Monica Valentinelli's Blog: booksofm.com, page 93
October 3, 2011
Announcing Ghost Hunting Anthology HAUNTED
I am thrilled to announce that a ghost hunting themed anthology entitled HAUNTED: 11 Tales of Ghostly Horror will be debuting this week on DriveThruHorror.com and DriveThruRPG.com. Matt M McElroy, the publisher and editor-in-chief of FlamesRising.com, has released a press release about the HAUNTED anthology from FR Press.
As editor of this ghostly collection, I can't say enough amazing things about this talented group of authors. They were a joy to work with and I love each one of these spooky tales mightily for different reasons.
Many of these writers have websites and I encourage you to visit them online and check out their works! I'll post another announcement when the book is available to purchase. It will be offered in both digital and print formats. Jason L Blair did an amazing job laying out the book!
HAUNTED: 11 Tales of Ghostly Horror
Table of Contents
Introduction by Jaeson K. Jrakman, Ghost Hunter
What's the Frequency, Francis? by Alex Bledsoe
Immaterial Witness by Jess Hartley
Useless Creek by Jason Sizemore
A Quiet House in the Country by Bill Bodden
Ghost Catcher by Georgia Beaverson
We Need Johnny by Chuck Wendig
After Life by Nancy O. Greene
It Happened in the Woods at Night by Jason L. Blair
The Man Who Built Haunted Houses by Richard Dansky
Missing Molly by Alana Joli Abbott
The Angry Stick by Preston P. DuBose
Editor's Afterword by Monica Valentinelli
September 27, 2011
Promotion is Secondary to the Work
There's a new book out by bestselling author John Locke about how he sold a million copies on Amazon in five months. It's called: How I Sold 1 Million eBooks in 5 Months!
Here's the thing: online marketing didn't get him those sales numbers. What he did to promote his books was very similar to what other indie publishers have already done. There's nothing new there.
So how did he achieve success? John Locke mastered his craft and wrote a bunch of great novels before he sold a single copy. Then he released the books, one after the other, on a short time frame with an introductory price of ninety-nine cents and wrapped promotion around that. His covers are great, his content was geared toward mass market rather than literary audiences, and he wrote consistently over several books. It was the aggressive release schedule coupled with a quality product at an attractive price, moreso than online marketing, that got him those numbers.
His story supports the old adage that most novelists will make money on the volume of books they write, as opposed to one individual release. (Lightning-in-a-bottle excluded.) And good for him! I am happy for Locke's success.
The truth is that no amount of marketing will sell a book (or a series of them) if they're crap or if they don't resonate with an audience. It still comes back to whether or not the author is a good storyteller and if the readers enjoy that particular flavor of story. There are books have have been promoted heavily, with millions of dollars poured into advertising, and they just don't sell. Some of them are amazing books; others not so much.
So if you're a writer who wants to indie publish, the marketing take-a-ways here are: 1) What does your release schedule look like? 2) Do you have professional-looking covers? 3) Who is your target audience?
And, most importantly, numero quattro: Are you ready to sell your books?
For more on book covers and indie publishing, the How to Write Shop has a lot of information.
September 21, 2011
Heads Up! Help FlamesRising.com Interview White Wolf for Strange, Dead Love!
Remember when I announced I was working on Strange, Dead Love? Today, FlamesRising.com posted an open call for fans to ask questions about the paranormal romance sourcebook. Both Eddy Webb and Russell Bailey will dive in and spill all their secrets.
What do you want to know about Strange, Dead Love? Ask your burning questions in the comments below. Then, on Monday, October 3rd, we'll shoot your deepest desires over to Eddy and Russell.
The finished interview will debut on FlamesRising.com on Sweetest Day, October 15th and will include ten questions chosen by White Wolf. Not all questions may be answered.
Pop on over to FlamesRising.com and fire away! Here's the link: www.flamesrising.com/help-us-interview-white-wolf-for-strange-dead-love
The Other Half of Perception is Managing Expectations
After my post earlier this week about managing perceptions as a freelancer, I saw a comment from Keith Anderson about how essential it was to manage expectations.
I absolutely agree.
For me, this is a no-brainer that can be summed up in two words: good communication. When that communication breaks down? That's when things go wrong. I've seen this time and time and time again in many businesses, both as an outsider or when I'm involved on a project. Miscommunication happens in cases when one hand is doing one thing and the other is possessed by another mindset. Management says one thing to one employee and something else to another. A lack of consistency is the other thing that can get very confusing, too, especially when you're dealing with someone who has little to no experience managing professionals.
My technique is based on asking questions and setting goals. It is extremely rare for me to not fulfill the expectations that are required of me. I am always asking: Is this what you want? Sometimes, the company does not know the answer to that question. By exploring that answer up front you'd be shocked how much money, time and energy is saved.
Having said that, however, there are times when going that extra mile isn't warranted. That's where the contract, a style guide and submission guidelines all come into play. The project doesn't require exploration, it demands production. How many bouts of revisions are required? What format does the work need to be submitted in? Expectations can be very technical, but they are also thematic, too. Research is an invisible cost. An artist needs reference material. A writer needs to find good sources for attribution, reference material on a subject, etc. Creativity is another "cost," in the sense that bursts of inspiration don't just happen on a nine-to-five job. They happen at any time, in any place, for any reason. Again, this goes back to why creatives don't budget based off of hours.
This entire conversation circles back to something I've found to be extraordinarily true. There is a huge difference between being proactive and reactive, between providing a service or selling an asset, between building business relationships or focusing on the one-offs. There are so many different ways to manage a business it's not even funny. The trick I've found is this: as an employee or a freelancer, you have to figure out what your core business principles are. Once you have that foundation in place, you can manage expectations with ease. Why? Because then you're looking at those expectations as a two-way street. It's not what you can do for someone else. It's what you can do for each other.
September 20, 2011
Managing Perceptions as a Freelancer
The other day I took a pulse and asked if (in general) the following were true:
A very challenging thing to manage as a freelancer is other people's perceptions. You're either working too hard or not enough. Occasionally, you feel like extra demands are made of your time because you work from home or you're always online.
The Godfreelancefather Matt Forbeck was quick to point out that sometimes those perceptions are true. E Foley mentioned that she wasn't aware of many freelancers who struck a positive work/life balance, especially when paying for benefits. L.A. Gilman and Stephen Blackmoore both had some excellent points about how freelancing is more popular in a crappy economy and how high rates translate to not working hard enough. The conversation went on from there when Phil Brucato and Elissa Rich pointed out that "But you do it because you LOVE it. That's not WORK! You'd do it anyway, so why should you expect to get paid for it? Lots of people do it for free on the internet!"
Sometimes, I find managing perceptions is very difficult; even though I do my best I feel like I can never win. You post about what you're working on (paid or not) and some people think you're too busy to take on other projects. You don't post about what you're writing or playing and sometimes people think you're not doing anything. Or, you have a bunch of releases all at once (even though you wrote them over the course of two years) and you need to slow down.
I have a white board (ominously taped to an Independence Day poster) with four buckets: paid, non-paid, spec and promo/PR. I also have a wishlist of projects/companies I'd kill to work for. Every week I have a list to help myself prioritize what I need to be doing. Then? I do it. Sometimes, assignments/meetings take me more time than expected. Other days they go down really quick and easy. Either way, I know what has to be done regardless of my mood, blood sugar levels, and obligations.
The thing is: my schedule isn't based on hours, it's based on what I need to earn so I fulfill my obligations professionally, financially and personally. (Which is why I've been freelancing as a consultant/marketer for a set number of hours per week to give me the flexibility to write.) I take a lot of pride in my reputation. Every freelancer has one. If I screw up on an assignment? It's my responsibility to fix it. If there's a scheduling change on that company's end? Gotta plow right on through. When the assignment goes down easy, I reset my schedule. I've made mistakes in the past because I believed that promo/PR comes first. Boy, was I wrong.
One of the worst demands I've ever seen originates from the idea that "Hey, I know an artist/writer/etc. I can just ask them to…" Sure, one or two requests may not seem that big of a deal. Trail John Kovalic around for a while. The sheer volume of requests for free art/time from him is overwhelming and was what spurred this train of thought. I don't make demands on his time for two reasons. One? I respect him as a professional. Two? I've seen how those requests greatly reduce his ability to fulfill his obligations for paid work and new publications. (Which is why last week's Dork Tower on Speak Out was a total shock on my end.)
It's hard to say "No" or explain the reality of a situation without sounding like an asshole. Even if it's prefaced by an apology, it sounds like that person is overwhelmed because they can't just do that one, little thing or they don't appreciate their readers/listeners/fans. That's why I'm working with E Sophia to get an Army of Dorkness fan club going. For John? He has enough fans where that makes sense.
Add to that personal lives/feelings, etc. to the whole perceptions business and you have a recipe for complexity. The other reason why perceptions are tricky, in my mind, is because the industry as a whole is always changing, too. There is no such thing as a stable job anymore. While I don't feel/want to nitpick and micromanage every comment/blog post/approach I have, I do feel these perceptions are important in a general sense.
If you have tips or stories to share? Please feel free to add your thoughts below.
September 19, 2011
[Photo] The Duck of Doom Emerges
For those of you who follow Steve Jackson Games, you may recall a certain Munchkin card called the "Duck of Doom" drawn by John Kovalic. This is a silly version of me pictured with a prototype of the duck emerging from a tentacle dice bag at ACD Games Day. (Yep, you heard me. Tentacle dice bag. And that slippery sucker can hold a lot of dice.)
FlamesRising.com offered a sneak peek of Steve Jackson Games Fall 2011 debuts including the zombie chibithulhu. (Of which I shall be acquiring one. Got the Halloween version at GenCon!) John just nailed down the rest of the art specs for Munchkin Conan. The set's going to be really cool.
Anyway, thought I'd share a pic of me being silly. 'Cause sometimes? Silly is good. Oh, I picked up the earrings from Tasty Peach Studios after E Sophia alerted me to the cuteness. It appears I'm collecting skulls now. Hmmm…
September 17, 2011
Need Feedback on Speak Out with your Geek out
Speak Out with your Geek Out began with a single drop of creativity. Today, from where I sit, I'm floating happily along in an ocean of laughter, smiles and friendship. For that? I thank you muchly. (See: the answer to why is a raven like a writing desk.)
The majority of the responses have been overwhelmingly positive. There have been a few critical conversations that highlighted deeper issues within the community but that is to be expected from an event that got a lot of attention. Speak Out got a signal boost earlier in the week which amplified people's knowledge about it. Geek Dad on Wired.com blogged about it, John Kovalic from Dork Tower drew a strip about it, Matt Forbeck interviewed me for GeekDad and Jennisodes podcast hosted me for a special chat.
In my mind, what has happened here can and should happen again. Many people would like this to be an annual event. There have been other conversations about going above-and-beyond what this event is. For that? I need your help.
Everything that was done: interviews, comic, writing, hosting, logo, etc. was donated or done on a volunteer basis in an extremely short span of time. Please keep that in mind when you're answering my questions. You can either comment below or answer these on your blog and link to them in the comments.
(1) Do you feel Speak Out was a positive experience? Why or why not?
(2) Would you like this to be an annual event?
(3) Did you understand participation was voluntary? That there was a reason why "geek" was never defined?
(4) Is there anything that can be done differently for next year?
(5) If your answer to (4) was yes, how would you feel about a Kickstarter to help fund those goals?
September 14, 2011
Geeking Out about Hobby Anthropology
Today for Speak Out with your Geek Out, I'm going to talk to you about something I enjoy.
When I was growing up, I wanted to be my own brand of heroine. In my head, I morphed Amelia Earhart, Indiana Jones, Leonardo da Vinci, Mozart and Marie Curie all wrapped up into a happy mixture of bravery, intelligence, talent, beauty and adventure. I had no idea where to begin, but it all sounded so incredibly exciting. (Still does.) New worlds, new cultures, new people, new places. I read an entire set of encyclopedias and poured through books in the library. In my head, I pretended to be this amalgamation even though I wasn't.
Well, here I am and everything is still exciting to me. I love learning and there's one discipline I often dive right back into without realizing it: cultural anthropology. Reading opened my eyes to the differences between cultures. I took several courses in ethnic literature in college because those stories (some of which chill me to the bone like the autobiographical narrative Our Nig: Sketches from the Life of a Free Black which you can read for free online) helped me see the world through the eyes of different people and fictional characters. Those perspectives stuck and I dove into non-fiction. Ancient Egypt, which I started to read and explore as a child, was the first culture I fell in love with. The names didn't imprint so well but the discovery of the culture did. My travels stretched into art, music, food and other aspects, too.
I do this sort of thing all the time. I look at trends and big picture stuff. See how cultures evolve and dive into history. It helps me imagine how this big crazy world of hours can hold close to seven billion people and not explode. It allows me to see patterns, sure, but also piece together different lifestyles and unique ways of living. That's why I call myself a hobby anthropologist, because I'm always amazed at the world and trying to make sense of it by understanding and experiencing cultural evolution and revolution. My philosophy is: everybody has a story to tell. The second part of that is: There's more than one way to be.
My interest in getting to know our world is part of the reason why I love creating characters and settings for my stories and games. I'm not looking at characters in context of skin or hair color or cosmetic differences. It's about culture and history, too. It's about avoiding the "paint" of a skin tone and tying it back into where/how/when that character grew up. Setting details help me shape the story on characters that are more realistic. They're characterized as opposed to behaving like paper dolls. Vampires, immortals and the undead allow me to dive right back into my hobby and think about what it'd be like to tell a story from a character who watches the world change longer than anyone else alive. That's part of the reason why I enjoy writing about paranormal characters so much. The world is crazy enough as it is. But throw a 1,000-year old vampire in there?
Thanks for listening to me geek out about hobby anthropology. I love every minute of it.
September 13, 2011
One Happy Bubbly Geek Speaks Out!
Due to a confluence of events, Starscream misbehaving (that's what I named my computer), and deadlines I didn't get the chance to read through many of the posts for Speak Out with your Geek Out until today.
Wow, you people impress me like nobody's business. I have never seen anything like this. People are not just being enthusiastic about themselves but they're also listening, connecting and promoting tolerance. This community is nothing short of amazing — and the event hit Geek Dad on Wired.com! Yesterday Jonathan Liu posted about the event and today? Matt Forbeck interviewed me about Speak Out for Wired.com!
Today, I decided to sit down and write a letter to a much younger version of myself.
Dear Younger Me:
You're a teenager. Your world seems very big but at the same time it's very small. And you hate it. You hate feeling like you're the only kid who is fascinated by everything, who prefers music, gaming and reading to other people's hobbies. I know what you're thinking. Oh yes, I really do. And you're wrong, wrong, wrong.
Let me tell you something, girl. You feel this way now? Because you haven't found your tribe yet, that group of people who will share your passions and make you stronger. You've seen so many movies, write so many stories, and read so many books about a heroine. Sometimes, you even think you are one. Well, guess what? One day you're going to meet her.
Then you're going to meet a hero.
Not long after that you'll get introduced to another one. And another one. And another. Until all of you together create this amazing community of people who work and play together. Who laugh and cry, support and tolerate, argue and make up. In this community, you don't have to pretend to be anyone you're not, you can pretend to be a character you're not and that's okay! While you won't like everyone (and everyone won't like you) rest assured that you don't have to brandish that sword as much as you have been. You can be you and you will be loved for it by people you'll love back.
So don't worry about your future. You have one. You really do. It's going to require tough choices but you're well on your way to getting there. You just keep doing what you're doing and enjoy the ride.
September 12, 2011
Happy First Day of Speak Out! Where to Go
Happy First Day of Speak Out with your Geek Out! The Twitter hashtag is: #speakgeek. The Facebook event is public and people's enthusiasm is already exploding.
If you've written a blog post, please visit the official website or the Tumblr and add your link to the comments below.
Stand Up, Cheer and Be Counted at Speak Out with your Geek Out
Based on activity late last week and early this morning? I predict there will be a lot of happy, positive geekery to be had.
Wheeeeeeeeeee!!!
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