Duty" series is to keep introducing new facets to global combat. After years of pushing technology forward until it finally went full sci-fi last year with "Infinite Warfare," the publisher got the point that what was old became new again. Hence, back to the well with the suddenly refreshing concept of the World War II FPS with "Call of Duty: WWII."
The series built on combat in the European theater returns to its roots, and the campaign is a "Battlefield One"-inspired best-of hit list from World War II, starting with a hellacious take on D-Day. The combat is fluid and gritty, and all the more impactful because it holds back from gratuitously over-the-top set pieces, scaling down to an intimate look at one infantry man's scampering to survive the storming of Omaha Beach, a scramble to clear out five bunkers and eventually drag a wounded ally to safety under fire. Gritty, intense realism pulsates every note, making you feel as though you are genuinely experiencing the war in a way the early 2000s games never managed or even earnestly attempted.
Multiplayer remains the main draw for a colossal contingent of casual beer and energy drink chugging gamers, as well as e-sports participates in training. The biggest change of pace comes here, where standard wall-running, jetpack-aided double jumping and drone-hawking are gone in favor of old-school, cover-to-cover stop-and-pop hunting.
Whether the change-up maintains the interest of stream viewers and all-night players remains to be seen, but the mechanics are balanced and sound, with intricate, well-designed maps making the experience calibrated with precision and thought. A new, camp-based hub system adds some sense to the multiplayer oeuvre, adding some wandering downtime reminiscent of the "NBA 2K18" career mode hub world by allowing you to wander around to scout for upgrades, weaponry and other players you can squad up with.
The third facet of the three-in-one game -- the concept that continually makes "Call of Duty" games one of the better values in the annual release spectrum -- is Nazi Zombies, which continues to carry the spiritual torch of "Left for Dead." That mode always works best in cramped quarters, and the better maps here are the ones where you can hear the undead menace lurking around a corner and need to ration out your ammo in order to avoid getting into a melee struggle with multiple creatures. A refreshing palate cleanser that will never be the main draw, the mode continues to fulfill its orders dutifully.
Overall, the "Call of Duty: WWII" package feels like a bold, fresh move for the franchise by returning to basics and nailing them. Where it goes from here is anyone's guess, but the state of the "Call of Duty" nation for now remains fierce.
Publisher provided review code.
Published on November 04, 2017 08:47
November 3, 2017
".hack//G.U. Last Recode" Review
Celebrating the 15th anniversary of the obnoxiously named yet deceptively fascinating cyberpunk JRPG series, ".hack//G/U. Last Recode" compiles the PlayStation 2 trilogy in sorely needed remastered versions, also adding the long-awaited fourth game, subtitled "Reconnection."
The ".hack" games were always visually strong, but shine like never before in HD. The old RPGs take on a new life, playing like the interactive anime they were always meant to be.
The convoluted, self-important trappings are still every bit as gleefully dorky and shamelessly inspired by the likes of "The Matrix" and its own antecedent, "Ghost in the Shell." You play as Haseo, a heroic hacker who is steeped in fantasy tropes. The blend of deep-dive cyber sci-fi dystopian projections with 1990s coding nomenclature makes for an oddly compelling blend.
Sticking with the hacking motif, there is also a new "cheat mode" that allows you to just watch the story and disregard all the combat and inventory maneuverings. Those who take on the games the old-fashioned way will find them much more easier to navigate than before, thanks to a streamlined interface and save system that brings the franchise up to modern standards.
The ".hack" games have always been geared toward an insular crowd, but "Last Recode" is a genuine attempt at making the series accessible to the masses." It's an unexpected treat to have the entire series to date rounded up in a single tight, well-calibrated package. ".hack" has been hacked, and the JRPG scene is all the better off for it.
Publisher provided review code.
Published on November 03, 2017 00:01
November 2, 2017
"Bubsy: The Woolies Strike Back" Review
It's been more than two decades since the wannabe Mario and Sonic platforming hero Bubsy graced consoles, but he's back in the retro throwback adventure "Bubsy: The Woolies Strike Back," which plays like a Genesis, Super Nintendo or Jaguar title.
That's a compliment, sorta.
Like "Sonic Mania," Bubsy sticks to its wheelhouse. Running from side to side, you bust through barriers, snatch up tons of collectibles and dash-jump your way above towering obstacles. Unlike "Sonic Mania," there is not as much of an iconic feel to strive for. Bubsy was always an also-ran, and for good reason. There was little to distinguish the goofy character from scores of his platforming contemporaries, which is why he disappeared to little sorrow.
Developer Black Forest Games stays true to the Bubsy formula rather than trying to shoehorn the character and concept into modern trappings. The result, for better and worse, is vintage Bubsy. Meaning it's frivolous and forgettable. On the plus side, there are few platformers nowadays for Bubsy to get lost in the shuffle among, making this new adventure feel somewhat refreshing.
It's hard to imagine this long-distance sequel reigniting the franchise, though. It may well be another 21 years until we see another follow-up.
Publisher provided review code.
That's a compliment, sorta.
Like "Sonic Mania," Bubsy sticks to its wheelhouse. Running from side to side, you bust through barriers, snatch up tons of collectibles and dash-jump your way above towering obstacles. Unlike "Sonic Mania," there is not as much of an iconic feel to strive for. Bubsy was always an also-ran, and for good reason. There was little to distinguish the goofy character from scores of his platforming contemporaries, which is why he disappeared to little sorrow.
Developer Black Forest Games stays true to the Bubsy formula rather than trying to shoehorn the character and concept into modern trappings. The result, for better and worse, is vintage Bubsy. Meaning it's frivolous and forgettable. On the plus side, there are few platformers nowadays for Bubsy to get lost in the shuffle among, making this new adventure feel somewhat refreshing.
It's hard to imagine this long-distance sequel reigniting the franchise, though. It may well be another 21 years until we see another follow-up.
Publisher provided review code.
Published on November 02, 2017 00:10
November 1, 2017
"Monopoly for Nintendo Switch" Review
Like "Tetris," a "Monopoly" adaptation seems to work its way onto just about every console in existence. But never has there been a more appropriate fit than on the Switch.
Ideal in the underutilized-by-other-games Tabletop Mode, in which players set the tablet up on a kickstand and either both assume a JoyCon or pass it back and forth, is more of an ideal electronic version of the game than any I'd seen. "Monopoly" is one of the greatest board games, but its cumbersome setup and cleanup make it a pain to play. Video game versions have always been awkward fits. The Switch solves both problems, making it a joy to play against local competition or online.
The usual slate of adjustments are available. You can play streamlined versions of games, adapt your own house rules or stick with the standard setup. The only barrier to marathon sessions is the Switch's battery life. But a group who has played the game for the three hours or so it will take to drain the battery will probably be ready for a break at that point anyway.
What's more important is that people will be willing to play it again once the system has juiced up again. The same isn't true for that sad, dusty "Monopoly" box hiding out in your closet.
Publisher provided review code.
Published on November 01, 2017 23:01
October 31, 2017
"Disneyland Adventures" and "Rush: A Disney Pixar Adventure" Remasters Review
Released and developed at the same time but available separately, two promising Xbox 360 Kinect-enabled Disney games that never quite caught fire get new life on the Xbox One as part of its PC-compatible Play Anywhere initiative.
Even better, both games -- "Disneyland Adventures" (2011) and "Rush: A Disney Pixar Adventure" are freed from the shackles of Kinect. Full controller support lets you play with standard stick and button controls rather that voice and motion gimmicks that were meant to make the games more intuitive to play but ended up turning them into slogs.
Purists who are still rocking a Kinect can use the peripheral to control the games. And because the Xbox One version was far superior to the Xbox 360 device, those gamers will find the experiences far more playable than they did on last-gen.
Both games looked excellent to begin with so whatever visuals were remastered are barely noticeable. Both games burst with fan service, even if "Disneyland Adventures" is little more than a glorified commercial for the theme park.
You choose to play as a boy or girl who runs through Disneyland alone, serving fetch quests for characters, gobbling up collectibles and taking on levels based on rides. Convincing scale and intricate detail that matches Disneyland's layout down to the churro stands is enough to help scratch the itch of Disneyland junkies who need a fix of the Happiest Place on Earth.
"Rush" is less a virtual brochure than it is a traditional platformer. The worlds of "Toy Story,: "The Incredibles," "Cars," "Up" and "Ratatouille" collide, with characters and settings from each game blending in a cohesive adventure that ties together the films' universes in far less complicated ways than the universal Pixar fan theories that abound. Like "Disneyland Adventures," the removal of Kinect is addition by subtraction, allowing players to take on the content as it was originally envisioned, if not executed.
Publisher provided review code.
Published on October 31, 2017 22:12
October 27, 2017
"Earth Atlantis" Review
The most eye-catching quality of "Earth Atlantis" is its art style, which is meant to resemble a living sketchbook influenced by "20,000 Leagues Under the Sea" fever dreams. Giving you control of a weapon-equipped submarine, the game tasks you to navigate through hidden depths teeming with sharp, destructive obstacles and hostile seal creatures.
The Switch exclusive -- which has been granted a rebirth of sorts thanks to an update that fixed many previous problems -- is part of the flood of indie gems that have given Nintendo's handheld/home console hybrid so much momentum as of late. The side-scrolling action is an ample fit for the handheld mode, with mission design geared toward on-the-go play.
With deceptively simplistic gameplay that echoes the level design in that it reveals hidden depths and nuances the longer you play, "Earth Atlantis" proves to be a welcome palate cleanser in between meatier first-party offerings. Sure, you may by the Switch for "Breath of the Wild" or "Super Mario Odyssey," but it's games like this that will keep the system as our on-the-go go-to.
Publisher provided review code.
Published on October 27, 2017 23:46
"Slayaway Camp: Butcher's Cut" Review
Like a demented version of the "Professor Layton" penguins on ice lake puzzles, "Slayaway Camp" tasks you to plan out your moves in advance, sending your character in a primary direction on a grid, unable to stop until you meet an environmental block.
The twist is that you're a psycho killer, stalking unwitting campers, counselors and security guards. "Slayaway Camp" -- newly released on PS4 after starting off months ago on PC -- tasks you to take them out in as few moves as possible -- in moves punctuated by comically detailed scenes of "Minecraft" graphics-executed gore -- then escape into a demonic vortex.
Levels are compartmentalized as scenes from VHS slasher flicks, which conveniently allow you to be kind and rewind at will in order to take part in necessary trial and error without the pain of having to restart fresh. Do particularly well on a level -- including executing a button press timed to a slider to pull off a finishing move -- and you'll accumulate enough in-game currency to buy enhancements at the store.
Always giving you a reason to come back for more and build off your past successes and hone your strategic thinking to ace each scene with maximum efficiency. The trappings of 80s horror tropes sweetens the deal, making one of the better puzzle games in recent memory even more of a killer.
Publisher provided review code.
Published on October 27, 2017 23:25
"Just Dance 2018" Review
"Just Dance" justifies its annual release pattern not only by cranking out fresh music and choreography to keep up with the times, but by drastically adjusting its formula year to year, giving players more ways to bust moves to their favorite songs.
"Just Dance 2018" ups the ante by making major strides in online play. You can join massive, worldwide dance competitions at any time, with randomized tracks that assign you to a crew and reward you for nailing coordinated moves. Feedback is instant and constant. In between each session you see your spot on the leaderboard, as well as your cumulative score. The additions are alluring inducements to keep you coming back day after day to strut your stuff.
The song list is a little light, at 37 tracks, but strong. Of course "Despacito" is there, and there's also Ariana Grande's "Side to Side" and Lady Gaga's "John Wayne." There are also less obvious choices, including entries from Psy, the Sunlight Shakers and Wanko Ni Mero Mero.
Eschewing the need for cameras, onscreen prompts suggest you use your phone as the motion tracker. I am still a sucker for its Xbox One Kinect integration. Despite Microsoft long since having given up on the peripheral, "Just Dance" remains fully committed to its integration, and this is one of the few games -- perhaps the only 2017 release -- that actually sticks to the old "Better with Kinect" credo.
An unmitigated joy year after year, "Just Dance 2018" is, as expected, the best version of the game yet and a must-buy for those who've got the beat, or at least pretend like they do.
Publisher provided review code.
Published on October 27, 2017 22:59


