Dale E. Lehman's Blog: Lehman's Terms, page 6
October 24, 2016
Up the Middle
In last week’s post, I talked about story structure–beginning, middle, end–and specifically about beginnings. A beginnings is a short thing. Once the main characters arrive on the scene, the setting is established, and people run into problems, it’s over. Then the characters plunge into the story’s middle, where they spend the bulk of their time.
In the middle, the characters seek to resolve whatever their problems are, but it’s never smooth sailing. Things have to get worse before they can get better, because if they didn’t there wouldn’t be much of a story. Tension equals interest. To avoid loosing the reader, tension has to be not only maintained but increased until the point when matters are resolved and the story ends.
Tension is generally increased through complications, unforeseen occurrences that make life harder for the characters. By way of illustration, let’s jump from literature to film. In the movie Raiders of the Lost Ark, Indiana Jones is faced with a formidable challenge: find and recover the Ark of the Covenant before the Nazis do. An oversimplified review of the plot shows several key complications:
As soon as Indie finds and recovers the Ark, the Nazis take it from him and seal him underground with his old flame, Marion.
As soon as Indie escapes, he learns the Ark is about to be flown to Germany.
As soon as he demolishes the airplane, he learns the Ark is about to be taken away by truck convoy.
As soon as he recaptures the Ark and gets it onto a ship, the Nazis intercept in a submarine and recapture it, taking Marion with them.
As soon as he ambushes the Nazi procession on their way to open the Ark and demands Marion’s release in exchange for not blowing up the Ark, his nemesis Belloq hits him in his weakest spot: he refuses to release Marion and dares Indie to destroy the artifact.
Tension escalates through this sequence of events. Although not easy, neither is it excessively difficult for Indie to recover the Ark in the first place. But once it’s been taken from him, he only recovers it through a major fight. And when it’s taken from him the third time, it’s hopeless. He ultimately succeeds through divine intervention.
Moreover the stakes are upped each time it’s taken from him. With each reversal of his fortunes, the Nazis move closer to their goal. The first time he loses the Ark, Indie and Marion are left to die. The second time, Marion is captured as part of the prize. The third and final time, Indie and Marion are both captured.
Along the way, a series of other events play out. New characters are introduced, both helping and opposing Indie. Smaller conflicts play out, including the conflict between himself and Marion. Crises arise and are resolved, but each time relief is short lived; another, larger crisis looms to take the place of the previous one.
These subplots play several roles. They help define the characters in ways that the main conflict does not. Without Marion and Marcus and Sallah and Belloq, Indie would be very two-dimensional as he battled the Nazis for possession of the treasure. Moreover, smaller conflicts and complications help sustain interest while the main conflict builds and when it falls into its inevitable lulls. The humorous interaction between Marion and Indie on the ship sustains interest between their escape with the Ark and the appearance of the Nazi submarine.
We’ve been examining a film, not a written story, but the principles are the same. The differences are largely of complexity: a film offers much less space than a novel, so novels are almost always more complex. That’s why a film based on a novel inevitably leaves out a lot of material, even when faithful to the book. The same can be said in comparing novels to short stories, which often don’t offer room for subplots or much character development. In all cases, however, the middle of the story maintains and increases the tension, which builds through a series of events until it reaches its climax.
And then it’s time for the end.
October 17, 2016
In the Beginning…
Have you ever read a story that completely failed to engage your attention? Probably so. How long did you stick with it? Fifty pages? Ten? Five? My personal low was two pages when reading an old science fiction novel my dad owned. I think I started that book three times over the course of several years and never made it past the second page.
Why does this happen? Basically, it’s a structural failing. You see, every story needs a structure, and that structure can be stated very simply: beginning, middle, end. As straightforward as that may seem, writers don’t always figure it out. When they don’t, the result can be a story in which nothing seems to happen, and when nothing happens, readers quickly get fed up.
So what is this beginning, middle, end thing, anyway? Well . . .
The beginning is where main characters are introduced, the setting is established, and the principal conflict is set up.
The middle is where most of the events play out. Lesser characters may be introduced and additional conflicts may arise. Throughout, the tension increases, the stakes get higher, the challenges become tougher. Even if the characters meet with small successes, things generally get worse for them.
The end is where the main conflict is resolved and loose ends are tied up. Compared to the rest of the work, this part is relatively short for one very good reason: resolution of the main conflict removes the tension and, thus, most of the interest.
Reread that last bit. No tension equals no interest. Books that fail to engage your attention are likely books lacking tension, or at least books with tension well-hidden. Maybe the writer spent the first ten pages providing background before presenting the main conflict. Maybe the initial conflict wasn’t much of a conflict. Or maybe it’s just you. After all, different people have different tastes and interests. Decades back my wife recommended a novel to me that, upon reading, I found it stultifying. She couldn’t believe it. One of the main characters had suffered a serious injury and spent most of the novel at death’s door! How could I not be interested? Unfortunately, I didn’t care much about that character for whatever reason, and nothing much else seemed to be happening while he was busy almost dying. Oh, well.
Personal tastes aside, a story’s beginning has an important job to do: it must draw the reader in. To that ned, writers employ what is called a hook. The hook is simply something interesting or unusual or dramatic that makes readers want to find out what’s going on. It’s what carries the reader past the first paragraph of a short story or the first page of a novel. It isn’t necessarily the main conflict, although it could be. It provides the vital infusion of tension without which readers won’t become engaged.
If I may, I’ll use my own writing as an example, since I know it so well. The Fibonacci Murders opens with a statement from a key character, mathematician Tomio Kaneko, making a statement about why he was involved in a murder investigation. In the course of this short passage, he states that had he not become involved, he would have been spared injury. The main conflict (a sequence of murders that take on a serial killer aspect) doesn’t start immediately and Kaneko’s involvement comes well into the novel. But I needed to get him onto the scene early because of the key role he plays. So I decided to introduce each chapter which a personal statement by him. The opening statement injects some menace because the reader knows that he’s going to get hurt. That point only happens near the end (technically, in the late part of the story’s middle), but its foreshadowing creates an element of tension that (I hope!) draws the reader in.
In “True Death,” I handled it a bit differently. We first meet a guy sitting alone on the porch of a run-down cabin out in the mountains and through his musings find out that he regards himself as dead. Clearly something tragic has happened to him, but just what will only become clear late in the novel. At the outset, we don’t even know his name. “Ice on the Bay” opens with an actual crime being committed, a botched robbery at a veterinary clinic. You’ll read that something has gone horribly wrong, but you won’t immediately find out what.
These three examples, different as they are, share a common theme. You meet someone to whom something bad happens, but you don’t get any details about what it was. With any luck you want to know the details, and that’s what pulls you into the story. As the old writer’s addage puts it, “Shoot the sheriff on the first page.” To which I might add, “But don’t reveal who shot him. Or if you do, don’t let on why they shot him.” Give the reader something to worry about, then keep them worried. That’s tension. That’s what keeps them reading. That’s a good beginning.
But, of course, that’s only the start . . .
September 30, 2016
An “Ice on the Bay” Milestone
A couple of days ago, I completed the first draft of Ice on the Bay, my third Howard County mystery. Its completion coincides with another change in my life: a job change. For the past 10 months I’ve been making a two hour commute by car, train, light rail, and foot from my home in Baltimore County to northern Virginia. Today is my last day there. On Monday, I assume a new position much closer to home.
Both changes impact my writing. The completion of a first draft is a time to sit back, relax, and recharge. Not that I don’t continue writing. I currently have two other projects in the works: my SF/humor novel Space Operatic, which is about two thirds complete, and the rewrite of a manuscript my father left behind. But now I need to get some distance from Ice on the Bay, so that I can evaluate and revise it.
The job change means I won’t have writing time on board the commuter train anymore. Much of Ice on the Bay was written while riding the rails. I won’t know how my writing life will be arranged until I see what the new position is like in terms of schedule, commute, and work load. In previous positions, I often wrote on my lunch break. That may or may not be possible this time.
Either way, change provides new inputs for writing: new people, new experiences, new settings. All parts of life are interconnected, even if only in subtle ways, and any of it could be fodder for the next story.
September 20, 2016
The Umpteenth Draft
If you’ve ever written anything, including term papers for school, you know what a first draft is: a complete but unedited work. So what comes next? Well, you say, obviously editing. And you’re right. But what kind of editing?
Broadly speaking, the adventure starts with overall structure and gradually works its way down to typos. Although not always that neat, once a first draft is done it’s time to step back, draw a deep breath, and look at the big picture.
Ray Bradbury, in his mystery Death is a Lonely Business, summed up the process rather graphically. His lead character, a writer, develops a friendship with a local police chief. The police chief, it turns out, harbors literary ambitions, so the writer helps him get started. His key advice: “Throw up into your typewriter every morning. Clean up every noon.”
That’s worth remembering, if only to remind you how good your first draft likely is.
These days, few of us use typewriters. Via computer, it’s easy to edit as you go, and I regularly do that. Most days before writing anything new, I get a running start by rereading what I wrote the prior day and cleaning it up. By the time my so-called first draft is done, it’s already been edited substantially. Even so, it won’t be free of structural problems, substandard writing, or scads of typos. It remains a first draft in spirit, if not precisely in number.
Usually I crawl through a story at least three times before I’m happy with it, after which my wife tears it apart and makes me fix it up again, often contributing new material along the way.
These rewrites are not merely finding better words or fixing spelling errors. I rearrange material, throw out entire scenes and start them over, and add new scenes. I fix glaring continuity errors, plug up holes, and expand upon ideas.
To take one small example, in Ice on the Bay (my current work in progress) , I introduced a stack of boxes at the back of a room in which a murder had occurred. At the time, I didn’t have any plans for them. I didn’t even know what they contained. Nearing the end of the first draft, I realized that Eric Dumas, the principal investigator of the murder, never bothered to ask what was in them, much less look for himself. He should have. And once he did, it turned out to be important.
Completing the first draft may seem like a lot of work, but once it’s done, the real work begins. And until it’s done, one doesn’t have a story worth reading.
September 13, 2016
One Million Words
Earlier this summer, my father passed away. Like me, he was a writer, although in the main he kept his writings to himself. As a result, I’m not familiar with most of what he wrote. I do know he wrote at least two novels, a fair bit of poetry, and some essays.
Near the end of his life, he self-published his first novel and sent me the second one on CD, which I promptly managed to lose. Fortunately, my wife rediscovered it the other day. I’m planning to edit and publish that novel for family members. In quickly reviewing it, though, I realized that my father’s fiction, like that of many would-be novelists, is what I call immature.
I have to be careful with that word. Call someone’s writing immature and they’re likely to think you’re calling them immature. But no, it’s about the writing, not the writer. Immature writing lacks the craftsmanship associated with professional writing. An apprentice carpenter who hasn’t acquired the skill of cutting a smooth, straight line can’t produce mature, professional work. Likewise, a writer who regularly uses fifty words to say what can be said in ten or mistakes exposition for story can’t produce mature, professional work.
Nearly every writer starts out immature in this sense. We learn through practice, by reading the works of others, by studying the craft–whether formally or informally–and by getting feedback. No writer is expert from the get-go. Even prodigies read before they write. All expertise is acquired, and in many technical fields it’s said one must spend about ten years developing a skill before reaching expert level.
Writing is no different, except the point of expertise is typically given in words instead of years: you have to write one million words before you’re an expert writer. The number isn’t as significant as the concept. Some acquire expertise faster, others need longer. Either way, writing takes consistent practice.
Today, technology makes everyone a potential publisher. There may be good in this, but it comes with a dark side: a great many writers rush their work to completion and publish long before it’s ready. Even if they’ve spent years putting words down, they haven’t spent years developing their craft. Result? Huge numbers of books debut every day, a large percentage of which are poorly written. Immature.
I had the good fortune to suffer through many years of my wife’s critiques and edits. Generally it’s a bad idea to ask a friend or relative to comment on your work, because those close to you may be afraid to give you bad news. Not so with my wife. She once referred to her technique as “Kathy’s slash and burn school of writing.” Her first comment on The Fibonnaci Murders, which I wrote after nearly a decade of not writing fiction, was, “I can tell you’re out of practice.” Honest feedback in invaluable, if painful. I suspect that many writers never get that kind of feedback. If they had, they might not have rushed into print (or electrons).
My father at least tried. At the end of his manuscript he noted the dates when he finished the first draft and several revisions. He also noted the date he sent the manuscript to a friend. Unfortunately, as he also noted, he received no comments. Fortunately, his work is now in my hands. With any luck, I can whip it into shape for him. I promise I won’t publish it until I do.
August 29, 2016
A Walk in the Park
On September 20, 1976 at Northwestern University, I met a bright young lady who would before long become my wife. One day that fall I happened to be in her dorm room looking at a poster hanging on her roommate’s wall, a gorgeous photograph of forested mountains draped in the oranges, reds, and golds of autumn. As I admired the poster a story came to mind, and in short order I wrote the first draft of “National Park.”
To be honest, it wasn’t very good. I still had a lot to learn about writing in those days. Over the years, the story was rewritten and recast several times. You can read the current incarnation here, and I suggest you do before going on, because what follows is a serious spoiler.
Initially the story featured one lone character making a climb up a treacherous mountain. The climb lasted only a few pages, and was followed by a startling revelation. (This is where the spoiler comes in, so if you haven’t read the story yet, better do so now!) I left the climber intentionally anonymous, to emphasize what I hoped would be a stunning transformation from the richness of the natural world to the desolation of the city in which he finds himself.
[SPOILER ALERT!]
That’s right: the National Park isn’t a natural wilderness at all, but a virtual reality experience. The climb didn’t happen except in the character’s head. The story was a cautionary tale about the destruction of the natural world and how increasingly we were being severed from it.
Not bad for 1976, a time when the term “virtual reality” hadn’t even been coined, although a few SF writers had created virtual reality stories before (Bradbury’s brilliantly chilling short story, “The Veldt” comes to mind). Alas, it wasn’t a well-written story. Over the years I would rewrite it several times.
Even in its improved forms, readers didn’t seem to know what to make of it. One editor rejected it with the comment that although he enjoyed it, at the end all I’d done was to build up the danger to the climber and then reveal that he hadn’t been in any danger at all. Obviously the guy totally missed the point. The danger is real; it’s just not what it first appears to be.
Others told me to give the climber a name, and as I learned more about the sport of climbing, I added considerable detail to the preparations and the climb itself. I also added some other characters, partly to increase the realism and partly to increase the tension. Last but not least, the original story didn’t have a very good hook. The current version starts with one of the climber’s companions suggesting that he’s going to die on the mountain.
Today, virtual reality stories are so commonplace that I doubt “National Park” would excite any editor. So it is now relegated to my files and this blog. But I hope you enjoy it anyway.
August 22, 2016
Writing What You Don’t Know
Here’s a well-worn adage for writers: “Write what you know.” Problem is, I don’t know anything.
That’s not strictly true. I’m an expert software developer. I’m an amateur astronomer and have a long-standing interest in physics. Although not an expert yet, I’ve learned a bit about the art of bonsai. But most of my skills and interests have little to do with anything I write.
Some regard “write what you know” as cliche rather than solid writing advice, but there is a point in it. When you’re a writer, your knowledge and life experiences worm their way into your stories. Fragments of personalities you’ve encountered in real life show up in your characters, and their lives will mirror aspects of your own.
Here’s a small example. In True Death, one of my characters vents his rage by taking an axe to a downed tree. That tree was, in a sense, a real downed tree, one that fell into my swimming pool during a storm a few years before the story was written, although I didn’t hack it to bits while thinking murderous thoughts.
Regardless, fiction writers of necessity write about what they don’t know, too. I’m writing a detective series, yet I’ve never been a detective or a police officer. Indeed, I’ve only known two police officers, and I’ve talked very little with either about their work. Unlike Rick Peller, my main character, I don’t know what it’s like to learn that my wife has been killed. (That’s an experience I don’t want to have, either.) Unlike Eric Dumas, another of my detectives, I don’t know what it’s like to suffer massive rejection. Indeed, I’ve never lived in Howard County, although I’ve worked there a couple of times.
So how do you write what you don’t know? Research, for one thing. Primarily, I research online to learn about places and things, processes and procedures. But not everything can be readily researched that way. What about characters’ backgrounds and experiences and thoughts and emotions?
Easy! I make it up as I go along.
That may sound dicey, but it works. Maybe I get lucky. Or maybe I actually do know more than I think.
August 15, 2016
The Girl With No Pants
On Saturday, August 13th, I held a True Death book signing at the Barnes & Noble store in Ellicott City, Maryland. For a relatively unknown author, signings largely consist of waiting for people to notice you. A few will, and if you’re lucky you’ll sell a few books. Even so, I find that time passes quickly, and the handful of conversations and sales make it worthwhile. But will it make for an interesting blog post?
Nah.
Instead, let’s talk book covers. One customer, looking at True Death‘s cover, remarked, “That doesn’t look like Howard County.” And he was right. It doesn’t.
The cover (it’s at the top of the right margin of this page) features a roughed-up woman in tattered clothing carrying a briefcase and walking into the distance. Some think the image is designed to attract male readers. A friend of one of my daughters jokingly asked, “What’s the next book called, The Girl With No Pants?” But no, that’s not it, any more than the landscape is Howard County.
The book deals with the death of Sandra Peller, Detective Lieutenant Rick Peller’s wife, in a hit-and-run accident four years earlier. Because she is central to the novel, I wanted Sandra on the cover. Because she died on a road, I wanted her on a road. Besides, an image of her walking down a road would symbolize her departure from earthly life.
So my wife Kathleen and I searched Dreamstime, an online image library where we have an account for our publishing company. Dreamstime and other libraries license images for commercial use royalty-free, charging a relatively small fee: tens of dollars as opposed to the hundreds or thousands an artist can cost.
We looked for women walking down country roads and found several possibilities, but none of them were quite right. And then Kathleen discovered exactly the right one: the roughed up woman trekking down a desolate road that stretches into the unknown. The stark landscape emphasizes the feeling of desolation.
No, it’s not Howard County, and maybe the lady appears pantless, but one couldn’t ask for a better image to introduce the story. And even though I can’t see her face, I’ve become convinced that, yes, that really is Sandra Peller.
August 8, 2016
The House of Music
In the early 1990’s, I wrote one of my rare Baha’i-inspired stories. As with “The Planter of Flowers,” I buried the connection rather deep. Baha’is might get it. Others, maybe not so much.
People who read it seemed to like it, but it confused them. What the heck was the author trying to say? One editor commented that by the end of the story, they, too wanted to go into the house and dance to the strains of eternal music. But still, what was it all about?
I’ll let you try to figure it out. Without futher ado, here it is: The House of Music. I’ll explain it in my newsletter on Friday, but do read it first. (If you’re not a subscriber, use the popup form that appears when you’re about to leave to sign up.) It’s always possible you might be the rare person who actually gets it!
August 1, 2016
Assaulted By Ideas
Based on anecdotal evidence, one of the most common questions asked of fiction writers is, “Where do you get your ideas?” I’ve never been asked this. I may have been asked a time or two where a specific idea came from, but not ideas generally. But let me answer anyway.
Generally speaking, ideas sneak up and attack without warning. Later, I may not remember in any detail how a given idea arose. Nevertheless, they originate in three ways.
First, they fall out of the environment. A news report, an observation, or an experience might plant the seeds of a scene or story or novel. My third Howard County mystery, Ice on the Bay, arose as I drove over the Francis Scott Key Bridge one January day and discovered the Patapsco River frozen over, a first in the 20 years I’d lived in the Baltimore region. Another idea came to me just yesterday while reading about this weekend’s tragic flooding in Ellicott City, Maryland. It’s possible that incident will work its way into a future Howard County mystery.
Second, other people occasionally offer ideas. My wife suggested one to me many years ago involving the startling discovery of a murder victim in an unusual place. I haven’t used that one yet, but I expect it to appear in a future Howard County mystery. Writers also say they steal ideas from each other, although “steal” is not the proper term. It’s cross-pollination, not theft. Ideas can’t be copyrighted, only their implementation in words or images. That flooding I mentioned above? That’s only half of the idea. James Lee Burke’s novel The Tin Roof Blowdown takes place in the aftermath of hurricane Katrina, and Archer Mayor’s Three Can Keep a Secret is set in the midst of tropical storm Irene, which struck Vermont. I’ve read both. That’s why the weekend news clicked as a potential story element. But I’ll be telling my story, not Burke’s or Mayor’s.
Finally, ideas just pop into my head without any clear connection to anything. Often these are story-shapers rather than story-makers. In the midst of writing a scene, I’ll throw in some spur-of-the-moment thought to add interest. Sometimes that’s all it turns out to be. Sometimes I remove it later, because it doesn’t work out. Sometimes it proves significant. In a fantasy novel I wrote in the late 1990’s, the heroine finds herself wondering about her vanished family. Until that moment, I hadn’t given any thought to her family, much less known that they had vanished! Later, they proved important to the plot.
Bottom line: when all is well, ideas tend to crawl out of the woodwork. And when the don’t? Well, then it’s time to do something else for awhile. Sometimes the best way to attract ideas is to avoid looking for them. They don’t like to be ignored, and sooner or later they’ll let some passing writer know it.
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